With the Skill Tree patch we are pushing out the remaining talent unlocks for all skill trees! Along with this we are releasing several more modules for Shimmerspore Caverns, spell balancing changes, and a new mechanic where you will sacrifice your character to unlock the most powerful talents for a given class!
We're getting closer and closer to the 1.0 release of Dungeons of Edera - we are targeting Late May / Early June!
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0.9.0
Character Retirement: Retiring your character will sacrifice your level 20 or higher character to unlock powerful talents in the common tree and of a class of your choice!
Several new talent unlocks available
Several Cave modules added
Buffs are now shown on character screen
Tutorial Optimizations
XP gain for successful harvest of plants
Poison Bomb spell buffed
Multishot damage buffed
Chain Lightning buffed
Summon Skeleton will now summon Skeleton Archers instead of Melee minions
The March update is here, and with it we are introducing lots of improvements to the character editor, adding new spells to unlock, and another pass on optimizations!
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0.8.9
Starting Equipment option in character creation - this determines your initial set of weapons and first talent point unlock
Female Characters can now be created
New Wakara Earth Shaman Spells
New Wakara Assassin Abilities
All AI Companion Base Health Increased
AI Companion max stun lock reduced to two hits
AI Companions will now target enemies you lock onto if they are not in combat
Dismiss All Summons button added to Character Screen
Releasing an exciting update that completely overhauls all the bosses in the game with new moves and a balancing pass, plus a brand new boss, The Death Knight. We've also added some more basic support for controllers so you can scroll through menus with the right stick with ease!
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0.8.8.8
New Boss: Death Knight
Boss Overhaul: Every boss now has different attack patterns and combos and will use their spells more sparingly. Lots of Health, Stamina, and mana balancing, and some updates to the AI to change patterns for certain bosses.
Unique Weapons added for Bosses
Undead, Death Knight, and Big Orc boss voice lines added
Spider Boss model updated
Spider mob model updated
Death Balancing - Death on normal difficulty will only remove non soulbound items from inventory, you will now keep your equipped items regardless of soulbound status. Hard and Insane difficulty still removes ALL non-soundbound items
Dodge stamina cost now scales with Chest armor type
Character loading dead bug fix
UI focus issues in Character menu fixed
Mouse Wheel is no longer bound by default to change weapon
Fast travel to Null Harbor fixed
Shield Bash root motion removed
Additional Beard added to Character Creation
Character Creation hair colors darkened
Character Rotate button added in Character Creation Screen
other minor fixes
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With this patch we are brining you the overhaul of Null Harbor and the Outskirts of Null Harbor dungeon done by our awesome level designer! These new maps will highlight the medieval Nordic culture that inspired the Sufract Clans faction! Along with this we have done a massive overhaul on optimizations to make each level more consistent in performance.
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0.8.8.7
Null Harbor Hub overhauled
New Dungeon: Outskirts of Null Harbor
Previous Null Harbor dungeon repurposed as Trinity Bay Dungeon
Bosses will no longer immediately start casting spells on Intro
Barrel glow effect added to help identify which can be broken for gold and potions!
Fixed physics bug which had enemies sometimes launching on death
Optimization pass on all maps
Increased walkability of Shimmerspore and Chasm dungeons
Grentrep Forest boss module added
Item name input now resets when an item is crafted
Troll Boss intro animation added
other minor fixes
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The long awaiting Armor Crafting feature has arrived! Craft Armor and accessories at the crafting bench once you have unlocked Armor crafting in the talent tree!
Along with this we are adding additional modules to Grentrep forest to add a bit more variety to the dungeon!
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0.8.8.6
Armor Crafting added
Six new forest modules added to Grentrep Forest
Crafted magic accessories now correctly apply selected modifiers
Map tooltips improved
Pathing improved for Chasm Dungeon
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Happy New year! This patch we are bringing the first iteration of the final campaign Quest, the Siege of the South! This is a three part dungeon, where you will first defend your siege weapons against waves of enemies, then you will storm into the fortress to plant explosives at key locations, before facing off against the final boss! This first iteration will be a rough test of the mechanics, with polish, cutscenes and the new boss to come later!
Along with this, we are introducing some balancing for items drops, reducing the drop chance for standard enemies and giving a huge buff to chests!
You will also be facing off against mini bosses! Starting at normal difficulty, Mini bosses will spawn throughout the map - Number of mini bosses increases with difficulty!
Check out the full details below
0.8.8.5
Additional Wakara Quests added
Storyboards added for Wakara Quest Line as placeholders until Cinematics are put together
Optimizations to Push Dungeon
Fix to Hub Travel
Fireball explosion sound reduced
Mage AI Character models updated
Item drop chance reduced
Barrels no longer have chance to drop items
Minimum iLevel for items dropped will never be below current character level
Chest drop numbers doubled
Chance for higher iLevel items from higher chest tiers
Quest Reward iLevel buffed
Totems are now placed by holding the spell and placing indicator
Enemy attack patterns randomized
Minibosses added to dungeons on Normal Difficulty or greater - The higher the difficulty, the more mini bosses spawn!
Sacred Ground spell added
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This patch we are making some tweaks to the scaling for increased difficulty at higher levels and increasing the chance of higher level enemies spawning based on difficulty selected, with this we are testing out an increased level cap to 70 and have slightly increased needed xp per level.
We've also overhauled the undead skeleton faction models, and added a few spells the Friendly and Enemy fire mage have at their disposal!
Check out the full details below
0.8.8.4
Skeleton Mobs models have been updated
All spell underneath the level five level requirement (except for the Blood Mage) can now be accessed without hiring the class trainer!
Enemy HP scaling increased
max level increased to 70
chance for tougher enemies to spawn based on difficulty
Enemy and friendly mages now have access to Fireball and Firewall spells
Mage AI cooldown added for Inferno spell
Needed XP between levels increased slightly
Arrow crit fixed
Arena bug fix
Sounds for Earth Totems fixed
Other minor fixes...
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