Dungeons of Sundaria cover
Dungeons of Sundaria screenshot
PC PS4 PS5 Steam
Genre: Role-playing (RPG), Adventure, Indie

Dungeons of Sundaria

Game Update 8/19

Fixed the Joldurbraan Boss fight and added several optimization to improve performance.


  • Joldurbraan boss fight should now be completable in all cases. The fight is back to sequenced/gated mechanic with ice walls separating each enemy as originally designed and fix issues with collision/navigation to correct enemy movement.
  • Added an "Input Queue enabled/disabled" option has been added to the Game section of Settings, allowing players to select and use the previous input handling mechanics.
  • Corrected false positive cases when saving Settings.
  • Optimization to the iteration and searches of items in inventory
  • Reduce hitching and total time dungeon floors take to load by adding cache-friendly lookups to spawn selection.
  • Optimization for Shadow casting lights by disabling shadows when Shadow quality is lower than 3 (High)
  • Disabled distance field lighting for small objects that will not contribute to this lighting, reducing the GPU cost on lower performing devices.

Dungeons of Sundaria - 2nd Quarter Update

We’re happy to announce (and patch) some excellent improvements to Dungeons of Sundaria. They include improvements and fixes to Combat, Audio, and the player Camera. This patch also includes improvements to the Lady Everleen Boss fight so that it is much more fun and less problematic. As always, thank you for playing!
– Warren, Industry Games

    Combat improvements to make ability selection and melee combat much more responsive and fluid.
  • Input | Handle input buffer overflow and loss due to ability failures, allowing for both hold-to-click or rapid-press play styles
  • Combat | Modified hit detection to improve the flow of melee combat

    Camera Improvements – The player camera has a number of improvements to fix popping and smooth out transitions to make for a better overall experience.
  • Camera | Adjusted offset of camera collision to prevent camera push back due to running into things in front of player
  • Camera | Prevent enemy weapons from causing player camera pushback
  • Camera | Remove camera affecting collision from some projectiles that cause camera pushback
  • Camera | Add option to slightly increase or decrease the size of the camera collision
  • Graphics | Remove delay causing just exploded destructible affecting the camera before collision being ignored

    Sounds – Fixed bugs and tuned the attenuation so they play correctly in numerous instances throughout the game.
  • Audio | Lady Everleen and her Handmaidens should once again play foley sounds
  • VO | Prevent enemy characters outside the current fight area and/or boss arena from responding to VO announcements
  • Sound | Enemies that are part of boss fights should now correctly announce their VO events to their boss fight counterparts and not the entire dungeon
  • Reduce attenuation of Lady Everleen so her voiceovers are heard from farther away

    Lady Everleen Boss fight was reworked to improve playability and be more intelligible to the player.
  • AI - Lady Everleen’s Life Drain should now only target players, fixing combat engagement and VO on nearby AI
  • Boss | Lady Everleen will continue to use her Focusing Gaze, removing protection her handmaidens for a short duration, the entire time the handmaidens are alive
  • Boss | Correct detection for bosses being contained within their fight, fixing triggered boss mechanics such as doors
  • VFX | Change visuals of Lady Everleen’s Focusing Gaze to only target live Maidens which have not yet been revealed
  • Boss | Reduce cooldown of Lady Everleen’s Focusing Gaze, giving more opportunity to attack the healing Maidens
  • Boss | Lady Everleen’s Handmaidens now correctly target a player immediately when switching from healing to attacking
  • Boss | Lady Everleen’s aura has slightly more distinct VFX to help identify it
  • Boss | Adjust Lady Everleen’s colors to be all red and distinct from her maidens
  • Boss | Lady Everleen’s Handmaidens now use a visible shield, as opposed to becoming invisible during their protected phase

Game Update

Today's patch fixes various bugs and issues.


  • Fixed Dungeon warning dialog showing incorrectly
  • Fixed crash that may occur on a number of AI and abilities across the game

Game Update 3/31

Good Afernoon,

Today's patch brings a game improvements and big fixes.

Recommendation System


We have heard player feedback regarding confusion with the appropriate level players should be when attempting different levels of content. The old recommendations were prior to the full unlock of all dungeons and this system needed to be updated with the correct levels. In addition to this, the quality and level of gear when attempting this content is also important to player success. To help a player be more successful in the content we have done several things

  1. Increased the levels to the correct level (including heroism levels) to be successful in a given dungeon & difficulty
  2. Added a new gear check system that looks for the minimum gear to attempt a dungeon. Dungeons that have split gear qualities mean you would need half of each quality at a minimum to be successful. More of the higher quality will pass this test as well.
  3. Added a new Challenge Rating value. This value demonstrates the relative challenge related to other content in the game. It is not designed to be exact but is a general estimate of success. If a number is twice a lower number, it represents approximately double the challenge.


Improved Loot Quality


We wanted to incentivize players to play all dungeons rather than only trying the highest dungeons due to higher chance of improved quality drops. All dungeon bosses (with a boss chest) will now have some chance to drop higher quality loot. The chance to drop higher quality loot now improves with the depth in the dungeon you progress to (i.e. level 4 bosses have much higher drop chances of higher quality loot and the first boss of a dungeon).

  1. All dungeon bosses now have a chance to drop +1 quality loot (this means they can drop Epic on Normal, Legendary on Hard and Eternal on Nightmare)
  2. Crypt of Horrors, The Dark Hollow, The Grasslands, Lair of the Ceranids and The Icy Depths saw the greatest overall +1 quality drop rate adjustment.
  3. The Dreadforge and The Festerbog had several bosses +1 quality drop rates improved.
  4. Ragewind Keep is unchanged as all bosses drop only +1 quality loot
  5. Named Elite npcs (like Sludge) that do not have a boss chests remain unchanged.


Bug Fixes:



  • Fixed issue with center keep gates in Grasslands causing them to be too small
  • Reduced damage on Snowtek
  • Fixed issue text on crafting screen not localizing

Game Update 3/14

Today's patch fixes issues with immune enemies such as Botanist Juran in the Grasslands.

Game Update 2/27/2024

Good Afternoon,

Today's patch brings a number of improvements and big fixes.

Loot Updates:


We have heard player feedback regarding endgame progression feeling to grindy in terms of item scaling and crafting results. We have improved this system with the following changes.

Star Items (End-Game Tiers):


Starred items are designed to be end-game items that drop from NPCs, Crafting and Bosses once the player has attained level 20. The number of stars on an item is (and has always been) limited by the quality of an item with Superior (Green items) having up to one star possibility, Rare (Blue items) two stars, Epic (Purple) three stars, Legendary (Red) Four stars and Eternal (Light Blue) five stars. This is regardless of how the item was obtained (NPC, Crafting, etc). The following changes have been made to star item loot drops.

  1. All Bosses now have a chance to drop starred items.
  2. As your heroism increases your chance of receiving starred items increases as well
  3. As your heroism increases your chance of receiving a higher number of stars increases relative to your heroism level (so a level 100 would have a greater chance at 1,2,3 star items and level 500 hundred 2,3,4 and so on )
  4. The chance of crafting a star item increases with heroism level now as well as the number of stars received. The overall chance of receiving a star item from crafting has improved as well.
  5. Star item overall chance from normal NPCs is unchanged but the number of stars does scale with heroism (more stars at higher levels) but much less than Bosses or crafting.


Gameplay


We implemented the following gameplay changes based upon player feedback, we continue to work on additional improvements so please keep sending your feedback.

Improvements:



  • Improvement to AI logic. AI abilities will no longer block load if used while waiting for their corresponding assets. Instead the ability will be temporarily unavailable and not chosen by the AI, preventing hitching related to the block load.
  • Potion cooldowns have been reduced from 20 seconds to 4.
  • Crafting fragment drop quantities have been improved from 1 per drop to 3 per drop.
  • Bosses now have a chance to drop higher quality essences to make crafting more viable.
  • Fixed issue where corpses were sometimes difficult to loot and players would receive no notification of loot.


Game Update 2/2/2024

Good Morning,

Today's patch brings further optimizations and performance improvements, as well as fixes some various UI bugs.

Thanks,
Industry Games

Game Update 1/29

Good Morning,

Today's patch brings a number of improvements and bug fixes.

Loot Updates:


We have been monitoring your feedback and drop rates across the game, and have decided to greatly reduce the amount of Common items the player receives from defeating enemies.


  1. Normal, Elite, and Boss enemies no longer drop Common quality items
  2. Increased the quality drop chance across all enemies
  3. Reduced drop-rate for Normal and Elite enemies from 35% to 25%
  4. Reduced drop-rate for destructible items from 62% to 40%
  5. King Joldurbraan in Icy Depths may now drop Tier 2 Armor Chests
  6. Molabog the Demon King in Dreadforge may now drop Tier 2 Armor Gloves


Difficulty Updates:


We have been pleased with the first round of difficulty adjustments based on reducing enemy scaling from Heroism. Today's patch makes further adjustments to game difficulty by adjusting the baseline scaling of dungeons for Nightmare difficulty. We feel these changes should provide a more appropriate power progression through the game. but as always we look forward to your feedback!

Improvements:



  • Improved navigation in Ragewind Castle
  • Expanded in-game errors to provide more relevant information
  • The damage reduction buff gained during the Slygoth and Norgoth encounter in Ragewind Castle now has a duration of 60 seconds
  • Champion's Cleave ability attack range improved for smaller races
  • Further optimizations to Ragewind Castle to improve performance


Bug Fixes:



  • Fixed some issues that prevented players from looting Cric's Treasure Chests
  • Client should no longer crash when Ogre's use Throw Boulder
  • Fixed various issues with the floor mechanic during the Lorg encounter in Icy Depths
  • Fixed various object collision issues
  • Fixed some enemy issues where they were using the incorrect version of an ability
  • Cleric's Heavenly Strike's cooldown should work correctly for clients in cooperative mode
  • Fixed a drop rate issue with the Bulwark of the Undead Crusher from the Crypt Lord encounter in the Crypt of Horrors

Developer Update

Developer Update



Greetings Adventurers!


We first wanted to take a moment to thank all of our players for your bug reports, feedback, suggestions, and all of the other input you’ve provided to us. We understand there are some pretty critical bugs right now, as well as other major improvements players have requested, so with today’s update we wanted to dive in to some of our top priorities right now.

Holiday Event


The Holiday Event will be concluding at the end of the month. We let it run a little longer due to some of the accessibility issues. We hope everyone has enjoyed this event.

Backups and Losing Progress


We are fully aware of the issues occurring right now regarding losing progress and not having the expected backup files and this has been a top priority for us. We thank you for your patience while we work through these.

During our review of crash reports and other test results of data loss, we have found that players using mods/cheats/and trainers have a very high chance of losing game progress during cooperative play. Additionally, we have discovered that being in a group hosted by a player using these types of additions also has a very high chance of causing data loss.

We have several improvements to these systems that are currently going through our internal testing process, and we hope to push these out as soon as we feel they are in a good place to improve these two areas. If you are a player that has experiences data loss during cooperative play and would like to help us test these changes within our test environment, please contact Trup in our official Discord.

Xbox


For our Xbox players, we are continuing to work on performance and stability improvements for both solo and cooperative play, as well as squashing regression bugs and other issues.

Additional Features


We are continuing to work on adding Damage Numbers as well. We will provide more details in a future update.

Speedrun.com


Thanks to our resident Chonky, Dungeons of Sundaria as arrived on Speedrun.com.

https://www.speedrun.com/Dungeons_of_Sundaria


Patch Notes:



Improvements:



  • Additional improvements to performance and stability
  • Call of Oblivion Set Assassinate does not trigger a cooldown for 3 seconds after using Phased Carnage changed to 5 seconds.
  • Reduced damage of Ice Charge by 30%
  • Reduced brightness in Heavenly strike


Bug Fixes:



  • Corrected use of non-localized string for NPC and enemy names on clients of multiplayer games
  • Correct enemy check that would sometimes cause AI to attack friendly AI
  • Fixed issue with text on Class Weapon Bonus descriptions
  • Fixed issue with Channel Heal, it should now heal the caster as well as their target
  • Channel abilities that overload should be reliable for clients and see the overload effects/cooldown of the ability


Patch Notes

Good Morning,

Another day, another patch for Dungeons of Sundaria. Thank you for all of the reports as we continue to work through improving performance and fixing bugs.

This patch brings a number of balancing changes to the game. We've reduced the amount of scaling enemies receive from Heroism and we've reduced some scaling multipliers based on the Difficulty setting of a dungeon. With these changes, we have also made several adjustments to class abilities, and have added some CC break effects to existing abilities.

Heroism Changes:



  • Reduced Heroism scaling on enemies by approximately 52% less health and 22% less damage.
  • Removed additional enemy Heroism scaling on Hard and Nightmare difficulties. Heroism enemy scaling will be the same across all difficulties. Previously, enemies on Hard and Nightmare had additional scaling from Heroism.


Class Changes:


Champion



  • Bind Wounds cooldown changed to 16s
  • Skin of Stone cooldown changed to 18s
  • Unstoppable duration reduced to 6s


Cleric



  • Regen duration changed to 6s
  • Regen Rank 1 healing amount increased to 10%, Rank 2 to 15%, Rank 3 to 20%
  • Regen cooldown changed to 12s
  • Channel Heal should again heal the Cleric
  • Channel Heal ranged increased by 15 meters
  • Heavenly Strike now removes all loss of control effects on the Cleric when used


Ranger



  • Healing Vapors cooldown changed to 16s
  • Ranger's Flask now removes all loss of control effects on the Ranger when used
  • Ranger's Flask duration changed to 4s


Rogue



  • Removed the target requirement from Phantom Strike
  • Phantom Strike cooldown changed to 12s
  • Shadow Mend cooldown changed to 16s
  • Shadow Cloak duration changed to 6s


Wizard



  • Fire Armor now removes all loss of control effects on the Wizard when used
  • Cauterize cooldown changed to 16s


Improvements:



  • Improved performance in Ragewind Castle
  • Improved performance in Grasslands, Crypt of Horrors and Dark Hollow.
  • Moved the chest in the final Tower in Dark Hollow to make it more easily lootable
  • Improved scrolling functionality during Character Creation in splitscreen mode


Bug Fixes:



  • Fixed various enemy sound issues.
  • Fixed a scaling issue with Clones created from Ember Eruption, both on the baseline ability and the Void Clones spawned from the Chaos set.
  • Fixed an issue with Phased Carnage and Arbiter's Fury auto casting as a client