Dungeons of the Amber Griffin cover
Dungeons of the Amber Griffin screenshot
Genre: Role-playing (RPG), Indie

Dungeons of the Amber Griffin

Tobaka [UE5 Gameplay Reveal #1]

Hey! We present you with a recording of the tutorial map that you will be able to test next week.

For the first time in a grid-based game, you will be able to run! Moving fast will consume Stamina, the decrease of which will cause your team to slow down.



This mechanic is extremely important when overcoming various types of traps. It also comes in handy in combat during escapes and quick attacks.
It's better not to run into a crowd of monsters, because it may end up not very funny :)

Tobacco leaves are used to regenerate stamina.
TOBAKA - as the Kashubians say, it is a sacred herb that protects against disease, adds vitality and brightens the mind - "dôwô mòc i rozëm klarëje".

To use the snuff, first fill a snuffbox, then click the snuffbox to consume this remedy.

Signing up for public beta test of the game

Hello adventurers!


After a long and hard journey, we can finally announce signups for public playtesting of the game!
Tomorrow (27.08), at the headquarters of the Museum in Wejherowo, as part of our Jantar Gamedev 2023 event, we will conduct closed beta tests of the game. We will collect feedback on bugs in the game and grant access to playtests within a month (we need time for fixes).

We would like to take this opportunity to thank you, the players, sincerely for your patience. Our game has expanded and changed a lot since the last demo. With such a small team it is very hard for us to implement all the features, create maps, characters, graphics and fix all the bugs we found.
In the coming weeks we will show you a series of videos where we will present our new ideas and the results of our work.

In the meantime, fire up the video loudly and we invite you to sign up!

Greetings from the dungeons
Game Master

Demo niedostępne

Hey wanderers!
Thank you very much for playing the demo version of our game. We are glad that you mostly liked it, and we are aware that the bugs that appear in the game are quite annoying - which we have been informing you about from the beginning at least on the main screen of the game.
Despite the fact that the game is still at a very early stage of production, we don't want you to continue playing a demo game full of bugs.
We have collected a lot of information and criticism on the game for which we thank you immensely!!!
We will come back to you with a bump with a more stable version and with improved mechanics that we hope will make the game even more fun :)

We need a moment to sleep, collect mana and we will continue our spells ;)
Of course, we will continue to keep you updated on the progress.

We are getting ready to migrate the game to Unreal Engine 5 ;)

Until we hear from you!
Tom

Patch 2.1 is online!

Hey, it's been a very long and busy period. Thanks to you, we managed to improve and fix quite a few things in the game.
Patch 2.1 is online!

Close and turn on Steam and the update will jump in by itself (right click close in the corner of the screen, don't just hide the Steam window).

List of changes:
1. ESC/Space key closes windows. The game menu is activated with the M button,
2. Clicking the hero's portrait with an object puts an item into his inventory. (Finally! haha),
3. we have improved the collision of ground and walls a bit,
4. we fixed the problems related to saving the game and graphic options,
5. we added responsiveness in window mode, you can play on very strange resolutions,
6. we improved the tutorial mode (as a reward for your perseverance in fighting the game bugs, you can dig a short tunnel.... at the end a little surprise ;)
7. we improved the musical mode of the game - there are 5 skulls to collect - first come, first served! Show off your screen :)
8. we brightened the night in the game. At the beginning of the game, to memorize spells you can go to sleep a couple of times - as if you draw the weather by clicking on the "rest" button. Choose the time of day and weather in which you want to march (remember to eat).
9. we added a weather variant slightly winter (at our place it is now autumn and there are still leaves on the trees),
10. We disabled VR plug-ins that were in test mode - let us know if there are further problems,
11. the gamepad control is hidden because it is infinite. If you are curious about such control then you can connect the gamepad and try the control. It will still probably change.
12. corrected colors of Mana, Health, Food, Experience bars,
13. corrected Fludin monster and disappearing headings in bestiary,
14. corrected translations in dialogs (sometimes texts in English were displayed in the Polish version even though everything was set ok),
15. we gave up on the character creator in Tutorial mode,
16. we added invisible collision in many places so that objects do not get lost.
17. we deployed a few new items on the maps.
18. we added spider webs in some tunnels.
19. we added music in Character Creator by Przemyslaw Ziolkowski "Magu",
20. we added music in the Game Menu by Rafael Gomez "Atacama".
21. we added a stone monster in the game's music mode.
22 There were a lot of small details so I don't write about them anymore.

Thank you for your patience!
Dev-team

Dungeons of the Amber Griffin - Demo Available

We are very excited to finally present you with a playable demo of the game, available for free on Steam after a long hard work. Let us know how you like it and feel free to join us on discord to exchange experiences! Play the DemoDiscord

Dungeons of the Amber Griffin - Percival Schuttenbach (music game mode)

We invite you to watch the gameplay from the game. We present a new music game mode, in which there will be locations specially prepared for specific music. At the end of the game, there will be a count of the number of killed monsters. You will also be able to unlock interesting items that you can use in other game modes.

Music by: Percival Schuttenbach "Taniec Trupów" album Dzikie Pola:
https://percival.pl/produkt/dzikie-pola-2-2/

Bestiary Book

We invite you to watch the movie presenting the hidden books of the bestiary. Using artificial intelligence algorithms, we generated a series of images of larvae, plants and mechanisms related to monsters and pagan beliefs.
These are the undiscovered pages of the bestiary (just the blank pages didn't look right). Everything has been integrated into the current design of the game. We hope you like it.

Szargan hunting (Gameplay)

We invite you to watch the gameplay from the game in which we reveal the first page of the bestiary. The Shargan is fairly easy to defeat, but it gets dangerous in the group that can circle the team. You have to feel when to back off.

Dungeons of the Amber Griffin - We are testing: New trees+weather system

We invite you to watch the movie from the Unreal Engine 4 editor. We test new trees and they look beautiful. The fps dropped a bit, but not everyone has to play on the ultra graphics settings in 4k: P

We don't have a wind system yet, but we will understand it :)

What do you think about these trees?

100 Subskrybentów na Youtube!

We would like to thank you for subscribing to the Youtube channel.
This is very important to us because you give us the strength to keep working on the game. Unfortunately, we do not have advertising budgets and without your help it simply will not be possible!

Therefore, we invite you to watch a small thank you - recorded in Test_Chamber - that is a map in which we test various types of mechanics and solutions.

The next step is 1000 subscriptions - we hope you will succeed :)