Dungeons of Voidria cover
Dungeons of Voidria screenshot
Genre: Strategy, Adventure, Indie

Dungeons of Voidria

Update v0.92

Hello everyone,

Below are the patch notes for this update. This update adds many new skills and trinkets that help synergise with existing mechanics, as well as making more builds viable! Several parts of the game have also been reworked/rebalanced.

The next update will rework the Challenge Options (to give more incentive in activating it) and finalise the Lobby progression. Stay tuned!

Thanks for playing as always,
Toblue



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v0.92 Patch notes

Note: Quicksaves will likely not be compatible with this update, so finish any unfinished runs first!

New Additions and Changes

  • Added a new level to the Heart
  • Added a new Lobby NPC! This NPC gives information on all achievements and corresponding unlocks
  • Added 12 new achievements. Each achievement unlocks something in game. Previous achievements: "Defeat all bosses" and "High scorer" now unlocks something

  • Added 44 new skills: 17 Red, 4 Purple, 12 Blue, 3 Strike, 8 Late Game. (3 unlocked by achievement)
  • Added 42 new trinkets: 17 Common, 8 Uncommon, 13 Rare , 4 Cursed. (9 unlocked by achievements)
  • Added 2 new slates (both unlocked by achievement)

  • Reworked Secret Rooms. Cursed chests can occasionally appear in secret rooms
  • Minor improvements to hazard tile generation. Hazard tiles can generate more erratically in closed rooms
  • "Random Trinket" option from Boosters (the purple fires that spawn on floor 4 and 7) is replaced with "Chest" that spawns a chest in room instead
  • Luck now affects Boosters. Luck can affect the number of Boosters spawned, and number of boosts in each Booster. Boosters affected by luck positively will have green text and red for negative luck
  • Improved object spawning. If room is full, spawned gold and keys will be directly added to player's inventory instead. If room is almost full, spawned objects are much less likely to fail
  • Void Potions now spawn on 2nd and 3rd floor of each area. These Void Potions are locked and require a key to obtain. Shops no longer sell Void Potions, except on Floor 10. Special shops can still sell Void Potions. Reasoning: For newer players, they might not be willing to save/spend the gold for Void Potions and this often puts their SV lower, thus making battles longer and more difficult. For players that understand the importance of boosting SV, they may feel "forced" to spend their gold on Void Potions, thus removing their choices when it comes to buying other shop items. This change hopes to remedy both of these problems

  • Thorns reworked to: "Reflect 3 damage per stack to the attacker when you are hit by damaging skills (even if damage is negated). Reflect double damage if damaging skill is Overloaded."
  • Reworked all effects that inflict Thorns
  • Added a new skill package: Thorns. This package contains skills that relate to Thorns, but Thorns trinkets are considered generic and can always appear


Other Changes

  • The Caster's starting HP increased from 55 to 60
  • The Brawler now heals 1 HP on battle end
  • The Shopkeeper now starts with 2x Stock List, starting gold increased from 20 to 25
  • The Voidling's starting HP increased from 50 to 55, SV increased from 7-8 to 8-8

  • Some shop items have their prices increased slightly
  • Hidden items can sometimes be Void Potions
  • Secret rooms can very rarely spawn Void Potions
  • Floor 1 enemies' stun reduced ever so slightly
  • Obliterated enemies has a chance to drop extra loot
  • Poison damage on enemies lowered by 1
  • Game will now save skill packages picked in your previous run and try to pick different packages for your new run to encourage diversity
  • Using slates will auto-close inventory first, for better visual clarity
  • Now that there are more trinkets that synergise with Defending, Defend Fortified reverted from 60% to 50%
  • Trinket sprite improvements
  • Minor improvements


Skill Balancing

  • Some "Once per battle" skills now have "uses per battle" instead
  • Snatch cost increased from 2 to 3, damage increased
  • Lightning Bolt reworked
  • Gear Second health cost lowered by 2, Strengthened increased from 10% to 15%
  • Late game skills can start appearing from floor 5 (10% chance + 15% per floor after floor 5), overall spawn chance reduced, no longer guaranteed to spawn on floor 10
  • Twister reworked to feel more intuitive to use


Trinket Balancing

  • Trap Converter rarity reverted to uncommon, uses revert to 5
  • Totem Pole healing increased from 2 to 3
  • Bonsai Tree trigger threshold increased from 12 to 14
  • Siphoning Orb is now uncommon
  • Mana Gem effect changed to "After defending, gain 5 mana."


Other Balancing

  • Item: Rage Potion self damage reduced from 6 to 4
  • Spell: Deplete effect changed to "The next skill you queue costs 2 AP, but is Once per battle"
  • Spell: Override cost lowered from 16 to 14
  • Enemy Passive: Restricter inflicts Restrict for 3 turns, up from 1
  • Enemy Passive: Silencer inflicts Silence for 2 turns, up from 1
  • Enemy Passive: Retaliate damage trigger threshold increased
  • Enemy skills that heal will now state value healed when hovered over
  • Enemy skill: All Must End no longer removes a random buff from player, damage increased slightly
  • Enemy: Fairy no longer flees on turn 1, stun reduced slightly, stat scaling increased
  • Improved Enemy Passive: Metamorphosis statuses


Bug Fixes

  • Fixed bug with Skill: Impending Burst's Exhaust not setting cast counter to 3
  • Spell: Delay should now correctly set your AP to 1
  • Fixed bug with incorrect synergy skills combining
  • Deflect trap should now give Deflect for the correct number of turns
  • Active Trinkets that gain/inflict statuses will now update damage forecast
  • Fixed bug with a variable not saving correctly
  • Fixed bug with trinkets obtained from interactable structures not saving for compendium
  • Selling box should no longer appear in blood shops
  • Fixed bug with enemy passive: Retaliate triggering incorrectly
  • Fixed bug with skill's cast counter being reset to 0 on reset action
  • Fixed bug with Spell: Override not working correctly for skills with Opener and Finisher Keywords
  • Fixed bug with crafted potions not having a sell value
  • Fixed bug with Synergy skills not being recorded in compendium
  • Fixed bug with Toxic not stacking properly
  • Fixed minor visual bugs and typos


Known bug:
Skill buttons in battle are not showing. This bug seems to appear after playing multiple runs, and happens on the first battle of a new run. I've put in some debug lines to help identify the cause of this problem, so if it happens, please send me your log file. You can work around this bug for the time being by returning to lobby (highly likely to fix), or re-launching the game (always fixes). Thanks as always!

<3

Update v0.91

Hello everyone,

Below are the patch notes for this update. This update is mostly a polishing update with some minor new content.

The next update will focus on raw content, stay tuned!

Thanks for playing,
Toblue



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v0.91 Patch notes

New Additions and Changes

  • Added a new level to the Heart
  • Added a new Lobby NPC: Tellie! Tellie will allow you to access a compendium to see all the skills, trinkets and spells you've encountered in your runs.
  • Added a new purchasable upgrade from Hannes: The Selling Box - allows you to sell items in shops
  • Updated the lobby tiles

  • Added 1 new skill
  • Added 13 new synergy skills

  • Exhaust effects of most skills have been tweaked to match a consistent power level. Some have reworked Exhaust effects
  • All Synergy Skills have been rebalanced

  • Added 13 traps; 6 negative, and 7 positive

  • Poison effect is reworked for enemies: "Lose HP equal to 4 x turn duration on turn start. Damage scales with floor." (4 on floor 1-3, 5 on 4-6, 6 on 7-10). This hopefully helps poison builds remain relevant in the late game, as well as giving a reason to stack poison. Poison effect for players is unchanged. Related skills rebalanced.

  • Rerolling the Trinket Booth options is now 20% cheaper for The Shopkeeper class

Other Changes

  • Skill: Degrade renamed to Dispel
  • Skill: Deflate renamed to Degrade
  • Trinket: Snake Charm effect changed to "If you Defended, Poison/Toxic triggers twice."

  • If inventory is full, items gained from interactable structures will spawn in room instead
  • You can now open your skills when adding a new spell
  • You can now shift-click to use items quickly (only if they have 1 usable option)
  • Status icons updating should feel more responsive
  • The areas now have names (finally!)
  • If you have no usable skills (when all skills are e.g. once per battle, not silenced), your first skill will be replaced with an attacking skill for the rest of combat. This is to prevent softlocks from e.g. Runic Dice, where all your skills could be once per battle.
  • Colliding with locked chests and Tellie multiple times will now relocate them (in case they obstruct items/paths)
  • SFX improvements
  • Minor sprite improvements
  • Minor skill wording improvements


Bug Fixes

  • Skills that have "gain +1 AP next turn" will now add Energize on the next turn, rather than adding Energize for 2 turns this turn
  • Dazzling Orb rarity color is now correct
  • Strange Potion collision box fixed
  • Skill: Await should no longer remove a random debuff when Exhausted
  • Stored statuses in trinkets will now save correctly
  • Queuing skills quickly should hopefully no longer exceed 10 queued skills
  • Gain mana trap should now correctly affect Sapphire earrings
  • Gain mark trap should now correctly increase duration if needed
  • Enemy passive: Hexer should no longer affect player's self-inflicted debuffs
  • Level up unlockables should now use basic skill values when display skill details
  • Fixed bug with enemy passive: Undying being bypassed by certain effects
  • Fixed minor UI bugs


<3

v0.90.2 Mini Update

Added 3 new trinkets

All classes now start with Spell: Surge. If the first spell you get on each run is quite situational, you're likely to be sitting with unused mana. This aims to give all classes a generally-useful spell to spend your mana on.

Status icons and some spell effect icons have been "modernised". This aims to make icons minimalistic and improve visual clarity. Let me know how you feel about the new icons!

Added unique SFX for most damaging statuses
Minor SFX improvements
Minor UI polish and visual improvements

"Enemy is stunned and defeated" effect is now named "Obliterated"
Added VFX for when enemies are Obliterated

Bosses can no longer have the "Numb" passive
Item: Bless Potion bless duration lowered from 3 to 2 turns
Item: Luxium spawn chance increased slightly
Enemy Passive: Hearty regen duration lowered from 3 to 2 turns

Spell Changes:
Aftershock damage lowered from 5 to 4
Deplete cost increased from 20 to 26
Conversion cost increased from 24 to 26
Override will no longer force trigger Overload, cost lowered from 22 to 16

Trinket Changes:
Butterfly Brooch damage lowered from 10% to 8% (6% to 5% for bosses)
Stone Fist damage lowered from 6 to 4
Ichimonji damage lowered from 15 to 10
Blue Ice Shard damage increased from 2 to 3
Static Hairpin damage lowered from 8 to 6
Sorcerer's Circlet is now a common (white) trinket
Trap Converter is now a common (white) trinket
Totem Pole is now a common (white) trinket; heal lowered from 3 to 2
Piggy Bank is now a common (white) trinket; gold interest lowered from 12% to 10%
Sapphire Earrings effect changed to "Store excess mana you gain, up to 10. Active: Gain double stored mana (can overflow)"

Fixed bug with Item: Rage Elixir damage triggering twice
Fixed bug with Spell: Conversion removing enemy statuses on hover
Skill: Yoink! will now only affect damage forecast if there is only 1 buff to steal
Structure: Transmutator will now correctly let player use the "Lose 10 Max HP" option when on low HP

v0.90 Hotfix 2

Enemy: Thornbug HP reduced slightly
Trinket: Cup Of Ice Cubes is now Once per turn

Fixed bug with retaining a Mimicked skill when you have 2 copies of the same skill
Blessed now stacks correctly
Skill: Mimic button sprite color is now correct when it appears in skill rooms
Fixed visual bug with clicking on the same skill twice when rearranging

v0.90 Hotfix 2

Spell: Conversion effect changed to "Remove all statuses from enemy and heal 1 HP per status removed. Cost changed to 24

Fixed bug with class levels starting at 0, and first level up of each class displaying 3 blank trinkets
Fixed bug with Sorcerer's Amulet not triggering
Endless Deck is now correctly in the 'rare' trinkets pool, rather than in the 'uncommon'
Fixed bug with skill cooldown not being reset on resetting action when you have duplicates of that skill
Damage details of skills should be more accurate, especially when skills are rerolled by effects like Runic Dice

v0.90 Hotfix 1

Fixed bug with Warp Plates staying disabled
Fixed bug with "Remove random buff at start of boss battles" triggering with normal enemies