A bug where "Thunderbird's Eye" with the option of "Shock Damage" did not work properly has been fixed.
Some text scripts and minor exceptions have been fixed
Now you can get steam trading cards!
Update 190124 : Bug fixes
Changes log
Some text scripts have been changed.
The reloading issue of Karabiner 1898 Kurz has been fixed.
A bug that the sound of flamethrower and the rider can be heard even when the fx sound is muted has been fixed.
minor bugs, errors have been fixed.
Update 190117 : Soundtrack / Critical / Bug Fixes
Soundtrack DLC Patch
2 soundtracks have been added.
Changes
The chance per critical has been increased.
(Before: crit 100 -> about 60%, After: crit 100 -> about 80%)
A bug where additional critical damage ignores defense has been fixed.
A bug where two dummy items were displayed as "?" in item list panel has been fixed.
A bug where the set skill of "Cetratus of the Divine" did not apply has been fixed.
[Bloodlust] A bug where regain gauge to become very high when dying with great damage has been fixed.
[Hard Mode] A bug where Niflheim sometimes stopped while attacking has been fixed.
Other minor bugs have been fixed. (UI, exception handling, etc.)
About Trading cards, Emoticons
We recently made Trading Cards and Emoticons. I am sorry for the delay. Soon you'll see trading cards and cute emoticons / profile backgrounds! Thank you. :D
Update 190115 : Bug Fixes and more
:: Game Play ::
Item drop rate in the dungeon has been increased slightly.
The damage of Witch Sword Livna has been increased slightly.
The bug where Will Cane fires additional bullet every time has been fixed.
The bug where Shotgun cannot be applied immediate reloading has been fixed.
Power of Criminal Silhouette has been increased by +1 per item.
The text script of Gunman of the Sunset's effect has been changed. (40 -> 50)
:: ETC ::
Some sounds have been changed.
Some bugs have been changed. (UI, etc..)
Update 190110 #2 : Bug Fixes
:: Change Logs ::
Slime Maker's invincible time has been decreased. (8s -> 5s)
Fixed a bug where shadow minotaurs are summoned too many in cursed chest room in jungle theme.
Fixed a bug where Karabiner 1898 Kurz couldn't be unlocked. (If you unlocked M1 Garand, the item will be unlocked automatically dut to this patch)
Also, there is a problem that the Solar Plasma Rifle is not shown in item list, but we plan to patch it so that it will be shown in the book soon.
Thank you.
Update 190110 : Bug Fixes and more
:: Game Play in The Dungeon::
The amount of pray progress when you tribute an item as a tribute has been increased.
When you clear a room, the chances of getting item has been increased slightly.
:: Bug Fixes ::
Now price discount works in quick start panel.
Fixed a bug where Start button was repeatedly pressed within Quick Start to change items.
After moving fast in the village, the distance between town folks and the player has been getting closer.
Fixed a bug where sprites were not displayed properly when swapping Mondria during reload.
Fixed a bug where some skills did not fire properly when using the skill at the same time as the attack.
Fixed a bug where Mini Gun type weapons did not work with "Preparation for Perfection".
Fixed a bug where monster acts sometimes anomaly when defeat the player.
In addition, many of you have asked about the second new costume, and I am going to give you a simple hint. Please check below.
The locked costume is The Great Chef who saved the troubled world. He defeated many villains.
8th of January 2019 # Additional New Contents Update
Thank you for your interest and love in 2018!
And Happy New Year!
:: Dungeon ::
Logic for dungeon generation has been changed.
(Common levels by themes have been combined to 1 level from 2 levels where number of rooms generated has been changed to suit the change)
100+ different types of new rooms have been added.
New events within the dungeon has been added.
Satiety is additionally decreased when moving to next level.
Attri/butes of certain food(s) has been changed.
:: Battle ::
Weapons can now be swapped while in middle of an attack.
Status effects have been changed. In additional, "Strengthen status effects" related ability has been added.
1 new type of boss has been added. It is related to Lasley, so see if you can find it.
AI and appearance of certain monsters have been changed.
Certain bosses' AI have been improved.
Equation to estimate evasion/defense/critical have been slightly adjusted.
Reload delay after the first shot for weapons that reload one bullet at a time (e.g. Shotgun) has been added.
Physical movements of bullets have been changed.
:: Item ::
20+ types of new item that can be unlocked has been added.
2 types of new costume that can be unlocked has been added.
10+ types of set attributes has been added.
8+ types of new item effects has been added.
Various item's ability/attributes/rarity has been readjusted.
Ability on certain costumes were changed.
:: Ability ::
Focus ability is slightly nerfed.
Level 10 Wrath characteristics and base-level stat increase rate is changed.
Bloodlust's base stats no longer decrease the defense.
:: Hard Mode ::
Hard mode can be unlocked when Kaminela is defeated more than 3 times.
Monsters become stronger when hard mode is turned on.
Special monsters appear on a fixed chance during hard mode.
Theme Boss monster's pattern is slightly changed.
:: Trials ::
Difficulty level of first trial has been nerfed.
Issues where flame balls could be destroyed during the second trial has been fixed.
Game bug that caused problems when attempting to retry following a death after clearing the battle trial has been fixed.
Erta Ale's ability have been nerfed. HP recovery fairy now appears when Erta Ale is defeated.
:: Quick Start ::
"Quick Start" function can be unlocked while in game progress.
Quick start menu can be used by pressing on the "interactive" key while inside a village.
:: Sound ::
Ambient sounds of the dungeon for each theme are added.
Good amount of FX sounds are added / improved.
:: Other ::
Certain texts have been changed.
Certain bugs have been fixed.
(Joystick control) Joystick Y axis inverse options are added.
:: Jan 8th 4:00AM (GMT+9) Hotfix #1 ::
Fixed a bug where the discount perk does not work.
Fixed a bug where the right doorway does not work with certain resolutions.
[Lasley] Fixed a bug where max HP decreases in old vampire/curse events.
Fixed a bug where 'block' was only fixed up to 75%.
:: Jan 8th 5:13AM (GMT+9) Hotfix #2 ::
Fixed a bug where the teleporter in restaurant/shop disappears.
Fixed a bug that melee/range attack resist.
Fixed a bug that block stat increases continuously after using heavy stand skill.
:: Jan 8th 8:30PM (GMT+9) Hotfix #3 ::
Fixed a bug where "Fire Arrow" set effect does not work.
Fixed a bug where homing bullet does not work properly in ErtaAle stage.
Slot machines appear a little more often.
Solved "jumping problem" of the second trial.
Ericha / Kaminela did not apply any additional damage has been fixed.
:: Jan 9th 4:30AM (GMT+9) Hotfix #4 ::
10.12 Update
:: Improved Joystick Support ::
- The default key mapping of the joystick is changed (If not, reset all settings)
- Fixed Some Joystick-related UI
- When aiming, current target is displayed.
- Click on right stick to lock-on target (If not, reset all settings)
- Fixed bug where button sometimes did not work properly after skipping cut scene.
- "Down key to allow bottom view" option is no longer available
:: Game Play ::
- Frenzied Tonfa : disappears buff effect when you swap weapon
- Explosive bullets affect the same damage regardless of distance (Bomb Shooter, etc..)
- Edited some item's text script
- Fixed bug about cosmic power(skill).
:: 2018.10.12. 11:09 (GMT+9) Hotfix ::
- Fixed bug where "Reset All Settings" option did not work on title scene
- Fixed bug where Inventory opens with NPC dialog visible
- Fixed bug where Erta ale does not defeat properly
9.21 Update
:: Trial ::
- Some difficulty of trials are slightly increased
- You can retry trial after fail
9.11 Update
:: Bug fixes ::
- Edited game save logic
- Edited the room of second trial in 11th floor
(Some areas are changed so that it can go up even if it is not long-jump)
- Edited logic of item enhancement in anvil