- Gave entities consistent stat lines depending on their class - Increased hit chances in combat due to better stat lines - Fixed damage reduction so that heavy armor loadouts aren't invincible
Demo Version 121202 is live on Steam and Itch!
Fixed some stuff this week.
Changelog: - Cleaned up AI to allow time for animations to finish in between actions - Move animation finishes before removing entity from map when retreating - Entities wait until they have been hit before they are pushed by some abilities (Shield Bash, Knockback) - Increased size of Tooltips in combat for Entities and Tiles - Camera moves to active entity on new turn
Dunnigan's Trail Demo Launch
Hey Everyone,
The Dunnigan's Trail Demo is now live! I'll be updating it as development progresses. I've already fixed a few of the bigger bugs encountered by some players over the weekend.
I'll be taking the rest of the week off for holiday, but will start up again on the 29th.
Changelog:
Fixed issue where player was stuck after defeat in combat
Fixed issue with new games when they would start at the last played biome instead of starting biome
I stream development on Tuesdays on Twitch: https://www.twitch.tv/bananahammergames
Feel free to join the Discord and give feedback! https://discord.gg/e9mJwYFBfH