If you missed the AMA - Misfits Attic is back (well, Tim is, and Jeremy part time :) So we wanted to update you on the current plan (*subject to change)
We're updating the Mac builds to work with the new (and old) OS versions
We're updating the game with all of the fixes in Decavoid's unofficial patch
We're looking into adding achievements in a respectful way that won't impact immersion (especially for new players)
We're prototyping three ideas for our game #3, one of which could be a "spiritual successor" to Duskers
The Longer
Game #3
We're planning on creating Misfits Attic game #3. I thought long and hard about a sequel to Duskers or DLC. Every evolution of the game I came up with just felt like it didn't fit perfectly with Duskers. So what I came up with is more of a "spiritual successor". That said, I like to prototype 3 game ideas - and then pick the best. So Jeremy and I are working on those, but in the meantime we wanted to update Duskers for all the amazing fans that have kept exploring derelicts. (Note: I created a Developer Page if people wanna follow us)
Duskers Mac
For starters, current mac OS's stopped working with the old build, so we wanted to bring those players back into the fold if we could, and I think we have that build (currently in the default branch).
Decavoid's patch
The community member Decavoid took it upon themselves to create a patch that addressed some outstanding bugs with the game. So we thought, why not hire Decavoid to integrate those changes (and possibly others) into the base game? So we did :) While "bug fixes" isn't the sexiest of changes, we know they can be frustrating so we wanted to eliminate as many as we can. It also does add some features.
Achievements
We're a really small team right now, so it's hard to bring in new content while we prototype game #3, so we're looking for ways we can add to the experience without opening up a can of worms. Some of the community has asked repeatedly for achievements. Our reservation with this was that it would break the deep immersion of the game (same reason there is no soundtrack). That said, others were confused by the somewhat open-ended nature of the games narrative, unsure if they had "completed" all of the storylines. While we don't adore putting up borders around the games world, it seems like we could add an achievement at the end of each storyline, as well as one when all the storylines are completed. These are deep enough into the game that they likely wouldn't egregiously break immersion and they could supply some level of closure to players.
There's also the opportunity to put some achievements in the game to create new gameplay scenarios, a bit like how we did them in A Virus Named TOM. These would, in theory, be intentionally achieved, and wouldn't pop up when a new player is immersed in the world (this is precious to us because of all the stories we hear from fans about turning off the lights in their basement, putting their headphones on, and really imagining themselves in a cockpit).
That's all for now (I don't want to get too far ahead of ourselves), and thanks to all of you that have been amazing members of this community of scavengers <3
-Tim Keenan (Duskers creator guy)
Mac for all
Thanks to all those that helped test on the future branch, we were able to fix a few things and we're now confident enough in the new Mac build to push it to the default branch (read: Everyone gets this by default). We hope that this will be smooth for all our players on Mac (newer and older OS's). Would love to hear if it's working or not! You should see the game re-download/update. Those that hopped to the future branch can hop back to default :)
If it doesn't work, please try to exit Steam and restart to make sure you're getting the update. Then let us know if you're able to get your Dusking on :) Worst case scenario, you can get back to the pervious version by going to the "past" branch (just go to Duskers in your library, right click [two finger or control-click] and select properties -> Betas, then choose "past" from the dropdown. You should see the game re-download/update.)
Hopefully if this goes well, we'll update the Steam store to make the Mac version available for purchase again :D
Thanks for all the help!
Mac update
So we hope we have a new Mac version of Duskers that will run on the newer and older OS's. Would love if our Mac players could give it a try. I just pushed it to the "future" branch on Steam. Just go to Duskers, right click (two finger or control-click) and select properties -> Betas, then choose "future" from the dropdown. You should see the game re-download/update. Then just try to play :)
If it doesn't work, please try to exit Steam and restart to make sure you're not getting the old "future" branch. Would love to hear if you're now (or if on an older OS - still) able to get your Dusking on :) ...or not :(
Join us for an AMA to celebrate Duskers turning 5!
Duskers turns 5 years old TODAY! We’re doing an AMA on r/Games @ 4pm PT, it’s 50% off all week, and ...I’m returning to being a full time indie :)
Here's the link! https://www.reddit.com/r/Games/comments/nfoqh7/duskers_turns_5_years_old_today_and_im_also/
Duskers Design Talk (GDC 2017)
Hey all!
My GDC talk about how I designed Duskers is FREE on the GDC Vault :) If you dig the game, this will give you some insight into how various aspects of the game came about. If you 're interested in designing games, this also shows how I approached the design space from a different angle.
I just wanted to thank everyone in the community for all the feedback and support throughout development of Duskers, and especially during Early Access, where I felt you guys helped us so much. From changing the way upgrades break to adding an audio warning that a radiation leak may be on the horizon.
So I wanted to share with you guys all of the "Game of the Year" type mentions Duskers is getting. With all the games that came out this year, the team is incredibly humbled to be held in such high regard with such stiff competition!
Rock Paper Shotgun "Best Interface of 2016"
"Duskers sci-fi horror is the perfect fit though, giving you indirect control, and distancing you from the claustrophobic hulls and hells you explore, without letting you ever feel truly safe. "
PC Gamer "One of this year's best strategy games"
"Duskers is tense and harrowing experience, and it’s equally satisfying when things go your way and when everything goes terribly wrong."
Kotaku UK "Best Games of 2016" (one of 16)
"I’m looking forward to Resident Evil 7, but it’s going to have a hard job of matching the pulsating unease and frantic action of Duskers."
Gamasutra "2016 top 10 games"
"the way Duskers deliberately conveys its themes is surprisingly effective. Fear, loneliness, disappointment, anxiety, (and occasionally) relief are all deeply ingrained in this uniquely strategic roguelike."
Indie Hangover "Game of the Year"
"should go down as one of, if not the best, marriages of mechanics and atmosphere, perhaps in the history of gaming"
Game Wisdom "Best of 2016" (one of 10)
"The game was a perfect example of style and substance; giving an amazing atmosphere"