As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v0.35]" at the beginning of the title.
(WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
Reduced volume on new drone callsigns (some can be annoying)
Added Strategy entry for finding hidden scrap by scanning
Fixed some story logs
Moar Sekretz
-Tim (Duskers Creator Guy)
Duskers v0.34 is now in the "Future" branch
As promised, frequent future updates :)
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v0.34]" at the beginning of the title.
(WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
Updated Transporter help to tell you you can type ‘transport’ for a list of rooms with signals and the number of signals you have left
Fix for turret drone upgrade not firing in certain instances
Fix that will help when you can't install into an empty ship slot
Fix that will prevent permanent upgrades from uninstalling
Fix for scrap not being able to be picked up when in awkward places (hopefully)
-Tim (Duskers Creator Guy)
Duskers v0.33 is now in the "Future" branch
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in).
This update tweaks the challenges, adds a lot of new story, a whole lot of fixes and a few features that players have asked for (even a sortof soft reset for those that hate permadeath). Full list below.
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v0.33]" at the beginning of the title.
(WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
Special Add: As we wrap up v1.0, we’re still having some issues with Slots - particularly after commandeering another ship. Sometimes a slot is empty, but won’t allow upgrades to be installed. As we work to fix that, we’ve added some auto-data-validation logic on the main menu that specifically checks for slot errors. If you are in a game and cannot install into a slot, exit to the main menu. The auto-validate/fix is silent. Simply exit to the main menu, then back in game. We’d love to hear if that fixes most/all the issues, and we can make it better so you don’t have to go to the main menu to fix :)
Major Add: New Game Over print out. Compare with run with your last 5 best runs. Only those runs played AFTER this update will be tracked and on the list.
Major Add: More scrap on the Daily Challenge!
Add: New rare DV color
Major Change: Weekly challenge is now scored as you play! There’s a bonus for reaching the end (Stargate). You can tell if another player has not yet completed the Challenge if their score is dim. We hope this change encourages more play on the Weekly!
Add: a whole lot more story
Fix: Swarm sounds can be heard through walls once again! Add: Scroll around in Console using SHIFT + arrow keys. PgUp/PgDown still work to do the same.
Add: CTRL + A moves to beginning of line in Console, CTRL + E moves to end of line in Console
Add: CTRL+BACKSPACE to delete the previous word in the Console
Change: CTRL + U now only deletes the text before the cursor (as opposed to the entire line)
Add: Show Auto-show the help manual on the start of a player’s 4th run, open to the Strategy section
Add: Message the first time the Weekly Challenge is played to tell the player what the goal is :D
Add: “Game Over” detection on Weekly Challenge when out of fuel and can’t play further. Similar, but less binding message being tested on a regular Universe. In that case the message will tell you you are out of fuel, but allows you to say in game, if you so desire.
Add: A “Soft Reset”. OK, so we know some of you “cheat” and kill the game when it looks like you will lose so you can get your equipment back. Sigh. We’ve now enshrined that in a feature called “Soft Reset”. You must enable it under Options, and can then access it from the pause menu in-game and if you die. It’s like an airbag for Duskers. Again, I say, sigh :)
Add: Mod text to help manual
Add: Pressing the HOME key will return you to your ship (ex: if viewing another system/galaxy)
Add: Yet more sounds!
Minor Add: Refer player to help manual if upgrade can have mods when using ‘help UPGRADE’ in console
Minor Add: Sound when SV is panned all the way to the edge of the viewable area
Minor Add: Show player’s ship name on Ship UI window
Minor Add: A couple Strategy notes to the Help Manual
Minor Add: More credits :D
Major Change: The moment you start the Daily Challenge a 0 will be posted to Steam! It is a temporary score until you complete the challenge (and other players will see your entry as DIM so they know you are playing). This is to protect against players playing the Challenge, then killing the game before a score is posted, then playing again for a better score :)
Change: Pulse Shield overlay when active
Change: Flicker SV off/on a short time before the SV visual goes offline as a warning
Minor Change: Made the selection lines more faint on the Universe view because they were conflicting with the travel lines.
Minor Change: When showing new Galaxy (during a jump) now flashing the shortcut key IN ADDITION to the line/node
Minor Change: Play Interface connect/disconnect sound in both views (was just SV before)
Minor Change: Place Reset option at the top of the menu after the Game Over printout
Fix: Change internal graphic settings so that (hopefully) the various DVs look the same on all computers.
Fix: Sometimes doors were not showing powered color state in DV if they were discovered (and blinking) at the same time the power was turned on
Fix: Ship upgrades on Modification UI were showing wrong color states
Fix: Commandeering a ship with less P-Fuel than player currently had would give player more P-Fuel than their ship could hold.
Fix: (MAYBE!) Took a good shot at keeping disabled/dead drones from showing shields, if they have that upgrade. This issue has been elusive over the last year, but I hope this is the final solution :)
Fix: If player tried to jump to a NEW galaxy, jut then changed their mind and instead jumped to an EXISTING one, the data was flagging the new galaxy as visited, though it never had been.
Fix: Prevent the docked airlock from failing (door no longer responding event)
Fix: Noise setting wasn’t applying correctly in-game (was always on, no matter what value it was set to)
Fix: Using the Swap UI between drones with different number of slots could cause the cursor to be “lost” on the drone with fewer slots until it was moved into view
Fix: Adjust internal Hint position if game toggled between FS/Windowed so next Hint would be properly placed
Fix: Additional fixes where turret sound kept playing when player died in battle
Fix: Ignore case when specifying a ship upgrade to tow. Also allow partial names to be used.
Fix: When using ‘sonic’ right after moving, it would be detected as moving and cancel the upgrade right-away
Fix: Hide Turret overlay in SV when redocking ship
Minor Fix: Show ‘min’ when console maximized
Minor Fix: Moving the cursor through the command line causes the selected character to look weird
Minor Fix: Auto-close Swap UI if opening the Steam overlay. Was causing conflicts with the game pausing when in the state.
Minor Fix: ‘R1’ text wasn’t reorienting when moving the docking bay
Minor Fix: Pause motion sound when Pause Menu open
Minor Fix: “Blind Hint” (hint when scan results inconclusive) was showing between two rooms that were BOTH inconclusive
Minor Fix: Name on System/Galaxy view was showing the wrong values (the one on the main screen area). Was also showing on the Universe screen, but wasn’t supposed to be there at all.
Minor Fix: When setting Stealth while in DV, then switching to SV and back to DV, the stealth would be brighter. More going for a roe subtle look to the stealth overlay
Minor Fix: When towing a ship upgrade while on the SV, it wasn’t stuttering like the rest of the moving UI elements
Minor Fix: Help Manual didn’t show help for all known drone upgrades when game first opened. Needed to enter the galaxy (Play Game) for them to be correctly updated
Minor Fix: The game could crash in rare cases on certain boarding logs
Minor Fix: Airlock vacuum sound playing when opening the airlock attached to the docking ship
Minor Fix: When drone ‘navigate’ing and ‘tow’ing, was playing the sound incorrectly
Minor Fix: If a patrol bot was firing at a sensor when it was vented, there would be weird “streaks” in the room
Minor Fix: The lootable drones (non-fleet drones) still had an old model we used during early development. In some cases, that model would be left behind when the drone was vented out of an airlock
Thanks!
-Tim Keenan (Duskers creator guy)
The FUTURE becomes unstable, help us save humanity
Dear Duskers,
We need your help. Nasty infestations (bugs) of all forms are about to run rampant throughout the 'future' (branch). If you want to be safe then by all means move to the NONE/default branch. But if you want to help us fight the good fight till 1.0 please join us, report things that are wrong, be braced to reset or possibly even clear your data. Updates could be as often as daily so the pace will be blinding, but together we can make a stable future, for the players of tomorrow!
For info on how to switch branches see THIS thread.
Please cite the game's version number (lower right of main menu and pause menu) in any reported bugs (eg [v0.328])
Thank you as always for all the help in these trying times.
-Tim Keenan, Commanding Officer: Duskers Program
Duskers hotfix (v0.328)
Wanted to get these in for you guys while we work on 1.0
V0.328 (hotfix for v0.327)
Fix: leaderboard would hang if you’re score wasn’t in the top 10 (loser)
Fix: Motion sensor would not go green if you vented a swarm to space (though they were totally toast)
- Tim Keenan (Duskers creator guy)
Duskers Update #14: Final Beta update!! (v0.327)
Watch the video for a quick summary (full playlist HERE)
This is our LAST UPDATE before 1.0! Mac & Linux support, 4 new storylines, more visuals, more sounds, exploding kittens! Just watch the video :)
Or see the full list below :)
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v0.327]" at the beginning of the title.
(WARNING: THIS UPDATE MAY RESET SOME DATA. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
Added: LOTS of new sounds, everything from text printing to upgrades to enemies
Change: Ship slots only wear down if there is a ship upgrade installed in them
Change: The turret ammo mod only gives you 50 (instead of 100) rounds per purchase
Special Notice: We are having trouble reproducing (let alone fixing) the issue where some players are unable to use the ‘remote’, ‘power’, ‘reroute’, and sometimes, ‘transport’ commands. We’ve added some code that we HOPE compensates for the issue (detects it messed up and executes the command, anyway). There is nothing you need to do to use this test code. However, if you would like to help us test this feature, enable Options -> Show Debug Messages. You will get few to no messages with this enabled. If the error is detected, you will get a message that you can pass on to us to say “it worked!”. If the same issue happens, but you don’t get a message, let us know that too...
Special Notice: Mac users - unfortunately there is an issue in the Unity Engine that doesn’t allow arrow keys in the new Alias editor to work properly (the one that came out in the previous version). We have reverted to the old one (for the Mac, alone) until Unity has a fix. However, the old one doesn’t support the arrow keys on the new engine, either. But that one at least allows using the mouse to move the cursor. Remember, until fixed, you can edit the alias file in any text editor. Sorry about the inconvenience on this one!
General: Code optimization, specifically in-game and galaxy-view memory usage as well as removing unnecessary CPU usage (primarily old code still running). Note that while we were specifically targeting our fixes to Mac and Linux, these changes should help Windows players with slower/older machines, as well.
Added: First pass animation for brutes
Added: Rotation animation to ship defenses (when powered)
Added: Setting to keep the first room from being blocked with stuff. This is the default setting. Turn on (for more difficult play) under Options -> Difficulty -> First Room Blocking
Added: Setting to keep the all rooms OTHER THAN the first room from being blocked with stuff. The default setting for this one is “allow blocking” (same as previous builds). Turn off (for easier play) under Options -> Difficulty -> Other Room Blocking
Added: We added the ability to change the Duskers screenshot key. It still defaults to F12 (which conflicts with Steam’s screenshot key), but in the Unity launcher you can set it to whatever you like.
Added: An option to refresh the full-screen window after the Steam overlay closes. This is to fix artifacts that the overlay leaves behind for resolutions that have a black border on top/bottom. Note that this actually flickers the game into Windows then FS to clean the screen, and should only be enabled if you have the artifacting issue. Found in Options -> Graphical -> Refresh After Steam
Minor Add: Ability to toggle between windowed/fullscreen on Mac (CMD+ENTER) - note there’s a known issue if you do this while on a ship!
Minor Add: Auto-hide mouse after a few seconds if not being used (turn off in Graphical Options)
Minor Add: Basic controls (arrows, drone selection, et al) to the help manual (under a new menu item)
Minor Add: An “Are You Sure?” message when Resetting to the Galaxy Scene
Minor Add: “Age” to boarding log header
Minor Clarification: Added the phrase ‘navigate all r1’ to the hint that shows ‘navigate 1 2 3 4 r1’
Change: Daily Challenge scoring: make drone HP worth way less so that risks make more sense
Change: When the boarding ship is redocking, any drones in that ship are not viewable in DV. Similarly, if you start redocking while in DV with a drone that’s in the docking ship, the view will switch to SV.
Change: Trading posts now show actual descriptions for items.
Change: When an item is queued to be scrapped in the modification UI, now “dimming” it in the list of items to make apparent which is about to be scrapped.
Change: In the Stats UI, if your current score = best score, it’s a different color to call attention to it
Change: When traveling between systems in a galaxy, can now use a second ENTER to quick-jump to the system (instead of watching the full flying animation play out)
Minor Change: Removed and cleaned up Universe, Galaxy, and System display text
Minor Change: Enforced a cap for 5 times that the “try commands from schematic” hint would show up (for those players who never get the hint - ha)
Fix: Boarding with a disabled drone was causing errors - fixed
Fix: While viewing another galaxy, pressing ‘T’ would drain fuel. Now correctly disabled.
Fix: After commandeering a ship, the Ships window was showing the old ship image
Fix: Get drone view shaders/colors to look varied (correct) across different machines
Fix: Events weren’t triggering correctly causing them to be way less frequent. (The easy times are over!)
Fix: Tutorial wasn’t showing drone upgrades
Fix: Linux version crashing on startup for some OS builds
Fix: saving alias (ctrl + s) file was writing and ‘s’ into the file
Fix: Data issue causing hang with “Duskers Boot Utility” menu showing
Fix: When using 'info', added additional checks to eliminate the occasional "Internal error processing" message when using it
Fix: Linux specific: console had lots of garbage output
Fix: When attempting to scrap a drone AND an upgrade(s) installed on that drone at the same time, only the drone was being scrapped and you needed to scrap the upgrade(s) a second time
Fix: When killing a bot, it was possible for some of its scrap to be unreachable, under crates
Fix: When buying/selling at trading post, the ability to craft fuel was not refreshed, so even if you obtained enough fuel to craft fuel by selling some items, you needed to close/reopen the trading post to actually craft the fuel.
Fix: Highlight states on the trading posts fixed so the right items and columns are selected as you buy/sell items
Fix: If player accidentally attempted to power a broken generator with the Remote Power Ship Upgrade, the ‘power’ command would become unable on the rest of the ship.
Fix: Using a cannon to break a room did not properly vent drones either in the room or that would later enter the room.
Fix: If an airlock broke that had not yet been seen (not yet on schematic) an odd, gray overlay was being shown on the SV
Fix: Object count for selected system was not including stations, outposts, and stargates
Fix: Speedboost was never wearing down :)
Fix: In the previous release, we included some special DV effects. However, the render those effects, we ended up making it very difficult to see the Shield and Turret overlays. This build fixes that.
Fix: Previously, if you got a dialog when on the pause menu (example, an “Are You Sure?” message) you could not use the arrow keys to choose “Yes” and could only access with “Y”. That’s been fixed.
Fix: Mac users experienced a “rainbow” screen after long-play. We believe this has been corrected. If you experience it, please let us know along with how long you played before it happened.
Fix: ‘pry’ wasn’t working on all doors do to a bounds issue where it didn’t know the drone was close enough to open it.
Minor Fix: On some resolutions, menu description text cuts off. Changed to wrap.
Minor Fix: Renamed Amience audio menu option to A[m]bience because of keyboard conflict with [B]ack
Minor Fix: null error when attempting to ‘tow’ an empty or perm ship upgrade
Minor Fix: “First time” scrap warning when using Modifications UI was showing “first time” for every new run, rather than just “first time ever”
Minor Fix: After saying “yes” to scrap before the first mission, the UI was not refreshed and it didn’t look like scrapping worked.
Minor Fix: If the new player has never seen the “Generator Disconnected” message (first time moving generator drone away from powered up generator), that message was mistakenly showing up while commandeering the ship.
Minor Fix: When Decontaminate Perm Ship Upgrade used, toggling the view to SV (or DV then SV) would cause the radiation overlay to show back up for the cleared room.
Minor Fix: Editing a drone name, then boarding with a disabled drone, showed the “character count” of the rename UI on the warning dialog for boarding with a disabled drone.
Minor Fix: Using ‘F9’ (which was an old, developer-only key) hide the schematic overlay.
Removed it.
Minor Fix: Was unable to close the Credits screen using ESC
Minor Fix: Don’t show “Generator Disconnected” message now if help/hints disabled
Minor Fix: Stop showing the airlock number of a failing airlock if you haven’t yet seen it
Minor Fix: The old [L]ogs button was showing up when playing the Weekly Challenge
Minor Fix: When Weekly Challenge auto-opened after completing it, the text mistakenly indicated pressing ‘W’ to switch to the Weekly, though already showing in the Weekly
Minor Fix: Was not previously able to open Objectives, Modifications, Drone, and Ship UIs while on the Universe View
Minor Fix: Dim background of objective items so text didn’t conflict so much with stuff in the background
Minor Fix: Brute/Patrol bot sometime showed in the SV when entering the boarding ship
Minor Fix: Turret would would continue to play after running out of ammo under certain conditions
Partial Fix: On the Universe view it was possible to get the same shortcut key assigned to a new galaxy node (when jumping). There’s still a possible issue with duplicate shortcut keys is you travel to many galaxies in the Universe on a single GAME run (game never closed between start and bug)
Thanks!
-Tim Keenan (Duskers creator guy)
Duskers launching in May!
We're on final approach! Only a few weeks till launch! Here's a teaser trailer for the announcement, all Command Line Interface of course :)
It's actually a continuation of our teaser for Early Access :)
-Tim Keenan (Duskers creator guy)
Duskers hotfix (v0.326) for "future" branch
Only in the "Future" branch for now, but we'd love feedback on if the Drone View (feedback here) seems better/correct on various machines.
Fix: Get drone view shaders/colors to look varied (correct) across different machines
Fix: Events weren’t triggering correctly causing them to be way less frequent. (The easy times are over!)
Fix: Tutorial wasn’t showing drone upgrades
- Tim Keenan (Duskers creator guy)
Duskers hotfix (v0.324) for "future" branch
Some quick fixes thanks to those hanging out in the future branch... mostly tweaks to get the Mac/Linux versions working better. Keep the feedback coming!
Fix: Linux version crashing on startup for some OS builds
Fix: saving alias (ctrl + s) file was writing and ‘s’ into the file
Fix: Data issue causing hang with “Duskers Boot Utility” menu showing
Fix: When using 'info', added additional checks to eliminate the occasional "Internal error processing" message when using it
Fix: Linux specific: console had lots of garbage output
- Tim Keenan (Duskers creator guy)
Duskers v0.322 is now in the "Future" branch. Story + Mac & Linux!
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in).
This update adds a lot of new story, with a bit more to come :) We also added... Mac & Linux support! If you are on either we'd LOVE to know if it's working or if there are issues. There's also new sounds, animations, etc. Full list below.
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v0.322]" at the beginning of the title.
(WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
Added: LOTS of new sounds, everything from text printing to upgrades to enemies
Change: Ship slots only wear down if there is a ship upgrade installed in them
Change: The turret ammo mod only gives you 50 (instead of 100) rounds per purchase
Special Notice: We are having trouble reproducing (let alone fixing) the issue where some players are unable to use the ‘remote’, ‘power’, ‘reroute’, and sometimes, ‘transport’ commands. We’ve added some code that we HOPE compensates for the issue (detects it messed up and executes the command, anyway). There is nothing you need to do to use this test code. However, if you would like to help us test this feature, enable Options -> Show Debug Messages. You will get few to no messages with this enabled. If the error is detected, you will get a message that you can pass on to us to say “it worked!”. If the same issue happens, but you don’t get a message, let us know that too...
Special Notice: Mac users - unfortunately there is an issue in the Unity Engine that doesn’t allow arrow keys in the new Alias editor to work properly (the one that came out in the previous version). We have reverted to the old one (for the Mac, alone) until Unity has a fix. However, the old one doesn’t support the arrow keys on the new engine, either. But that one at least allows using the mouse to move the cursor. Remember, until fixed, you can edit the alias file in any text editor. Sorry about the inconvenience on this one!
General: Code optimization, specifically in-game and galaxy-view memory usage as well as removing unnecessary CPU usage (primarily old code still running). Note that while we were specifically targeting our fixes to Mac and Linux, these changes should help Windows players with slower/older machines, as well.
Added: First pass animation for brutes
Added: Rotation animation to ship defenses (when powered)
Added: Setting to keep the first room from being blocked with stuff. This is the default setting. Turn on (for more difficult play) under Options -> Difficulty -> First Room Blocking
Added: Setting to keep the all rooms OTHER THAN the first room from being blocked with stuff. The default setting for this one is “allow blocking” (same as previous builds). Turn off (for easier play) under Options -> Difficulty -> Other Room Blocking
Added: We added the ability to change the Duskers screenshot key. It still defaults to F12 (which conflicts with Steam’s screenshot key), but in the Unity launcher you can set it to whatever you like.
Added: An option to refresh the full-screen window after the Steam overlay closes. This is to fix artifacts that the overlay leaves behind for resolutions that have a black border on top/bottom. Note that this actually flickers the game into Windows then FS to clean the screen, and should only be enabled if you have the artifacting issue. Found in Options -> Graphical -> Refresh After Steam
Minor Add: Ability to toggle between windowed/fullscreen on Mac (CMD+ENTER) - note there’s a known issue if you do this while on a ship!
Minor Add: Auto-hide mouse after a few seconds if not being used (turn off in Graphical Options)
Minor Add: Basic controls (arrows, drone selection, et al) to the help manual (under a new menu item)
Minor Add: An “Are You Sure?” message when Resetting to the Galaxy Scene
Minor Add: “Age” to boarding log header
Minor Clarification: Added the phrase ‘navigate all r1’ to the hint that shows ‘navigate 1 2 3 4 r1’
Change: Daily Challenge scoring: make drone HP worth way less so that risks make more sense
Change: When the boarding ship is redocking, any drones in that ship are not viewable in DV. Similarly, if you start redocking while in DV with a drone that’s in the docking ship, the view will switch to SV.
Change: Trading posts now show actual descriptions for items.
Change: When an item is queued to be scrapped in the modification UI, now “dimming” it in the list of items to make apparent which is about to be scrapped.
Change: In the Stats UI, if your current score = best score, it’s a different color to call attention to it
Change: When traveling between systems in a galaxy, can now use a second ENTER to quick-jump to the system (instead of watching the full flying animation play out)
Minor Change: Removed and cleaned up Universe, Galaxy, and System display text
Minor Change: Enforced a cap for 5 times that the “try commands from schematic” hint would show up (for those players who never get the hint - ha)
Fix: Boarding with a disabled drone was causing errors - fixed
Fix: While viewing another galaxy, pressing ‘T’ would drain fuel. Now correctly disabled.
Fix: After commandeering a ship, the Ships window was showing the old ship image
Fix: When attempting to scrap a drone AND an upgrade(s) installed on that drone at the same time, only the drone was being scrapped and you needed to scrap the upgrade(s) a second time
Fix: When killing a bot, it was possible for some of its scrap to be unreachable, under crates
Fix: When buying/selling at trading post, the ability to craft fuel was not refreshed, so even if you obtained enough fuel to craft fuel by selling some items, you needed to close/reopen the trading post to actually craft the fuel.
Fix: Highlight states on the trading posts fixed so the right items and columns are selected as you buy/sell items
Fix: If player accidently attempted to power a broken generator with the Remote Power Ship Upgrade, the ‘power’ command would become unable on the rest of the ship.
Fix: Using a cannon to break a room did not properly vent drones either in the room or that would later enter the room.
Fix: If an airlock broke that had not yet been seen (not yet on schematic) an odd, gray overlay was being shown on the SV
Fix: Object count for selected system was not including stations, outposts, and stargates
Fix: Speedboost was never wearing down :)
Fix: In the previous release, we included some special DV effects. However, the render those effects, we ended up making it very difficult to see the Shield and Turret overlays. This build fixes that.
Fix: Previously, if you got a dialog when on the pause menu (example, an “Are You Sure?” message) you could not use the arrow keys to choose “Yes” and could only access with “Y”. That’s been fixed.
Fix: Mac users experienced a “rainbow” screen after long-play. We believe this has been corrected. If you experience it, please let us know along with how long you played before it happened.
Fix: ‘pry’ wasn’t working on all doors do to a bounds issue where it didn’t know the drone was close enough to open it.
Minor Fix: On some resolutions, menu description text cuts off. Changed to wrap.
Minor Fix: Renamed Amience audio menu option to A[m]bience because of keyboard conflict with [B]ack
Minor Fix: null error when attempting to ‘tow’ an empty or perm ship upgrade
Minor Fix: “First time” scrap warning when using Modifications UI was showing “first time” for every new run, rather than just “first time ever”
Minor Fix: After saying “yes” to scrap before the first mission, the UI was not refreshed and it didn’t look like scrapping worked.
Minor Fix: If the new player has never seen the “Generator Disconnected” message (first time moving generator drone away from powered up generator), that message was mistakenly showing up while commandeering the ship.
Minor Fix: When Decontaminate Perm Ship Upgrade used, toggling the view to SV (or DV then SV) would cause the radiation overlay to show back up for the cleared room.
Minor Fix: Editing a drone name, then boarding with a disabled drone, showed the “character count” of the rename UI on the warning dialog for boarding with a disabled drone.
Minor Fix: Using ‘F9’ (which was an old, developer-only key) hide the schematic overlay.
Removed it.
Minor Fix: Was unable to close the Credits screen using ESC
Minor Fix: Don’t show “Generator Disconnected” message now if help/hints disabled
Minor Fix: Stop showing the airlock number of a failing airlock if you haven’t yet seen it
Minor Fix: The old [L]ogs button was showing up when playing the Weekly Challenge
Minor Fix: When Weekly Challenge auto-opened after completing it, the text mistakenly indicated pressing ‘W’ to switch to the Weekly, though already showing in the Weekly
Minor Fix: Was not previously able to open Objectives, Modifications, Drone, and Ship UIs while on the Universe View
Minor Fix: Dim background of objective items so text didn’t conflict so much with stuff in the background
Minor Fix: Brute/Patrol bot sometime showed in the SV when entering the boarding ship
Minor Fix: Turret would would continue to play after running out of ammo under certain conditions
Partial Fix: On the Universe view it was possible to get the same shortcut key assigned to a new galaxy node (when jumping). There’s still a possible issue with duplicate shortcut keys is you travel to many galaxies in the Universe on a single GAME run (game never closed between start and bug)