This update makes Duskers 400% spookier than all past updates combined!! OK, it's probably less scary actually but hey, we were having fun. We also got half way through the ship updates that make commandeering and ship upgrades more interesting, plus 30 or so other things listed below :)
We're also doing a Halloween Costume Contest and on Thursday & Friday we'll be combining with Let's Robot to play Duskers in real life. Lots of Halloween fun :)
Finally, I'll be streaming the new build Friday @2pm PT and answering questions HERE
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v0.282]" at the beginning of the title.
(WARNING: things are most stable if you start a new run (Reset) after updating. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
Statistics menu which shows an initial pass of your stats (main & pause menus). Note: this will change, future updates will likely reset stats, and your existing best “days alive” will not import. We’ll start a post about stats you want to see here.
Ship Upgrades now break using similar logic as Drone Upgrades (therefore repair-able in Modifications menu). Use ‘info’ when considering towing a Ship Upgrade to see how worn down it is to start with.
Ships now have a maximum scrap capacity, which limits how much scrap you can carry with you at any given time! Check ‘status’ while on a ship to see it’s capacity when considering commandeering it (the Commander UI will change in a future update to make this easier to determine). Note: If you have a current run on an earlier version, your current ship will have 999 capacity, as well as all commandeered ships. Capacity won’t actually be limited until you [R]eset or [C]lear to generate a new Universe.
Ships can now hold a maximum of 9 Ship Upgrades in the inventory (not including any slots, which can add up to 5 more, depending on the ship). Note: If you are on a run from a previous version, you will likely lose access on the Ship Upgrade UI to any upgrades you have above and beyond the 9th, however you will still see in the Modifications and Trading Post UIs.
Slime now animates & changes color when receding
Shortcuts for clearing the command line: Ctrl + Down, Ctrl + C, Ctrl + U (in addition to Esc)
Change: Added argument to ‘flag’ to clear all flags (‘flag clear’)
Change: New probe model
Fix: Change sort order of Drones in the Modification UI so that they are shown in installed order rather than the order in which they were acquired
Added: Drone Upgrade breaking % to the trading post
Added: Tooltip to Swap UI to indicate functionality of highlighted drone upgrade
Change: On Macs, anywhere that CTRL is used on Windows and Linux, changed to be CMD. Same for all UI elements. (conflicted with an OS level event)
Motion command issued during navigation will stop the drone and activate the motion
When leaving a modification in the queue a dialog will popup to confirm you want to leave
Added: Ability to remap drone selection numbers (1 - 4) on the Unity launcher window (see ‘Input’ tab)
Added: Sound indicator when the Turret fires and when Mine, Trap, and Stun triggered
Minor Add: help for the Speedboost Drone Upgrade
Change: Auto-collect alive probes when Commandeering
Change: Menus now say [B]ack instead of [C]ancel
Change: In the Console, using CTRL-Down no longer wraps back to the top of the history when it reaches the end. Instead, it shows a blank line, ready for new input.
Minor Change: Relocate the Schematic View tips for using the single-quote, etc, to the left side of the screen so that they don’t overlay the Console when it’s maximized
Minor Change: Change shortcut keys for the Commandeer UI so that ‘C’ = [C]ancel and ‘O’ = C[o]mmandeer
Minor Change: Add color to ‘gather list’ output in the console
Minor Change: Help Menu now only shows “ENTER” option when actually opened from the console
Fix: Exiting to the [M]ain menu from inside a game, then entering the galaxy through [P]lay caused player to be moved to a different system and/or galaxy
Fix: Show coloring for Ship Upgrade state in the Trading Posts
Fix: Can no longer queue mutually exclusive “Repair 10 HP” and “Repair Full HP” mods at the same time for a single Drone
Fix: Executing ‘interface’ while already moving to another location would turn on/off interface as it passed by and keep moving to the old destination, rather than stopping at the interface.
Fix: When dying in the tutorial, removed the option to close ([B]ack) the menu, which caused the game to freeze.
Fix: When commandeering, was not picking up any scrap that was not hidden (that didn’t require a scan to see) in the ship
Fix: Ship icon was disappearing after viewing a trading post (requiring toggling views for it to return)
Fix: Broken ship upgrades were disappearing if using the slot letter to (incorrectly) attempt to install them
Fix: In v271 or 272, we introduced a bug on SOME systems where the Boot and Main Menu screens were not visible (had to navigate menus blind). This version should correct that.
Fix: On the new drone overlays (in v271), one of them was defaulting to the wrong image (damaged or destroyed)
Fix: In v271 a bug was introduced that caused 1 item of scrap to be missing from the ship (so 1 fewer overall per ship)
Fix: When traveling between galaxies, the galaxy names were all over the place
Minor Fix: Removed old “Travel Mode” text from the Universe View when traveling between galaxies
Minor Fix: Some multi-option difficulty menu items were moving through the options in the same order whether using left or right arrows.
Minor Fix: Drone Turret (previously Gatling) overlay was under the door overlays. Moved to be above.
Minor Fix: If moving cursor in system view (so that button changes from [B]oard to [T]ravel) then switching to galaxy view and back to system view, the button was mistakenly changing back to read [B]oard though still in [T]ravel mode.
Minor Fix: An airlock could show it’s label before being discovered when first boarding a ship (before the mission started) if very near the initial docking airlock.
Minor Fix: Added missing sound when probe destroyed by a ship defense
Minor Fix: Not all items in the Help menu were printing out the results in the Console when pressing ENTER (ex: open/close all, etc)
Minor Fix: In v272, there were still a couple references to ‘gatling’ in some of the text. Changed to the new ‘turret’.
Minor Fix: Several hint warnings and messages were shown when with “help and hints” disabled in Options
Thanks!
-Tim (Duskers creator guy)
Duskers Halloween Costume Contest!
More details HERE, but basically we're going to have a contest: you guys dress up the drones for Halloween (or anything from the game really), and we'll take the top ones (based on your votes) and add them to the Duskers Steam Avatars :)
Basically we were having Halloween fun with Duskers so we thought you might as well!
-Tim (Duskers creator guy)
Duskers v0.28 is now in the "Future" branch. Halloween surprise...
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). Hopefully by next week if you guys deem it stable we'll move it to the default branch (which everyone is on by default). Gotta get it out before Halloween!
For starters we added some fun Halloween stuff to the build (that you can turn off in settings but why would you do that!). We also started adding more to the derelicts to make commandeering them more of a choice than just # of upgrade slots, and make ship maintenance more of a thing (ship upgrades are no longer immortal). Much more but the list is below :)
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v0.28]" at the beginning of the title.
(WARNING: things are most stable if you start a new run (Reset) after updating. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
Statistics menu which shows an initial pass of your stats (main & pause menus). Note: this will change, future updates will likely reset stats, and your existing best “days alive” will not import. We’ll start a post about stats you want to see here.
Ship Upgrades now break using similar logic as Drone Upgrades (therefore repair-able in Modifications menu). Use ‘info’ when considering towing a Ship Upgrade to see how worn down it is to start with.
Ships now have a maximum scrap capacity, which limits how much scrap you can carry with you at any given time! Check ‘status’ while on a ship to see it’s capacity when considering commandeering it (the Commander UI will change in a future update to make this easier to determine). Note: If you have a current run on an earlier version, your current ship will have 999 capacity, as well as all commandeered ships. Capacity won’t actually be limited until you [R]eset or [C]lear to generate a new Universe.
Ships can now hold a maximum of 9 Ship Upgrades in the inventory (not including any slots, which can add up to 5 more, depending on the ship). Note: If you are on a run from a previous version, you will likely lose access on the Ship Upgrade UI to any upgrades you have above and beyond the 9th, however you will still see in the Modifications and Trading Post UIs.
Slime now animates & changes color when receding
Shortcuts for clearing the command line: Ctrl + Down, Ctrl + C, Ctrl + U (in addition to Esc)
Change: Added argument to ‘flag’ to clear all flags (‘flag clear’)
Change: New probe model
Fix: Change sort order of Drones in the Modification UI so that they are shown in installed order rather than the order in which they were acquired
Added: Drone Upgrade breaking % to the trading post
Added: Tooltip to Swap UI to indicate functionality of highlighted drone upgrade
Change: On Macs, anywhere that CTRL is used on Windows and Linux, changed to be CMD. Same for all UI elements. (conflicted with an OS level event)
Motion command issued during navigation will stop the drone and activate the motion
When leaving a modification in the queue a dialog will popup to confirm you want to leave
Added: Ability to remap drone selection numbers (1 - 4) on the Unity launcher window (see ‘Input’ tab)
Added: Sound indicator when the Turret fires and when Mine, Trap, and Stun triggered
Minor Add: help for the Speedboost Drone Upgrade
Change: Auto-collect alive probes when Commandeering
Change: Menus now say [B]ack instead of [C]ancel
Change: In the Console, using CTRL-Down no longer wraps back to the top of the history when it reaches the end. Instead, it shows a blank line, ready for new input.
Minor Change: Relocate the Schematic View tips for using the single-quote, etc, to the left side of the screen so that they don’t overlay the Console when it’s maximized
Minor Change: Change shortcut keys for the Commandeer UI so that ‘C’ = [C]ancel and ‘O’ = C[o]mmandeer
Minor Change: Add color to ‘gather list’ output in the console
Minor Change: Help Menu now only shows “ENTER” option when actually opened from the console
Fix: Exiting to the [M]ain menu from inside a game, then entering the galaxy through [P]lay caused player to be moved to a different system and/or galaxy
Fix: Show coloring for Ship Upgrade state in the Trading Posts
Fix: Can no longer queue mutually exclusive “Repair 10 HP” and “Repair Full HP” mods at the same time for a single Drone
Fix: Executing ‘interface’ while already moving to another location would turn on/off interface as it passed by and keep moving to the old destination, rather than stopping at the interface.
Fix: When dying in the tutorial, removed the option to close ([B]ack) the menu, which caused the game to freeze.
Fix: When commandeering, was not picking up any scrap that was not hidden (that didn’t require a scan to see) in the ship
Fix: Ship icon was disappearing after viewing a trading post (requiring toggling views for it to return)
Fix: Broken ship upgrades were disappearing if using the slot letter to (incorrectly) attempt to install them
Fix: In v271 or 272, we introduced a bug on SOME systems where the Boot and Main Menu screens were not visible (had to navigate menus blind). This version should correct that.
Fix: On the new drone overlays (in v271), one of them was defaulting to the wrong image (damaged or destroyed)
Fix: In v271 a bug was introduced that caused 1 item of scrap to be missing from the ship (so 1 fewer overall per ship)
Fix: When traveling between galaxies, the galaxy names were all over the place
Minor Fix: Removed old “Travel Mode” text from the Universe View when traveling between galaxies
Minor Fix: Some multi-option difficulty menu items were moving through the options in the same order whether using left or right arrows.
Minor Fix: Drone Turret (previously Gatling) overlay was under the door overlays. Moved to be above.
Minor Fix: If moving cursor in system view (so that button changes from [B]oard to [T]ravel) then switching to galaxy view and back to system view, the button was mistakenly changing back to read [B]oard though still in [T]ravel mode.
Minor Fix: An airlock could show it’s label before being discovered when first boarding a ship (before the mission started) if very near the initial docking airlock.
Minor Fix: Added missing sound when probe destroyed by a ship defense
Minor Fix: Not all items in the Help menu were printing out the results in the Console when pressing ENTER (ex: open/close all, etc)
Minor Fix: In v272, there were still a couple references to ‘gatling’ in some of the text. Changed to the new ‘turret’.
Minor Fix: Several hint warnings and messages were shown when with “help and hints” disabled in Options
Thanks!
-Tim (Duskers creator guy)
Streaming Duskers: a sneak peek at features that'll be in v0.28 Nowish
We took your feedback and added the ability to rename drones, adjusted all the drone upgrades, added mods, reworked outposts/transporters, added more difficulty settings and over 100 other things listed HERE :)
Also I'll be streaming the new build Friday @2pm PT and answering questions HERE
HERE>
For those on the "Future" branch this is simply v0.26 & v0.27 (plus some minor fixes). Thanks for helping us test it! We'll have new updates for you in not too long.
Please let us know your thoughts/feedback on any of the new updates!
Quick summary of some of the fun stuff:
Rename your drones! (Ctrl+R on drone config)
Added: 2 new drone models (all drone models now have a specific view and the new ones are more rare)
Added: Ability to create J-Fuel at a trading post (always - if you can afford it!)
Added: New purchasable Magnetic Mod for all droppable drone upgrades (lure, trap, mine, stun, sensor). This also means all of them are not magnetic by default :)
Added: Ability to ‘flag’ rooms (visually mark them on the schematic for reference)
New Modification: Radiation Shield
New Modification: Surveyor (Ship Upgrade) shows rooms likely to flood with radiation
Added: Patrol Bots now drop a small amount of scrap when killed. Let the hunt begin!
Added: Patrol Bots now destroy sensors they find
Added: Can now bump into enemies while stealthed, they will become aware something is there, and possibly attack if you don't’ run & hide. (you now collide with enemies)
Major Change: ‘Gatling’ renamed to ‘Turret’, qty reduced to 100 rounds, and damage inflicted reduced
Major Change: Brutes and Slime are immune to radiation
Change: The Sonic Upgrade no longer recharges between missions (includes a new mod to refill the Sonic)
Change: ‘teleport’ requires a 2 second “recharge” delay between uses
Change: The Ship Interface is no longer guaranteed to support the ‘shipscan’ command
Change: Console commands completion reworked so if there are conflicts one won't just get picked
Change: Exploration outline around rooms more obvious (shows you where you’ve been)
Easy starting galaxies (see new Difficulty sub-menu under Options to enable - disabled by default)
Added: Difficulty options (Easy, Normal, Hard) for Scrap and Upgrade Breaking
Added support for 16:10, and unofficial support for many other resolutions
(See below)
Added: Option to show airlock warning each time (in “Difficulty…” sub-menu)