Dust and Salt cover
Dust and Salt screenshot
Genre: Role-playing (RPG), Adventure, Indie

Dust and Salt

A Narrative Strategy Game That Confronts the Nature of Power

New! Dust and Salt: The Battle for Murk is here!

New Dust and Salt story coming in July!

The next story from the world of the Sin Lands is right around the corner!

Add it to your wishlist here:

https://store.steampowered.com/app/835640/Dust_and_Salt_The_Battle_for_Murk

In the first game you've battled numerous foes to build up an army and seek vengeance on the city of Murk. This time around you'll take the role of a corporal from the city watch of Murk itself! You'll experience the conflict from the enemy's point of view! Is the soul of the city as black as it seems? Is the path of vengeance at its end? All will be revealed in the final BATTLE FOR MURK!



Updated to v.1.2.2

Fixed a bug with disappearing story text after clicking 'Center player' button followed by a click on a map location flag.

Anyone who notices any unusual behavior let me know, please, and I'll fix it asap. Thank you all for your support!

Updated to v.1.2.0

Major UPDATE!

I've tested as much as I could to make sure that the old version won't break but, please, let me know if you encounter any kind of new issues!

Updated to v.1.1.4

Fixed Paragon achievement max glory cap for perfect glory game. Reduced from 24 to 23.

Updated to v.1.1.2

Added 'Damage according to unit types' panel accessible via click on the unit information UI.
Added shortcut to Adventure Sheet accessible via click on the player icon.

Fixed Wayward's name not displaying on player information UI.
Fixed typos.

Updated credits page.

Updated to v.1.1.0

Balance update on Coalhorn riflemen. Range set to 3 from 4. Movement set to 1 from 2.

Added few UI improvements for Mac Retina Display.

Fixed a critical bug where troops were reduced to 0 but the player could keep playing.
Fixed a critical bug where troops reduced to 0 didn't trigger the defeat condition in hex based battles.
Fixed various typos.
Fixed UI of assemble squads dialogue showing incorrect number of total squads when it's initially loaded.

[Fixed] Critical Bug Found, Working on a Fix ASAP

Update: The fix is live in version 1.1.0. Thank you all for your patience! I will continue to monitor this behavior just to make sure all is OK.

Hey, all! I want to warn you that a critical bug is found when your troops are diminished before entering battle but the hex battle doesn't result in defeat.

I am actively working on a fix, expect it by the end of today for both PC and Mac! I apologize for any inconvenience that this might cause! Until a fix is presented, you may use your checkpoints in case you stumble upon the issue and try to keep your troops alive till the end :)

Updated to v.1.0.10

Added checkpoint earlier in the game.

Reverted "Center Player" button to its old behavior.

Fixed a critical bug on Mac OS X with Steam Achievements integration.
Fixed various typos.
Fixed a bug where you can use troops without having them.
Fixed tool-tips titles when assembling squads not showing the correct squad name.
Fixed training grounds battlefield having its hex cells to appear a bit off.

Minor UI improvements.