Finally, I'm glad to present the first network multiplayer version. It's still not so good synchronized and a bit jitter. There is no combos and fighter tiring yet, grabbing is not synced. The only way to start a networked fight is a direct friend invitation to the lobby. Have a good day!
August 14, 2019 Grabs and Achievements Testing Update
Well, it supposed to be a bigger and more complex update, but then I found a critical bug in fighter editor, which caused a game break when trying to edit an existing fighter with some specific clothes.
Full change log
Grabs mechanics implemented (but computer opponents can't use it yet)
Achievements added (NOTE: Still in testing stage, may not working properly)
Critical editor bug fixed
May 4, 2019 Fighter Editor Update
Full change list
Added user fighter editor. The editor lets you to change name, skin color, cloth set and (the most important) fighter moves and punches! The created animation should be tested and confirmed by the test dependent on the animation type. The user created fighters are available in arcade, 2 player local, practice and ladder modes
Active UI element is now flashing to be more clear
March 07, 2019 Update
Another small chunk of update.
Full change list
The new "Practice" mode added. Mainly this mode is used as a tutorial, so the game will redirect here after the first launch.
Finally, fight bounding walls work properly.
Moreover, the game now will move back the fighters if they swap their places somehow.
The cursor will now hide during fights.
Feb 28, 2019 Update
A minor update with bug fixes, and a little rework on combos.
Full patch notes
Changes in combos:
Combo buttons sequences bug fix.
Freeze combo damage now depends on freeze time (which is still random though). Frozen limbs now take reduced damage.
The Void's combos now damage the weakened fighter on floor hits, and increase melee damage.
Animations:
Increased speed of some moves animations.
Bug fixes:
Game now prevents fighters from leaving the screen area (At least it should work).
Ladder list on the "Next opponent" screen now displays properly.