[Announcement] This Summer Dustwind will support ten new languages!
In May, we asked our community which language they would like to see Dustwind in. Through all our social media channels you sent us your wishes. We have collected them all and are overjoyed about your support.
Today we have a little surprise for you. We will add ten languages to Dustwind this summer! The most wanted are:
Russian
Polish
Spanish
French
Italian
Portuguese (Brazilian)
German
Czech
Hungarian
Chinese (simplified)
Here you can see a sneak preview (work in progress):
The language update will come with some bugfixes this summer. But currently you have to be patient.
Of course we want to support more languages. Feel free to tell your friends! The more people support your language, the faster we can integrate it.
And don't forget: Become part of our community and check out our Discord!
Survey - In which language do you want Dustwind?
Currently you can play Dustwind only in english - but many of you would like to have language support in your native language. Use the possibility to tell us in which language you want Dustwind. We are collecting your feedback and the most wanted languages will be integrated first :)
For our upcoming update in summer we not only want to patch some bugs but also improve your Dustwind experience. Become part of our community and join us on Discord: https://discord.com/invite/DSvj7Zf
Dustwind on Sale
We make it short and quick: We are very happy to get your support and so we have a little surprise for you - Dustwind is on sale until 09 May 2021!
We are still in development of the Dustwind universe. That mean exactly that a new update with some fixes and additional languages will release in summer.
Hi everyone! Today, we're publishing another update with lots of fixes and additions, while also still being off 50% for the duration of the Steam Summer Sale. Enjoy!
Changelog:
Added a water tile
Added new âTake vehiclesâ flag to location change scripts so vehicles donât get left behind in campaigns
Added the ability to include custom audio files in campaigns
Added voice acting support. Refer to the editor manual for details!
Added scripts for playing custom music and sound effects
Added âClearâ button to script debug log
Added recruit unlock objective feature, allowing you to add/remove recruits via objectives in campaigns
Added âUnitSeenByâ script trigger
Added some new script conditions: âIsVehicleâ, âIsTimerFinishedâ, âCheckZoneEnabledâ, âCheckEntityEnabledâ, âCheckUnitIsInSquadâ, âCheckTeamRelationâ, âCheckUnitSeenByâ
Added âWanderâ AI behavior
Added DamageZone zone-type
Added a default tagname for the player character in campaigns: PLAYERCHARACTERâ
Added a custom switch entity
Added silent weapons feature
Added neutral team sneak detection flag
Modified the main campaign maps: you can now take the car to any mission and back to base without losing it.
Rebalanced Titan race: 2k base cost, lower max offense stats, resistances more like Valkyrie. You will have to modify your old Titan characters!
Made function key actions rebindable(selection, quicksave/load)
AI improvements
Modified dialogue ID in exported campaign text files, you will need to re-export it!
Modified light emitter ânight lightâ setting into "DayTime restriction"
Improved the script engine logic, response execution has been slightly delayed, to avoid problems where the result of one script makes another script also trigger when it should not have for the original state
Improved the item editor, shots are no longer capped at 10
Improved map editor UI
Improved AI door link reliability
Fixed some bugs in the recruit system. Dead recruits no longer revive after world map travel. You can no longer take the same recruit multiple times. Dead recruits get permanently removed from the list.
Fixed an error when debugging scripts
Fixed faces not working for races with no gender
Fixed health bars not being clamped
Fixed some bugs when custom items are deleted
Fixed âShow in inventoryâ custom item flag not working
Fixed some bugs when unit definitions included in wave-systems are deleted
Fixed custom items only working on the map they were created on in campaigns. You will have to re-save the maps with custom items to apply the fix!
Fixed a random crash
Fixed a bug in turret behavior
Fixed spawn point radius over-extending
Fixed custom timers not being shown ingame
Fixed plungers not working as bow ammo
Fixed DisableEntity response not triggering zone exit events
Fixed ragdolls not properly handling zone enter/exit events
Fixed the numbering on tasks in the PDA
Fixed MP chat history length causing errors
Update - 12th December 2019
New update is now live!
Changelog:
New feature: player-made campaigns now have the option to let the player create their own character to play as
New feature: player-made campaigns can include custom portraits and item images
New map editor feature: custom item editor. Copy and modify existing items or create your own from scratch using existing assets
Added new debug options for console(F11): objective and script debugging to help you get your maps working perfectly
Added changeUnitTeam and changeTeamRelation script response for campaigns
Added quicksave(F7) and quickload(F8) buttons
Improved map editor layout: campaign tools are now better integrated
In the map editor right clicking on a unit in the unit list will cycle through the placed instances
Added default key binding(mouse button 4) to pan camera control and added a mention in the tutorial (very useful in the map editor)
Inventory is now auto-sorted
Improved pathfinding around turrets
Improved pathfinding for TeamNavZones: friendly units can now also walk in them
Improved vehicle persistence in campaigns
Topic name references are now validated in the map editor
Added a new map error for map editor when campaign preview file is over the 1MB limit of steam
Fixed saving on Solo missions not working
Fixed loot action not ending after the animation and blocking other actions until the character is moved when trading
Fixed dead units still acting as trader/recruit master
Fixed navmesh indicator not working on large maps
Fixed revived units turning into bonepiles when they were fully looted while incapacitated
Fixed some memory leaks
Fixed a nasty bug that happens when leaving the tutorial
Fixed some bugs in the car exiting code
Fixed getting stuck under destroyed vehicles
Fixed Aimboy description saying âheadâ for all limbs
Fixed dead turrets/barricades blocking building new ones
Fixed item info window damage row, now it shows the full damage of the attack instead of damage per shot
Fixed hit-chance distance penalty not being applied to heavy weapons
Fixed location name labels in PDA
Update - 29th August 2019
Finally we publish new update. It contains some small improvements and bugfixes. Here is the changelog:
Added difficulty selection popup to âStart main campaignâ button and difficulty selector to in-game settings
Added persistent player storage crate to safely store items in campaigns
Made regular crates semi-persistent so loot wonât replenish when the location is visited again
Fixed an issue causing the loading screen to hang for a long time
Improved AI performance
Fixed barracks preview fire/explosion resistance values being swapped
Unnamed new saves will now save as the current date/time as the name instead of ânew saveâ
AutoSaves will now include the mission name in the filename so you can reload any mission
Fixed a critical bug when loading a save-file from world map
Improved tutorial: looting info expanded
Fixed barricades not working correctly on slopes
Lowered path penalty of barricades so AI will attack it if itâs in the way
Improved turret shooting behavior, no reset when target dies, cooldown bugfix
Improved unit shooting behavior, if the target dies while aiming, a replacement target will be picked instead of going idle
DestroyEntity script can now detonate traps
Separated EU,AUS regions again, so you can have a better connection
Fixed ingame status effect tooltips not working
Fixed a bug on which a âTalk to the ARCHITECTâ objective would not show
Fixed certain characters appearing too early when returning to base
Fixed a few bugs that made campaign advancement impossible
Bonepiles are now removed once their inventory is empty
Changed script overlay in map-editor so the texts overlap less
Fixed a bug in chat
Fixed terrain editing tools not being able to paint the very edge of the terrain
Fixed a bug in the map editor related to dropped item tagnames
Save 15% on Dustwind NOW!
This whole package is NOW ON SALE! Save 15%! Get DUSTWIND NOW and over the upcoming week!
As you may already know, we recently added a story campaign over the last BIG update. In addition to that, we also included a beefed-up map editor allowing players to create their own shareable Dustwind campaign adventures.
Share with friends so they can join the CLUSTERFUN!
New patch is relased
We released a new patch to fix some issues with the latest big update!
Please find here the patch notes:
Fixed campaign video playback crashing on windows 7
Added overwrite popup for new save when it already exists
Fixed a bug where the âSave the Civiliansâ-Mission didnât complete properly
Fixed certain characters appearing too early when returning to base
Fixed titan .50cal/pulsecannon not having min range
Fixed a bug on the sniper trader that let you trade more roasted meat than you have
Fixed the Architectâs chest in the Base where defensive objects would not cost anything
Thank you for your feedback, we hope that you will have a lot of fun with the game!
The BIG Update is Live! Single Player Campaign, Titan Race, Map Editor Update and more!
The long-awaited BIG update is live!!!! We hope you all will enjoy the approx 10 hours of Single Player Campaign gameplay.
UPDATE HIGHLIGHTS!
singleplayer campaign
titan race (playable)
new npc race (frogpig)
new editor features:
+ create your own singleplayer campaign
+ more assets for creators
+ more features for creators
new main menu: structure and usability, especially for singleplayer, editor and solo mode, were improved
Come join us tonight for a community play session at 5-11 pm CDT! We'd love to see all of you! We'll be on the discord in Dustwind#1 Voice chat if you want to come on and say hello and play a round with us!
We have an FAQ section here: https://steamcommunity.com/app/600460/discussions/0/3158630999985571900/
https://youtu.be/QFyik9eMTsk
The BIG Update is coming July 25th Officially - Watch New Trailer!
HERE IT IS: the brand new video trailer for the brand new DUSTWIND Update launching officially on July 25th!
Experience brand new features: a fully-fledged single-player story campaign, create your own DUSTWIND tales with the expanded map editor (and share it with the community), new enemies, new playable race in multiplayer,... Check it out, and come join our CLUSTERFUN! https://youtu.be/QFyik9eMTsk
We'll be on a live community play session tonight 5-11 pm CDT. Learn more by joining our discord here: https://discord.gg/y2Frf42
If you are seeking a match on any other international time zone you can request a session via our discord too on the #find-team-mates channel.
Watch VaghnWhiskey Stream us live on starting at 8pm ADT timezone here: https://steamcommunity.com/broadcast/watch/76561198010286579