Genre: Real Time Strategy (RTS), Simulator, Strategy
DwarfHeim
Meet Nubbs!
Hello Everyone!
We're back with a new Thane for you all to meet! Meet Nubbs, The Geologist
Having spent most of his days in the dark mines, there's nobody equal to Nubbs when it comes to knowledge of the underground minerals of Agartha. Being Underground all day, Nubbs doesn't have the best social skills.
Sometimes he comes off very blunt. When it comes to minerals though, there’s no-one better, and his special contraptions make sure there are none that can clear a mine of valuable resources faster than him.
Dark vision (Passive) Has increased sight in the underworld.
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You’ll be able to play with Nubbs this weekend during out BETA! Sign up for a key on our Discord Sign-up within Friday at 18:00 CET to get a guaranteed spot in our last two Beta events, and get the Beta tester exclusive Trygve’s Hammer.
Last week we announced the Thanes of DwarfHeim and their inclusion in this weekends Beta!
So today, we want you all to meet Reina Stonedaughter!
Having the blood of both the Warrior and Builder clan running through her veins, Reina has been trained as both a skilled builder and a formidable warrior. She believes the best defense is a good offense and will often leap head first into battle to defend her clan.
She’s very loyal to her clan and will sacrifice herself for them. She will stop at nothing to find a safe place for her clan. She’s quick to make decisions and take action. In fact, she’s known to escalate heated situations into fights. To know her, is to fight her.
Likes: Red Ale, Meat on the bone, Songs (Stories), Bar Brawls Dislikes: Milk, softness
Reina’s abilities:
Foreman (passive)
Increased building speed
Having been in charge of, among other things, the rebuilding of Erdan, Reina has learnt the importance of effective building
Warrior heritage (passive)
Normal attacks deal damage to multiple units in an AoE cone
Wielding both an Axe and Hammer, Reina uses them in combat as her Warrior ancestors, dealing damage to all units who dare cross her
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You’ll be able to play Reina Stonedaughter this weekend during out BETA! Sign up for a key on our Discord
We’re pleased to finally introduce you to the champions of DwarfHeim’s clans, the Thanes, that will be available in the game when we launch in Early Access.
The Thanes of DwarfHeim are extra strong and give the teams an added element of strategy to the gameplay. This new addition helps the classes to adapt better to a range of situations. Thanes can work independently, regardless of which class they belong to, which can result in new gameplay strategies that can catch the opposing team completely off guard, as well as help allies.
Each Thane is connected to a class; Warrior, Builder or Miner, but they’re able to work beyond their class which can be helpful in onboarding new players and also help your team in gaining an advantage.
You can get hands on with these Thanes very soon! As we're also announcing the next DwarfHeim Beta will take place Oct 02 - Oct 04! We’re excited to see how this newest addition to the game encourages you to adapt and change your strategies.
Be sure to check back regularly as we introduce each Thane to you in the lead up to and surrounding the next Beta! You know, so you can get to know them a bit better.
Each Thane has a personality, history and the wisdom to carry out the best strategies for the team. Be sure to let us know who your favorite Thane is!
We're ecstatic to confirm that our Next-Gen Co-op RTS, Dwarfheim, will be launching into early access on October 22! To commemorate the announcement we have made a trailer showing off all of the different game modes which will be available at launch.
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Picking up DwarfHeim in Early Access gives you a whole host of game modes including;
Conquest — The main co-op multiplayer mode of DwarfHeim. Choose a class, join up with 2 other players and work together to tear through the enemy team’s defenses to destroy their Town Hall.
Skirmish — Recently announced and teased in the latest trailer, Skirmish is available in Single-Player and Online Co-op. Put your strategies to the test in this challenging mode and pit your Dwarves against an AI-controlled rival clan in a series of maps each more challenging than the last.
Survival — A gruelling and fast-paced challenge mode. All classes, buildings, units and abilities are immediately unlocked. Challenge yourself and try to outlive the onslaught of troll waves that come your way in the Survival mode. Survival mode will be available in Single-Player and Online Co-op.
Sandbox — A more relaxed game mode for the player who likes to take their time. All units and buildings are immediately unlocked. Build your own experience, and create your perfect settlement in this creative game mode. Sandbox is also available in both Single-Player and Online Co-op.
But that's not all! Be sure to check out the Merge Games' PAX booth where you can play DwarfHeim's survival mode completely free here (going live this afternoon)!
Finally, be sure to tune into RockPaperShotgun's [URL="https://www.paxegx.com/livestreams/egx-1/rock-paper-shotgun-presents-lets-play-dwarfheim-with-the-devs"]game session stream[/URL] with the devs later this week at PAX!
Beta Weekend 04/09/2020
Patchnotes: 04/09/20
- New Survival maps (Added two new survival maps, The Black Scar and The Southern Gate.) - Progression system (Survive for 90min on hard or harder to unlock insane difficulty as well as new maps) - Tech tree UI (Overview over all tech, now visible ingame)
Experimental: - Pathfinding (Testing new pathfinding improvements on Quar pits and Ruins of Pith) - Reconnect (Testing reconnection feature)
Balance changes - Increased "power" gap between unit tiers (All units have been buffed or nerfed, in a grand balance test) - Resource cost balance (Units and Buildings costs have been attempted balanced) - Shieldbreaker Technology (Barracks has new technology that gives Mercenaries an increase of 50% armor penetrations) - Willow shade Technology (Willow shade now requires a technology to be farmed.)
Bug fixes - Remove "Ghosts" - Troll spawn limit - Removed Dragons from the game
We're especially looking for UI Visual feedback, Balance feedback, and how easy it is to enter and understand the game. Please remember that you can press F11 at any time to send your feedback directly to our developers and that we're all hoping to hear from you on our Discord.
To participate in our closed beta, join our community Discord : https://www.discord.gg/DwarfHeim, and follow the steps in #Get-started and #FAQ-and-Signup
Best regards, Aech
DwarfHeim Gamescom Mega-Stream!
Pineleaf Studio are picking up their battle-axes and hammers as they stream DwarfHeim this weekend.
As part of the Gamescom event the DwarfHeim developers will be live streaming to the world from their own Pineleaf Twitch channel. Be sure to tune in and check out the future of RTS games.
What's more, we have another Beta upcoming which you can sign up to take part in!
Pineleaf’s streaming schedule is detailed below, if you miss one stream don’t worry there will be plenty of others! You can read all about the different game modes they’ll be showing off too!
Be sure to cheer on the devs as they fight off feral trolls and rival clans!
Friday Aug 28: 6 pm CEST Skirmish Mode Stream
Saturday Aug 29 12 pm CEST Conquest Mode Stream 6 pm CEST Survival Mode Stream
Sunday Aug 30 12 pm CEST Sandbox Mode Stream 6 pm CEST Conquest Mode Stream
Welcome to the biggest BETA update to DwarfHeim ever.
Thank you for testing out the beta, and staying updated on the game! You're all amazing!
This beta will focus on the competitive Conquest game mode and Ranked play, with all Conquest maps available and new Map objectives.
The beta will be up for a full week, so we trust in you, our beloved and honored testers, to keep the game active during this week and help us figure out how these new features work.
Press F11 ingame to report a bug or give feedback, and join us on our community Discord to join the Beta and hang out. We just have more fun over here.
New features:
Feedback and Bug Reporting
Added bug report feature which can be accessed by pressing F11, or click on of the multiple bug report buttons in the game's menus Sharing your feedback with us helps us pinpoint issues a lot faster, as well as polish the game and select life improvments
Ranked matchmaking
Testing of Ranked matchmaking feature
After 5 matches you will be assigned one 1 out of 6 ranks
Beating tougher opponents will allow you to rank up
Map objectives
Added map objectives to all maps
claiming a map objective will give your team a buff
Small objective give 10% damage buff to all damage
Large objective give 25% damage buff against buildings
Map objectives can be stolen from one team to the other
New Map: The Quar Pits
In the deadly heat of southern Agartha, diplomats and miners are gathering to harvest the valuable Quar found beneath the sands
This map is a smaller Conquest map, with more focus on aggressive combat
Technology
Added technology to all classes
Technology have locked some buildings and units
Technology is used to increase a unit or buildings stat, or similar
New crop: Silverleaf
Added a new Underworld farming crop: Silverleaf
Silverleaf is slower to grow than most plants, but allow you to farm silver which is used in technology upgrades
Advanced combat
Added Armor and Armor penetration stat to increase counter plays
Added stances to units, allowing you to select between Aggressive, Defensive and Hold
Improved Attack move
Improved combat
New buildings: Blacksmith and University
Added Blacksmith, research building for Warrior
Added University, research building for Builder
Geology center is now the default research building for Miner.
New Profile system:
Added new profiles with ranks, and more for future updates.
Old profiles have been reset and you will need to create a new profile.
Balancing:
Brewing system balance
Decreased cost of brewing stills and monastery
All Builder units can now use the brewing stills, not only Brewmasters
Increased wood cost of farms
Reduced steel cost
Reduced the steel cost of many buildings related to technology and brewing
Town hall
Town hall now has a ranged attack similar to towers to discourage early game rushes.
Bug fixes:
- Placing large buildings not working correctly the first time
- Attacking buildings jank
- Trolls are less kite-able
- Matchmaker improvments
- Stability improvments
- Lighting fixes in Highland map
- More we probably forgot
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As always, thank you all for your feedback and help in making DwarfHeim into a better game! - Aech
Pineleaf Developers V Moderators!
It's a battle to settle scores!
Pineleaf game developers challenged some of the DwarfHeim Discord moderators to a match in the latest build of DwarfHeim's Conquest mode and things got exciting, particlarly in the later matches! This build will be available during this upcoming beta so you may want to take some notes!
[previewyoutube="FRxlNFuq1cM;full"]
Playing from Pineleaf are:
Sigurd Murad (CTO "Master of Tech"/CFO) playing Warrior which is the gameplay you see on the stream. Marianne Austvik (COO/Producer/Sound Director) playing Builder Kenneth Kristensen (Lead Programmer) playing Miner
On the moderator team is:
Miningdragon, Sove and Thulwa.
Both teams had a great time playing and we think a re-match is soon in order!
Be sure to sign up for the DwarfHeim Beta while you still have time and add this awesome RTS to your wishlist.
Dwarfheim is coming to Early Access
Introducing a brand new single player co-op mode!
“We want to make sure DwarfHeim is the best co-op RTS experience out there,” says Pineleaf CEO, Hans-Andreas Kleven. “Our Early Access Launch this fall will allow us to keep developing the game together with our community, seeing what features engage players the most and learning what can be done to make DwarfHeim more fun.”
Players who purchase DwarfHeim in Early Access can look forward to:
Single-Player and Online Co-op
Survival — A gruelling and fast-paced challenge mode. All classes, buildings, units and abilities are immediately unlocked. Test your strategies and strength with the various difficulty settings. Challenge yourself and try to outlive the onslaught of troll waves that come your way in the Survival mode.
Sandbox — A more relaxed game mode for the player who likes to take their time. Expand your settlement across the map in this single-player mode. All units and buildings are immediately unlocked, build your own experience, and create your perfect settlement in the Sandbox mode.
Multiplayer
Conquest — The main co-op multiplayer mode of DwarfHeim. Choose a class, join up with 2 other players and work together to tear through the enemy team’s defenses and destroy their Town Hall.
New Game-Mode: SKIRMISH (Single-Player and Online Co-op)
Skirmish — Put your strategies to the test in this challenging mode. Pit your Dwarves against an AI-controlled rival clan in a series of maps each more challenging than the last. Overcome challenges in each map from varying abundance of resources to difficult terrain and destroy the other Dwarven settlement before they come for you!
[previewyoutube="FRxlNFuq1cM;full"]
We hope the continued updates excite you as much as us! We can't wait for you to experience this awesome RTS!
See you in the next Beta.
For Rock and Stone!
DwarfHeim is Calling!
We need you for our BIGGEST BETA WITH THE MOST MAJOR UPDATES THIS YEAR to date!
You read that right! Our BETA servers will be open for 10 WHOLE DAYS this round! From August 7 to August 16!
We want you to play as much as you possibly can!
We’re excited to introduce:
Map objectives Tech Ranking System
We’ve been listening to your feedback, a lot! The feedback that has been provided by you, our players and community, and we’re eager to show you the fruits of your labor by helping us make DwarfHeim even better. Want to check out these improvements? Are you as psyched as we are?!
We’re dependent on there being a lot of matches both with experienced DwarfHeim players and new ones! So please play as much as you can and give us your feedback on our Discord channel!!
Once again, thank you so much again, for your feedback and passion for this game. We hope you're as excited as we are.