Genre: Fighting, Hack and slash/Beat 'em up, Indie
Dynasty Feud
New DLC Released! Meet... The Night Party!!
http://store.steampowered.com/app/723460
The Night Party They met at a midnight rave party, and they soon found out they were all outcasts misunderstood by society. Yeah, like teenagers. Only they are much older. Soon they decided to band together and support each other during the long nights. And dance till dawn.
ChangeLog Version 1.02
This week we have been working on several aspects. Finishing some improvements that we did not have time to include in the last week patch. Some bugs that still remained in the todo list. But mainly most of our work has been getting ready the mac version. It is almost done, the game is working fine in our mac testing machines and once we have completed all the testing we will release it, hopefully along this week.
Gameplay Changes
The BlackKnight last form has been improved. Now it has two more attacks. An air drop attack that can be performed with both action buttons while in the air. A forward attack, propelling the character forward.
Bugs Fixed
There was an issue with the music playing when the game is started even when the music volume was set to 0.
Fixed an issue the simplified chinese not displaying correctly on the codex.
ChangeLog Version 1.01
It has already been a week after the launch and it is time to make some changes from the feedback we have gathered. This are the changes we have made:
Gameplay Changes
Increment sacrifice time for People of the Sun. From 1.5 sec to 2.5 sec.
Huemac superball lasts 5 seconds now. If he does not catch the ball before this time, he will have to wait 5 seconds until he recovers it.
Allyson got her ammo reduced. From 12 to 6 bullets.
Gun reloading time has been increased from 0.3 seconds to 0.6 seconds per bullet. This change affects Allyson and Gilly.
Attracting Teddy bear from Ev4 cost now 1 point of energy instead of being free.
Lia can pick up the boomerang while doing a roll when it is stucked in the floor.
Reduced to 1 the number of Air dashes that Cuauhtli while in super.
Added cooldown between Mike's shieldbash attack.
Mike in super does not recover the spear after teleporting to it. The explosive teleport has a cooldown of 5 seconds without having the spear.
All the characters got the invulnerable time after spawning reduced from 2 to 0.5 seconds.
Bug Fixes
Solved an issue, causing players to join lobbies that have already started a match.
Solved some errors in the online synchronization that caused the game to crash or player desyncs.
Fixed an issue causing the game to crash if it was being executed from the executable, instead of directly from steam.
Solved a bug when using the keyboard when 4 controllers were plugged in.
More changes to come. We will do another update the next week, with more changes that did not got finished for this week update.
Plans after release
Dynasty Feud might be out for you to play, but that doesn’t mean development will stop. There are still some things left that we want to include that were left behind.
Like adding the game modes of All Star and Team Feud to play online on private matches.
We want also to include some game mode ideas that we have and that you the community have proposed.
We will keep on improving the game and giving support whenever is needed.
This is not the end, it is only the beginning.
If you have any suggestion come to the
forums and join our Discord and let us know.
Dynasty Feud is finally live
The day has come!!!
Dynasty Feud is finally live, go play it now!!!
Enjoy beating your friends and find your true nemesis online.
It is our first commercial game. The first time we complete the whole process of coming up with the idea, design, prototype and fight against every stone of this awesome journey.
Dynasty Feud is a game we love (although we hated it from time to time) and this is the moment to share it with everyone. This is not the end of the road for Dynasty Feud, we will keep on improving it and listening to the feedback we get.
Thank you for making us happy having a good time with Dynasty Feud!
Have fun!
Beta Key revoking confusion
We realized that the key revoking generated confusion, because it prompted an abrupt message that can lead to misunderstanding. Do not worry about being flagged as "not paying users", we asked Valve about the best way to do it and followed the procedures they suggested, so there is nothing wrong with your account. We understand that the method may not have been the best and we will try to take a different approach next time or at least clarify it earlier.
Sorry again for the inconvenience and thanks for your understanding.
P.D.: The users who won the key during the beta will be contacted before release and they will receive a new key.
Last weekend of Beta - Round 5 Now Live!!
The month of beta has almost gone, and it was quick, really quick. We are really grateful to all of you who played Dynasty Feud, your feedback and support is something really precious to us. It helped us improve the game a lot and there are still a bunch of tasks that we need to do to satisfy your demands, but do not hesitate, we won't forget them.
As the final weekend we will release all the Dynasties that have been tested. There are still two Dynasties that haven't been tested, but there are a few things that we need to do first in order let them loose.
See you in the release!!!
Round 3 changelog
- We have increased the threshold for an inconsistent match, to avoid the sync error. This can lead to matches with more lag but less kicked players.
- We are improving and tweaking the interpolation system to enhance the online experience.
- We have reduced the load of packets sent through the network.
- We have added the previous two dynasties to the game, so that there are 4 dynasties playable with their corresponding level. Clan Yngling, the Cartwrongs, the Fancier's Crew and the Nekoyama-shi.
- We have reduced the number of falling spikes and increased the warning of the crying lava on the Cursed hideout level.
- Jane has been reworked. Now she can shoot in 360 degrees still and can shoot in the air too. We have added a throwable that can stun.
- Allyson now shoots two bullets instead of one.
- Raiga's dash attack now ignores armor.
Round 3 is now live!
Hey brawlers!
Round 2 is finished with a more balanced results:
Nekoyama-shi won 43% and the Fancier´s Crew 57%.
Due to popular demand we have great news for you! Starting today March 24th at 4PM (GMT) the four dynasties you already played with will be available in Dynasty Feud Open Beta. Enjoy it! ;)
Join our official Dynasty Feud Discord gaming community. A good chance to meet other players to play together and discuss about the game, organize matches and challenge developers :) Enter the URL below to join:
discord.gg/r3ZBhsb
Come join our Discord server!
We have created an official Discord server! A place where you can meet other players, see who is playing and challenge them. We will also be there if you want to tell us your feedback and suggestions right away.