Dyson Sphere Program cover
Dyson Sphere Program screenshot
PC XONE Series X Steam
Genre: Simulator, Strategy, Indie

Dyson Sphere Program

Patch Notes 0.10.28.21172

[Feature]

  • Added 2 new Dark Fog themed in-game BGM tracks.
  • The Dark Fog drop filter now displays item drop rates and other related information.
  • Added new tab "Combat" in statistics panel, it will record the amount of total kills of Icarus forces and the amount of buildings and units destroyed by Dark Fog.
  • Added new checkbox in Combat Interface to set whether attack Relay Stations for Space Fleets.


[Change]

  • Added upgrade [Items from Debris] for [Vein Utilization], it can increase the amount of items collected from Dark Fog debris.
  • Slightly adjusted box colliders for turrets, allowing conveyor belts to string through turrets in high latitude regions (collision still occurs near the poles).
  • The area covered by Planetary Shiled can prevent Dark Fog from building Planetary Bases, it requires Planetary Shield (not Generator) is charged with power.


[Balance]

  • Adjusted drop rates for killing Dark Fog; drop rates for different items will now be tied to planet types.
  • When resource multiplier is set to "Scarce," drop rate multiplier is 0.3x; when set to "Infinite," drop rate multiplier is 2x. Resource multiplier does not affect the drop probability of exclusive Dark Fog items.
  • When the items are locked, the drop rate multiplier is 0.4x.
  • Changed the damage block per level for Dark Fog space units from 1.0hp to 0.5hp.
  • Decreased durability of Lancers, Humpbacks, and Seeds; reduced Relay Station durability recovery speed.
  • Lowered attack power of Lancers, Humpbacks, and Space Hive towers.
  • Reduced the threat level caused by Dyson Spheres; additionally decreased the threat level caused by Dyson Swarm.
  • Decreased the ratio of energy intercepted by Dark Fog from Dyson Swarm.
  • Slowed down the incrasing amount of Lancers launching assaults from Dark Fog Space Hive with increasing waves.
  • Reduced the threat level caused by attacking Relay Stations in space.
  • Decreased energy consumption for Icarus from space combat drones.
  • Increased the summoning speed for all combat drones.
  • The deployment speed of Relay Stations from Space Hive will decrease as player destroys more Relay Stations or Planetary Bases.


[Bugfix]

  • Fixed Dyson Swarm rendering issues
  • Fixed a bug where it was possible to upgrade the hologram to hidden items without unlocking them.
  • Fixed a bug where, when using Ctrl + mouse left-click to consecutively withdraw items of different levels from the assembing machines, long-press dragging did not work.
  • Fixed a bug where in certain situations, fleets did not display in Mecha Panel.
  • Fixed a bug where obtaining soil pile would display overflow as a negative value when the quantity reached 2.14G (display issue only).
  • Fixed a bug where Plasma Turret would attack Relay Stations inside Dark Fog Hive when the Hive were close to the planet.
  • Fixed achievements related to Dark Fog that could be achieved in peace mode.
  • Fixed a bug where Planetary Shield could not intercept the projectiles of Lancers and Humpbacks.
  • Fixed an error when destroying Relay Stations in extraterrestrial systems.
  • Fixed an error when Plasma Turret projectiles hit the surface of extraterrestrial planets.
  • Fixed a sorting issue in the achievement panel when two achievements had the same progress.
  • Fixed visual effects issues with cannon projectiles in space.
  • Fixed a bug where an error may occur when summoning more than 128 ground combat drones on a planet and then instantly teleporting to another planet.
  • Fixed a bug where the Space Hive orbit speed is miscalculated (may cause Space Hive orbital speed too fast in Blue Giant, for example)
  • Fixed a bug where the warm-up progress will stuck if a Geothermal Power Station is built right before saving.
  • Fixed a bug where the [Vein Utilization] display is incorrect in [Current Upgrade] Page for Peace Mode.
  • Fixed a bug where auto-dispatched Combat Drones may cause an error when Battlefield Analysis Bases' power is low.
  • Fixed a bug where Seed cannot set off to create new a Hive.


Patch Notes 0.10.28.21150

[Feature]

  • Added 2 new Dark Fog themed in-game BGM tracks.
  • The Dark Fog drop filter now displays item drop rates and other related information.
  • Added new tab "Combat" in statistics panel, it will record the amount of total kills of Icarus forces and the amount of buildings and units destroyed by Dark Fog.
  • Added new checkbox in Combat Interface to set whether attack Relay Stations for Space Fleets.


[Change]

  • Added upgrade [Items from Debris] for [Vein Utilization], it can increase the amount of items collected from Dark Fog debris.
  • Slightly adjusted box colliders for turrets, allowing conveyor belts to string through turrets in high latitude regions (collision still occurs near the poles).
  • The area covered by Planetary Shiled can prevent Dark Fog from building Planetary Bases, it requires Planetary Shield (not Generator) is charged with power.


[Balance]

  • Adjusted drop rates for killing Dark Fog; drop rates for different items will now be tied to planet types.
  • When resource multiplier is set to "Scarce," drop rate multiplier is 0.3x; when set to "Infinite," drop rate multiplier is 2x. Resource multiplier does not affect the drop probability of exclusive Dark Fog items.
  • When the items are locked, the drop rate multiplier is 0.4x.
  • Changed the damage block per level for Dark Fog space units from 1.0hp to 0.5hp.
  • Decreased durability of Lancers, Humpbacks, and Seeds; reduced Relay Station durability recovery speed.
  • Lowered attack power of Lancers, Humpbacks, and Space Hive towers.
  • Reduced the threat level caused by Dyson Spheres; additionally decreased the threat level caused by Dyson Swarm.
  • Decreased the ratio of energy intercepted by Dark Fog from Dyson Swarm.
  • Slowed down the incrasing amount of Lancers launching assaults from Dark Fog Space Hive with increasing waves.
  • Reduced the threat level caused by attacking Relay Stations in space.
  • Decreased energy consumption for Icarus from space combat drones.
  • Increased the summoning speed for all combat drones.
  • The deployment speed of Relay Stations from Space Hive will decrease as player destroys more Relay Stations or Planetary Bases.


[Bugfix]

  • Fixed Dyson Swarm rendering issues
  • Fixed a bug where it was possible to upgrade the hologram to hidden items without unlocking them.
  • Fixed a bug where, when using Ctrl + mouse left-click to consecutively withdraw items of different levels from the assembing machines, long-press dragging did not work.
  • Fixed a bug where in certain situations, fleets did not display in Mecha Panel.
  • Fixed a bug where obtaining soil pile would display overflow as a negative value when the quantity reached 2.14G (display issue only).
  • Fixed a bug where Plasma Turret would attack Relay Stations inside Dark Fog Hive when the Hive were close to the planet.
  • Fixed achievements related to Dark Fog that could be achieved in peace mode.
  • Fixed a bug where Planetary Shield could not intercept the projectiles of Lancers and Humpbacks.
  • Fixed an error when destroying Relay Stations in extraterrestrial systems.
  • Fixed an error when Plasma Turret projectiles hit the surface of extraterrestrial planets.
  • Fixed a sorting issue in the achievement panel when two achievements had the same progress.
  • Fixed visual effects issues with cannon projectiles in space.
  • Fixed a bug where an error may occur when summoning more than 128 ground combat drones on a planet and then instantly teleporting to another planet.
  • Fixed a bug where the Space Hive orbit speed is miscalculated (may cause Space Hive orbital speed too fast in Blue Giant, for example)
  • Fixed a bug where the warm-up progress will stuck if a Geothermal Power Station is built right before saving.
  • Fixed a bug where the [Vein Utilization] display is incorrect in [Current Upgrade] Page for Peace Mode.


Merry Christmas & Adjustments Previews

Dear Engineers, Merry Christmas!

Patch Notes V...

No worry. We are on holiday. (But our publisher is not on holiday XD

We plan to update the game on December 29th, making adjustments that will bring some changes in gameplay. We hope you can get acquainted with these changes in advance.



· Dark Fog Drop Rates
While many engineers enjoys farming Dark Fog (and it's a joy not to have to construct production lines!), we intend to adjust the drop rates of some key items to avoid disrupting the gameplay.

Additionally, the drop of certain basic materials may be influenced by the planetary environment; drop rates will be tied to resource multipliers, meaning 0.1x resources will be more challenging.

· Space Combat
Due to the incompleteness of space combat in the current version, the attack methods of players are relatively limited, and numerically, there may be situations where Dark Fog overwhelms players in space.

Therefore, we plan to temporarily reduce the overall difficulty of Dark Fog (space). However, as we continue to update and improve the space combat section, the difficulty will return to normal.

· Updates Regarding the Space Section
We've noticed some players saying, " space combat will be updated after the Chinese New Year". We're sorry. Space section is a very complex content that won't be updated so soon. However, there's no need to worry; we will gradually improve the game and promptly inform everyone once certain details are confirmed, keeping you informed about future updates.

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We wish you all a Merry Christmas and Happy New Year!

Youthcat studio and Gamera Games

Patch Notes V0.10.28.21014

[Bugfix]
-Fixed a bug that caused the Missile Turret to attack the wrong enemy when the enemy was within the signal coverage of multiple Signal Towers.
-Fixed a bug where the Technology Tree UI position was incorrect under certain screen resolutions.

Happy Holidays!

Dear engineers,

Happy Holidays!

It's been a week since the launch of "Rise of the Dark Fog", and for us, the combat has just begun. While "Rise of the Dark Fog" has brought significant changes to the game, it has also introduced new bugs for us to fix. We will continue to provide new content and optimizations for this version in the long term, hoping you enjoy them.

After a tense week of fixing bugs, we are planning to take a few days off to recharge our own "fuel chamber" for better content creation. Please don't worry. We will still address urgent bugs and welcome your suggestions and ideas.



Thank you for your love and support for the game, enabling us to reach this point and continue forward. We are all part of creating wonders.

Now, take a rest during this Christmas holiday and then embark on another great journey.

Youthcat Studio

Patch Notes V0.10.28.21011

[Feature]
-Added an interactive indicator button for Dark Fog Communicator.
-Now game can be paused in Tech Tree.

[Balance]
-Adjusted the numbers related to combat upgrades, including the quantity of matrix consumption and the effects. (Unlocked upgrade saves are not affected)

[Bugfix]
-Fixed a bug where pasting blueprint to build a Logistics Distributor will cause an error.
-Fixed a bug where seed information UI may not display in outer space.
-Fixed a bug where a seed may not be deleted after it arriving at the designated planetary system.
-Fixed a bug where a seed may not display health bar.

Patch Notes V0.10.28.20959

Feature



  • Added new cluster display filter in Milky Way. (now you can view peace mode and combat mode separately)
  • Added a button in Battlefield Analysis Base panel to set global Dark Fog Drop.
  • Now [Metaverse] (Metadata for Universe Matrix) can be instantiated as Dark Fog items.
  • Added new tips for "current recovery rate" and "max recovery rate" of Planetary Shield.

Bugfix



  • Fixed a bug where Icarus' energy shield cannot block projectiles when it is invincible.
  • Fixed a bug where errors could occur during overlapping construction.
  • Fixed a bug where fleet in Battlefield Analysis Base may cause an error.
  • Fixed a bug where dragging color palette in Envrionment Modification(9) will cause an error.
  • Fixed a bug where auto-recalled fleets will freeze if mecha's core energy is insufficient.
  • Fixed a bug where Lancer Sweep Laser not shooting from the right position.


Youthcat Studio

Patch Notes V0.10.28.20904

Feature



  • Now Missile Turrets can connect to signal network and attack Dark Fog on other planets within a nearby range of 4200 meters
  • Added upgrade [Enhanced Structure], this upgrade can increase the durability of mecha, buildings and combat drones.


Change



  • Increased the acceleration of Supersonic Missiles and Gravity Missiles.
  • Now Icarus will be invincible for a while after redeployment or reassembly.


Bugfix



  • Fixed a bug when dismantling an engaging Battlefield Analysis Base will cause an error.
  • Fixed a bug where Dark Fog space units' cruise behavior is incorrect when they have to avoid planets.
  • Fixed a bug where construction drones' behavior is incorrect if [Drone Engine] is fully upgraded.
  • Fixed the frustum culling issue of the guidance lines in the Dark Fog Threat Monitor.
  • Fixed a bug where Icarus' energy shield will not take effect if it is warping.
  • Fixed a bug where Planetary Base cannot be spawned properly if its relay station is destroyed.


Youthcat Studio

Patch Notes V0.10.28.20856

Feature



  • Added space units outline in Combat Interface.
  • Added Warning Volume settings.

Bugfix



  • Fixed a bug where the core driller data incorrect when destroying the planetary base while Icarus is on other planets.
  • Fixed a bug where the defense range display is incorrect if the turrets are built near north pole or south pole.
  • Fixed a bug where the relay station behavior is incorrect when it cannot build a planetary base.
  • Fixed a bug where auto-replenishment of space fleet cannot be turn off.


Youthcat Studio

Patch Notes V0.10.28.20829

[Change]



  • Optimized some projectile VFX.
  • Optimized some cargo effects.
  • Optimized LOD of Battlefield Analysis Base.



[Bugfix]



  • Fixed a bug where the fleet indicator will not disappear even all the combat drones are destroyed.
  • Fixed a bug where the construction drones will return even there are task points left.
  • Fixed a bug where it will display "Need Support" when building multi-level buildings over 18m height by using blueprint.
  • Fixed a bug where a Logistics Distributor could be built on a Battlefield Analysis Base.
  • Fixed UI issues of Battlefield Analysis Base.
  • Fixed a bug where Logistics Distributor might delete remaining items.
  • Fixed a bug where the upgraded durability is not correct in item description of combat drones.
  • Fixed the transform of Icarus' laser projectile.
  • Fixed a bug where the amount of Dark Fog units and Icarus units in-sight might be incorrect in Combat Interface.
  • Fixed a warning icon of Planetary Shield.
  • Fixed some Planet introductions.
  • Fixed some localization typos.
  • Fixed some Tech Icons of Tech Tree.


Youthcat Studio