The Dysterra Team is proud to announce our collaboration with NITRADO, the popular server hosting platform.
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You’ve been asking for it, and now it’s happening!
To enhance the average player count across all servers, we'll be retiring the North America PVP - 1 server during our maintenance on Wednesday, August 30th.
For those affected, we highly recommend transitioning to either our Uncapped PvP or Hardcore PvP servers. As an incentive and to make this move more exciting, we’ll initiate the Terrafire event on select servers. This will ensure everyone has an opportunity to begin anew and ensure no one is left out.
🔴 Servers Exiting Our Lineup: Asia PVP - 1 Europe PVP - 1 North America PVP - 1
🔥 Servers Undergoing Manual Terrafire: Asia PVP - 1 Europe PVP - 1 North America PVP - 1 North America PVP - 1 (Hardcore) Global Uncapped PVP - 1
⏰ Terrafire Event Schedule (24 hrs): PST: Aug 29, 0:00 AM - Aug 30, 0:00 AM EST: Aug 29, 3:00 AM - Aug 30, 3:00 AM CET: Aug 29, 9:00 AM - Aug 30, 9:00 AM KST: Aug 29, 4:00 PM - Aug 30, 4:00 PM
Patch Notes: v0.5.4
This week’s update is bringing you more inventory slots for crafting, more control over your clan after you’ve created it, and a couple of food-related balancing changes. As always, let us know what you think over on our Discord Channel!
Crafting Inventory Slots
Added inventory slots to higher level workbenches, consumable benches, and forges.
You can now edit your clan name, clan tags, and your clan mark in addition to clan’s description and label. Each edit will cost you a small amount of TP, and there will be a 24 hr cooldown time between edits.
Editing your clan’s description or label will cost 0 TP while other edits will require TP.
Change Clan Member Ranks
You can change the ranks of clan members.
There are currently 3 ranks in a clan:
Clan Master
Administrator
Clan Member
The privileges for each rank are:
Clan Master: 🔸 Accept or reject new clan members 🔸 Edit all clan information 🔸 Change rank of any clan member 🔸 Disband clan
Administrator: 🔸 Accept or reject new clan members 🔸 Edit clan description and label only.
More Canned Ham
We’ve added Canned Ham to the list of items that can drop from Hyena Dropship soldiers.
Check the Expiration Date!
Chocolate Bars and Protein Bars are now considered expired food! They will fill you up and increase your hunger stats, but at the cost of a slight loss of HP.
Fixes
📌 Edited map inaccuracies. 📌 Fixed issue where headshots weren’t being counted on Orbis Heavy Hammerbots. 📌 Removed Armond’s Supply Drop line. 📌 Fixed a bug where players riding the escape rocket were affected by temperature and hunger. It shouldn’t happen anymore.
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Patch Notes: v0.5.4 (Preview)
This week’s update is bringing you more inventory slots for crafting, more control over your clan after you’ve created it, and a couple of food-related balancing changes. As always, let us know what you think over on our Discord Channel!
Crafting Inventory Slots
Added inventory slots to higher level workbenches, consumable benches, and forges.
You can now edit your clan name, clan tags, and your clan mark in addition to clan’s description and label. Each edit will cost you a small amount of TP, and there will be a 24 hr cooldown time between edits.
Editing your clan’s description or label will cost 0 TP while other edits will require TP.
Change Clan Member Ranks
You can change the ranks of clan members.
There are currently 3 ranks in a clan:
Clan Master
Administrator
Clan Member
The privileges for each rank are:
Clan Master: 🔸 Accept or reject new clan members 🔸 Edit all clan information 🔸 Change rank of any clan member 🔸 Disband clan
Administrator: 🔸 Accept or reject new clan members 🔸 Edit clan description and label only.
More Canned Ham
We’ve added Canned Ham to the list of items that can drop from Hyena Dropship soldiers.
Check the Expiration Date!
Chocolate Bars and Protein Bars are now considered expired food! They will fill you up and increase your hunger stats, but at the cost of a slight loss of HP.
Fixes
📌 Fixed issue where some Terrasite Lumps weren’t being refined properly. 📌 Edited map inaccuracies. 📌 Fixed issue where headshots weren’t being counted on Orbis Heavy Hammerbots. 📌 Removed Armond’s Supply Drop line. 📌 Fixed a bug where players riding the escape rocket were affected by temperature and hunger. It shouldn’t happen anymore.
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BIONIC BOOST Event
I hope you’re enjoying the return of our Bionic Boost weekend events!
A portion of our team is in Germany this week attending Gamescom. (Think E3, but bigger, and in Europe.) To celebrate the largest games convention in the world, we’re starting this upcoming weekend’s Bionic Boost event early. We’ll also be giving players additional daily log-in rewards, so be sure to log in and at least add some more terrasite to your building core every day.
Survivors this week will receive double TP for their daily login rewards as well as a 2x gathering boost (described below).
Event Schedule
The event will be active for the entirety of Gamescom.
(GMT) August 22, 00:00 AM - August 29, 00:00 AM (CET) August 22, 02:00 AM - August 29, 02:00 AM (PST) August 21, 5:00 PM - August 28, 5:00 PM (KST) August 22, 09:00 AM - August 29, 09:00 AM
2x gathering boost:
Excluding special items like keys, all gathering will be doubled over the weekend. This includes terrasite, stone, and metal, as well as all containers and NPCs around Ararat Island.
BIONIC BOOST Event
‘BIONIC BOOST’ Event
This weekend, all of our servers will have another ‘BIONIC BOOST’ event!! It will be active for 72 hours from midnight on Thursday evening, August 17th (PST) to midnight on Sunday evening, August 21st.
Your cybernetic arm will receive a temporary augmentation, increasing your ability to gather resources.
Official servers will receive the following boost this weekend:
2x gathering boost:
Excluding special items like keys, all gathering will be doubled over the weekend. This includes terrasite, stone, and metal, as well as all containers and NPCs around Ararat Island.
Patch Notes: v0.5.3
We’ve focused a lot on rebalancing foods and consumable items this week. We took a long look at recipes and effects and tried to make things feel more intuitive as a whole. Let us know what you think over in the Discord forums!
Food Rebalancing
To better balance food, we’re slightly adjusting stats across the board. You may need to change your go-to food items, so take a look at the changes below and change up your strategy if necessary.
🔧 Fixed issue where the game would crash if a large number of repeaters were connected, and one of them was destroyed. 🔧 Fixed error that occurred sometimes when trying to install a Triangle Foundation. 🔧 Made it easier to install 1/4 ceiling tiles. 🔧 Fixed issue where seeds weren’t cultivators weren’t producing seeds.
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Autumn 2023: Development Preview
Now that Season 4 is well underway, I think it’s time to let you all in on a little secret: We’re already working on Season 5! Our team is excited to hear your thoughts on the different features, and we’re willing to adjust some features if players provide better ideas, so please give your feedback on our Discord server!
We’re always adding new things to Dysterra. If you’d like to join our amazing community and help us make this game as amazing as it can be:
don’t miss out on our discount that ends this Friday.
🧪 MORE CLAN OPTIMIZATION
Soon you’ll be able to edit your clan’s information as well as set specific permissions for clan members.
🧪 DYNAMIC FACILITY DIFFICULTY
Facility difficulty will be dynamic based on player count.
We've noticed a wide disparity in difficulty levels when playing solo or in teams. Therefore, the difficulty and rewards in facilities and other specific areas will now adjust according to the number of players engaging with them.
🧪 UNIQUE FEATURES FOR PVE
Bases in PvE will now have a purpose. We’ll be adding a feature where passing mobs will attempt to attack player bases, giving players a reason to build up their base and even help out their fellow server mates.
🧪 NEW SKILLS & NEW PERKS
We’ll be adding a whole new set of skills and perks in the near future.
🧪 NEW & UNIQUE WEAPONS
Expect new weapons with unique functionality.
🧪 MORE BASE CUSTOMIZATION
Are you tired of your base looking too much like your neighbor’s base? We’re preparing a way for you to add skins to your base’s walls.
These are all in the earlier phases of development, so please hop over to our Discord server and let us know what you think. Our team is always listening.
Patch Notes: v0.5.2
We’ve got another week’s worth of improvements ready to share with you all! As always, we’ve been listening to all of your bug reports and feedback suggestions regarding Season 4. Please keep in mind that some solutions take longer than others.
This week’s update has more balance improvements, including allowing basic pistols to fire more rapidly, and alleviating some common player struggles regarding stability with 1/4 ceilings.
OUR SALE IS ALMOST OVER!!!
In just over 1 week, our 30% discount will be over. Don't miss out on the opportunity to get the game for yourself or for a friend!
Transmitters Now Accept Basic Resources
Basic resources are now able to be sent in the transmitter.
The items and points are as follows: Cylinder - 15RP Chip - 16RP Sensor - 25RP Resistor - 20RP Electrical Wire - 10RP Bolt - 2RP Motor - 20RP Lens 30RP Microparts - 15RP Silicone Fabric - 15RP
Faster Pistol Firing
Reduced firing delay for semi-automatic mode on the following gun models:
Pistol
Energy Pistol
EL-1 Pistol
New Aiming Down Sights Animation
Added ADS animation for the SMG MMP-500X Eclair
Frame Drop Improvement
We've identified and addressed the cause of occasional frame drops during gameplay. The frame drop issue has been improved.
Sway With Me
Added sway animation so that items in a player’s hand will naturally move sway when the player move’s their mouse left or right.
It’s Over My Head
All tiers of 1/4 ceilings will now have the same stability stats.
Forge Drop Rate Adjustment
When processing the Terrasite Lump and Antique Goblet found in the bunker, we have increased the drop rate of the following items from 5% to 7%:
📌 Superior Terrasite Lump 📌 Superior Metal Lump
Small Storage Boxes
There were edge cases where the small storage box didn’t fit in places where it should. We adjusted the box to allow placement in these edge cases.
Optimizations:
🔹 Optimized calculations regarding base part stability.
Fixes:
🔹 Fixed a bug where Vanessa said the same dialogue twice when the player wakes up following their first death.
🔹 Removed parts of the mission guide referring to items no longer in the game.
🔹 Fixed issue where shotgun turrets were able to damage their owners while shooting at entities behind or nearby their owner. Shotgun turrets no longer damage people with admin privileges over them.
🔹 Fixed issue where mobs were able to sense and shoot at players while they were behind the walls of their personal base.
🔹 Fixed issue where players were stuck on a server’s loading screen. Players will now be sent back to the lobby if the server doesn’t load within a reasonable amount of time.
🔹 Fixed issue where players that had recently entered the server were being tasked with defeating 3 cyclops.
We changed it so that for players of Skill Level 4 to 20, players will be tasked with killing a Hyena Heavy Raider.
Players of Skill Level 21 and above, players will be tasked with killing a cyclops.
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Everything New in Season 4: Brothers-In-Arms
Here’s what’s new in
‘Season 4: Brothers-In-Arms’
Season 4 brings with it a plethora of changes! Namely a complete overhaul of the map, as well as the introduction of a clan system. The season title, “Brothers-in-Arms”, represents the ability for players to work together to achieve their goals as a larger group.
The content of this season update can be split into 2 categories: Map Changes & New Functionality. That’s why I’ll be splitting this into 2 parts. You can keep reading to learn all about the changes to the map, or scroll down to part two where I introduce all of the new functionality we’re including.
Part 1 of 2: World Map Overhaul
(Scroll down for ‘Part 2 of 2: Clans, New Skills, and More!’)
Over the course of early access, we’ve changed and added so many things to the game that we needed to move things around the map and redesign enemy bases to better fit our vision for the game. We really wanted to give players a more intuitive feel for level progression.
That’s why we took the dozens of Hyena and Orbis bases, as well as all of the other landmarks (juggernaut, launch pad, etc.), and condensed them into larger bases while also redesigning them to make them more distinct and unique in their experiences. This means that you’ll be more likely to run into other players while you’re out hunting for materials.
Hyena Bases
The Hyena forces are more fortified than ever! Jump from platform to platform as you search for items and try to dodge the bullets being shot at you from other players looking to steal your items.
Each base is a bit different, but many will also be housing the entrance to the Hyena Den.
Infested Bases
The mutants have made their way to the surface and have made their home in a number of Hyena bases. We removed the roadside entrances to the Bunker and placed them inside of infested bases, and also outside of the Chemochamber.
You’ll occasionally run across a Hyena dropship trying to take back their lost territory, so be sure to avoid the crossfire!
Orbis Bases
Once you’re geared up and start venturing to the inner parts of the island, you’ll be able to enter the Orbis bases.
The Orbis troops are wary of the mutants getting into their bases, so they’ve settled high above ground to make sure their bases don’t get infested as well. Each circular base is connected by a long structure that houses a number of smaller Orbis facilities.
Launch Pad
The interior of the launch pads are now protected by Stompers. You'll have to make your way through them if you want to access the unique items stored inside the base of the launch pads.
Drill Silos
We locked the Juggernaut into what we're calling a 'Drill Silo.' It made more sense for it to be guarding some kind of important facility.
Delta Catalyst Vault
Lastly, we’ve replaced the Delta Launch Pad with a new and unique Orbis point of interest. This one’ll be a challenge for quite a few of you, so be sure to prep before you take on the new mobs that are waiting for you.
Part 2 of 2: Clans, New Skills, and More!
Part 1 was all about how much the landscape will be changing in next week’s update. In part 2, I’d like to share all of the new features we’re adding. Most of them help to round out the game’s content and give players more direction about how to move through their journey on Ararat Island.
Clan System
You can now manage your in-game friends with our all-new clan system! Clans will be shown in the rankings as well so you can show how strong you and your friends are by rising to the top of the rankings together!
New Base Protection Server-Type
Some of you may remember the ‘no-raid’ servers we used to have. We’re bringing them back while also adding a few new improvements, so we felt the name needed a change to suit those changes.
🔹 Slower energy usage in all base cores. 🔹 Higher gathering rates for resources.
A Surplus of Skills
We’ve added 25 new skills to the skills menu that range from giving you resistance to different status effects to increasing the max durability of your weapons, armor and protocols when crafted. The crafting skills will definitely help clans work together by allowing different members to build up their mastery in different weapons or armor categories.
Refined Progression System
We realized that players needed a bit more structure when progressing through the game, so we’re adding a tech-tree system. It’s based primarily around your building core’s level, so you’ll need to have a better building core to be able to craft better items.
This will be useful for newer players to the game by giving them a more distinct pathway to follow when learning the game’s systems. But if you’re more experienced, and are worried that this will ‘cramp your style’, don’t worry! We’ve been careful to make sure the progression feels natural and doesn’t add unnecessary hurdles to the game.
Forge Production Time Reduced
We've listened to your feedback and reduced the production time of the Forge. Enjoy faster processing without the wait! We have enhanced the crafting system and improved the resource balance to achieve this. Now you can experience a more enjoyable crafting process!
New Mob Types!
With all of the gun-type mobs on Ararat Island, we wanted to add some melee types to round out the experience more. They might seem harmless because they can’t hit you from far away, but some of them can jump pretty far, so be careful!
Axeman
Minerbot & Wardenbot
There are also some new super cute new floating robots that’ll zap you if you get too close!
Buff/Debuff Pills
In the past, pills were used as a way to instantly restore negative conditions. We’ve modified them to instead give the player certain buffs. The Heat Preventive Pill, for example, will give you resistance to heat status changes for a few minute seconds, but beware! It also makes you more susceptible to cold damage at the same time!
We’ve also added shots back into the game for you to use to remove status effects.
New Endings/Scenarios
Lastly, we’ve added new content to the tutorial.. ahem.. mission guide, extending the game well past the Hyena Transport Ship portion of the “storyline.” The new story content adds a lot of needed depth to the characters of the game, so be sure to give it a run-through on your next playthrough! It’ll apply to both single-player as well as official servers.
Other Changes:
Optimizations & Improvements
🔹 We’ve improved fps overall for the game. 🔹 Reduced memory usage 🔹 Improved Mailbox functionality: You can now “receive all”. 🔹 Players can breathe longer underwater. 🔹 Rebalanced siege weapons. 🔹 Improved gun recoil.
PvP Ranking Score Balancing
🔹 Adjusted ranking score algorithm to alleviate issues with meeting basic conditions for ranking tier rewards.
Animation Enhancements
🔹 Improved mantling animations 🔹 New animations to express recoil when firing 🔹 Procedural sway animations based on player movement