Early Quest 2 cover
Early Quest 2 screenshot
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Genre: Adventure

Early Quest 2

Important announcement about Early Quest 2

Hi everyone!
Today I announce the development plan for the game:
We have evaluated and decided to change the engine, so we will rewrite the code and report all the functions implemented so far.
As we will be using a newer engine, the minimum requirements may change.
However, the visual rendering will remain similar.

I hope you will appreciate our choice!

P.S. We have another announcement ready, stay tuned!

Early Quest 2 - summary of the situation

Hi everyone!

Even though I am no longer updating we are moving forward with the development.
We are at a particular point, however, and I therefore wanted to share the situation with you.
We are actually evaluating an engine change and testing several.
Thank you for your understanding.

To narrow down the choices I would therefore like to give you a choice:
1) you prefer to keep the old school 2d style
2) you prefer it to be updated to a more modern 2d style (requires more work)
3) do you prefer it to be upgraded to a 2d 3d style (requires a lot more work)

We are waiting for the news!
For any questions please do not hesitate to contact us!

We will update soon!

Early Quest 2 0.13.55 Early Access

The changes in this update are:

Correction and addition of translations
added monsters

Unfortunately, the programming of some functions is turning out to be longer than expected, so the locksmith cannot work yet. We hope to be able to open the shop with the next update!

Early Quest 2 0.13.50 Early Access

ATTENTION: TO ENJOY FULLY OF ALL THE CHANGES, IT IS RECOMMENDED TO START A NEW GAME!

The changes in this update are:

Correction and addition of translations!

Opening of the blacksmith area, but for now unusable.
Added monsters
Various other fixes and improvements

Again there has been more work on the graphics, it will last a little longer.

Until next time!

Early Quest 2 0.13.45 early access

Corrections to the menu
Added mineralogy display
Graphical updates
Bug fixes
adding animations

Hi everyone, I wanted to communicate that for various reasons this update was focused more on the graphics (has anyone noticed the new cover in the library?). Buildings and more have also been added that are not currently accessible, but I plan to make them accessible in the near future.

Do you like Weiry's new image?

Early Access 0.13.35

Important improvements:
Minarology added!
Now you can raise the level of mineralogy! The effects will be effective even if the consultation from the menu is not yet available.

Various fixes and improvements:
formulas that are not lost once used such as potions
added map
correct starting wood, now one wood is needed for pickaxe and ax instead of 2
updated monster designs
updated map resources
event correction
modification of the energy system
now herbs give energy when consumed

Early Access 0.13.25

ATTENTION: TO ENJOY FULLY OF ALL THE CHANGES, IT IS RECOMMENDED TO START A NEW GAME!

The changes in this update are:

Energy system:
Added energy system with display of the bar in the menu
Potions, fish and coconut recharge your energy

Time management:
Increased the length of the days, now a day lasts 24 minutes
Having changed the way the bed works, now sleeping makes time pass
Fixed weather function, now no longer resets when changing maps
You can check the time inside the beach hut by clicking on the clock

Fixes and additions:
Correct places to use the ladder
Red Potion Formula (fixed asking for blue stones)
Red and blue potion now make the container empty after use
Now you can create the empty container
Red and blue potion formula no longer wear out after use
Added missions
Added monsters and updated images
Now Weiry's luck also counts in fishing (and subsequent random-release events)
Added all basic spells and scripted for leveling and adding mana
The display of spell levels has been corrected, now writes when it is at maximum

Version 0.13.05 Early Access

Various fixes
Added levels to spells
Added the first mastery (carpentry)
Added menus

With this update, we're starting to introduce the first power-up feature - hard work!

Starting with the carpentry, each time you collect wood you will increase the relative experience. The classification is divided into 4 grades: beginner, intermediate, expert and master. Each degree in turn is divided into several levels.
Each time you level up you will have a permanent stat boost in return, the higher the level the greater the increase

Bugfix and other

Fixed an issue where a certain action was not getting the correct result

Corrected the translation of various parts and functions

Balance corrections

Balance fixes for enemy and protagonist stats and abilities