Even though it's been quiet on the Earth Analog front lately that does not mean nothing is brewing ːsteamhappyː Work has been underway for a while on a new update, focusing on the following:
Introducing a Lego-inspired construction system that allows you to create buildings on fractal worlds. This same system will be utilized for modeling the ship. Just imagine constructing your own house on a distant fractal world in another dimension...
Overhauling the flight model to make flying much easier and more satisfying.
Redesigning the cockpit's small screen UI. Currently, it's too small for many to read and cumbersome to interact with.
Overhauling the tutorial.
I can't provide an ETA yet, as I really want to take my time with this update to get it right.
Thanks for your attention! nkm
Update 1.3.6
Greetings explorers and specifically AMD GPU owners! This update should fix the black screen issues some of you were experiencing:
fixed: shader compilation errors on AMD GPUs.
IMPORTANT: update to the latest version of the AMD graphics card driver
Please let me know if this fix works.
Regards, nkm
Update v1.3.5
Greeting explorers, another minor maintenance update:
new: added 5760x1080 screen resolution.
fixed: loading incompatibility bug related to old save files.
changed: game does not require online Steam connection anymore.
Thanks for playing, nkm
Update v1.3.4
Greetings explorers,
Another maintenance/bugfix update drops:
new: when landed the HUD now indicates gravity direction with respect to the ship. This makes disembarkment less risky.
new: map: added selected planetary system indicator.
changed: map: connected isolated sectors so that they can be unlocked.
changed: increased gravity on random planets to make walking easier.
fixed: issue that caused jumpy planet deformations.
fixed: issue that caused floating walking behavior.
Thanks again for your feedback! Keep it coming...
Please let me know what you'd like to see in future updates!
nkm
Update v1.3.3
Hi there,
This patch fixes various issues reported by players. Thanks for the feedback!
fixed: lay-out issues on 16:10 and 4:3 screens.
fixed: issue that caused the ship to collide with celestial objects while arriving.
fixed: issue with celestial body naming in star systems with multiple planets.
fixed: skybox mipmap generation.
fixed: WISE 0855: collision issues that made grabbing the artifact and returning to the ship impossible.
fixed: Antar A: coverage map was not working.
fixed: game did not remember whether coverage > 50% was reached.
fixed: issue that caused braking force to overshoot which caused acceleration in the opposite direction.
changed: Gliese 876 d: decreased height fog near player for improved visibility.
Cheers, nkm
Update v1.3.2
This patch update fixes a number of minor issues reported by players. Thanks for the feedback!
fixed: issue on GJ 1061 c where artifacts could become burried inside the terrain.
changed: tutorial: the game will not show closest resource anymore to avoid confusion.
changed: tutorial: the path towards the planet now ends at the ocean (where DE is present).
removed: some sky boxes producing jittery output.
nkm
Update v1.3.0
new: improved rendering speed by 40%.
new: neutron stars.
new: Omega item.
new: transportation missions via Transportation Pylons.
new: hp mechanic when exploring on foot.
new: ambient wind sound effects.
new: map's sector view now shows number of stars per sector.
new: map's sector view now shows location of ship.
changed: improved first person planet detail.
changed: improved overall planet generation.
changed: various UI sfxs.
changed: moons are now placed closer to planets.
changed: path representation in the tutorial.
changed: improved headlight visuals.
changed: increased first person run speed by 100%.
changed: screen hotkeys now work in the screens as well.
changed: beacon appearance.
changed: Proxima Centauri b objectives.
changed: significantly decreased impact of collisions.
changed: introduced some drag in space to make flight dynamics a tad more forgiving.
changed: footstep sfx.
changed: HUD now always shows distance to pylon.
changed: drastically increased chance of stone spawning.
changed: sped up screen transitions.
fixed: issue that caused a button press not to register.
fixed: occlusion culling issue.
fixed: footstep sfx would also play when standing still.
fixed: issue where the map would always show the starting sector if the ship's sector was located was too far from the start.
fixed: issue where celestial bodies were placed too close to eachother.
fixed: incorrect star locations in revisited randomly generated systems.
fixed: footstep sfx stopped after dying.
fixed: issue with item placement on random arid planets.
fixed: issue where opening the map while cryo travelling could crash the game.
removed: Filter setting. Game will now always use linear filtering.
Update v1.2.5
Fixed: various shader issues on AMD gpus.
Update v1.2.4
Fixed: a possible black-out issue on Terwolde and Asteroids.