Over the weekend our team pushed the following patches for the game.
Released 6/26 on PC:
PC: Fixed a problem with Steam achievements resetting and not accumulating progress
Released 6/28 on PC; (PS4 and Xbox One should be live 7/3):
Xbox One: Fixed a problem with achievements not accumulating progress
Xbox One: Fixed a problem with Hazmat DLC content not appearing
PS4: Fixed a problem with Circle and Cross button mappings, for the Japan locale
UI: Fixed a problem with selecting weapon charms in the Customize screen
Sunnyvale: Fixed an AI navigation problem, at the car with the car alarm
Radio Silence: Fixed a texture problem on a car
Nuclear Facility: Fixed a problem with an electrical trap starting the map in the on state.
Build #27865
June 21, 2019 Update - New Build is now LIVE
Greetings, Heroes of Earthfall!
Now that the beta builds have been tested and fixed up, we’re ready to push this thing live! HUGE thanks to the community for taking the time to jump in and play the new beta builds, giving us feedback in our discussions here (and in the Discord server) so we could make more improvements and get it ready for prime time. So without further ado, we bring you our latest production build on Steam, Xbox One and PS4.
As we stated in our May 2019 announcement for the beta build, the biggest update was to make the jump from Unreal 4.16 to 4.21. The engine jump introduces widespread improvements across the board and touches every aspect of the game, so while it’s impossible to document every change and bug fix, we did want to cover some high-level changes, specifically:
Performance improvements in both graphical rendering and in the game logic code
HDR mode now renders correctly
The graphics on both PlayStation and Xbox are greatly improved
For Xbox users, the game will now identify Xbox One X and Xbox One S consoles and provide 4K and HDR as appropriate
Of course, there are many bug fixes in the engine itself, so players who used to have odd, one-off configuration issues may now find those issues resolved.
In addition to the above-mentioned fixes, we also have some new features:
A new enemy that combines a Beast and a Blackout
A new Invasion map that takes place at the Service Station from Breakdown
Matchmaking now allows searching for any map in a specific game mode (Campaign or Invasion)
Additional changes and fixes:
GENERAL:
Fixed the ability to Play Solo, with no network connection.
Significant improvements to AI pathfinding
Fixed AI collision problems with cars and trucks
Fixed menu cursor navigation when using a controller on PC
Fixed a problem in which the Gameplay Tips screen could disappear and also hide the main menu
Fixed barricades to no longer cast the shadow of a propane tank that is not there
Added in the ability to override the HDR settings for PCs where the HDR is detected but not represented correctly on the monitor (i.e., the game looks overly or under saturated)
- Please check the included KnownIssues.txt in the root folder of the install for more information
WEAPONS:
CVA: Fixed a small graphics problem with the scope when not in ADS mode
F4-NG: Fixed reload audio
Shard Grenade: Fixed a small graphics problem with the grenade model
CAMPAIGN MAPS:
Revelation: Fixed the Beast's ability to climb up scaffolding, over railings
R&D: Fixed a turret placement location in the final warehouse
The Diversion: Fixed an area where the Whiplash could drag players out of bounds
Into the Breach: Players should no longer be able to get stuck in the resistance crate
Into the Breach: Fixed AI navigation through building window
INVASION MAPS:
We changed the level 3 Health perk so that now it generates your health up to 35% (was 15%).
Nuclear Facility: Fixed areas where AI could get stuck
The Mines: Fixed the Beast's ability to climb to the upper back area
As always, if you have any questions, concerns or issues, please post them in this thread or in our Discord #bugs channel, here:
https://discordapp.com/invite/earthfall
Build #27762
June 17, 2019 Update - Yet More Beta Changes
Here are the notes for the beta build that went up on the 17th:
Radio Silence map: Helicopter no longer repeats its flight path animation, at the end of the level
Raven Roost map: Fire trap is no longer stuck in "On" state when the level starts. Fixed lighting issues on roof tops
Build #27742
June 4, 2019 Update - More Beta Changes
We pushed yet another new build out to the beta, today (6/4):
Changes since the previous build:
Service Station (Invasion map) • Lighting fixes
• Junk yard printer no longer prints barricades
• Tuned the resistance cache crate contents (no ammo crates, and reduced the Medkit and Stimshot chance)
Other: • Fixed barricade to no longer cast the shadow of a propane tank that is not there
Build #27668
June 2, 2019 Update - Beta changes
Greetings,
Below please find a list of changes from the previous beta build (5/21) to the most recent build (5/31):
GENERAL:
Fixed the ability to Play Solo, with no network connection.
UI:
No longer displaying controller button hints, when no controller is connected
Fixed menu cursor navigation with controller
Fixed a problem in which the Gameplay Tips screen could disappear, and also hide the main menu
CAMPAIGN MAPS:
Supply Run: Fixed lighting issues in the storage units
Revelation: Fixed the Beast's ability to climb up scaffolding, over railings
R&D: Fixed lighting issues with some objects
R&D: Fixed a turret placement location in the final warehouse
The Diversion: Fixed an area where the Whiplash could drag players out of bounds
Into the Breach: Players should no longer be able to get stuck in the resistance crate
Into the Breach: Fixed AI navigation through building window
INVASION MAPS:
Service Station: Added traps
Nuclear Facility: Fixed areas where AI could get stuck
The Mines: Fixed the Beast's ability to climb to the upper back area
AI:
Fixed AI collision problems with cars and trucks
WEAPONS:
CVA: Fixed a small graphics problem with the scope when not in ADS mode
F4-NG: Fixed reload audio
Shard Grenade: Fixed a small graphics problems with the grenade model
Many thanks to those who sent in bug reports to us in Discord:
https://discordapp.com/invite/earthfall
May Update - UE 4.16 to 4.21, Improvements and Content
Greetings, Heroes of Earthfall -
We know it has been a while since we last posted an update about the plans for the game and for that, we really appreciate all your patience and support. Most of you have been incredibly understanding and let us know you had our backs. Thanks so much for that!
Normally we’d list specific fixes, but in this build the biggest update was to make the jump from Unreal 4.16 to 4.21. The engine jump introduces widespread improvements across the board, touching every aspect of the game, so we decided to cover the high-level changes that we were responsible for, specifically:
Performance improvements in both graphical rendering and in the game logic code
HDR mode now renders correctly
For Xbox users, the game will now identify Xbox One X and Xbox One S consoles and provide 4K and HDR as appropriate
The graphics on both PlayStation and Xbox are greatly improved
Of course, there are many bug fixes in the engine itself, so players who used to have odd, one-off configuration issues may now find those issues resolved.
In addition to the above-mentioned fixes, we also have some new features:
A new enemy that combines a Beast and a Blackout
A new Invasion map take takes place at the Service Station from Breakdown
We also changed the level 3 Health perk so that now it generates your health up to 35% (was 15%).
Please Note: this update is currently applied to PC on the Beta Branch of Steam only - other platforms coming soon.
WARNING: Switching to the beta branch may reset progress on any locked achievements.
Please access the beta build on PC by taking the following steps:
Go into your Steam Library
Right click on Earthfall and select Properties
Select the Beta tab at the top
Click the “Select the Beta you would like to opt into” and select “beta”
The beta version should begin downloading
To go back to Live, just follow the same instructions and select “None – opt out of all beta programs”.
If you have any questions or need support, you can find the team in our Discord channel: https://discordapp.com/invite/earthfall or message us directly at https://earthfall.freshdesk.com/support/home.
Thank you!
December Update - New Skins, New Melee Weapon Sounds and Extended Level Progression
Greetings everyone! It has been a great month since the launch of the Invasion Update. We continue to work on new things, but we wanted to release a small update before the holidays that should resolve a couple issues as well as add some fun content to the game.
We have added some free content including the new Mixer skins as well as raised the max level to 65 with each new level providing new unlockable items.
New Character Skin: Spacesuit
New Character Skin: Mixer
New Weapons Skin: Glintec – Blue
New Weapons Skin: Glintec – Orange
New Weapons Skin: MP5 – Space Age 01
New Weapons Skin: Golden Guns
New Weapons Charm: Key
New Weapons Charm: Sapper
New Weapons Charm: Thresher
New Weapons Charm: Whiplash
New Weapons Charm: Beast
We have also finished the revamped weapon audio with melee weapons getting the update in this update. All new sounds for for the crushing melee attacks.
We have resolved a handful of issues, the largest being a refactor to our save system on PC. After reviewing it, we have made the decision to disable Steam Cloud at this time.
Refactored user save system on PC.
Revelation: Fixed an F4-NG that could not be picked up
The Diversion: Fixed an F4-NG that could not be picked up
Raven Roost, WA: Fixed a problem in which low framerates could cause the helicopter supply drops to unexpectedly deliver extra supplies or no supplies.
The Mines: Enemies should no longer clip through the mine door as it is opening
The Mines: Made sure that the flame trap light is off when this trap is not in use
The Mines: Fixed a problem that could cause aliens to get stuck in the side tunnel
Invasion mode: The auto-turret traps can no longer be destroyed by Beast attacks.
‘Tis But A Scratch Skill: Fixed a problem where the game could end in a loss, even though you used this skill to self-revive.
‘Tis But A Scratch Skill: Using this skill to self-revive no longer plays some VO to thank your teammates.
Grenadier Skill: Fixed a problem with not being able to pick up extra grenades as a client player.
Akimbo MP5s Skill: Picking up another MP5 while already dual-wielding MP5s now gives one MP5’s worth of ammo, rather than completely reloading both.
Fixed a crash that could occur when opening the Lore UI
Added a brief damage immunity to players who have just been revived
Fixed a movement problem when joining a game and taking over a character that is already on a ladder
Fixed the Blackout, Sapper, and Whiplash to use the vaporize effect when killed by a Valkyrie.
Killing a Fire Sapper with a flamethrower no longer plays irrelevant VO
We continue to talk about what we are doing next, and look forward to sharing more about our plans in 2019, so stay tuned!
Free Weekend Starts Now! Hotfix Info!
The Free Weekend for Earthfall has started! Tell your friend and invite them to fight the alien invasion! During the free weekend Earthfall will be 66% OFF, so now is the perfect time to buy!
Last night we released a hotfix that fixed a couple of issues including:
Progress towards the Commando skill now counts all boss kills (not just kills with apex weapons)
Fixed a framerate problem in Invasion maps when the language is Russian, Japanese, Korean, or Chinese.
FREE WEEKEND! Starts Tomorrow!
Earthfall will be free all weekend on Steam! Starting on November 15th at 10 AM Pacific through November 19th at 10 AM Pacific, players from around the world can join together to fight the alien invasion!
New to Earthfall? This is the perfect time to buy Earthfall and fight the aliens! During the free weekend promotion, Earthfall will be 66% OFF! Try out all the new content included in the Invasion Update!