Companion Mode - Our full vision of EarthNight with both Stanley & Sydney dragon running together at the same time has come to life! - While playing as either Stanley or Sydney the other character will join you on your run as an AI controlled player running on dragons, fighting dragon heads and skydiving. - Your companion can only help you, collecting power-ups, scraps, killing enemies, adding to your combos and helping you kill dragons. - Companion Mode is now on by default but can be turned on or off in the settings or pause menu at any time to return to classic mode.
Two Player Local Co-Op - A feature we’ve always dreamed of, playing with Stanley & Sydney simultaneously on the same dragon with 2 players is now a reality! - A second player can jump into the action at any time by connecting a second controller to take control of the second character including mid run. - Both players can simultaneously run on the dragon together and fight dragon heads together. - A second player can only help you, collecting power-ups, scraps, killing enemies, adding to your combos and helping you kill dragons. - Even with Companion Mode off, connecting a second controller will pop in the other player to join the action.
In Ship Altimeter - Players can now start their runs from different layers of the atmosphere! - After unlocking all the powerups in an atmosphere layer players will unlock the next layer in their ship. - The altimeter can be accessed above the character selection in the ship to scroll through the different layers of the atmosphere.
Playable Tutorials - 6 Playable tutorials for Stanley & Sydney teaching controls, sword power-ups, dragon bread power-ups & double jump boots. - A piñata dragon tutorial head sequence. - New Chipocrite songs for the tutorials and piñata head sequence. - Players will see tutorials in game and they can also be accessed from the ship’s settings menu to replay.
A Holiday Themed Lobby - The ship now features character poses and decorations that follow the calendar year. - For the month of October the ship’s lobby will be Halloween themed. - For the month of December the ship’s lobby will be Christmas themed. - From New Years until the end of January the ship’s lobby will be New Years themed.
Credits in Main Menu - The credits sequence is now accessible from the ship’s setting menu by clicking on the cleaver logo. - Dragons you haven’t killed yet will be blacked out with “???” for their names. - The credits sequence features an orchestral version of “The Forever World” from the stratosphere by Yoshimi Kudo & Hitoshi Sakimoto.
Quality of Life Improvements - Leaves now stack. Players can collect multiple leaves and use them to revive multiple times. There is now always a leaf at the start of EarthNight. - If you complete the game with leaves they are worth 1000 liters of water each. - The appraiser now takes you directly to an upgradeable powerup, water tank or costume upon entering his room or clicking on him. - The appraiser’s screen has an updated design making it more clear what is needed to upgrade or make purchases.
EarthNight 2.0 is Here!
Outfit Shelf Dr. Dave the Appraiser has upgraded the ship to produce over 40 different outfits for Stanley & Sydney that can be synthesized using water, dragon eggs and parts you collect on your journey. There are also some special outfits that can only be unlocked by completing epic goals.
The new outfits include over 400 frames of hand painted animation for each character including their lobby animations, poses and death screens.
Dark Mode In the options menu is a new dark mode for EarthNight that changes the appearance of the exterior and interior of the ship.
A New Chipocrite Track!
Chipocrite has composed and recorded a new original song as a variant for World 1. This includes boss music with both full band and chip tune versions. We hope you enjoy some more musical variety in the Thermosphere.
Performance & Crashes
We’ve tinkered under the hood a lot to decrease active memory by over 20%! We’ve improved performance across all devices but especially lower end devices and have hopefully solved the persistent issue of the game crashing when reaching the planet’s surface on lower end devices. We believe many more computers should be able to enjoy EarthNight to the fullest now.