EarthRoyale cover
EarthRoyale screenshot
Genre: Simulator

EarthRoyale

EarthRoyale 3 / Sequal now out on steam!!

After roughly 1 year of development i now have a early access version of earthroyale 3 on steam! it's still on early development and got a few updates and big features in development

if interested you can get it here

EarthRoyale 3 releasing soon

if you're interested you can wishlist the game and after the 13th buy it here

slight warning, english is my 2nd language and i got dyslexia and i'm just a really ramblying person when i write longer stuff, this is a really long text of me describing the sequel.

I've worked hard most of this year now on the squeal to this game and it's nearing steam release now. while still in early development it is a lot more advanced, better looking and more fun already!

my aim is to make it what i wanted out of this game but couldn't because i was in school and still very new to game development when i started development of earthroyale (1st game started development with me having 2 years of experience with this squeal starting development with me having around 4-5 years)


it's the same chaotic observation game with random generation at the core of the game play but now having each pixel being interactive, 3 map size options (biggest is 8192x4096 pixels big and smallest is 2048x1025 pixels big)
all map sizes have 4 map version of them

Un map (Only un recognized borders and countries)

De facto map (My attempt at adding all countries / organized groups in control of territory with somewhat up to date borders based on who has military control over what area, some areas are a bit out of date or has stuff missing due to me not being informed or because of near daily border changes)

and then both of those 2 have a variant with some micro nations added to them with more micro nations
most likely being added in the future.

and on top of that there is 2 visual ways of displaying the map in game, globe mode (the way i prefair and the game is mostly developed in) and flat mode (normal flat map)
this causes there to be at this point 4 map sizes, 4 map options, 2 map display options and therefore a total of 16 map options

and while not done yet there is a city map with over 1300+ cities on it, a subdivision map with nearly all countries subdivisions on it but it's still being planned and also ethnicity / culture and sub continent map options but they are not in any form of development yet. all of those will be playable map options later on and most likely also have a similar turn on and off individual countries cities / subdivisions / whatever just like in EarthRoyale

There is also plans to add other planets with most work on the moon already being done (just need to get done with colonizing code and plan out the events leading to the start of moon colonization beforehand)

Right now there is support for fully custom map however decided to require you to use 3rd party painting apps to make them instead of making a in game paintmode again, tutorials are in the works for it but it is really simple.
(unlike in earthroyale, you can make new landmasses and so on to make whatever you want)

this all will hopefully lead to having truly infinite options of maps to play with!



for events there is some big changes, first of all the game is now "semi turn based" there is turns but each turn is real time and real time stuff happens during the turns

there is right now 3 types of events

Turn based (main focus events, usually wars and only allow 1 at a time to help you not miss anything happening)
right now there is 3 + 2 (or more) in development

Divide/all vs 1 war (all countries bordering or nearby a specific country declare war on them and only ends if the attacked country is defeated or a peace treaty is signed)

Referendum Failed / 1v1 war (A country holds a referendum to be annexed by a nearby country but votes no, a war between the 2 countries start and it only ends if it either other nearby country joins the war (converts it to a all vs 1 war) or if one of the 2 countries is fully defeated or if a peace treaty is signed)

Referendum Success / annex (a country holds a referendum to be annexed by a nearby country and votes yes, they get fully annexed within just a few days of time)

i'm also working on civil war based events (similar to the split and independence events in EarthRoyale) and while i'm hoping for them to be done before release there is a possibility it will be released a few days after)


Real time events (secondary events that can happen at the same time as turn based events, event dependent events and other real time events but might not always be super important for you to focus on)
right now there is 3

Flood (water starts spreading onto land from any shore pixel and covers a area with similar height on the height map with water, this water is mostly permanent and will create a new shoreline / creates obstacles for countries to get around when in wars)

Drain Singular (A country starts draining lakes or oceans within a random radius and in similar height level to a selected shoreline pixel, this is permanent and expands the country / creates a new shoreline and makes invading other countries easier)

Drain Shared (Same as Drain singular but each pixel is given to the closest country)


Event Dependent events (Events that can only happen while a specific event is happening)
right now there is 2

Naval invasion (a random pixel is selected on a country's shore line and it looks for the easiest place to invade, can only happen during wars and if at least 1 country on each side has a shoreline)

Peace treaty (Happens if a war has been going on for too long or if there is a stalemate, attempts to clean up the border and remove most exclaves and encirclement created by the war and ends the conflict)

on top of all this the end of each event isn't determined emedietly anymore and the visual changes of events isn't just a glorified loading screen and are instead actual invasions happening with constant changes that might change the outcomes

a lot of hard work has gone into this and i got a lot of big plans already in the works and soon in the works so a really hope you're as excited as me for the future!

EarthRoyale 3 steam store now live!

I've worked hard now for roughly a year and the sequel to this game is now starting to get ready for a steam release.
you can now Wishlist it here

it does not and won't have as many features as this game for a bit since it's more polished, have bigger more detailed maps, multiple in game map options and is using a more advanced system (no more provinces and instead each pixel is effected by the game) and have had a smaller development time so far but it will release in early access and be worked on after the release in December

Can't wait to show more of the game and getting feedback on it!

also small note to decrease confusion, earthroyale is actually a sequel to a old (kinda shitty) game not on steam called europeroyale which is why the sequel to earthroyale is numbered 3

2 Year anniversary map upload and info about v15

There is good and sad and good news in this
First of the 2 year anniversary map is live right now, sadly i did have to resort to uploading it using the steam workshop instead of inside of the game like i planned, you can subscribe to it/ download it right now here

on the worse news, I've come to the realization that v15 can't happen at this point due to me dealing with stuff in my life that have made me have really low energy to working on this game taking a lot of energy like I've mentioned before, i did a short vote in the games discord server where i asked if it's ok for me to half cancel v15 and focus more on the sequel and also went into slightly more detail why i think it's needed and most people voted that it was ok
this means that from this day forward ER is no longer in early access and i will see it as done, i might still work on patches and small updates but i won't be focusing on this game anymore.

and lastly on better news the sequel to the game is progressing kind of fast as it's something that i really enjoy working on and gives me a lot of energy, there won't be a steam page for it in a long while but if you want info about it, suggest something and more you can always go to my twitter account or join the games discord server

i hope you've enjoyed the game and look forwards that might comes next ^^ /Lizzy

V15 Soon ish + info about early in development sequal

As the core code of earthroyale is over 2 and a half years old (prob like 4 years if you include the game that earthroyale is technically a sequel to but also was built on top of) and the first playable version was done 2 years ago aaand the core was made when i still went to school and honestly really sucked at coding, the game has turned into hell to update and bug fix.

therefore i have started work a bit ago on a sequel to ER that has no official release date but I'm aiming on late 2024 or early 2025 but I'm still working on a last update before I'll mostly leave Earth Royale alone.

I've noticed all last year and this year that whenever i work on EarthRoyale it's constantly "oh i changed this one thing that made this entire 3 year old bit of code that's super badly made stop working but the entire game needs that code to work to be playable" over and over again and has made even the smallest updates and changes takes weeks or months to make and due to how the game is made to have custom maps i had to add a paintmode which makes each change need to be done 2 times and then also the way saves are made added basically a 3rd time i need to add each new feature and it's just not working to continue working with this game

therefore I'm trying to make some last changes, new features and bug fixes currently and will release what I'm able to make as one last update, so if there's anything in the game you think should be included in this update please comment on this post, as i will be looking here and on the old post where i ask about basically the same thing back when i thought I'd be able to do a way bigger last update for any ideas you might have, though please no large scale complete game changing ideas.

I'm also currently looking for feedback, requests and just any ideas anyone might have for the sequel to the game as it's in very early stages of development and i want to really get the core of it to be amazing I'm, also sharing way to much info of the sequel in twitter and discord so if you want to be spammed with images from the sequel you can look there.

Right now v15 will include:

  • Subdivisions added to antarctica
  • Subdivisions for as many countries as i have time to add to
  • Fixing Bharat's subdivisions
  • Possibly 1 or 2 un decided events
  • Possibly 1 new skin
  • 2 year anniversary map (Possibly only as a map on the workshop due to time it would take to implement it into the actual game)


even though this last update might not become as big as i thought it would originally, i do hope you will enjoy it and that you're excited about the upcoming sequel in like a years time ^^ -Liz

2 year anniversary map country submission

on 1/1/2023 V1 turned 2 years old with the game having been in development most likely for around 2 and a half year now.
sadly that date was directly after i, the only developer of the game started feeling better after having been sick with 2 sicknesses in a row for around 7 weeks so i had no time to do anything before the anniversary. but i do want to make something for it and thought a temporary optional in game map where all countries, cities, provinces and more are replaced by player submitted ones would be a fun way to get back into working again and celebrate the game being way older than it feels like it is.

When submitting you need to write a country name, rough description of where the country is/ how big and a capital name + location

you can also send in a optional image of a map of the country, any cities (need location and name per city), world wonders (need location, name and a prestige value between 0 and10) or volcanoes (need location + name + size between 1 and 10) within the country'
you can submit multiple of cities, volcanoes and world wonders by just writing multiples preferably on 1 or more rows each.

you can also submit your discord name if you're in the discord server i can use it to contact you and ask for any info missing or extra stuff needed while I am puzzling together the map

cultures, provinces and culture unions will be asked about later when the full country map is done.
all submitted country's might not be added or gain all wanted provinces due to overlap but will try to add as many as possible.

Submit here: https://forms.gle/cRhRsQDFU3Ti6sVy5

Discord server, make sure to get the earthroyale role after joining

V14.01.00

Map Changes



  • Renamed India to Bharat
  • Split Palestine into 2 Countries in De facto


Bug Fixes



  • Fixed saves not loading in

Temp fix for save issue (soon ish bug patch fixing it completly)

I found the issue with saves today (been really busy with irl stuff and working on new game so took time to find time to do it)
It's that the antarctica treaty numbers in the save file includes decimals and then the game tries to convert it to a variable that can't handle decimals, causing a error and therefore stops the rest of the save being loaded in and the map from refreshing.

to fix it, simply go to the folder users/(your pc user name)/appdata/locallow/dafaultcompany/earthroyale

then choose what type of save to fix (Scenario,Paintmode or just saves) then choose the save, then go into the Antarcticatreaty text file and remove all decimal numbers (the game requires there to still be 4 numbers in there with a % dividing them, just no decimals).

after next bug patch that part of the save file will support having decimals and therefore all old save files will work again, this is just a quick temp fix to make your saves work now

New Game Announcement

I've been slightly burnt out on EarthRoyale the past month or so and used this time to make a new game instead of staring at a wall trying to force myself to work on ER.

it's a constant forward moving 3D "Platformer" where you compete for the top spot on a online leaderboard (as always idk really what genre to put my games under)
and is a sequel to a sequel of some of my earliest games when i just started learning programming.
The game will be releasing in early October, will be free to play but include in game purchases,

and launch with a competition during the first week with maybe a price.

will start working on the last 2 ER updates again once the new game is launched.

you can Wishlist it already here

V14.00.03

Changes



  • F1 Now hides all UI