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Earth's Shadow

New Passive Skill System in Update 2.1

New Passive Skill System in Update 2.1

- New Passive Skill Tree Added! (see radius on nuke containers, find more scrap, lower prices in scrap shop, etc.)
- Added Warning at end of final boss area about going through teleport will LOOP game from start again
- Fixed issues in various areas where players were getting stuck or invisible walls blocked (please report these areas if found)
- Reduced Boss spit splash damage radius
- Optimized Swamp area
- Misc fixes

Update 2.0

Update 2.0

- Added 2 new guns (Flame Thrower and Shock Beam)
- Added tragectory line to Gas Bomb Alt fire
- Modified Icons for crash site map
- Fixed player map icon staying on screen after pressing ESC
- Modified default alt fire (homing missle)
- Misc minor fixes

Update 1.9

Update 1.9

- Added new alt-fire GAS BOMB
- Fixed misc typos
- Modified PLASMA BEAM alt fire
- Fixed turret/robot lasers from going through objects
- Removed false message about insufficient requirements at start of new area

Update to Version 1.8

Update 1.8

- Added map of crash site area (only area with map)
- Added dust and debris to opening doors
- Removed UI from epilespy warning
- Fixed first shot without aim
- Fixed ability to shoot while mantle
- Fixed ability to shoot through big tall doors
- Fixed ability to shoot turrets while still in ground
- Modified lazer sound on some weapons
- Misc UI issues

Update 1.7

Update 1.7


- New and improved UI
- Fixed Locked Door issue in TrapRoom if killed or exit game AFTER completing Destroy all Generators task.
- Fixed Invisible WD-Seeker Rifle

Update to Version 1.6

Update 1.6

- Modified Starter Pistol sound
- Added 2 NEW weapons!!! Nano-500 - Tri-Shot plasma rifile with Splash damage and WD-Seeker that seeks enemies on Ricochet
- Modified Chest open sound
- Modified Door open sound

Update to Version 1.5

1.5

- Quicker Load time into new areas
- Reset Slipgate health and power when LOOPING through Survival mode
- Added NEW Firerate Mod Kit - device increases a slow weapon's fire rate by 5pts. permanently
- Adjusted and modified various geometry in CrashSite and Jungle11
- Mutants now transform into Big Mutants
- Misc Minor Adjustments

Update to Version 1.4

Update to Version 1.4



  • - Allowed to continue Survival mode if you keep an Artifact in inventory. Found on pedestal in Mines.
    (Drop item before charging Slipgate if you want to escape planet)
  • - Can now pickup Smart bombs after dropping
  • - Added dangerous worms to SOME trapped chests
  • - Added 2 NEW alt fires... Plasma Beam and Electric Ball

Update to 1.3

Update to version 1.3

- Fixed Steam Achievements
- Adjusted the "Reset ALL Keybindings" button (again)
- Modified Sector 7 area to avoid camera issues and added more freedom of climbing on things
- Fixed bullet sound ending abruptly when shooting doors
- Added creepy cutscene
- Better dissolve animation for Parasite when using Alien Dust
- Fixed Player occasionally getting stuck on top of mines (Survival mode)

PATCH to update 1.2

Update to 1.2

Want to apologize for posting a double update in the same day... but there was a strange error some players were getting so I had to fix it immediately but added a couple more things too to offset the some inconvenience may experience from downloading twice in one day.

Feel free to set updates to only occur when starting game if there are too many updates.


- Fixed error when starting game (some players got this while others did not)
- Fixed Reset Default Scan Key when clicking on Reset all Default Keybindings
- Added NEW item!!!! "Laser Cooler" Device - allows player to shoot longer before weapon overheats
- Fixed Misc collision errors
- Fixed Shooting through some doors