I released a quick hotfix patch for the newest 0.3.3 update.
This hotfix only fixes the not-showing produced payloads. I am very sorry for this, it was caused by me "fixing" bugs minutes before release xD And as you know, fixing bugs creates more bugs :D
I hope it works now! No new save is required :)
Denis
EarthX 0.3.3
Hey,
Stay calm and play EarthX Kalm Update, which adds lots of improvements and long-requested features, like an improved contract system (finally!), and automation (damn, finally!).
We started working on this update shortly after 0.3.2 came out, but we knew that 0.3.2 itself had problems and we didn't want to leave you without any updates for almost half a year. That's why we released 0.3.2.5 perfectly at the end of the previous year.
Since then, works and testing of 0.3.3 have been accelerating and we are able to release it for everyone. We also plan to release 0.3.3.1 next week, which will improve found-by-players stuff, fix bugs (if any), and update translations.
What's new?
Managers
They do basic stuff for you, allowing you to mostly focus on Mars in the mid-game, while your company is up and running.
Launch Director will launch rockets for you. Lead Engineer will build and refurbish vehicles for you. Fleet Manager will launch fleets to Mars and back for you. Assistant will bid contracts and accept offers for you. Inspector will static fire rockets for you. Scrap Engineer will scrap overused vehicles for you. Media Manager will renew fundraisers for you.
Contracts
Contracts have been fully reworked. With refreshed window interface, everything now fits the rest of EX's UI.
Crewed payloads will now look different from normal payloads.
Bidding as well as offers have been improved. The first bidder with the cheapest launch price will now always win, contracts now appear rare with a higher value, while offers will allow you to accept offers for normal payloads. No more time without anything to launch!
To improve EX's performance, I introduced payload stacking and a "smart" payload loader in the Launch Setup window. This idea wasn't mine (thx Sarya), but I liked it the first moment I saw it. Smart payload loader will not show you 500 LinkLink panels in the Launch Setup window, since if your selected vehicle will be able to launch a max of 5 LinkLinks at once, it will show you only 5.
EarthX got a lot of recognizable missions, which real SpaceX launched into space since its existence. You will get these special missions as you play on your save.
It is now possible to get a commercial contract to launch something to Mars orbit, or commercial ISS crewed contracts (not only CCP).
Launch Pads
rykllan has been working hard on a new rocket model. It's highly detailed and beautiful. Lucas has been working on more detailed launch pads. Together, they created a new definition of EarthX's model quality.
With new rockets, I have completely reworked rocket animations. Now there's more variety of failures at landing or at launch. Next to that, I also reworked rocket sounds, since before the sounds overlapped very strangely causing some ear problems for many (including me).
Long requested feature, you can now build your own launch pads (besides Mega LaunchPad). You can place them anywhere in the world. Droneships won't be a problem anymore, since now you can have an unlimited amount of them.
Earth to Earth
A relatively small sister feature to LinkLink, you can now create your own Earth to Earth network around the Earth. It's probably the laziest feature I was working on and I was about to scrap it, but players like it on the testing phase, that's why it landed in the update.
Other
Service tab - You can now access all of your vehicles at once in one list
Reworked Mars fueling - You can now only fuel when there's fuel on Mars. First Spaceships will be most likely scrapped by you
In-game screenshots (R+T) (They save in MyDocuments/EarthX/Screenshots)
New office model by Lucas
Your own CEO pictures from files
Improvements
Pinned windows should save their position
Move Milestones to a separate side window
Improve quick notifications
Improve News UI
Disable project hiding when it's not unlocked
Add "winning" to contract panel when winning
Highlight new milestones
LinkLinks should only protect Martians against sandstorms
Add subtle borders to all windows
Disable tweets on auto-launches
Disable notifications on endless production
Sandstorms should only destroy solar panels and kill Martians
Add more sandstorms on Mars
Display mission reports as normal notifications
Game speed will now save during planet switch
Make tests shorter
Add total rockets launched to Main Menu
Add Moon/Mars models around Earth
Add a Twitter link to Main Menu
Disable tests which you have to complete only once
Improved graphics
Spaceships flying to Mars orbit should park on Mars Parking Orbit and come back to Earth
Add a new difficulty setting, payloads pay will be divided by the payloads amount
Add random name button at company creation
Add tooltips to settings toggles
Removed 20m hop test for Spaceship Prototype
Sidebooster landings should count as 2 auto landings
Add satellites generator on Mars
Limit sats amount
Research window refreshes insanely often
Add launch shake effect setting
Mars Battery Pack will have greater store capacity
Improve Sandstorms look
Add auto-launch setting
Rocket engine sound toggle setting
Save camera rotation on planets
Clouds visibility setting
Disable explosion effect while being on Mars
Settings open on pause menu first
Gameover will now use game time
Move language setting to the top
Allow selecting time range in company finance stats
Add fundraiser general multiplier to game difficulty system
Improve deadline sorting for payloads in Launch Setup Window
Improve window close animation
Allow closing all notifications at once
Flight count on vehicle setup panel will now show flights amount with current flight included
Improved LinkLink performance
Automatic Tanker selection
Removed LinkLink Window refresh animation
Martians shouldn't be killed all at once when a player ran out of resources
Improve water quality
Improved LinkLink finances
0.3.4 info on Moon surface
Separate Nuke word from Nuke button
Add icons to Main Menu buttons
Make Mars battery pack smaller
Remove random articles from News
Move languages to Scriptable Objects
Add Chinese font
Add Brasilian language
Add the Japanese language
Add Hebrew font support
Bugfixes
BUG: Upgrade tasks do NOT refresh when a player is focused on the research window
BUG: Mars resources behave strangely when all landing zones are taken.
BUG: Mars resources are able to go negative
BUG: Telemetry slider doesn't have any animation
BUG: You can produce locked units in Giga Factory when you check the "endless" option
BUG: You can launch Murphy with a cargo capsule
BUG: When upgrading to automatic landing during flight, it will switch it to automatic mid-flight
BUG: Action camera sometimes stuck open
BUG: Rocket launch/landing counts even if it's failed
BUG: Rocket explosion shake happens even when the game is paused
BUG: Rocket engine sound does not stop after landing/explosion
BUG: When testing something, building models are not showing.
BUG: Upgrade indicator is not disappearing after unlocking automatic landing before manual landing OR crew capsule support before cargo capsule support
BUG: Planet icons don't disappear after creating a new career game from the sandbox
BUG: First launch/First landing articles/milestones show even if it's failed
BUG: You could open Action Camera multiple times
BUG: Changing language sometimes didn't work on macOS/Linux
BUG: You can static fire a rocket before it's done being built
BUG: Deleting Giga Factory didn't delete the Giga Factory production panel
BUG: Available vehicles count was lying to the players
Unchecking "Show Static Fire" using the static fire window, does not save the setting. The window will reappear after the next game reload.
BUG: You could build on Mars water after terraformation
BUG: Contract preview stays even when there are no contracts
BUG: Unit does not produce if Endless is selected and you pick a different Unit
BUG: Opening LinkLink Window sometimes causes a big lag
BUG: Missing Earth/Mars translations in LinkLink menu
BUG: Landing Zone wouldn't allow launching even if there was space on Parking Orbit.
BUG: Baikonur droneship clips into the land
BUG: You can refurbish Small Rocket after flight sometimes
BUG: Webcast sometimes overlaps wrong cameras
BUG: When clicking fill while having no payloads, missing_so shows
BUG: Action camera title is too small
BUG: Action camera stays open when going into the cinematic camera
BUG: Milestones sometimes do not refresh
BUG: EarthX crashed when a save was broken.
Funeral
Remove John from the CEO list. (Moved to Managers)
Remove random "trash" news
Temporarily remove AI rockets, as rykllan needs more time to finish them, and we didn't want to delay 0.3.3 even more.
Special Thanks
Thank you for all testers testing this and the previous update before its public release on Steam. A special thanks go to: - Brock Keeble (Captain) - Benjordy2 - Complete Elon Simp - Wyatt - Jan - iHush - Bendier
You all rock!
March Devlog
Hey, what's up!
First of all, thanks to everyone for your kind words, they really do help keep everything up. We do read them, we do answer to them.
Works on 0.3.3 accelerated in March, as I finally got all the needed models. I will not spend much time today talking about the update, because I would rather use this month's devlog to talk about EarthX's future.
EarthX 0.3.3 - Kalm Update
Planned to be released in April, Kalm Update will introduce managers, new launch pads management, new visuals, and more. This month I have been working on new animations. Rockets will get new failures, new models, new landing attempts. When I was reworking the animations, I also reworked Launch Pads and Droneships. You will be able to build your own launch pads of every type and have unlimited droneships.
I introduced a lot of quality-of-life improvements, fixed a lot of bugs. For example, fueling on Mars won't happen "just like that", you will need an actual fuel farm on it first, which will most likely result in you scraping the first Spaceships which land on Mars.
There is more I have been working on, but let's keep it in a secret until the update releases! We plan to start testing it in mid-April on our Discord server: https://discord.gg/sbXwwMs
EarthX - The Future
As you probably noticed, I don't talk a lot about EathX's future, you only get news one update ahead. This time is no different, as 0.3.3 is about to release and 0.3.4 "shortly" afterward. Making this project is pure fun to me, there are some sad moments, but the good moments are the ones we should look for.
What am I trying to say is that EarthX 0.3.4 will be the last content update for EarthX. After 0.3.4 I will spend weeks hearing you guys and release patches fixing bugs and improving current features, then the 1.0 comes - EarthX full release.
To be honest, I did not think this project would go so far. This was supposed to be a small path-finder game (to learn some skills for me), and I ended up making it for almost 3 years. No, I'm not crying, you are.
I couldn't make it without rykllan, she's responsible for all models since 0.2.9. Rykllan basically helped make this game as it is now. She's not able to do everything, of course, so am I. But together, I personally think, we created something cool - an unforgivable experience of our lifetimes.
Let's give some credit to Adrian too - he does not work directly on EarthX often, but he's the one who keeps EarthX kinda alive in the team-things AND the media-things. Something I would rather not do myself because it's boring haha
Patrick (SPATE) makes amazing music and allows me to use it in trailers for EarthX, that's why each update is so special, with different themes, different moods, different us.
Lucas, a new member of the team, but an old member of our community, lately he helps rykllan beating her burn-out and did the launch pad and Starman model. He will work on this project until its full release.
Captain, who likes to test big updates and point out the stupid bugs I forgot about.
You, the community, who makes this project alive when I'm struggling with releasing an update ASAP.
And of course - ME because why not XD
What I'm trying to say is that EarthX is not only the game, we are EarthX, and I'm proud of it.
Ok ok ok I think I got too deep and too serious here lol but you get what I mean Now I'm going back to work and you go back to whatever you were doing
Next EarthX update soon, Denis
PS: thank you so much for 252 reviews - really appreciated <3
Some nice pics:
February Devlog
Hey,
it's been 2 months since the 0.3.2.5 release and normally I release an update every 2-3 months. This time will be different, as 0.3.3 turns out to be bigger than I thought, and making the models/all the graphics also took more time than expected. I would expect the 0.3.3 "Kalm Update" to release somewhere around April. I will of course keep you informed by writing devlogs like that at the end of each month!
Ok so first, what happened in 2 months?
Rykllan and I had a lot to do in our private lives, that's why to not delay the update even further, we decided to hire Lucas (from the Discord server) so that he could help us speed up with the models. He's been working on new launchpad models, on new office model, and recently he's been working on a rigged low poly Starman model for the renders. :D
Rykllan, however, is working on the new Falcon model, which is looking f***ing sick and will look beautiful in the game, on the renders, and eventually on the merch!
She's been also working on 6 new arts for the managers:
Wait.. what? Managers? Launch Director? What is this? Wait... is this... automation???? Yup, it's a long-awaited automation :3
Managers
I could make 8 toggles for you to just click and activate, but that would be boring. Instead, I designed a system where you hire managers (with their own appearance), and you will have to pay them for their work. You will not be able to hire all managers at the same time, I think the max will be around 5 on easy and 3 on hard. When you hire a manager, you will not be able to fire him for some years.
All of this will still require some planning from your side, but I think this will be fun, if not, I will change it in the updates - it's just early access overall, and I love to test new ideas!
Contracts
The contract system has been redesigned and rewritten from the ground up. Basically, what I wanted to fix was that players sometimes didn't get anything to launch for years, and also the random bidding system, which was too random.
I combined offers and contracts together. Now you will get normal payloads as offers, which you can just accept. There shouldn't be a time without payloads for you.
I made contracts relatively rare, but now I've increased the value of them (You will get more money per launch). Offices will now no more be a part of the contract bidding system.
The deadline system also has been redesigned, I now no more plan to simply delete the payloads after their initial deadline. You will still be able to launch them for some years, but you will pay yearly increasing fines until you do so.
There will be a launch-in-time bonus (random), and some payloads will require a brand new booster to launch (this will go down over time, as the commercial market realizes that reused rockets are safe to use).
Payloads
Payloads also got quite a few ground-breaking improvements.
First off, payloads like LinkLink or Materials will STACK! :O On the payload panel, bottom-right, you can see the "x12" mark, which means that there are 12 payloads of the type stacked.
Another cool performance improvement is that when you try to launch LinkLinks, in the Launch Setup Window you will only see as many LinkLink payloads as you can launch with the selected rocket. That way, you won't see hundreds of LinkLinks in such a small list, which also improves the performance drastically. I also improved the window appearance.
Vehicle Service
I added another tab to Vehicle Window, where you can see all of your built vehicles at once and service them. You can static fire/refurbish/launch each of the vehicles from this menu.
Earth to Earth
EtE is a sister feature to LinkLink, you will be able to create the Earth transport service and get some additional funds from it.
Other
You can now see Moon/Mars from Earth!
Mission reports now show as normal notifications (to simplify the UI), and you can close all notifications at once.
Aaaaand pinned windows will now save their positions (even when you close the game or reopen the windows)!
Conclusion
The work on EarthX did slow a little and there's still a lot to do, but we are working as fast as we can!
All of the stuff above will be a part of the 0.3.3 "Kalm Update". The last EarthX content update is going to be EarthX 0.3.4 "Moon Update".
I hope you have a great day/week/month! See you next time:) Denis
EarthX 0.3.3 Teaser
Hey,
EarthX 0.3.3 will rework existing features like AI, Contracts, and current rocket models. The update will also include features like managers (game automation), and more customization.
We can't wait to release the update for you. The date is unknown as of now.
Here's the teaser: [previewyoutube="__q1nXAqyRk;full"]
I'm very sorry for the slow update rates, but as I have shown in 2020, the wait will be worth it. I have my private life too (with school and stuff) and I can't spend 100% of my free time on making games. I'm working as fast as I can!
Have a great day and see you soon, Denis
EarthX 0.3.2.5
Hey,
In July, I released the Mars Update (0.3.1), and then 2 months ago the Boca Chica Update (0.3.2); Today I'm releasing the Dust Update (0.3.2.5), which is a follow-up medium improvement update to both mentioned earlier updates.
Too many updates haha
I want to wish you a happy new year, let's make it better than 2020 :) In early 2021 I will post a new roadmap about my plans for EarthX. Spoiler: it won't be boring.
Denis.. just stop talking and show us the Dust Update.
Ok ok ok I will, but quick info: I added EarthX to localizor, you can help translate EarthX to your languages there (and also fix current ones (even English yes)) Thanks for the help in advance: https://www.localizor.com/earthx
What's new?
New Features
Sandstorms
They will be able to destroy your buildings and they will disappear after you manage to terraform Mars to 70%. When you use nuclear bombs to terraform Mars, expect more sandstorms. Nukes can terraform Mars relatively fast, but...
LinkLink on Mars
Can terraform Mars slower, without more sandstorms. You will be able to launch Martian LinkLinks with a Heavy rocket or with Spaceships. LinkLinks not only terraform Mars but also protect your buildings from sandstorms by informing them about their position.
Mars Farm Field Building
After you terraform Mars, you will be able to build it.
Refuel on Mars
Getting Spaceships back to Earth will take a little longer now, as your Spaceships will need to refuel first.
Exchange/Convert Spaceships to Materials on Mars
If you don't want to wait for refuel, and you need some Materials, you can convert landed Spaceships to Materials.
Wind Turbine Building
In case you need more electricity, you can build a wind turbine on Mars.
Battery Pack Building
Electricity needs to be stored somewhere tho... that's why I copied the idea from a well-known (not) auto-maker and added the battery pack building.
Static Fire Rework
I improved the static fire idea from 0.3.2; You will be able to start a static directly from Launch Setup Window (Refurbishment too) and you will be able to build a Static Fire Tripod building, which will allow you to static fire more rockets at the same time.
Big Milestones
To make EarthX more interesting to play, you will be able to set up your own predictions/timelines in the Milestone Tab (Company Window). Be Elon Musk haha
Game End Screen
In classic mode, you will be able to access a game end screen, where you can see total launches, total score, years, achieved milestones, etc.
Vehicle Setup Panel Improvements
When you construct a rocket, it will save and load. I also removed unnecessary modules from the system and UI, which drastically improves the performance. Each vehicle will now require only 1 factory, and the build queue will be dynamic.
For launching, I moved the payloads list to a tooltip and added info about the landing zone, secondary vehicle (spacecraft).
Spaceship All-Orbit Upgrade
To make Cargo Spaceships even more OP, I added this little upgrade, which allows you to take payloads to LEO, MEO, and GEO at the same time (in one flight).
Multi-Window Camera System
I reworked the original idea of Action Camera and added support for multiple windows, which means that you can watch pretty much everything at the same time (Capsule Docking/Landing, Static Firing, Prototyping). You will be able to turn them off when they appear, or in the settings menu.
Sorting
This is such a simple to add quality of life feature. You will be able to sort payloads (in Payloads Tab and in Launch Setup Window), as well as the unavailable vehicles in Vehicle Window (for example you don't need to see your 15 Spaceships flying towards Mars for a full year in the list).
Additionally, you will be able to automatically fill the fairing by only clicking one button in Launch Setup Window.
Nuke Improvements
When you send nukes to Mars, they won't explode imminently, but they will store themselves and you will be able to detonate them when you wish (with a button). Nuking Mars with 100 nukes at the same time... what could possibly go wrong?
Reworked Translation System
Each language now has only 1 K/V (key/value) JSON file and is managed by localizor website. Thanks in advance for the help with translations and corrections!
Improvements
Prototypes in the tech tree
First landing zone not required on Mars
F1/F2/F3... shortcuts to open windows
Add background slides to screen blur
Show time left on Giga Factory Production panels
When you hold "Shift", the player confirmation will not appear and the answer will be "yes"
New Mega Launch Pad model
Show vehicle Extras even if the vehicle is not unlocked
Allow Gigafactory to produce endless units
Show building tracker while it's under construction
Refresh launchpad list when Droneship arrives
Move QuickSettings to Settings (and save them in save file)
Move settings file to MyDocuments
Add "Constructing..." when clicking "Build" prototype
Display droneship icon next to a launch pad selectable panel
Mars building production improvements
Remove 1-second break between tutorial sequence
Droneship prices decrease rather than increase
Change first Droneship price to 21 370 000
Add pin option to all windows
Water/Fuel/Electricity production plants will only store as many resources as they can produce
Allow cinematic camera on focus
Prototype prices decrease rather than increase
Close all windows only during the first Mars transition
CRS and Roadster payloads can now explode
Static fire should also test rocket engines
Expandable Rockets will have more payload space than reusable
Allow hiding projects
Add text "You're testing X now" next to the "Test" button
Add info about orbits for each vehicle
LinkLink requirement now shows how many LinkLinks needs to be still launched
New Main Menu music by SPATE
Each prototype iteration builds faster
Add a notification after a failed static fire/prototype
Remove save delete confirmation if save is marked as game over
Change "Spaceship Vacuum Engine" to "Vacuum Engine"
Employees should affect the production speed
Make prototype build times shorter
Remove skill points from Mars buildings
Increase CRS/CCP missions
Upgrades affect vehicle build time
Show LZ cam when the rocket is landing on LZ
Improve webcast views
Add "EarthX Lag Goes BRRR" when the camera lags
Add a setting to automatically launch rocket
Add action camera to capsule landing
Add action camera view to ISS docking
Add `none` text to projects list when nothing is unlocked
Disable launch panel teleporting to top at manual landing
Add elapsed time to Discord Presence
Add `none` text to vehicle list when nothing is built
Add dot when Fundraiser is available
Add warning before playing sandbox
Droneship landing requirement is too strict
Add quick notification when payload gets produced
Improve task display
Remove webcasts from Superheavy
Block Building Setup Window for some buildings
Decrease Martians amount from x100 to x50
Show more info on vehicle selecting panels
Add more config settings to the settings file
After the spaceship takes something to Mars Orbit, it should "Travel to Mars" and land on it after a mission
Make some Mars buildings more expensive
Replace landing zone build phases
Add build timer to droneship construction
Improve landing zone color palette
Detect player's language on the first run
Change CCP to Crew
Nukes production is now faster
Improve payloads sorting
Add build timer to prototype construction
Vehicle list in Launch Setup Window now refreshes
Remove Webcast Upgrade from Superheavy
Display rockets without static fire in Launch Setup (and allow to static fire them from this window)
Remove "Launch X Large Rockets" from Fairing Catching Upgrade
Lower Superheavy Space Engine tests needed by 50%
CRS/CCP missions optional in Sandbox
Disable welcome message when the tutorial is disabled
Show Tutorial Window if `Tutorial?` is checked
Infinity sign instead of sandbox
Game will now not save after reaching game over
Improve Greenhouse building performance
Disable Mars Transition on Sandbox
Tesla build speed cheat should also affect droneship build time
Remove default Mars Materials
Action Camera text is white, should be black or more visible
Improve description of CEO achievements on Steam
Add Japanese font support
Remove Hungarian
Add Italian
Uff... time for...
Bugfixes
BUG: Missing Prologue EP Mission
BUG: Missing Cat Mission
BUG: Missing Technician Mission
BUG: Missing Flatearther Mission
BUG: Mars resources double after save load
BUG: Camera sometimes moves when you use side mouse buttons to speed up the time
BUG: Upgraded upgrades still show the latest tasks
BUG: Vehicle list goes to project list when no vehicle is selected
BUG: Mega LaunchPad panels stay after save reload
BUG: Prototype building does not stop after save reload
BUG: Contracts were always 1 year ahead
BUG: Player confirmation would stay after game over puts you to Main Menu
BUG: Infinite OnDroneship bug still exists
BUG: Launch button is active when you select rocket and payload, but not spacecraft
BUG: Some achievements are not working
BUG: LinkLink +- buttons do click with `space`
BUG: Pausing game while having side-window menu open closed the window
BUG: Hangar sliders do not refresh sometimes
BUG: Webcast camera & terraform UI are overlapping
BUG: CEO achievements are broken (IDs)
BUG: When the player paused the game with the auto-pause setting on, closing a window would stop the pause
BUG: Tooltips didn't reset their pivot rotation
BUG: You can see droneship in Spaceship launch webcast
BUG: ISS Docked Vehicle panel is not rounded to 5px
BUG: Camera/Build Sensitivity settings didn't load properly after editing the default value
BUG: Launch Pads/Tankers overlapped header text in Launch Setup window
BUG: You could hear testing engine while being on Mars
BUG: You can enter build mode while being on rocket focus
BUG: The text next to the UI Scale slider didn't display decimal numbers
BUG: +- button icons sometimes do not appear on Giga Factory Production panels (Full HD)
BUG: Control buttons on setup panel aren't rounded
BUG: Building rotation would not save if you rotated it to right
BUG: Tutorial sequences sometimes played twice
BUG: Background music sometimes changed in the middle of playing
BUG: Camera shaking when in pause mode
BUG: No lights on McGregor stuff
BUG: Windows pinning/close buttons aren't rounded
BUG: Launch Setup Scrollbar isn't rounded
Merry Christmas
Hey,
Don't expect any devlog at the end of December... because the next update is pretty much finished and it's being tested now. The update name will be "Dust Update", and it's coming soon. I'm not sure if I will be able to release it before Christmas, but should be released within a week or two.
And yes Merry Christmas because yes, my dad and mom will give me a second monitor, so my work experience on new updates will be much better :D And in a month or so I will get my own room, for the first time in my life haha
Tell me what you want to get :D
I'm not sure if I can do this, but I will leave 2 EarthX steam keys here for you or your friends: FDF9C-6WI0J-DF7YZ EFFIJ-772LB-WLQN7
And there's another giveaway for 5 keys in my Discord server: https://discord.gg/sbXwwMs
So yeah, take care!
Denis
November Devlog
Hey,
First off, let me say thank you for over 200 reviews on Steam! Maybe it's a little compared to bigger games, but for us, it's actually a lot and we are happy with it!
While EarthX Boca Chica Update was pretty successful, it has a lot of things that can be improved. This is the reason I'm working on 0.3.2.5 now, which will improve both Boca Chica and Mars update. It should release in early 2021.
Does this mean that 0.3.2.5 will get no real features? Pff, you would be surprised :D
[Please note that everything I will show and say you know is Work in Progress :D]
Milestones
Milestones will allow you to set your own predictions and see if your timelines are correct. EarthX will show you by how many years you were wrong, or if you predicted Mars landing perfectly. Milestones are also great for new players, as they will know what EarthX is capable of right from the beginning.
Game End Screen
Don't get mislead by the name, as you will be able to turn on the end screen at any time. YouTubers who will record series from EarthX may use this feature as a nice video outro/intro. This end screen will show you your current stats, will display your account balance from 2002 and will show you your timeline of achieving milestones.
Sorting Features
It will help you search for your own or commercial payloads to launch. The sorting system was generally improved for payloads, so the payloads which are about to expire will now always display at the top. Sorting for vehicle menus will allow you to hide currently used vehicles, for example, Spaceships flying to Mars. You probably don't need to see them in the list during their entire adventure :D
Navigation Tools
You will be able to search for the payloads and auto-fill them into the fairing. It might be very helpful for fast filling the Spaceships with LinkLinks and Materials!
In addition to that, you will be able to start a refurbish/static fire action right from the Launch Setup window. I saw a lot of players being confused about no rockets on that menu, maybe this will help!
Mars Improvements
There will be a lot of Mars improvements, like sandstorms, 3 new buildings, and Martian LinkLink.
The first landing on Mars won't require a landing zone. Until now you "magically" had 15 Materials from the start of your save. From now you will need to get the first Materials to Mars by yourself.
Long requested feature is also finally being added to EarthX. Fueling on Mars. It will be relatively slow without any available fuel on Mars. I think with this new little feature, fuel on Mars will get some more purpose :D
New Upgrade
I heard that Spaceship is being extremely OP and needs to be nerfed. My answer to that is that new little Upgrade, which will allow your Spaceship to take payloads to all 3 Earth orbits: LEO, MEO, and GEO. It will be even more OP! :D
Conclusion
This update will bring much more ofc, a lot of QoL issues like this:
(^ added a real-time production timer bottom-right.)
EarthX is the first commercial project I have been working on and it's doing great. My best project, would do it again 10/10
Also, remember in 2019 when I said that I will for 99% not add any planets to EarthX? Well, I guess this didn't work out, just like the old explosion system, where rockets exploded even if they had 99% reliability :D
Have a really great day, Denis
The Story of EarthX
Hey,
While we are working on the 0.3.2.5 update, please watch the story of the EarthX video, which we have created :D This video shows all the major events which happened since 2018 :)
[previewyoutube="w104je1AxYQ;full"]
Thank you for supporting us, this really means a lot. Sometimes it's harder to go through life, but we have managed to come that far, which means we will manage to go even further.
Have a very good day!
All music credits go to SPATE, he's creating amazing art (yes, we can call it art!<3) for a year already. Here's his SoundCloud profile: https://soundcloud.com/patrick-kurola
EarthX 0.3.2.1
Hey,
With this very small patch, I fixed some of the issues you found after the initial 0.3.2 release. Thanks for your support and feedback!
Added
Add + & - to production units panel
Add UI Scaling Setting
Improved
Default resolution will be now the highest possible
Improve Last Flight feature
Automatically open prototype window when it finishes building
Enable employee amount change during construction
Change profit/loss translation at the bottom of company window
Make Starhopper/SNs cheaper
Improve prototype explosions
Fixed
Falcon Heavy does not disappear after an explosion
Gameover seems to not work
Action Camera goes off in the middle of 20m Spaceship Hopper test
Gameover UI isn't rounded
Company legend data does not refresh on language change
Return/Remove buttons are overlapping
Vehicle Panels sometimes do not appear after unlocking something
You can close the LaunchSetup window with ESC
After Upgrading/Unlocking Extra, the selected one resets to the first one on the list
Mars terraforming UI isn't rounded
Prototype indicator dot is lighting even if the prototype is being built now
Spaceships & Parking orbit icon in different places
LaunchPad isn't recognized on LP selection
Spaceships sometimes didn't want to be returned to Earth :c
Pink payloads in Spaceship
Add "Hold Shift to place multiple"
Some missing translations were added to the translation files
In case some bugs would appear, I'm ready to release more patches while I'm working on the next medium-sized update. More details later.