EarthX cover
EarthX screenshot
Genre: Simulator, Strategy, Indie

EarthX

EarthX 0.3.3 Hotfix 1

Hey,

I released a quick hotfix patch for the newest 0.3.3 update.

This hotfix only fixes the not-showing produced payloads. I am very sorry for this, it was caused by me "fixing" bugs minutes before release xD And as you know, fixing bugs creates more bugs :D

I hope it works now! No new save is required :)

Denis

EarthX 0.3.3

Hey,

Stay calm and play EarthX Kalm Update, which adds lots of improvements and long-requested features, like an improved contract system (finally!), and automation (damn, finally!).

We started working on this update shortly after 0.3.2 came out, but we knew that 0.3.2 itself had problems and we didn't want to leave you without any updates for almost half a year. That's why we released 0.3.2.5 perfectly at the end of the previous year.

Since then, works and testing of 0.3.3 have been accelerating and we are able to release it for everyone. We also plan to release 0.3.3.1 next week, which will improve found-by-players stuff, fix bugs (if any), and update translations.

What's new?


Managers


They do basic stuff for you, allowing you to mostly focus on Mars in the mid-game, while your company is up and running.



Launch Director will launch rockets for you.
Lead Engineer will build and refurbish vehicles for you.
Fleet Manager will launch fleets to Mars and back for you.
Assistant will bid contracts and accept offers for you.
Inspector will static fire rockets for you.
Scrap Engineer will scrap overused vehicles for you.
Media Manager will renew fundraisers for you.

Contracts


Contracts have been fully reworked. With refreshed window interface, everything now fits the rest of EX's UI.



Crewed payloads will now look different from normal payloads.



Bidding as well as offers have been improved. The first bidder with the cheapest launch price will now always win, contracts now appear rare with a higher value, while offers will allow you to accept offers for normal payloads. No more time without anything to launch!

To improve EX's performance, I introduced payload stacking and a "smart" payload loader in the Launch Setup window. This idea wasn't mine (thx Sarya), but I liked it the first moment I saw it.
Smart payload loader will not show you 500 LinkLink panels in the Launch Setup window, since if your selected vehicle will be able to launch a max of 5 LinkLinks at once, it will show you only 5.



EarthX got a lot of recognizable missions, which real SpaceX launched into space since its existence. You will get these special missions as you play on your save.

It is now possible to get a commercial contract to launch something to Mars orbit, or commercial ISS crewed contracts (not only CCP).

Launch Pads


rykllan has been working hard on a new rocket model. It's highly detailed and beautiful. Lucas has been working on more detailed launch pads. Together, they created a new definition of EarthX's model quality.



With new rockets, I have completely reworked rocket animations. Now there's more variety of failures at landing or at launch. Next to that, I also reworked rocket sounds, since before the sounds overlapped very strangely causing some ear problems for many (including me).



Long requested feature, you can now build your own launch pads (besides Mega LaunchPad). You can place them anywhere in the world. Droneships won't be a problem anymore, since now you can have an unlimited amount of them.



Earth to Earth


A relatively small sister feature to LinkLink, you can now create your own Earth to Earth network around the Earth. It's probably the laziest feature I was working on and I was about to scrap it, but players like it on the testing phase, that's why it landed in the update.



Other



  • Service tab - You can now access all of your vehicles at once in one list



  • Reworked Mars fueling - You can now only fuel when there's fuel on Mars. First Spaceships will be most likely scrapped by you
  • In-game screenshots (R+T) (They save in MyDocuments/EarthX/Screenshots)
  • New office model by Lucas



  • Your own CEO pictures from files





Improvements



  • Pinned windows should save their position
  • Move Milestones to a separate side window
  • Improve quick notifications
  • Improve News UI
  • Disable project hiding when it's not unlocked
  • Add "winning" to contract panel when winning
  • Highlight new milestones
  • LinkLinks should only protect Martians against sandstorms
  • Add subtle borders to all windows
  • Disable tweets on auto-launches
  • Disable notifications on endless production
  • Sandstorms should only destroy solar panels and kill Martians
  • Add more sandstorms on Mars
  • Display mission reports as normal notifications
  • Game speed will now save during planet switch
  • Make tests shorter
  • Add total rockets launched to Main Menu
  • Add Moon/Mars models around Earth
  • Add a Twitter link to Main Menu
  • Disable tests which you have to complete only once
  • Improved graphics
  • Spaceships flying to Mars orbit should park on Mars Parking Orbit and come back to Earth
  • Add a new difficulty setting, payloads pay will be divided by the payloads amount
  • Add random name button at company creation
  • Add tooltips to settings toggles
  • Removed 20m hop test for Spaceship Prototype
  • Sidebooster landings should count as 2 auto landings
  • Add satellites generator on Mars
  • Limit sats amount
  • Research window refreshes insanely often
  • Add launch shake effect setting
  • Mars Battery Pack will have greater store capacity
  • Improve Sandstorms look
  • Add auto-launch setting
  • Rocket engine sound toggle setting
  • Save camera rotation on planets
  • Clouds visibility setting
  • Disable explosion effect while being on Mars
  • Settings open on pause menu first
  • Gameover will now use game time
  • Move language setting to the top
  • Allow selecting time range in company finance stats
  • Add fundraiser general multiplier to game difficulty system
  • Improve deadline sorting for payloads in Launch Setup Window
  • Improve window close animation
  • Allow closing all notifications at once
  • Flight count on vehicle setup panel will now show flights amount with current flight included
  • Improved LinkLink performance
  • Automatic Tanker selection
  • Removed LinkLink Window refresh animation
  • Martians shouldn't be killed all at once when a player ran out of resources
  • Improve water quality
  • Improved LinkLink finances
  • 0.3.4 info on Moon surface
  • Separate Nuke word from Nuke button
  • Add icons to Main Menu buttons
  • Make Mars battery pack smaller
  • Remove random articles from News
  • Move languages to Scriptable Objects
  • Add Chinese font
  • Add Brasilian language
  • Add the Japanese language
  • Add Hebrew font support


Bugfixes



  • BUG: Upgrade tasks do NOT refresh when a player is focused on the research window
  • BUG: Mars resources behave strangely when all landing zones are taken.
  • BUG: Mars resources are able to go negative
  • BUG: Telemetry slider doesn't have any animation
  • BUG: You can produce locked units in Giga Factory when you check the "endless" option
  • BUG: You can launch Murphy with a cargo capsule
  • BUG: When upgrading to automatic landing during flight, it will switch it to automatic mid-flight
  • BUG: Action camera sometimes stuck open
  • BUG: Rocket launch/landing counts even if it's failed
  • BUG: Rocket explosion shake happens even when the game is paused
  • BUG: Rocket engine sound does not stop after landing/explosion
  • BUG: When testing something, building models are not showing.
  • BUG: Upgrade indicator is not disappearing after unlocking automatic landing before manual landing OR crew capsule support before cargo capsule support
  • BUG: Planet icons don't disappear after creating a new career game from the sandbox
  • BUG: First launch/First landing articles/milestones show even if it's failed
  • BUG: You could open Action Camera multiple times
  • BUG: Changing language sometimes didn't work on macOS/Linux
  • BUG: You can static fire a rocket before it's done being built
  • BUG: Deleting Giga Factory didn't delete the Giga Factory production panel
  • BUG: Available vehicles count was lying to the players
  • Unchecking "Show Static Fire" using the static fire window, does not save the setting. The window will reappear after the next game reload.
  • BUG: You could build on Mars water after terraformation
  • BUG: Contract preview stays even when there are no contracts
  • BUG: Unit does not produce if Endless is selected and you pick a different Unit
  • BUG: Opening LinkLink Window sometimes causes a big lag
  • BUG: Missing Earth/Mars translations in LinkLink menu
  • BUG: Landing Zone wouldn't allow launching even if there was space on Parking Orbit.
  • BUG: Baikonur droneship clips into the land
  • BUG: You can refurbish Small Rocket after flight sometimes
  • BUG: Webcast sometimes overlaps wrong cameras
  • BUG: When clicking fill while having no payloads, missing_so shows
  • BUG: Action camera title is too small
  • BUG: Action camera stays open when going into the cinematic camera
  • BUG: Milestones sometimes do not refresh
  • BUG: EarthX crashed when a save was broken.


Funeral



  • Remove John from the CEO list. (Moved to Managers)
  • Remove random "trash" news
  • Temporarily remove AI rockets, as rykllan needs more time to finish them, and we didn't want to delay 0.3.3 even more.


Special Thanks


Thank you for all testers testing this and the previous update before its public release on Steam.
A special thanks go to:
- Brock Keeble (Captain)
- Benjordy2
- Complete Elon Simp
- Wyatt
- Jan
- iHush
- Bendier

You all rock!





March Devlog

Hey, what's up!

First of all, thanks to everyone for your kind words, they really do help keep everything up. We do read them, we do answer to them.

Works on 0.3.3 accelerated in March, as I finally got all the needed models. I will not spend much time today talking about the update, because I would rather use this month's devlog to talk about EarthX's future.



EarthX 0.3.3 - Kalm Update


Planned to be released in April, Kalm Update will introduce managers, new launch pads management, new visuals, and more.
This month I have been working on new animations. Rockets will get new failures, new models, new landing attempts. When I was reworking the animations, I also reworked Launch Pads and Droneships. You will be able to build your own launch pads of every type and have unlimited droneships.



I introduced a lot of quality-of-life improvements, fixed a lot of bugs. For example, fueling on Mars won't happen "just like that", you will need an actual fuel farm on it first, which will most likely result in you scraping the first Spaceships which land on Mars.



There is more I have been working on, but let's keep it in a secret until the update releases! We plan to start testing it in mid-April on our Discord server: https://discord.gg/sbXwwMs

EarthX - The Future


As you probably noticed, I don't talk a lot about EathX's future, you only get news one update ahead. This time is no different, as 0.3.3 is about to release and 0.3.4 "shortly" afterward. Making this project is pure fun to me, there are some sad moments, but the good moments are the ones we should look for.



What am I trying to say is that EarthX 0.3.4 will be the last content update for EarthX. After 0.3.4 I will spend weeks hearing you guys and release patches fixing bugs and improving current features, then the 1.0 comes - EarthX full release.

To be honest, I did not think this project would go so far. This was supposed to be a small path-finder game (to learn some skills for me), and I ended up making it for almost 3 years. No, I'm not crying, you are.

I couldn't make it without rykllan, she's responsible for all models since 0.2.9. Rykllan basically helped make this game as it is now. She's not able to do everything, of course, so am I. But together, I personally think, we created something cool - an unforgivable experience of our lifetimes.

Let's give some credit to Adrian too - he does not work directly on EarthX often, but he's the one who keeps EarthX kinda alive in the team-things AND the media-things. Something I would rather not do myself because it's boring haha

Patrick (SPATE) makes amazing music and allows me to use it in trailers for EarthX, that's why each update is so special, with different themes, different moods, different us.

Lucas, a new member of the team, but an old member of our community, lately he helps rykllan beating her burn-out and did the launch pad and Starman model. He will work on this project until its full release.

Captain, who likes to test big updates and point out the stupid bugs I forgot about.

You, the community, who makes this project alive when I'm struggling with releasing an update ASAP.

And of course - ME because why not XD

What I'm trying to say is that EarthX is not only the game, we are EarthX, and I'm proud of it.

Ok ok ok I think I got too deep and too serious here lol but you get what I mean
Now I'm going back to work and you go back to whatever you were doing

Next EarthX update soon,
Denis

PS: thank you so much for 252 reviews - really appreciated <3


Some nice pics:


February Devlog

Hey,

it's been 2 months since the 0.3.2.5 release and normally I release an update every 2-3 months. This time will be different, as 0.3.3 turns out to be bigger than I thought, and making the models/all the graphics also took more time than expected. I would expect the 0.3.3 "Kalm Update" to release somewhere around April. I will of course keep you informed by writing devlogs like that at the end of each month!

Ok so first, what happened in 2 months?



Rykllan and I had a lot to do in our private lives, that's why to not delay the update even further, we decided to hire Lucas (from the Discord server) so that he could help us speed up with the models. He's been working on new launchpad models, on new office model, and recently he's been working on a rigged low poly Starman model for the renders. :D



Rykllan, however, is working on the new Falcon model, which is looking f***ing sick and will look beautiful in the game, on the renders, and eventually on the merch!



She's been also working on 6 new arts for the managers:



Wait.. what? Managers? Launch Director? What is this? Wait... is this... automation????
Yup, it's a long-awaited automation :3

Managers


I could make 8 toggles for you to just click and activate, but that would be boring. Instead, I designed a system where you hire managers (with their own appearance), and you will have to pay them for their work.
You will not be able to hire all managers at the same time, I think the max will be around 5 on easy and 3 on hard. When you hire a manager, you will not be able to fire him for some years.

All of this will still require some planning from your side, but I think this will be fun, if not, I will change it in the updates - it's just early access overall, and I love to test new ideas!

Contracts


The contract system has been redesigned and rewritten from the ground up. Basically, what I wanted to fix was that players sometimes didn't get anything to launch for years, and also the random bidding system, which was too random.



I combined offers and contracts together. Now you will get normal payloads as offers, which you can just accept. There shouldn't be a time without payloads for you.

I made contracts relatively rare, but now I've increased the value of them (You will get more money per launch). Offices will now no more be a part of the contract bidding system.

The deadline system also has been redesigned, I now no more plan to simply delete the payloads after their initial deadline. You will still be able to launch them for some years, but you will pay yearly increasing fines until you do so.

There will be a launch-in-time bonus (random), and some payloads will require a brand new booster to launch (this will go down over time, as the commercial market realizes that reused rockets are safe to use).

Payloads


Payloads also got quite a few ground-breaking improvements.



First off, payloads like LinkLink or Materials will STACK! :O On the payload panel, bottom-right, you can see the "x12" mark, which means that there are 12 payloads of the type stacked.

Another cool performance improvement is that when you try to launch LinkLinks, in the Launch Setup Window you will only see as many LinkLink payloads as you can launch with the selected rocket. That way, you won't see hundreds of LinkLinks in such a small list, which also improves the performance drastically. I also improved the window appearance.



Vehicle Service


I added another tab to Vehicle Window, where you can see all of your built vehicles at once and service them. You can static fire/refurbish/launch each of the vehicles from this menu.



Earth to Earth


EtE is a sister feature to LinkLink, you will be able to create the Earth transport service and get some additional funds from it.



Other


You can now see Moon/Mars from Earth!



Mission reports now show as normal notifications (to simplify the UI), and you can close all notifications at once.



Aaaaand pinned windows will now save their positions (even when you close the game or reopen the windows)!

Conclusion


The work on EarthX did slow a little and there's still a lot to do, but we are working as fast as we can!

All of the stuff above will be a part of the 0.3.3 "Kalm Update". The last EarthX content update is going to be EarthX 0.3.4 "Moon Update".

I hope you have a great day/week/month! See you next time:)
Denis

EarthX 0.3.3 Teaser

Hey,

EarthX 0.3.3 will rework existing features like AI, Contracts, and current rocket models. The update will also include features like managers (game automation), and more customization.

We can't wait to release the update for you. The date is unknown as of now.

Here's the teaser:
[previewyoutube="__q1nXAqyRk;full"]

I'm very sorry for the slow update rates, but as I have shown in 2020, the wait will be worth it. I have my private life too (with school and stuff) and I can't spend 100% of my free time on making games. I'm working as fast as I can!

Have a great day and see you soon,
Denis

EarthX 0.3.2.5

Hey,

In July, I released the Mars Update (0.3.1), and then 2 months ago the Boca Chica Update (0.3.2); Today I'm releasing the Dust Update (0.3.2.5), which is a follow-up medium improvement update to both mentioned earlier updates.

Too many updates haha

I want to wish you a happy new year, let's make it better than 2020 :) In early 2021 I will post a new roadmap about my plans for EarthX. Spoiler: it won't be boring.

Denis.. just stop talking and show us the Dust Update.

Ok ok ok I will, but quick info: I added EarthX to localizor, you can help translate EarthX to your languages there (and also fix current ones (even English yes))
Thanks for the help in advance: https://www.localizor.com/earthx

What's new?


New Features





Sandstorms


They will be able to destroy your buildings and they will disappear after you manage to terraform Mars to 70%. When you use nuclear bombs to terraform Mars, expect more sandstorms. Nukes can terraform Mars relatively fast, but...

LinkLink on Mars


Can terraform Mars slower, without more sandstorms. You will be able to launch Martian LinkLinks with a Heavy rocket or with Spaceships. LinkLinks not only terraform Mars but also protect your buildings from sandstorms by informing them about their position.

Mars Farm Field Building


After you terraform Mars, you will be able to build it.



Refuel on Mars


Getting Spaceships back to Earth will take a little longer now, as your Spaceships will need to refuel first.

Exchange/Convert Spaceships to Materials on Mars


If you don't want to wait for refuel, and you need some Materials, you can convert landed Spaceships to Materials.



Wind Turbine Building


In case you need more electricity, you can build a wind turbine on Mars.

Battery Pack Building


Electricity needs to be stored somewhere tho... that's why I copied the idea from a well-known (not) auto-maker and added the battery pack building.



Static Fire Rework


I improved the static fire idea from 0.3.2; You will be able to start a static directly from Launch Setup Window (Refurbishment too) and you will be able to build a Static Fire Tripod building, which will allow you to static fire more rockets at the same time.



Big Milestones


To make EarthX more interesting to play, you will be able to set up your own predictions/timelines in the Milestone Tab (Company Window). Be Elon Musk haha

Game End Screen


In classic mode, you will be able to access a game end screen, where you can see total launches, total score, years, achieved milestones, etc.

Vehicle Setup Panel Improvements


When you construct a rocket, it will save and load. I also removed unnecessary modules from the system and UI, which drastically improves the performance. Each vehicle will now require only 1 factory, and the build queue will be dynamic.

For launching, I moved the payloads list to a tooltip and added info about the landing zone, secondary vehicle (spacecraft).



Spaceship All-Orbit Upgrade


To make Cargo Spaceships even more OP, I added this little upgrade, which allows you to take payloads to LEO, MEO, and GEO at the same time (in one flight).

Multi-Window Camera System


I reworked the original idea of Action Camera and added support for multiple windows, which means that you can watch pretty much everything at the same time (Capsule Docking/Landing, Static Firing, Prototyping). You will be able to turn them off when they appear, or in the settings menu.



Sorting


This is such a simple to add quality of life feature. You will be able to sort payloads (in Payloads Tab and in Launch Setup Window), as well as the unavailable vehicles in Vehicle Window (for example you don't need to see your 15 Spaceships flying towards Mars for a full year in the list).

Additionally, you will be able to automatically fill the fairing by only clicking one button in Launch Setup Window.

Nuke Improvements


When you send nukes to Mars, they won't explode imminently, but they will store themselves and you will be able to detonate them when you wish (with a button). Nuking Mars with 100 nukes at the same time... what could possibly go wrong?

Reworked Translation System


Each language now has only 1 K/V (key/value) JSON file and is managed by localizor website. Thanks in advance for the help with translations and corrections!

Improvements



  • Prototypes in the tech tree
  • First landing zone not required on Mars
  • F1/F2/F3... shortcuts to open windows
  • Add background slides to screen blur
  • Show time left on Giga Factory Production panels
  • When you hold "Shift", the player confirmation will not appear and the answer will be "yes"
  • New Mega Launch Pad model
  • Show vehicle Extras even if the vehicle is not unlocked
  • Allow Gigafactory to produce endless units
  • Show building tracker while it's under construction
  • Refresh launchpad list when Droneship arrives
  • Move QuickSettings to Settings (and save them in save file)
  • Move settings file to MyDocuments
  • Add "Constructing..." when clicking "Build" prototype
  • Display droneship icon next to a launch pad selectable panel
  • Mars building production improvements
  • Remove 1-second break between tutorial sequence
  • Droneship prices decrease rather than increase
  • Change first Droneship price to 21 370 000
  • Add pin option to all windows
  • Water/Fuel/Electricity production plants will only store as many resources as they can produce
  • Allow cinematic camera on focus
  • Prototype prices decrease rather than increase
  • Close all windows only during the first Mars transition
  • CRS and Roadster payloads can now explode
  • Static fire should also test rocket engines
  • Expandable Rockets will have more payload space than reusable
  • Allow hiding projects
  • Add text "You're testing X now" next to the "Test" button
  • Add info about orbits for each vehicle
  • LinkLink requirement now shows how many LinkLinks needs to be still launched
  • New Main Menu music by SPATE
  • Each prototype iteration builds faster
  • Add a notification after a failed static fire/prototype
  • Remove save delete confirmation if save is marked as game over
  • Change "Spaceship Vacuum Engine" to "Vacuum Engine"
  • Employees should affect the production speed
  • Make prototype build times shorter
  • Remove skill points from Mars buildings
  • Increase CRS/CCP missions
  • Upgrades affect vehicle build time
  • Show LZ cam when the rocket is landing on LZ
  • Improve webcast views
  • Add "EarthX Lag Goes BRRR" when the camera lags
  • Add a setting to automatically launch rocket
  • Add action camera to capsule landing
  • Add action camera view to ISS docking
  • Add `none` text to projects list when nothing is unlocked
  • Disable launch panel teleporting to top at manual landing
  • Add elapsed time to Discord Presence
  • Add `none` text to vehicle list when nothing is built
  • Add dot when Fundraiser is available
  • Add warning before playing sandbox
  • Droneship landing requirement is too strict
  • Add quick notification when payload gets produced
  • Improve task display
  • Remove webcasts from Superheavy
  • Block Building Setup Window for some buildings
  • Decrease Martians amount from x100 to x50
  • Show more info on vehicle selecting panels
  • Add more config settings to the settings file
  • After the spaceship takes something to Mars Orbit, it should "Travel to Mars" and land on it after a mission
  • Make some Mars buildings more expensive
  • Replace landing zone build phases
  • Add build timer to droneship construction
  • Improve landing zone color palette
  • Detect player's language on the first run
  • Change CCP to Crew
  • Nukes production is now faster
  • Improve payloads sorting
  • Add build timer to prototype construction
  • Vehicle list in Launch Setup Window now refreshes
  • Remove Webcast Upgrade from Superheavy
  • Display rockets without static fire in Launch Setup (and allow to static fire them from this window)
  • Remove "Launch X Large Rockets" from Fairing Catching Upgrade
  • Lower Superheavy Space Engine tests needed by 50%
  • CRS/CCP missions optional in Sandbox
  • Disable welcome message when the tutorial is disabled
  • Show Tutorial Window if `Tutorial?` is checked
  • Infinity sign instead of sandbox
  • Game will now not save after reaching game over
  • Improve Greenhouse building performance
  • Disable Mars Transition on Sandbox
  • Tesla build speed cheat should also affect droneship build time
  • Remove default Mars Materials
  • Action Camera text is white, should be black or more visible
  • Improve description of CEO achievements on Steam
  • Add Japanese font support
  • Remove Hungarian
  • Add Italian


Uff... time for...

Bugfixes



  • BUG: Missing Prologue EP Mission
  • BUG: Missing Cat Mission
  • BUG: Missing Technician Mission
  • BUG: Missing Flatearther Mission
  • BUG: Mars resources double after save load
  • BUG: Camera sometimes moves when you use side mouse buttons to speed up the time
  • BUG: Upgraded upgrades still show the latest tasks
  • BUG: Vehicle list goes to project list when no vehicle is selected
  • BUG: Mega LaunchPad panels stay after save reload
  • BUG: Prototype building does not stop after save reload
  • BUG: Contracts were always 1 year ahead
  • BUG: Player confirmation would stay after game over puts you to Main Menu
  • BUG: Infinite OnDroneship bug still exists
  • BUG: Launch button is active when you select rocket and payload, but not spacecraft
  • BUG: Some achievements are not working
  • BUG: LinkLink +- buttons do click with `space`
  • BUG: Pausing game while having side-window menu open closed the window
  • BUG: Hangar sliders do not refresh sometimes
  • BUG: Webcast camera & terraform UI are overlapping
  • BUG: CEO achievements are broken (IDs)
  • BUG: When the player paused the game with the auto-pause setting on, closing a window would stop the pause
  • BUG: Tooltips didn't reset their pivot rotation
  • BUG: You can see droneship in Spaceship launch webcast
  • BUG: ISS Docked Vehicle panel is not rounded to 5px
  • BUG: Camera/Build Sensitivity settings didn't load properly after editing the default value
  • BUG: Launch Pads/Tankers overlapped header text in Launch Setup window
  • BUG: You could hear testing engine while being on Mars
  • BUG: You can enter build mode while being on rocket focus
  • BUG: The text next to the UI Scale slider didn't display decimal numbers
  • BUG: +- button icons sometimes do not appear on Giga Factory Production panels (Full HD)
  • BUG: Control buttons on setup panel aren't rounded
  • BUG: Building rotation would not save if you rotated it to right
  • BUG: Tutorial sequences sometimes played twice
  • BUG: Background music sometimes changed in the middle of playing
  • BUG: Camera shaking when in pause mode
  • BUG: No lights on McGregor stuff
  • BUG: Windows pinning/close buttons aren't rounded
  • BUG: Launch Setup Scrollbar isn't rounded

Merry Christmas

Hey,

Don't expect any devlog at the end of December... because the next update is pretty much finished and it's being tested now. The update name will be "Dust Update", and it's coming soon. I'm not sure if I will be able to release it before Christmas, but should be released within a week or two.

And yes Merry Christmas because yes, my dad and mom will give me a second monitor, so my work experience on new updates will be much better :D And in a month or so I will get my own room, for the first time in my life haha

Tell me what you want to get :D

I'm not sure if I can do this, but I will leave 2 EarthX steam keys here for you or your friends:
FDF9C-6WI0J-DF7YZ
EFFIJ-772LB-WLQN7

And there's another giveaway for 5 keys in my Discord server: https://discord.gg/sbXwwMs

So yeah, take care!

Denis

November Devlog

Hey,

First off, let me say thank you for over 200 reviews on Steam! Maybe it's a little compared to bigger games, but for us, it's actually a lot and we are happy with it!

While EarthX Boca Chica Update was pretty successful, it has a lot of things that can be improved. This is the reason I'm working on 0.3.2.5 now, which will improve both Boca Chica and Mars update. It should release in early 2021.

Does this mean that 0.3.2.5 will get no real features? Pff, you would be surprised :D

[Please note that everything I will show and say you know is Work in Progress :D]

Milestones





Milestones will allow you to set your own predictions and see if your timelines are correct. EarthX will show you by how many years you were wrong, or if you predicted Mars landing perfectly. Milestones are also great for new players, as they will know what EarthX is capable of right from the beginning.

Game End Screen





Don't get mislead by the name, as you will be able to turn on the end screen at any time. YouTubers who will record series from EarthX may use this feature as a nice video outro/intro. This end screen will show you your current stats, will display your account balance from 2002 and will show you your timeline of achieving milestones.

Sorting Features






It will help you search for your own or commercial payloads to launch. The sorting system was generally improved for payloads, so the payloads which are about to expire will now always display at the top. Sorting for vehicle menus will allow you to hide currently used vehicles, for example, Spaceships flying to Mars. You probably don't need to see them in the list during their entire adventure :D

Navigation Tools





You will be able to search for the payloads and auto-fill them into the fairing. It might be very helpful for fast filling the Spaceships with LinkLinks and Materials!



In addition to that, you will be able to start a refurbish/static fire action right from the Launch Setup window. I saw a lot of players being confused about no rockets on that menu, maybe this will help!

Mars Improvements



There will be a lot of Mars improvements, like sandstorms, 3 new buildings, and Martian LinkLink.



The first landing on Mars won't require a landing zone. Until now you "magically" had 15 Materials from the start of your save. From now you will need to get the first Materials to Mars by yourself.



Long requested feature is also finally being added to EarthX. Fueling on Mars. It will be relatively slow without any available fuel on Mars. I think with this new little feature, fuel on Mars will get some more purpose :D

New Upgrade





I heard that Spaceship is being extremely OP and needs to be nerfed. My answer to that is that new little Upgrade, which will allow your Spaceship to take payloads to all 3 Earth orbits: LEO, MEO, and GEO. It will be even more OP! :D

Conclusion



This update will bring much more ofc, a lot of QoL issues like this:



(^ added a real-time production timer bottom-right.)

EarthX is the first commercial project I have been working on and it's doing great. My best project, would do it again 10/10



Also, remember in 2019 when I said that I will for 99% not add any planets to EarthX? Well, I guess this didn't work out, just like the old explosion system, where rockets exploded even if they had 99% reliability :D

Have a really great day,
Denis

The Story of EarthX

Hey,

While we are working on the 0.3.2.5 update, please watch the story of the EarthX video, which we have created :D This video shows all the major events which happened since 2018 :)

[previewyoutube="w104je1AxYQ;full"]

Thank you for supporting us, this really means a lot. Sometimes it's harder to go through life, but we have managed to come that far, which means we will manage to go even further.

Have a very good day!

All music credits go to SPATE, he's creating amazing art (yes, we can call it art!<3) for a year already.
Here's his SoundCloud profile: https://soundcloud.com/patrick-kurola

EarthX 0.3.2.1

Hey,

With this very small patch, I fixed some of the issues you found after the initial 0.3.2 release. Thanks for your support and feedback!

Added



  • Add + & - to production units panel
  • Add UI Scaling Setting


Improved



  • Default resolution will be now the highest possible
  • Improve Last Flight feature
  • Automatically open prototype window when it finishes building
  • Enable employee amount change during construction
  • Change profit/loss translation at the bottom of company window
  • Make Starhopper/SNs cheaper
  • Improve prototype explosions


Fixed



  • Falcon Heavy does not disappear after an explosion
  • Gameover seems to not work
  • Action Camera goes off in the middle of 20m Spaceship Hopper test
  • Gameover UI isn't rounded
  • Company legend data does not refresh on language change
  • Return/Remove buttons are overlapping
  • Vehicle Panels sometimes do not appear after unlocking something
  • You can close the LaunchSetup window with ESC
  • After Upgrading/Unlocking Extra, the selected one resets to the first one on the list
  • Mars terraforming UI isn't rounded
  • Prototype indicator dot is lighting even if the prototype is being built now
  • Spaceships & Parking orbit icon in different places
  • LaunchPad isn't recognized on LP selection
  • Spaceships sometimes didn't want to be returned to Earth :c
  • Pink payloads in Spaceship
  • Add "Hold Shift to place multiple"
  • Some missing translations were added to the translation files


In case some bugs would appear, I'm ready to release more patches while I'm working on the next medium-sized update. More details later.

Feel free to ask/report me anything!

Denis