EarthX cover
EarthX screenshot
Genre: Simulator, Strategy, Indie

EarthX

EarthX 0.3.1 Part One

Hey,

Here we come with another update. I decided to split 0.3.1 into two parts, so you don't have to wait more months to play it. Big thanks to the Discord community, which helped a lot during the development.

As I normally do, big shoutout to rykllan for making amazing models in this update ^^ Big thanks to Jere as well, as he did a lot of brutal testing last week.

I was highly focused on adding LinkLink (~aka Starlink) and new building mechanics, but there was a room for other improvements.

Before I start with the changelog, I wanted to share my current roadmap with you:

  • 0.3.1 Part One -> LinkLink & new buildings
  • 0.3.1 Part Two -> Mars & more Starship types
  • 0.3.2 -> Improved vehicle mechanics (e.g. when you land a booster it takes time to go back to the hangar)
  • 0.3.3 -> Major AI update (More rocket models, more interactions, better logic)


Trailer:
https://www.youtube.com/watch?v=wZw8M8rbjEg

OK time for the changelog!

LinkLink Update

New Features

  • Added LinkLink
    LinkLink is Starlink. I originally wanted to name it Earthlink, but a player on my discord server suggested the better name, which probably fits more into EarthX. ^^

  • Added new buildings
    4 types of factories, 4 types of hangars, and a LinkLink terminal.

  • Reworked build mode
    It works a little bit faster, the buildings now need time to be built (with cool construction models), and the rotation of a building itself is being saved.

  • Reworked contracts & payloads
    With better UI and more optimizations. The payloads have now gotten their tab, where all payloads are listed.

  • Reworked company statistics
    Now you can see in which category you spent the most money & how much do you spend yearly on average.

  • Reworked news
    The news window has gotten a new UI & code. The content of news doesn't save directly in savefile now, so the savefiles should be smaller ~40% on average.

  • Added new CEOs
    rykllan had fun making these. Who wants to play as me or the Earth plush? :D

  • Added new achievements (26)

  • Reworked game over

  • Added new launchpads: in Australia and India

  • Added French


Improved

  • "Land" button at manual landing will now be always visible through the rest of the UI.
  • Improved the look of a report window after a mission.
  • Improved auto-move to a hangar after a vehicle has been built.
  • Added a visual preview of a vehicle on its project panel.
  • Improved vehicle window UI.
  • Now you can update the negotiation price after it has already been submitted.
  • The selected price will save by type (a request from a player)
  • Added last launch year to the contract panel.
  • Removed the ability to create custom launchpads (except Mega LP)
  • Optimized the performance of building trackers.
  • Added some UI animations to many places in the UI.
  • Mouse light will now be disabled if focused on a rocket.
  • Added new sound when reaching a new level.
  • Improved cloud rendering.
  • Improved many more small things that I forgot to write down.


Fixed

  • Rocket launch tracker didn't change its opacity when focused before launch.
  • "no capable rockets" didn't show up on incompatible ISS contracts if the player had the best rocket possible.
  • Fixed "FAILURE_NAME".
  • Sometimes you would need to click on a module twice to select it in the designer.
  • Superheavy rockets landed in the air over the landing zone.
  • Buildings didn't save their rotation.
  • You could build in the water.
  • Trees hidden by building A could be unhidden by building B in build mode.
  • After removing a building the trees didn't show back up. (Gretna hated us for this..)
  • "Flights" graph didn't refresh in the new year.
  • Side windows were always under other windows in the UI.
  • Player progress window didn't open sometimes.
  • Fixed many more small things that I forgot to write down.



New Update Announcement

Hey,

after about 2 months of work, I'm able to deliver another cool (?) update, which will add LinkLink and a new build mode (mainly) :D
It should be up in about a week, My team and I will start testing from tomorrow.

Trailer:
[previewyoutube="wZw8M8rbjEg;full"]

March Devlog

Hey,

On March 4th I released a teaser for the upcoming 0.3.1 update, which will add Mars and other cool stuff. Today I want to change these plans a little, as during this month I came upon some other ideas.

Mars will be added (as well as the Mars colony stuff), but a little bit later (0.3.1 Pt2); I'm doing this change now because rykllan will not be able to make the necessary models that fast. He's not Tesla :D Another reason is that I don't have all plans ready yet (I kinda currently lack of new ideas for colony features - you can suggest them!)

EarthX 0.3.1 Pt1 will add LinkLink (Starlink) and other cool improvements. I have rewritten the whole contracts and missions system, which will bring more performance and reliability into it. This update will also bring a lot of improvements suggested by the community on our Discord server.



To sum everything up: I decided to split 0.3.1 to two smaller updates (0.3.1 Part One and Part Two), so you don't have to wait months for it.

BREAKING


I played EarthX yesterday and three rockets of mine exploded in a row. Shortly afterward I got a call from Gretna. She told me that she wasn't very happy to see all the Co2 I released into Earth's atmosphere. Then she showed me all the rocket emissions all EarthX players made since July 12th. Some of them even launched 5000 rockets in less than a week!

After I saw all these stats I decided to... remove all rockets in the game. I always wanted to be a baker. This game will be about baking bread now. Or not. April fool! haha yes i am very funny......

Soundtrack DLC


.xrm and SPATE have done an amazing job on making the music for the game, that's why we want to support them by releasing a soundtrack DLC.

https://store.steampowered.com/app/1260270/

See you next,
Denis

EarthX 0.3.1 Teaser

Hey,

I'm starting to work on another big major update for EarthX. I won't tell you many details for now, but let me show you the teaser video I made.
I hope you will like the update, it seems amazing on paper - but will it in the actual game? :)

I will need about 2-3 months to make it. The covid-19 virus may slow it down a little, as it's spreading in my region. Please stay tuned.

Teaser:
[previewyoutube="CcMjd4Mch_M;full"]

Greetings,
Denis

EarthX 0.3.0.1

Hey,

I've collected the most important (for me) issues, which some of the players reported me during the last 2 days. I'm releasing a hotfix update now (0.3.0.1), which is actually becoming a tradition, as I'm releasing a .1 patch after every bigger update :D

What did I improve/fix?



  • Removed Main Menu background. (It literally crashed the game for some players, I AM VERY SORRY FOR THAT!)
  • The "Flights" variable didn't increase for capsules and spaceships.
  • The launchpads custom names were "Missing Text :(" after the game loaded.
  • The ISS docks were always full after you loaded the game. This problem happened in 0.2.9 as well and I thought, that I fixed it. Apparently not, but let's see if the fix works this time!
  • rykllan also refreshed the look of Jeff (Who?)
  • The ISS tracker will now be barely visible when focused on ISS.


I also fixed other small issues, which I forgot to write down. I'm a human as well, okay? :D

Cheers,
Denis

EarthX 0.3.0

Hey,

I hope you liked the 0.2.9 update, which I released last month. This time I come with a little smaller update, which still has a good amount of content.

The 0.3.0 update was meant to improve things from the last update, and I think I achieved the goal. I'm now ready to start implementing interplanetary stuff (Mars & Moon).



What's new in 0.3.0?


New Stuff:



  • Added Steam Achievements. (27)
  • You can now catch the fairings, just like real SpaceX does!
  • New missions: "Astronaut's Cat" and "Technician in a Suitcase".
  • ISS Window, which allows you to track currently docked vehicles and see when they're going to return to the Earth.
  • Added new Earth model.
  • Added company stats (Graph).
  • Added Game Over.
  • You can now return to the main menu.
  • Added 5th character: Jim (made by rykllan).
  • New barge model from rykllan.
  • Added Octagrabber animation, which will catch and secure your rocket every time it lands.
  • Every vehicle type now has its own naming system (Rockets: B1XXX, Capsules: CC1XXX, etc.).
  • Now you can cancel rocket build.
  • You can now take off rocket landing gear (the rocket will fly for the last time, with no landing).
  • The built vehicle will try to move to the hangar on its own every few seconds, once there's no space in them.
  • Added fundraising-related news.
  • Added a few of the ISS News, which will tell you a little bit about the modules on it and how were they launched. Some educational stuff is always fun :D
  • Now you can focus on the ISS.
  • A shuttle and an astronaut will fly next to the ISS sometimes.
  • The hangar icons will now tell you, how much space is in every one of them.
  • Added potato.
  • Refreshed Main Menu look.
  • Added Spanish & Latin Spanish languages to the game. (by Daniel Yah)




Improvements:



  • Now you can directly see how many vehicles are built from the projects list.
  • The vehicle reliability was maxed up to 99% (Before 97%).
  • The max-orbit will now not be shown on the capsules and spaceships (Unnecessary)
  • Improved the look of the buttons in some places.
  • Static fire gives you now 20% chance of rocket reliability improvement.
  • Added parachute opening sound.
  • Now you can focus on your launching rocket directly from the 3D view.
  • The launching rocket tracker will now be a little less visible when focused.
  • Added some hints while crafting a rocket.
  • Now if you're more than level 5, the rocket build panel will fold up automatically.
  • Folded up build panels will now show the general build progress.
  • Improved overall English, Polish and Russian languages.
  • Now you can add a vehicle project to your favorites. (it will always stay at the top)
  • Now you can launch a payload directly from the contracts window by double-clicking on it.
  • The AI will now generate some ISS contracts. (10% of chance)
  • Improved the sorting of contracts on the list.
  • Added visual banners to the pop-up notifications about special missions.
  • Increased the amount of CRS and CCP missions.
  • The vehicles in the hangar preview window will now show the condition.
  • Added a selection indicator around the building tracker when you're editing the building.
  • Improved the look of work progress sliders in the building trackers (for factories and labs).
  • Fundraiser news will now open automatically. (So the players don't miss it)
  • Added labs to required buildings in the player progress window.
  • Added fairing catching to the required challenges in the player progress window.
  • Moved manual landing from Level 9 to Level 5
  • Moved Rideshare from Level 6 to Level 3
  • Improved the CEOs look (by rykllan)
  • From now on, every launchpad built will give you an additional launch at the same time.
  • Removed the CEO's real names. (so I don't get in trouble once the game get more popular)
  • Added missing sounds in some places.




Bugfixes:



  • You could launch a rocket with less than 60% condition by double-clicking on it.
  • The rocket "flights" variable was always one too big.
  • You could build a GEO rocket without a large fuel tank.
  • You could build a Heavy rocket without a large fuel tank.
  • 2nd stage flew into 1st stage after separation.
  • Webcast would not hide after you abort the launch.
  • Translation text did not load then you aborted a rocket.
  • Rocket launch trackers would show on random places on your screen, which gave a bad effect.
  • You could launch the same capsules and rockets.
  • Capsules did not return from the ISS, and the ISS was always full! :o
  • You could launch more capsules to the ISS than it had space.
  • Simple computer did not allow you to build an MEO rocket.
  • You could not build a large crew capsule.
  • You could launch an ISS-docked vehicle by double-clicking on it.
  • You could launch a Heavy rocket from a small launch pad when it had a small fairing.
  • You could launch the same payload twice by double-clicking on it in the contracts window.
  • The rockets sank into the barge at landing.
  • You could launch a Heavy rocket from a launchpad, which was already used by other rocket.
  • You would get 0% condition when repairing capsule (and spaceship).
  • Vehicle project icons did not load in the project preview.
  • A "Contract blue dot" appeared even if there weren't any available contracts.
  • You could open an old tutorial version in the contracts window.
  • You could launch more rockets than allowed by double-clicking on the payloads in the contracts window.
  • Vehicles stored in hangars did not have their own vehicle type icons.
  • Building category buttons weren't translated to other languages.
  • Launching a Cargo capsule would count as launching a Crew capsule.
  • Launching a capsule would count as launching a spaceship.
  • Starting to place a building would already count it as placed.
  • Player level did not refresh after the game load.
  • Fundraiser "Hats" only gave you 900K instead of 5M.

EarthX 18% Discount

Hey,

Today (11th February) I'm officially 18 years old.
What does that mean for you? Nothing. (actually a discount but ok)
What does that mean for me? Also nothing.

I just wanted to celebrate the week by discounting the game by 18% :)

I started EarthX when I was 16 and I will finish it before my 19th birthday. I have so much fun making this game, you don't even know! The community is amazing, the feeling of actually achieving something is amazing! From here, I want to say big THANK YOU for everyone who's giving feedback, opinions, and playing. I love u all.

I will release next update (0.3.0) very soon, and here's a little preview :)

EarthX 0.2.9.1

Hey,

I'm releasing a small bugfix update, which is fixing and improving the following things:

Improved:

  • The save files are now saving in your Documents folder on your OS. If you had any save files before this update, they will be automatically moved.
  • The project name now displays inside it (where vehicles are listed)
  • Now you will get more contracts. There shouldn't be a situation anymore, where you don't get contracts for serval years.
  • Now phases like "launch small rocket" or "launch medium rocket" are listed as "launch LEO rockets" and "launch MEO rockets". Some players were confused, which rockets were medium and which not.
  • The launchpad list will now refresh at the end of every flight if the Launch Setup Window is open.


Fixed:

  • Fixed: The hangar space wouldn't be set to free once you deleted a vehicle with less than 60% condition.
  • Fixed: If the "Tesla Roadster" mission would fail, you couldn't complete the required challenges, which actually blocked the whole game. (I'm sorry for that:( )
  • Fixed: Failed manual landing would be count as a success sometimes.
  • Fixed: Sidebooster rocket stuck in the air without mission report at the end if launched from your own launch pad.
  • Fixed: A secret level 21 didn't work.
  • Fixed: You could launch more rockets than the UI said.
  • Fixed: You couldn't use Spaceship as a transport vehicle for CRS or CCP missions to the ISS.
  • Fixed: If you saved the game during a vehicle repair, it would break after load.


Thanks for all the bug reports and feel free to report more! (if any found ;D)

EarthX 0.2.9

Hey,

This update took me more than three months to make. I wouldn't do this without the help of the community on my discord server, which gave me a lot of feedback during the development. I also wanted to give a big thanks to Sergey (~aka rykllan), who made A LOT of models for this update!

This update also got its new trailer, so watch it here:
[previewyoutube="DeKT6F0B-VY;full"]

I've rewritten almost every script, so the performance improvements should be very significant (the game will run faster).

NEW FEATURES


Launch Setup Window


Now you will be able to select multiple payloads at once in one rocket! Besides that, you will be able to manually select launchpads and landing zones. Launching stuff into Earth's orbit is very easy now!



International Space Station


Yes, you heard that right. ISS has been added to the game. Not just ISS. You can now launch CRS (Resupply Missions) and CCP (Crew Missions) to the ISS.



ISS will be building itself over time:



Of course, in order to launch CRS and CCP missions, you will need the right vehicle for that.

Capsules


You can now build cargo & crew capsules in the new vehicle creator window, where you can see the costs, reliability, and capability of the vehicle during designing it.

rykllan made a completely new rocket model, which now seems like a real Falcon family rocket :)



New modules


Well, a lot of new modules. There were 12 modules in 0.2.8, now we have almost 50 :D All of the modules are needed for various vehicle types, but there are also two special:

Camera (for realtime webcasts)



Altitude Sensor (for realtime telemetry)



Spaceships


Now you can build very large rockets and spaceships!



Launchpads


I added 10 default launchpads all over the world. In addition, you can build your own launchpads now! Btw. Rykllan made new launchpad models :D There are now Simple, Advanced, and Mega launchpads!



Building Setup


I've removed the "building window" and added a new one called "Building Setup". Every building has its own settings.

Now you can hire up to 50 employees in some buildings.
I also added dynamic bills, so if you use your factory very often in the quarter, you will pay a lot more!



Deadlines


The deadlines are back! In a new form. See it yourself in the game.



There are a lot more small improvements and small features, but you can find them yourself. I won't spoil everything!

Have fun with playing and remember, that you can always send feedback to me :)

Update Announcement

An update will be released this week. Stay tuned.

This is the trailer:
[previewyoutube="DeKT6F0B-VY;full"]