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Genre: Shooter, Simulator, Strategy, Tactical, Indie

Easy Red 2

[2.0.1] New & Reworked Uniforms & Vehicles, new Map Editor, Hungary PVs & more!

Hi everyone!

[p]The holiday season is coming to an end, and we hope yours was great. While we're nearing the release of the Southern Tunisia Campaign, here's an update packed with a ton of quality of life updates, reworks, and brand new additions to polish the Easy Red experience as we go into 2026![/p][p][/p]

New Features:

  • [p]Uniforms and Gear:[/p]
    • [p]Fully reworked British infantry uniforms and vests along with many new variants.[/p]
    • [p]Uniforms added:[/p]
      • [p]UK Austerity Uniform (closed, open, scarf variants).[/p]
      • [p]UK Battledress Uniform (closed, open, scarf, jerkin).[/p]
      • [p]UK KD (Khaki Drill) Uniform (Used in North Africa).[/p]
        • [p]Intermixed variants with battledress top, KD shorts, KD pants, KD top.[/p]
      • [p]Mk. 3 Turtle Helmet (medic variant)[/p]
    • [p]Gear added:[/p]
      • [p]English/CW P37 Webbing with RFL, MG, SMG variants.[/p]
      • [p]English/CW P37 Webbing Landing gear with RFL, MG, SMG variants.[/p]
      • [p]English/CW P37 Webbing 1944 (Green) with RFL, MG, SMG variants.[/p]
      • [p]English/CW P37 Webbing 1944 (Green) Landing gear with RFL, MG, SMG variants.[/p]
      • [p]P37 Webbing Gurkha Gear (with Kukri knives).[/p]
    • [p]Added new US airborne vests for early war.[/p]
  • [p]Vehicle/Emplacement Additions[/p]
    • [p]Added Crusader MKI, MKII and MKIII.[/p]
    • [p]Reworked old M3/M5 Stuart tanks, adding many new variants for different years.[/p]
      • [p]New Stuart variants:[/p]
        • [p]M3 1941 Stuart[/p]
        • [p]M3A3 1943 Stuart[/p]
        • [p]M3A3 Recce[/p]
        • [p]M3A1 Satan (flamethrower tank)[/p]
        • [p]M5 1943 Stuart[/p]
        • [p]M5 1944 Stuart [/p]
    • [p]Fully reworked T-34 tanks along with various new variants (Stalingrad DLC).[/p]
      • [p]New T-34 variants:[/p]
        • [p]T-34 1940[/p]
        • [p]T-34 1941[/p]
        • [p]T-34 1942 STZ[/p]
        • [p]T-34 1943[/p]
    • [p]Added SU-85 and SU-122 tanks (Stalingrad DLC).[/p]
    • [p]Added 37mm M3 Anti-Tank Gun.[/p]
  • [p]Added many new Map Editor props.[/p]
    • [p]Reworked Haystack props with many new variants.[/p]
    • [p]Reworked Stone wall props, with new desert version.[/p]
    • [p]Added 2 Prickly Pear Cactus props[/p]
    • [p]Added new mud road props: Mud Road Tan and Red[/p]
    • [p]Eastern Europe buildings (Stalingrad DLC)[/p]
      • [p]20+ new Eastern Europe buildings, from sheds to huts as well as churches and windmills.[/p]
  • [p]Added camo variants to many new tanks, including Italian tanks, Panzer I and P40.[/p]
  • [p]Added a new system to switch between scope and iron sight without removing the scope attachment. (Press the ranging keys or use scroll wheel!) [/p]
  • [p]Added ability to adjust FPS viewmodel position. Currently located in graphics settings --> "Gun Position X, Y, Z".[/p]
  • [p]Fully reworked Map Editor UI with various new tools (more info in next section).[/p]
  • [p]Reworked main menu scene. [/p]
  • [p]TPS camera toggle is now separated between infantry, ground vehicles and aircrafts.[/p]

Fixes and Improvements:

  • [p]Vehicle Reworks[/p]
    • [p]Reworked Panther tank (now Panzer V Panther D).[/p]
    • [p]T-34/76 reworked (now T-34 1942).[/p]
    • [p]T-34/85 reworked.[/p]
    • [p]M3 Stuart reworked (now M3 1942 Stuart).[/p]
    • [p]M5 Stuart reworked (now M5 1942 Stuart).[/p]
    • [p]M5 E7-7 flamethrower tank reworked (now M5A1 E7-7).[/p]
    • [p]M8 Scott reworked (now M8 "Scott").[/p]
  • [p]Vehicle Improvements[/p]
    • [p]Added dynamic camo system to LCVP landing craft, LCA landing craft, LVT landing craft, LVT(a) tanks, Panzer I, and all Italian vehicles.[/p]
    • [p]Added new texture variants to P40 Warhawk according to year.[/p]
    • [p]Improved treads on KV series tanks.[/p]
    • [p]Reworked most of the camo patterns.[/p]
  • [p]Map Editor[/p]
    • [p]All ground textures in map editor renamed for clarity.[/p]
    • [p]Map editor now features various new tools and improvements:[/p]
      • [p]Ocean: Add waves (directional or random), change depth coloring, and change depth height (depth where you stop being able to see through water).[/p]
      • [p]Solar Elevation, North Direction, and Weather is now all under the "weather" tab.[/p]
      • [p]Map Locations is now its own tab.[/p]
      • [p]Terrain Editor now has increased brush sizes.[/p]
      • [p]New Paint Props Tool (formerly tree tool):[/p]
        • [p]Multiple prop may now be selected.[/p]
        • [p]You can change the average height, as well as the variance at random between the props being placed with the tool.[/p]
        • [p]Random tilt degrees for props being placed for more natural appearing formations[/p]
        • [p]"Align with ground" tool for making props automatically rotate and adjust to the angle of the ground (avoids floating props)[/p]
        • [p]Minimum clip distance, so props cannot overlap with each other when using the tool.[/p]
      • [p]New grass editor ability to create natural open spaces between grass clusters, for less dense areas.[/p]
  • [p]Uniforms and Gear:[/p]
    • [p]Texture improvements for standard German uniforms.[/p]
    • [p]Major texture improvements for British Brodie helmets (standard and African versions)[/p]
    • [p]Texture improvements for British P40 Battledress uniform, as well as Khaki Drill uniform seen in North Africa[/p]
    • [p]Texture improvements for British greatcoat.[/p]
    • [p]British berets reworked (model and textures)[/p]
  • [p]Improved multiplayer security.[/p]
  • [p]Reworked vanilla crosshair.[/p]
  • [p]Improved various FPS animations, including for the Garand, Springfield, Type 24, MP40, WZ35 and locomotion animations.[/p]
  • [p]Fixed various issues with tank textures.[/p]
  • [p]Fixed a bug that was causing Normandy Map props to stop spawning after some time in the battle.[/p]
  • [p]Various bug fixes and corrections in missions.[/p]
  • [p]Upgraded modding SDK to include new features and better UI.[/p]
[p][/p]

Reworked uniforms & vehicles

[p]Fully reworked T-34s with some new variants. (Stalingrad DLC)[/p][p][img src="https://clan.akamai.steamstatic.com/images/37973310/091eb1fdaa1fd54c901b619b44f24bb81c5e68ef.png"][TAG-430][/p][p]Reworked M3/M5 Stuart tanks along with adding some new variants, including the RECCE scout variant.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37973310/f2bdff139955660277035bcf30d2204909c27baf.png"][/p][p]Reworked Panther tank (now Panther D)-- A and G variant also being currently worked on.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37973310/ae041dd4664b0236c111bc4b318295c37277e839.png"][/p][p][/p][p]Some examples of the latest reworked Commonwealth uniforms and equipment. British loadouts now includes over 80 different clothing pieces.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37973310/64d9ff9f0619f1960c77439bb12dd04e89ff0a85.png"][TAG-450][/p]

South Tunisia coming soon!

[p]Southern Tunisia is very close to nearing completion, with what's seeming to be 14 brand new missions. [/p][p]Here's what to expect:[/p]
  • [p]Gafsa Airfield Raid by US Paratroopers in November 1942[/p]
  • [p]Operation Frühlingswind and the battles of Faid Pass, Sidi-Bou-Zid, and Kasserine Pass--known as one of the most major losses by the United States in World War 2.[/p]
  • [p]German stalemates at Sbiba Gap, Tebessa and Thala[/p]
  • [p]English/Commonwealth advance on the Mareth Line in the South[/p]
  • [p]Final phase of the battle of El Guettar where American forces retake the valley region.[/p]
  • [p]Final German defense at the Tebaga Gap in April 1943 (leading to the events of the Northern Tunisia campaign)[/p]
[p]There are multiple tank-focused battles, featuring the involvement of many different factions! The allies featuring those seen previously in North Tunisia such as the United States, the United Kingdom, and France, but now accompanying them are New Zealander forces, Indian forces, and Gurkha forces, much like we saw in the Battle of Monte Cassino released a couple months back. With the heavy involvement of Italy in southern Tunisian operations, this brings the grand total of factions involved in this campaign to 8! [/p][p][/p][carousel][img src="https://clan.akamai.steamstatic.com/images/37973310/dcabf9733d9277a4c678399b9da928f356dda4f3.jpg"][img src="https://clan.akamai.steamstatic.com/images/37973310/2780a84ceb79b68f0c2cf0d369d3c459ce040f9c.jpg"][TAG-520][img src="https://clan.akamai.steamstatic.com/images/37973310/ccbec1cf0f66ea6ab1abed5eb143d97f79eb39d6.jpg"][img src="https://clan.akamai.steamstatic.com/images/37973310/da45267aebd1bf382a6f51d505ece117a22fe64d.jpg"][img src="https://clan.akamai.steamstatic.com/images/37973310/ba56b613fc0891d10d58692fa9452e7dbe3439b7.jpg"][/carousel][p]To distinguish it from the currently existing Tunisia North, we are likely to release it as its own campaign-- likely titled "Southern Tunisia Operations", with the northern campaign renamed to "Northern Tunisia Operations". [/p][p][/p][p]Southern Tunisia is coming next update, and PC beta users can expect it in the coming weeks for testing! We sincerely hope you'll enjoy it. [/p][p][/p]

Hungary DLC Progress

[p]What would a Hungarian DLC be without the Hungarian Army?[/p][p]A wide range of uniforms, weapons, vehicles, and voice acting is currently being produced for the upcoming Hungary DLC, introducing the new Hungarian faction.[/p][p]Here is a very early sneak peek at what is currently being worked on. As always, we aim to be as historically accurate as we can with our uniforms. We are aware that this early showcase still contains a few elements that need adjustment to achieve a truly authentic representation of the Hungarian Army, but we are excited to share the progress made so far and hope you enjoy.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37973310/9a366ff3335a30af49fc4d99ac80c22d85041735.png"][/p][p][/p][p]As announced we have plenty late war weapons and vehicles being worked on for the Hungary DLC. Here's some of the ones recently finalized, of course with multiple camo variations:[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37973310/05eef2757dc71d592352bdaf295f05ada89a304c.png"][/p][p][/p][p]We are also working on the Romanian Army. Below is a work-in-progress look at their uniform and loadout.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37973310/251cf3a78f6f5b64676a23f6920dfa0a92cc1e0b.png"][TAG-590][/p][p][/p][p]In addition, significant progress is being made on buildings, props, and map development. Later, we will get to weapons and even more vehicles. We will be showing more on everything in the coming months... stay tuned![/p][p] [/p]

Letter from Corvostudio: Easy Red 2 in 2025

[p]2025 marked a huge year for Easy Red 2. The Shanghai-Nanking DLC released with major support, and 7 campaigns were reworked in effort to bring ER2 up to a new, higher standard-- also with huge support from you the community. [/p][p]Our community has grown so much this year, and we at Corvostudio couldn't be more grateful for all of you. Whether you're on PC or console, new or old, we hope you love what we've done this year and we hope you're gonna love what we have in store for 2026. Easy Red 2 has been an ever-improving journey, and we hope you'll stick around as we strive to be even better. [/p][p]If you're not in it already, we love to hear your thoughts on the game and give suggestions and feedback in our official Discord Server. There you can also see work-in-progress content before these Steam posts![/p][p][/p]

Check out the Shanghai-Nanking DLC if you haven’t yet!

[p]Our most recent DLC was released earlier this year! In Easy Red 2: Shanghai-Nanking, you fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing. [/p][p][dynamiclink href="https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/"][/p][p][/p]

We also have many new features and content planned to come in next many months!

[p]South Tunisia campaign, dynamically deployable MGs and mortars, the ability to reconstruct destroyed defenses and sandbag walls, and much more.[/p][p]You can read about all of our plans our new Roadmap here:[/p][p][dynamiclink href="https://store.steampowered.com/news/app/1324780/view/753916171125786050"][/p][p]As always, thanks for your support, and thanks for reading![/p][p]Marco and the Easy Red 2 Development Team[/p]

📅 Easy Red 2 - New Roadmap for Late 2025 to Mid 2026 🗺️

Hello again, Easy Red 2 army!

[p]It's that time of year again—the time of year where we share our newest roadmap, laying out the planned path ahead for Easy Red 2 from late 2025 to mid-late 2026.[/p][p]As you know, this year we practically re-made most of the game to be bigger and better than ever, and unfortunately because of that we missed out on Southern Tunisia this go-around. Don't worry, it's still coming![/p][p]As always, going into 2026 we're looking to make the game even bigger and even better than ever! [/p][p][/p]

New roadmap:

[p]Starting from today, here's what we plan to work on![/p][p] [/p]

✨ Major Planned New Features ✨

  • [p]South Tunisia: Mareth Line and Kasserine Pass[/p]
  • [p]1944/45 Hungarian DLC: Siege of Budapest and Operation Spring Awakening[/p]
  • [p]We are considering other free additional maps for some time in 2026, including the Battle of Iwo Jima and Battles of Khalkhin Gol. [/p]
  • [p]Deployable MGs onto carried tripods and deployable portable mortars (such as Japanese knee mortar)[/p]
  • [p]Reconstruct broken sandbags and other defensive props[/p]
  • [p]New Eastern Europe buildings coming to Stalingrad DLC[/p]
  • [p]New vehicles and weapons for base game[/p]
  • [p]Major reworks on many old vehicles and weapons[/p]
  • [p]Multi-charge artillery system for modular artillery range and trajectory[/p]
  • [p]New patch/insignia system for more accurate iconography on uniforms[/p]
  • [p]Automatic cinematic camera system for nice shots and battle spectating[/p]
  • [p]Infrared night vision technology for Panther and other sights[/p]
[p] [/p]

🔧 Major Planned Improvements 🔧

  • [p]More map editor quality features to simplify prop placing, finding, and automatized behaviors.[/p]
  • [p]Possibility to switch between scope and sights without removing scopes (where accurate)[/p]
  • [p]Continuing adding and upgrading weapons, vehicles, sounds and animations[/p]
[p] [/p]

🌍 Upcoming Campaigns 🌍

[p] [/p]

Hungary Campaign

Early 2026, Mid 2026

[p]We are finally ready to announce the next DLC![/p][p]Our goal with this expansion is to bring new factions, many new weapons, and above all, a lineup of late-war vehicles to play on one of the bloodiest battles that Europe has ever seen![/p][p][img src="https://clan.akamai.steamstatic.com/images/37973310/8f6151e2bc2f09475505d21fe2f64c271b73eb27.jpg"][/p]

The Battle of Hungary offers a great, unique setting for this criteria.

[p]It features two factions totally new to Easy Red: Hungary alongside Germany, and Romania alongside the Soviet Union (after switching sides in 1944).[/p][p]It also potentially includes a wide variety of authentic unique weapons such as the Mannlicher rifles, Mauser VZ.24, Danuvia submachine guns, Steyr-Solothurn MG30, PPS-42/43 and much more.[/p][p]You’ll also see powerful late-war vehicles like the late war Panther variants, Tiger II, Zrínyi II, late war T-34 and T34/85, IS-2 and more — including rare wartime technology such as infrared night vision on Panther tanks, one of the most advanced innovations of the era. Here's a WIP photo of the Panther rework currently underway, along with the night vision system! [/p][p][img src="https://clan.akamai.steamstatic.com/images/37973310/742664e7a09ffdfde9cfabf0c522b2034118a5a7.jpg"][TAG-202][img src="https://clan.akamai.steamstatic.com/images/37973310/9326c13f4fd6b592d3a85ff62fe877a001d9c962.jpg"][TAG-204][/p]

One Of Europe's Bloodiest City Battles

[p]The DLC will include key operations such as the Siege of Budapest, Operation Konrad, and Operation Spring Awakening, offering a mix of rural, urban, and suburban combat during the final months of the war in Europe.[/p][p]Operation Spring Awakening is known as the last major offensive launched by the Third Reich during World War II, a final effort by German forces to halt the Soviet advance through Hungary. [/p][carousel autoadvance="true"][img src="https://clan.akamai.steamstatic.com/images/37973310/2f0435b903ccdde8277c164afedf7c9f89226a12.jpg"][img src="https://clan.akamai.steamstatic.com/images/37973310/fe9867227b1b502c221d1614e4405ec768e161fc.jpg"][img src="https://clan.akamai.steamstatic.com/images/37973310/2b21e3ab286d0627a0d44fea96b09c84d33edc3a.jpg"][TAG-230][img src="https://clan.akamai.steamstatic.com/images/37973310/2d6479f6542c91d9329f0043def219e9bc9053ab.jpg"][p][/p][p]More information to come in the coming weeks and months on our official discord server.[/p][p][/p]

Southern Tunisia — Late 2025, Early 2026

[p]While Northern Tunisia and the "Run for Tunis" would mark the end of Axis forces in North Africa, Southern Tunisia and the Mareth Line would be a very important stepping stone on the way, being a heavily fortified position that Axis forces used to try and halt the Allied advance after their retreat from El Alamein. [/p][p]Just northwest of the Mareth Line lay the Atlas mountains, holding Kasserine and Kasserine pass. It is here in which occurred the first major engagement between American and German ground forces in WWII, and one of the largest losses for western allied forces early in the war. The rugged mountains of Kasserine and the surrounding area will prove in stark contrast to the wide open dunes of Mareth. Expect large tank battles over huge spaces, with a mix of both allies and axis on the defense! Also likely to come with this will be the British Crusader tank. The release of Southern Tunisia should be a great cap-off to the North African theater we plan to represent in base-game Easy Red 2, and we hope you'll love it too![/p][p][img src="https://clan.akamai.steamstatic.com/images/37973310/7f5ede00722944719bcb1f2d9455dee88771bd14.jpg"][/p][p]The Southern Tunisia campaign is likely to release at the very beginning of 2026 if not the final weeks of 2025.[/p][p][/p]

🔄 Ongoing Upgrades Across the Whole Game

[p]While the roadmap highlights our biggest goals, a huge part of our daily development is the constant improvement of existing content.
Throughout 2025 and 2026, we’ll continue upgrading weapons, vehicles, uniforms, gear and historical details across all factions.[/p][p]Right now we're already working on a large batch of improvements—here’s a small preview:[/p]
  • [p]A full range of new and reworked British vests and equipment, improving historical accuracy and visual detail.
    [img src="https://clan.akamai.steamstatic.com/images/37973310/843952864052a654857e97ddf23abbb19a5acf25.jpg"][/p]
  • [p]A lineup of the new updated Soviet T-34, including new variants, models, textures, and functional improvements. [img src="https://clan.akamai.steamstatic.com/images/37973310/cb641b9b409cb9dea9e426f442178cadd633c648.jpg"][TAG-280][/p]
[p]These upgrades will roll out steadily with our regular updates, just like you've seen over the past years. Our goal is to make every single piece of equipment in Easy Red 2 feel authentic, polished, and satisfying to use.[/p][p][/p][p][/p]

🔍 A Note from the Team 🔍

[p][/p][p]This roadmap only outlines the major features and changes coming in the next several months.[/p][p]As always, we'll be working on smaller updates, bug fixes, and polishing regularly—just like we have for the past five years with monthly public updates. You can view our full history of changelogs here. [/p][p][/p][p]We owe our continued success to you, our dedicated community. Your feedback and suggestions have been invaluable, and your enthusiasm for Easy Red 2 motivates us to keep pushing the game forward. Thank you for spreading the word and being part of this journey. [/p][p][/p][p]We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions, Reddit and the Discord server. [/p][p][/p][p]Stay tuned, and see you on the battlefield! [/p][p]Marco and the Easy Red 2 Team[/p]

Major 2.0 Update

Hello again everyone!

[p]Today marks the 5th anniversary of Easy Red 2 on Steam, and to celebrate, we’re releasing a massive update! This update concludes a series of improvements that have pushed the game forward in a big way over the past few months.[/p][p]We’re also introducing a brand-new campaign — a complete remake of the old Cassino, previously set as a segment in the old Anzio campaign. [/p][p][/p]

New Features:

  • [p]Complete FPS animation system rework. [/p]
  • [p]Reworked TPS vehicle driving camera for smoother gameplay.[/p]
  • [p]Added Cassino campaign, with 15 missions total.[/p]
  • [p]Added Gebirgsjäger units with uniforms and strapless gear.[/p]
  • [p]Added Gewehr 33/40 rifle.[/p]
  • [p]Added India and Gurkha factions, along with relevant uniforms, gear, and headgear.[/p]
  • [p]Added QF 25-Pounder howitzer. [/p]
  • [p]Added Vickers MG emplaced gun.[/p]
  • [p]Major rework for M10 Wolverine, 17-Pounder SP Achilles, and M36 Jackson.[/p]
  • [p]Major rework for StuGs + many variants added.[/p]
  • [p]Reworked Thompson submachine guns, along with adding 4 new variants: M1921, M1928A1 Early, M1928A1 UK, and M1928A1 Early UK[/p]
  • [p]Reworked shooting range map visuals.[/p]
  • [p]Added Difficulty setting for Mission Editor testing.[/p]
  • [p]Added selectable "visible breath" option in mission editor for cold weather environments.[/p]
  • [p]New official font for menus and UI elements.[/p]
  • [p]Various props added.[/p]

Fixes and Improvements:

  • [p]Reworked camo system on nearly every vehicle.[/p]
  • [p]Huge improvements in camera motion.[/p]
  • [p]Improved cinematic camera controls.[/p]
  • [p]Improvements in various uniforms rigging.[/p]
  • [p]Reworked Polish VAs.[/p]
  • [p]important improvements in lighting and colors.[/p]
  • [p]Various animation improvements.[/p]
  • [p]Improvements in destruction transitions.[/p]
  • [p]Minor improvements in infantry and vehicle AI.[/p]
  • [p]Minor improvements in artillery system.[/p]
  • [p]Adjusted many vehicle and weapon names for accuracy.[/p]
  • [p]Minor performance improvements.[/p]
  • [p]Other minor improvements.[/p]
[p][/p]

Trailer 2.0

[p]Over the last year, the game has had nearly every single base-game map remade from the ground up, and among various improvements in animations, uniforms, and vehicles it looks entirely different to just a year ago today. Considering this, we've put together a brand-new trailer that now showcases its current state (which is sure to only get even better)—Enjoy![/p][p][/p]

Cassino Campaign

[p]Cassino previously was 2 missions within the Anzio campaign. In reality, the campaign around Monte Cassino and Anzio were two different major campaigns, and for that reason we remade Cassino as its own! [/p][carousel autoadvance="true"][img src="https://clan.akamai.steamstatic.com/images/37973310/9f87b60888e1cdacc05c04718a873d6e2a7f849c.jpg"][img src="https://clan.akamai.steamstatic.com/images/37973310/428b7a24351eb210890948fc1863f5c52e6d00bb.jpg"][TAG-170][img src="https://clan.akamai.steamstatic.com/images/37973310/24dcacd2ab7c57e10fd29bad81dd4735fb18602b.jpg"][p][/p][p]Now included are 15 original missions, beginning with the American advance to the Gustav line and key points from all 4 battles of Monte Cassino ranging from January to May 1944. Battle up and down the steeps of the Italian Apennine and flush Axis defenders out from the Gustav line, with the historical involvement of 7 different Allied factions partaking in the battle in game. [/p][p][/p]

New Roadmap - Hungary, South Tunisia & More!

[p]We are finally ready to announce the next DLC![/p][p]Our goal with this expansion is to bring new factions, many new weapons, and above all, a lineup of late-war vehicles to play on one of the bloodiest battles that Europe has ever seen![/p][p][/p]

The Battle of Hungary offers a great, unique setting for this criteria.

[p]It features two factions totally new to Easy Red 2: Hungary alongside Germany, and Romania alongside Soviet Union (after switching sides in 1944).[/p][p][img src="https://clan.akamai.steamstatic.com/images/37973310/8f6151e2bc2f09475505d21fe2f64c271b73eb27.jpg"][/p][p]It also potentially includes a wide variety of authentic weapons such as the Mannlicher rifles, Mauser VZ.24, Danuvia submachine guns, Steyr-Solothurn MG30, PPS-42/43 and much more.[/p][p]You’ll also see powerful late-war vehicles like the late war Panther variants, Tiger II, the Hungarian Zrínyi II, late war T-34 and T34/85, IS-2 and more — including rare wartime technology such as infrared night vision on Panther tanks, one of the most advanced innovations of the era, and the only instance of night vision technology being used by tank commanders in WW2 for combat. [/p][p][/p][p]Below is a photo of the WIP Panther tank rework currently underway along with the night vision modification on top![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37973310/742664e7a09ffdfde9cfabf0c522b2034118a5a7.jpg"][img src="https://clan.akamai.steamstatic.com/images/37973310/9326c13f4fd6b592d3a85ff62fe877a001d9c962.jpg"][/p]

One of Europe's Bloodiest City Battles

[p]The DLC will include key operations such as the Siege of Budapest, Operation Konrad, and Operation Spring Awakening, offering a mix of rural, urban, and suburban combat during the final months of the war in Europe.[/p][p]Operation Spring Awakening is known as the last major offensive launched by the Third Reich during World War II, a final effort by German forces to halt the Soviet advance through Hungary. [/p][p][/p]

We also have many new features and content planned to come in next many months!

[p]South Tunisia campaign, dynamically deployable MGs and mortars, the ability to reconstruct destroyed defenses and sandbag walls, and much more.[/p][p]You can read about our new Roadmap here:[/p][p][dynamiclink href="https://store.steampowered.com/news/app/1324780/view/753916171125786050"][/p][p][/p]

Another WW2 Project Worth Checking Out!

[p][/p][p]Our friends at De Generals Studio are also preparing a new update for their World War II game Tank Squad, releasing around the same time as this anniversary patch![/p][p]If you enjoy tactical tank gameplay and crew management in realistic battlefields, it’s definitely worth a look.[/p][p]You can find Tank Squad on Steam here: [/p][p][dynamiclink href="https://store.steampowered.com/app/1498130/Tank_Squad/"][/p]

Check out the Shanghai-Nanking DLC if you haven’t yet!

[p]
Our most recent DLC was released just earlier this year!
In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

[dynamiclink href="https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/"][/p]

That's all for now!

[p]Thank you for all of your continued support, and we'll see you again next time! [/p][p]Marco and the Easy Red 2 Development Team[/p]

V1.6.1: Many new tank models & important bug fixes

Hi everyone!

[p]On the way to the November 10th Update, we fixed some urgent bugs, and took the opportunity to add the newly reworked Sherman models.[/p][p][/p]

New Features:

  • [p]Added over 24 reworked Sherman models, each with 10+ camo and marking variants.[/p]
  • [p]Reworked M10 Wolverine/Achilles textures & camo (full rework coming soon)[/p]

Fixes and Improvements:

  • [p]Improved Cinematic Camera controls.[/p]
  • [p]Fixed a bug with DUKW and other floating vehicles when driving them in Multiplayer.[/p]
  • [p]Various other smaller bug fixes[/p]
[p][/p]

Reworked Sherman tanks

[p]Here's a look into most reworked Sherman tank models, and some of the camos that are now available. Each one has many different camo variations, allowing over 200 different possibilities![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37973310/e523400eec832e646d16e70bf44ec4243206ac68.png"][/p][p][img src="https://clan.akamai.steamstatic.com/images/37973310/a1f2967b1cf21af224a63c60e425801b39522100.png"][TAG-50][/p]

Next Update Target: November 10

[p]
We’re aiming to release the next update by November 10.
For that date we’re preparing:[/p]
  • [p]The Cassino campaign remake[/p]
  • [p]The new camo system to be working on every vehicle in the game[/p]
  • [p]A brand-new base game trailer[/p]
  • [p]An updated roadmap[/p]
  • [p]An announcement outlining upcoming campaigns and features planned for later this year and into next year[/p]
[p]Stay tuned for more details as we get closer to launch!
[/p]

🏆 Easy Red 2 Community Campaign Contest

[p]During last update post we launched the Easy Red 2 Custom Campaign Contest — your chance to show off your mapping, mission design, and scripting skills, earn some swag, bragging rights, and maybe even get your work integrated into Easy Red 2! It's still got one month left, so don't be afraid to start![/p][p][/p][p] 👉 Get all the details on Discord:
https://discord.com/channels/778000642932211752/1401949490151161886 Full rules, prizes, submission guidelines, and everything you need to dominate this contest awaits in our Discord server, where it will be much easier to submit and review missions thanks to the dedicated channels and threads.[/p][p][/p][p] Let's see what you can create! 💪 [/p][p] [/p]

Check out the Shanghai-Nanking DLC if you haven’t yet!

[p]
Our most recent DLC was released just earlier this year!
In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

[dynamiclink href="https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/"][/p]

Extra Information

[p]As per your anticipation we are announcing the next Roadmap for the game in future updates so stay tuned for that! We will continue to improve all features of the base game, and as always we will be going on listening to suggestions from people inside the Steam Discussions forums and the official Discord server.

Thank you for all of your continued support, and we'll see you again next time!

Marco and the Easy Red 2 Development Team[/p]

V1.5.5: Pacific campaign reworks, new vehicles, new customization options and..

Hi everyone!



There has been a very big update today. Three campaigns have been majorly remade, and another campaign reworked, with tons of other additions and improvements! First, let's run over the changelogs.

New Features:



  • Fully remade Kwajalein campaign. (Now Operation Flintlock)
  • Fully remade Roi-Namur campaign. (Now Operation Flintlock)
  • Fully reworked Makin campaign.
  • Reworked Stalingrad campaign.
  • Fully reworked Soviet uniforms. Added much more variation and historical accuracy, with variants ranging from OBR35 to OBR41 along with winter coat variants.
  • Added new system to customize gameplay parameters and difficulty values in campaign menu (more in this post).
  • Fully reworked Arisaka rifles, also adding an early war version of the Type 38 for the Shanghai-Nanking DLC as well as adding the Type 38 carbine.
  • New SDB Dauntless plane.
  • New crosshair options.
  • Added multplie new US marine uniforms-- all uniforms now have a version with bloused pants for extra variation in squads.
  • Added many new props for Map Editor.
  • Added many new tree props.
  • Reworked C96 animations (all variants)
  • Reworked Tokarev pistol animations.
  • Reworked Mas36 animations.

Fixes and Improvements:



  • Reworked various Japanese tanks. Also added amphibious variant for the Ka-Mi tank.
  • Improvements in UI and menus.
  • Improved various sounds.
  • Reworked soviet rural buildings + added 3 variants for each.
  • Improvements in scripted "siege" missions.
  • Fixes and improvements on AI.
  • Updated localization.
  • Fixes in rigging on multiple vests.
  • Many other smaller fixes


Let's get right into the headliners of this update-- major and extensive pacific campaign remakes, new vehicles, and various enhanced customization options!

Kwajalein, Roi-Namur & Makin Remakes



The pacific campaigns of Easy Red 2 (Kwajalein, Roi-Namur, and Makin) have been totally remade from the ground up. Most missions have a completely different look and feel-- with much more content in general: new squad types, more interesting and historically accurate detailed maps, many brand new missions, and a higher level of uniqueness between each of the 3 campaigns.

Some of the biggest additions to the campaigns besides the islands themselves would certainly be the iconic LVT landing craft and tank variants (LVTa) previously showcased in earlier posts. Now, most of the landing missions in the campaigns revolve around these new vehicles! Japanese tanks have also been totally reworked, with all of them brought up to a proper standard we find appropriate. The Ha-Go as well as the Ka-Mi have been redone, with the Ka-Mi getting an extra variant to accompany the amphibious flotation device attachment, allowing it to swim in water. Also, the beloved US divebomber, the SBD Dauntless, has been added.

New Marine and Army HBT uniforms have been added, including the 7th Infantry Division's checkerboard identifier panels as well as Kwajalein's 7th ID unique camo helmets. Additionally, all USMC uniforms now have a bloused variant, where the soldiers pants are not tucked all the way into his boots: an iconic look for marines in the pacific theater.

Kwajalein and Roi-Namur are now much more accurate to the real terrain and devastation that occurred in real life, where the island had been described by a marine as if "it had been picked up 20,000 feet and then dropped". In contrast to this, Makin island looks more like your typical "tropical paradise".



We're more than happy to share with you these campaign remakes, and feel now they're truly up to a great standard for Easy Red 2 in 2025, and hope you enjoy them.

Here's a fan-made trailer for the pacific campaign rework by Tracid FM.


Stalingrad Rework



Stalingrad had its major rework around this time last year. While its visual standard was brought up greatly for the time, we felt we could do even better now. The map now is much more detailed, and missions have been reworked as well for better balancing and vehicle variety. With this also comes the totally reworked soviet uniforms, being not only far better looking but much more accurate!



New Gameplay Options



Acknowledging common feedback about AI and overall difficulty, we understand there are players who would like more forgiving gameplay, and others who expect a hardcore challenge where the player has the same survival rate as any other unit on the field.

Our team's vision definitely leans toward a easy-to-pick-up WW2 simulator, so we don't intend to make the game more arcade-like. However, we decided to accommodate arcade-like fans by reworking how difficulty settings work.

Players can now fully customize difficulty settings with tons of new sliders and buttons: modify AI accuracy, explosion radius, suppression effects, player damage, disable player auto-surrender, change stamina duration, gun overheat values, bullet gravity and more. Now you can change the gameplay to fit your preferences, or simply provide a way to play with different rules to break up repitition. You can create and save your difficulty presets, but the game will still offer default suggested presets that recreate how we intend the game to be played.



As always, whenever mission settings are changed to values that make gameplay unbalanced or too easy, achievement unlocking will be disabled as a way to encourage players to experience the intended difficulty settings.
Multiplayer menu list will also display what parameters have been set for the room, so you can evaluate carefully before joining a multiplayer match.

This comes after listening to and interacting with our community through the Discord server, r/EasyRed2 subreddit and various other social networks in order to realize this system in a way that pays honor to the original formula of Easy Red 2, but also expanding the sandbox idea of the game to offer a more customizable experience.

Upcoming Reworks & Future plans



With the pacific campaigns now remade, we are setting full mapping attention forward onto the Anzio and Cassino remakes, in which the original Anzio campaign is being split into two maps with likely many more missions. More details to come as it is developed more, so keep an eye on our discord! As always, alongside this work will be development improving old weapons, vehicles, and uniforms already in-game.

Once the Italian campaign rework is complete, we have several exciting ideas we can work on, including South Tunisia and Iwo Jima, along with early concepts for a larger, more ambitious campaign. We’ll properly reveal our future roadmap in a dedicated post soon—stay tuned!

Check out the Shanghai-Nanking DLC if you haven’t yet!



Our most recent DLC was released just earlier this year!
In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/

Extra Information


In case you didn't know, we have defined a precise roadmap for the next months of development and you can read it here.

We will continue to improve all features of the base game, and as always we will be going on listening to suggestions from people inside the Steam Discussions forums and the official Discord server.

Thank you for all of your continued support, and we'll see you again next time!

Marco and the Easy Red 2 Development Team

Reworked Bastogne campaign, new Italian vehicles, new animations and more!

Hello all and happy July!



Let's get right into the changes for this last update. A major campaign rework has occurred, and very soon enough even bigger remakes and reworks are to come!

Added Features:



  • Fully reworked Battle of the Bulge campaign. The map has been given greater detail, all missions rebalanced, and 3 new missions added for the German offensive. Historically accurate vehicles have been added, such as the M8 Greyhound, M36 Jackson, Sd.Kfz 250, Sd.Kfz 222, and more!
  • Added a new Vote Kick system.
  • Type 95 Ha-Go and Type 4 Ke-Nu tanks reworked.
  • Reworked Italian tanks with many new variants.
  • Added CV33, CV35 and AB41 Italian vehicles with variants. Most can be found on Kos and in Tunisia now!
  • Added new Japanese Type 3 AT grenade.
  • Reworked explosion damage system.
  • Reworked Carcano (all variants), Type 96, Sig20, Smith & Wesson revolver animations.
  • Reworked idle relaxed animations.
  • Added new equip and unequip sound fx.

Fixes/Improvements:



  • Improvements with vehicle AI.
  • Fixed T26 tracks texture issue.
  • Fixed some uniforms missing wounded effect.
  • Fixed issue where some achievements couldn't be unlocked.
  • Improved bullet cracks effect.
  • Improved network stability.
  • Improved cheating detection.
  • Improved SSR (Screen-Spaced-Reflections).
  • Improvements with various props and vegetation assets.
  • Fixed issue with flamethrower units setting themselves on fire.
  • [Nintendo Switch] Fixed issue with occasional crashes.


Next, a bit more information on the Battle of the Bulge (Bastogne) rework.

Battle of the Bulge Rework



We've been spending lots of time constantly improving the standards for Easy Red 2 campaigns. Recently, we initiated the reworks for Anzio, Kwajalein, Roi Namur, and Makin. With these underway (and the pacific ones all near completed), we thought about what other campaigns would be left behind quality-wise. The first that came to mind was our Battle of the Bulge campaign, included in our 1940/1944 Ardennes DLC. We figured that the missions were unbalanced, there was not enough mission/vehicle variety, and the environment itself could use much more work.

With this rework, we've upped the fidelity of the environment greatly, with many more hedgerows for cover among many improvements in general terrain detail and less smooth/"plastic" looking environments. We also fully detailed the namesake city of Bastogne, with one of the three new missions taking place there in a special wave defense gametype! All missions across the board have been rebalanced for better gameplay on both sides, with much better objective sizes as well as units present.

We also upped the vehicle variety in the campaign. Now the German side has the Sd.Kfz 222, the Sd.Kfz 250, the Panzer IV Wirblewind, and the Bf-110, with the American side now having access to the M8 Greyhound, the M36 Jackson, and the GMC CCKW.

We hope to see you all enjoy the changes and quality of life improvements. Feel free to direct any feedback to our Discord server.

If you don't have it yet, get the Ardennes 1940/44 DLC here to see the rework for yourself!




Upcoming Remakes and Reworks



There's tons of great progress with the pacific overhaul for Easy Red 2. Tons of new assets have been added to the maps to bring the quality of the environments a great step forward. Among these are the new pacific huts and sheds, Japanese bunkers, pillboxes and blockhouses, as well as new beach defenses such as the log cribs and Japanese dragon's teeth defenses.

Alongside these visual upgrades, all campaigns are receiving several new missions with new historically accurate units, weapons, and vehicle utilization, as well as the maps being totally re-done from the ground up. They will be in the PC's beta branch soon-- and they'll more than likely be in the game by next month's update, so be on the look for them soon!

Roi Namur Airfield


Kwajalein's Admirality Area


Makin Island's "King's Warf"



Check out the Shanghai-Nanking DLC if you haven’t yet!



Our most recent DLC was released just earlier this year!
In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/


Extra Information


In case you didn't know, we have defined a precise roadmap for the next months of development and you can read it here.

We will continue to improve all features of the base game, and as always we will be going on listening to suggestions from people inside the Steam Discussions forums and the official Discord server.


Thank you all for the continued support of the game as always, and we'll see you again soon! Sooner than you may think actually, with a major community announcement coming soon...

Marco and the Easy Red 2 Development Team

AI Improvements, Amphibious Vehicles, Strategic Bombers, and More!

Hello again everyone,



First off, as usual here's all the changes we performed in the most recent update. This time it took longer than usual, but the increase in the amount of features included in this update are to be seen for yourself!

Added Features:



  • Heavy changes in AI in order to make them spread out more, advance more tactically, spend more time prone when under suppression, react more intelligently to nearby enemies, better choose their target, and better handle close quarter combat situations. While most of those changes apply to infantry units, some also applies to vehicle AI.
  • Added new Amphibious system to multiple vehicles in game.
  • Added LVT2, LVT4, LVTa1 and LVTa4.
  • Added new Strategic Bomber system, with dedicated AI, bomb sight and gameplay.
  • Added Japanese G3M bomber (but we will also include more bombers later on).
  • Added long range time-fuse AA Flak shells to target high altitude bombers.
  • Added a new Easy Red 2 custom Anti Cheat system.
  • Added scripting API to sync weather in custom online missions.
  • Reworked death screen.
  • Reworked vehicles gun sights completely.
  • Added option to disable team-kill in MP.
  • Added 4 new music tracks.
  • Reworked Italian uniforms with many additions. Still to be correctly distributed in missions.
  • Reworked many US uniforms with many additions. Still to be correctly distributed in missions.
  • Added many new Japanese huts, bunkers and props. Will be used in upcoming Pacific reworks.
  • Added a new system to manually roll sleeves in uniforms that supports it.
  • Updated Tunisia map and Missions.
  • Added Dog Tags to Tunisia campaign.
  • Added mission intro text to many missions.
  • Added new adjustable sharpness setting.
  • Reworked many road decals.
  • Reworked many grass types.
  • Many new TPS animations, in particular for landing craft.
  • Added ability to crouch in landing craft.

Fixes/Improvements:



  • Reworked LST.
  • New PPsH-41 and C96 firing sound.
  • Reworked many other gun sounds.
  • Reworked mini-map shaders.
  • Fixed missing fire sound on German 150mm coastal gun.
  • Fixed physics bug when pausing the game for long time.
  • Player now doesn't surrender automatically anymore when heavily suppressed and losing defended capture point at Easy and Normal difficulty.
  • Fixed a bug causing multiple destruction vehicle parts sound being played together.
  • Improved vision-blocking system of many vegetation assets.
  • Updated SDK to support Bombers, amphibious vehicles and flak rounds.
  • Fixed Broken Hull indicator in Kos.
  • Fixes in various uniforms.
  • Improvements with gamepad navigation.
  • Small fixes in UI.
  • Changes and adjustments in various squads.
  • Fixed issues with Dog Tags.
  • Fix with bug in achievements.
  • Fixed shadow with some cliffs.
  • Upgraded game engine and all SDKs to latest version.


Now let's spend few works into the biggest changes and additions of the update!

The A.I.



This latest update brings a massive overhaul to the way AI infantry behaves on the battlefield, and it’s one of the most exciting changes for players craving a more dynamic and challenging experience.

AI units now spread out more naturally, avoiding the often reported "Conga Lines" issue, advance with greater tactical thought, and duck prone under suppression more often.

They’ll react more intelligently to nearby threats, make smarter targeting decisions, and handle close-quarters combat with noticeably improved finesse.

Even vehicle AI has inherited parts of these improvements, especially when it comes to acquiring targets.
All of this means that each firefight will feel fresher and more unpredictable—perfect for veterans who have seen it all and newcomers who want to feel truly tested.

Bombers system


An entirely new gameplay system has been added with the introduction of bomber planes and AI. Both vanilla and modded bombers now have their own role on the battlefield: they perform bombing runs over the front lines, then retreat while avoiding enemy flak fire and engaging hostile fighters with their turrets. Like any other vehicle in the game, this system can be controlled by either the AI or a player.

While this system is currently available on the vanilla Japanese G3M, more bombers will be added later on.
A timed fuse Flak shell is currently available on the German 88mm Flak 36. This specific kind of shell can be used to target any plane, however they are better suited for high altitude bombers.

Amphibious system


Along with the upcoming Pacific campaigns, we are including several new assets and features, such as thew new Pacific props, new US uniforms, and also this new Amphibious system. Many vehicles already supports it in game, but the biggest addition are definitely the LVT transport troop and tank variants!

Campaign Information



Bastogne Rework



Some guessed it already (and many guessed incorrectly), but the non-pacific campaign being reworked/upgraded is the Battle of the Bulge Campaign! It will come with tons of upgraded visual detail and all missions totally rebalanced to be more fun and varied. The map file will also be renamed Bastogne, and the city itself is now going to be a playable location with much detail in the streets added.

Along with this campaign rework there will be 3 entirely new missions-- all focusing on the German offensive, and most involving large scale armored/tank gameplay. Here's a few in-game screenshots from various missions, some of which being from totally new ones! The rework is going to be out in BETA within the next weeks, and will more than likely be in the next mainline update.






Kwajalein and Roi Namur Remakes



As many of you know from the previous update post, Kwajalein and Roi-Namur are being entirely remade from the ground up. They're still work in progress, but here's some images from them now! Likely to be coming into BETA in the next month or two, along with the similarly vast Makin rework.




Here are some images from the Makin rework as well, which will be paired with the remade campaigns!




Check out the Shanghai-Nanking DLC if you haven’t yet!



Our most recent DLC have been released earlier this year!
In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/


Extra Information


In case you didn't know, we have defined a precise roadmap for the next months of development and you can read it here.

We will continue to improve all features of the base game, and as always we will be going on listening to suggestions from people inside the Steam Discussions forums and the Discord server.


Thank you all for everything— see you again soon!

Marco and the Easy Red 2 Development Team

From AI Upgrades to Campaign Remakes, Here’s What’s Coming Soon!

Hello again everyone,



Summertime is here, and we have quite the big summer planned for Easy Red 2! We’ll touch briefly on our most immediate plans, starting with last week’s changelog from April 30th.

Added Features:



  • Early War Fallschirmjäger squad for Kos.
  • Added a new early model FG-42 – the “FG-42/I” for early war scenarios.
  • Reworked US helmets and added new variants.
  • Added new US vest types.
  • Added new US winter uniforms and reworked old coats.
  • Added many new Fallschirmjäger uniforms with various variants based on location (Mediterranean, Africa, Europe).
  • Reworked many Pacific palm trees and added destroyed variants.
  • Added a few new vehicle variants.
  • Added many new map editor props, including multiple new Japanese bunkers, cattle wire fences, and wooden cattle fences.
  • Added new grass and terrain textures.
  • Added new Japanese voice lines.
  • Added a new ground tessellation setting for more detailed terrain.
  • Reworked Thompson animations.
  • Various UI element reworks.
  • Added a new map editor tool to change North direction and solar elevation angle.
  • Reworked German optics and added the iconic Zf. 39 scope.

Fixes/Improvements:



  • Fixes to the ticket system in multiplayer.
  • Improved existing grass and terrain textures.
  • Balance changes to the Sihang Warehouse Defense mission for attackers.
  • Improved mission editor UI.
  • Improved various existing maps, particularly Kos, France 1940, and Tunisia – with new props, better terrain, and enhanced visual detail.
  • Rebalanced many missions in Kos, France 1940, and Tunisia, including new vehicles such as the P-40 Warhawk in Tunisia and the Panzer I in France. Objectives were expanded, and unit spawns made more dynamic and balanced.
  • Fixed Lanchester animations.
  • Fixed rigging issues.
  • Fixed various squad configurations.
  • Improved rain visuals.
  • Minor performance optimizations.



So What’s Next?



The A.I.



If there’s one thing the community has been vocal about, it’s improving infantry A.I. intelligence. That’s now a major focus. Plans include making A.I. move more tactically, spread out to avoid “conga-lines,” perform better in close quarters, and react faster overall.



Small improvements are already being tested in the public beta, with more on the way!


Map + Mission News


Pacific Overhaul: Kwajalein and Roi-Namur Remakes



We’ve been calling Kwajalein and Roi-Namur “reworks,” but honestly, they’re complete remakes. That means new maps, new missions, new vehicles, new squads, new uniforms and vests, new buildings—you name it. These maps will be scaled more accurately and resemble historical imagery far more closely.

Map teaser images will be shared soon—catch them first in our official community Discord!

Expect a release in early to mid-summer this year.

Here are some screenshots of the LVT vehicles being made for the update—find even more in our Discord!




Makin Rework



Makin was voted the least favorite map in our 2025 Future Campaign poll—and it’s not hard to see why. It’s one of the weaker maps in the base game. That’s why it’s also being reworked alongside Kwajalein and Roi-Namur.

While it won’t be a totally new map like the others, it’s undergoing significant changes to make it more faithful to the real-world location. Teasers coming soon—again, first in our Discord.

All three maps will likely release together as a full Pacific overhaul.

Anzio Remake



Anzio—ER2’s first campaign—is also getting a full remake. It’s being split into two new maps: Anzio and Cassino.

Don’t worry—there will be more missions overall than in the current version. The new Anzio map will take players from the shores of Nettuno to the inland towns of Cisterna and Aprilia, covering Mediterranean winter farmlands and forests.

Cassino will feature not only Monte Cassino and the town itself, but also the Gustav Line, nearby mountain ranges, and river battles.

You can expect this remake and the new Cassino campaign by late summer or early fall.


Unannounced Campaign Rework



One more campaign is getting a full rework—including new map additions, enhanced visuals, updated missions, improved squads and vehicles, and three entirely new missions. Coming out in June.

Can you guess which campaign it is…? You’ll hear about it first in the Discord in the coming weeks!


Check out the Shanghai-Nanking DLC if you haven’t yet!



In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/


Easy Red 2 x Tank Squad x Unity of Command



We’re excited to announce a brand new collaboration with two other awesome war games: Tank Squad and Unity of Command II!

Tank Squad, a brand-new tactical tank sim game, just launched yesterday, and we’re teaming up to offer a special bundle for strategy and WWII fans!

Starting now, you can grab all three games—Easy Red 2, Tank Squad, and Unity of Command II—in one discounted bundle on Steam. It’s the perfect time to expand your tactical library and support indie developers creating immersive war experiences.

https://store.steampowered.com/bundle/53642/Easy_Tank_Command/


Extra Information


In case you didn't know, we have defined a precise roadmap for the next months of development and you can read it here.

We will continue to improve all features of the base game, and as always we will be going on listening to suggestions from people inside the Steam Discussions forums and the Discord server.


Thank you all for everything— see you again soon!

Marco and the Easy Red 2 Development Team

The Future of Easy Red 2 and our Considerations Going Forward

Hello everyone,

Recently we asked you what campaigns you wanted to see next in Easy Red 2.
Here are the results of our latest poll. There are many interesting insights we can draw from these outcomes.



Most Requested Campaigns


So to recap, after more than 3000 votes, the most requested campaigns were:

  • Mid-Late War Chinese Campaign: 29.1%
  • Non-WW2 Campaign: 24.7% (This includes in order: Korean War, Vietnam War and WW1)
  • Spanish Civil War: 20%
  • Berlin Invasion / Seelow: 18.3%
  • Winter War: 18.1%
  • Invasion of Poland: 14.9%
  • Battle of Iwo Jima: 14.6%


Our Considerations


We have carefully analyzed the results, which ultimately turned out to be quite unexpected. Our team is highly excited about the possibilities ahead, and we’d like to speak with you about our considerations going forward.

Quick-to-Implement Campaigns


Campaigns such as the Mid-Late War Chinese and Iwo Jima could require only a few additional elements to be implemented, meaning they may not need to be released as full DLCs. While we are still determining which major DLC campaign to pursue after this year’s reworks and additions, we believe we could possibly release a free Iwo Jima campaign within this year and later on also include a Late-War Chinese campaign as a free addition to the newly released Shanghai-Nanking DLC.

We are continually evolving our techniques and are confident that, in the future, we will be able to offer more free content that leverages existing assets. This approach will allow us to deliver updates more quickly without requiring the entire team to focus exclusively on these projects, all while maintaining high quality. For example, the extensive assets we are developing for Italy (for both the Anzio rework and Italian uniforms reworks that are currently in progress) could enable us to create additional content featuring Italian troops in Italy or the Stalingrad region with minimal extra effort.

Future DLC Campaigns


Besides that, we believe that a DLC should introduce a new scenario with as much fresh content as possible—new vehicles, weapons, uniforms, buildings, and possibly even new factions. Some campaigns that would require this level of effort include the Non-WW2 campaigns (with the Korean War and Vietnam War being among the most requested), the Spanish Civil War, the Winter War, and the Invasion of Poland. We would also include the Berlin Invasion to this list, primarily because it would necessitate various late-war vehicles and very specific German city buildings.

Although we have begun seriously considering non-WW2 campaigns, we believe that our AI needs further development before we can confidently depict battles that introduced new types of vehicles and tactics. Additionally, we still need to work on implementing new WW2 vehicle types—such as tactical long-range bombers—before moving on to more modern ones like helicopters.

We were pleasantly surprised to see the Spanish Civil War achieve such a significant result. It’s a campaign I would personally love to see; however, the guerrilla tactics involved would require further evolution of our AI. For similar reasons, we feel that a WW1 scenario could also benefit from additional AI development time.

Looking Ahead


The Winter War, Invasion of Poland, and the Battle of Berlin were the three campaigns we truly expected to see stand out in the poll, as they have consistently ranked among the most popular in previous polls. As we feel that ER2 should expand with more content, factions, and weaponry, our team is in agreement that this criteria is especially met through a Winter War campaign. We believe the Winter War will also allow us to develop new Eastern European assets that can be reused to enhance the Stalingrad campaign further and simplify the creation of a future Eastern European campaign—including an Invasion of Poland scenario.

However, both the Battle of Berlin and the Invasion of Poland are also significant campaigns we hope to see in the game one day. As many of you know, we have been postponing the development of certain later-war German, American, and Soviet vehicles and weapons to reserve them for a possible Berlin campaign. While we wait for the right moment, we might release some of these vehicles early to lay the groundwork for that possibility and provide mission makers with more tools for their own creations.

Remember that before moving into the development of such new campaigns, we would like to prioritize the upcoming reworks of Anzio and Montecassino (consisting of splitting them into 2 different campaigns and maps), as well the reworks of Kwajalein and Roi-namur. We also still plan to bring the Southern Tunisia campaign for free in the game as well.

Final Thoughts


We would like to emphasize that these considerations took weeks for our team to formulate, and since many aspects will be reworked in the coming months, we do not yet have a precise roadmap for these projects. The only certainty is that the game has been able to deliver more content each year at an accelerated pace and with improved quality—and we intend for 2025 and future years to further continue this trend.

Thank you so much everyone and best regards,
Marco and the Easy Red 2 Development Team

Shanghai-Nanking Release, PS4/5 Release, and New Future Campaign Poll!


Hello all!



It’s a big day today. The newest DLC is out, the PlayStation 4/5 version is out, and the poll to decide the next campaign is now live! Let’s go over everything now.

Shanghai - Nanking Campaign



Our newest DLC, Easy Red 2: Shanghai-Nanking, is live right now to be purchased and played on Steam! It will take a few weeks to be released to Xbox and Nintendo Switch, and a few more weeks to be approved and released for PlayStation.

Shanghai - Nanking takes you to China in 1937 during the beginning months of the Second Sino-Japanese War, from the war-torn streets of downtown Shanghai to the cold, dead fields of the former Chinese capital city, Nanking.

It includes:

  • Shanghai (5x5 km) and Nanking (4x4 km) maps with 23 new missions total
  • New Chinese faction
  • New Chinese and Japanese uniforms and kits, totaling more than 70 new clothing items
  • New vehicles and aircraft, such as the Nakajima A4N, the Hawk-3, the Type 89 tank, the Vickers 6-ton tank, and the
  • Type 24 HMG. Also, the Chinese versions of the P40 Warhawk, Polikarpov I-16, T-26, Panzer 1, SdKfz 222, Vickers Crossley, and more…
  • New weapons: Type 24 Rifle, Hanyang 88, ZB-26, Chinese MP-18, Sig20, FN Model D and more…
  • Over 100 new beautiful map props and buildings to be used in the Mission and Map Editor

Check out the new DLC here!



[TAG-20]

You can wishlist the DLC now here!
https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/

Thank to EndoSkull Gaming for the pre-release interview & gamplay!


Playstation 4/5 Release



Easy Red 2 will also be released on PlayStation Store at 10 AM of your local time!

Currently, the build is cross-generation for both PlayStation 4 and 5, with improvements for PS5 over PS4 for the extra hardware. A dedicated PlayStation 5 may come in the future for additional features.

Check out ER2 on the PlayStation store here!

Future Campaign Poll



The newest DLC is now out, and it’s been a while since our last big poll– it’s time to hear the community’s thoughts on what the next big campaign for Easy Red 2 will be!

With this poll, we’re using it to gauge community interest– not just the winner is taken into consideration. We will be considering all votes, and basing what we do in the future off of what your interest is in!

Already planned this year are the Kwajalein and Roi Namur Reworks, the Anzio Rework, and the new Southern Tunisia map to conclude the Tunisia campaign. After that… who knows! We’re very excited to see what you as the community have to say and we will follow up with the poll results in about a week on our official community discord server. You get up to three choices: pick your favorite!

Vote in the new poll here

Extra informations


In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.

Thanks for reading, we’re looking forward to seeing the results of the poll!



Marco + Corvostudio