Tonight we posted a new build. In this build we're working on reducing the size of the code and eliminating problematic code that may have been causing the fatal crash issue.
The new build also optimizes a few minor physics characteristics of the ships and projectiles. Hopefully this will improve the feel of the collision detection.
Update Nov 11, 2017
In today's update we added a secondary fire mode. Right clicking the mouse will now launch a guided missile.
The new projectile will select a target and track it until the ship is either destroyed or the projectiles lifespan has expired.
When firing the secondary projectile the player ship will attempt to select a valid target. If a target is found the missile is fired. if no valid target is found in range the "No Target" sound will play.
We also added new color schemes top the enemy ships. This will expand the variety of enemies in a minor way. It's the first step in our plans to upgrade the enemies.
In the future we will be providing each enemy with a unique ability/weapon. Some will have special weapons, other will have access to shields and other tools.
There may be an additional update this weekend if time permits.