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A Massive Update!
Many of you have undoubtedly noticed that there’s been a surprising lack of news for Echo of Combats recently. That’s because our team have been busy working on a number of major updates to make the game even more interesting and player-friendly.
Levelling Classes, Alignments, and Heroes
The upcoming update contains the system of caste development for classes and alignments, as well victory counters for each hero.
Caste levels
By playing class- and alignment-specific cards in battles, the player will gradually accumulate experience in corresponding castes, levelling them up eventually. With each new level, she will gain a random free foil card of the caste--first, a silver one; then, a gold one. After all free foil cards of the caste have been acquired, the caste turns elite, and new experience can only be gained for ranked victories. However, each new level will bring a booster pack with it!
The amount of experience gained in a battle depends on the number of caste cards played, their costs and rarity. Besides, experience is boosted by victories, however, before the cast turns elite, players will gain experience points even when losing.
Hero victories
In addition to castes, players will be able to improve their heroes as well. From now on, all your ranked victories with each hero will be accumulated. As soon as a hero has 200 victories, her portrait will get a silver border; after 500 victories, it will get a gold border; and 1,000 victories will add a crown to it.
Card Descriptions
In addition to game mechanics, we have been developing the setting of Echo of Combats. Now, each card in your collection will have some flavour text that will deepen your understanding of the game world and may even make you smile! Besides, artists of each card are now listed properly.
In the future, we are planning to develop a story-based mode for Echo of Combats, as well as its competitive mode.
Reconnecting
Earlier, any Internet-related issues caused the battle to automatically fail. This was a flagrant injustice, and we put much effort into repairing it. Now you will be able to resume your last battle right where it broke off, provided you manage to re-establish your connection within a few minutes. Besides, even if you have a poor connection or experience short break-offs, you will still be able to play with some delays or even without them!
New Horizons
Very soon, even more interesting things will be added. Right now we’re working on some large updates. Thank you for staying with us and fighting on the Echo of Combats battlegrounds!
Fatigue and burnt cards
We have introduced even more improvements to Echo of Combats. For instance, there was the Fatigue mechanic before, but it was not visualized. Now you won't have to wonder anymore where the damage comes from, after your deckhas been depleted!
As you might remember, the player's hand is limited to 10 cards. Previously, excess cards disappeared so quickly that one couldn't possible view them. Besides, that behavior seemed more like a bug. In this update, burnt cards will have better visibility, and you will always be able to view them in the combat log.
We have added another convenience, that is, when pointing the mouse cursor at the deck, you will see the number of cards left, as well as the number of cards in the player's hand.
Moreover, we have expanded the number of animations and illustrations in tutorial fights.
Tutorial
Echo of Combats boasts a number of novel mechanics, but this comes at a price. We’ve noticed that new players are finding it difficult to get the hang of all new ideas and some basic features, which can make even the simplest bot unbeatable.
In order to better explain the game basics to newcomers, we’ve added a short but exhaustive tutorial, which consists of two battles. In the first battle, the player will learn the fundamentals of card games, i.e. how to play cards, cast spells and attack with their creatures.
The second battle introduces some trickier mechanics, such as discarding cards, increasing Power, drawing cards, as well as ranged attacks and some other card abilities. Hopefully, this will provide all essential knowledge that is necessary to start a path to success in Echo of Combats.
In the future, depending on the user feedback, we are planning to expand the tutorial. Besides, the things that we have tested there will allow us to implement another, not less awaited, PvE campaign game mode.
Smelting shop
It’s been a long time since our last update, but we were not idle. In fact, we’ve been busy with developing and implementing the most awaited new features. And now, we are glad to show you one of them!
Just as the game was launched, we’ve been getting tons of queries about the crafting system. It took some time to implement and test this feature, but from now on you have the tool to get rid of excess cards and even make new ones!
How it works
When designing the crafting system, we decided not to follow the beaten tracks, as they often end up in serious long-term problems and stagnation. Instead, we’ve designed our own system that encourages experimentation and will keep your decks fresh and diverse.
Smelting
Any excess card copies that cannot be added into the deck (a deck may contain only one copy of a Legendary card, and two copies of other cards) can be smelted into copper, silver, or golden orbs. The quantity of orbs depends on the card’s rarity and foil status, with an added random variation. Please note that free cards and cards that are not excess cannot be smelted!
Players can smelt their cards either when inspecting their collection, or using a special Smelting Shop screen. This screen has been added for the benefit of the players who’ve accumulated too many excess cards.
Crafting
The various orbs are needed, first and foremost, to craft new cards. You just have to select the card’s rarity and pay a specified number of orbs to get a random new card of selected rarity. You may also get a card that you already own, but only if it will not be an excess one. Thus, until you have obtained a major part of the entire card collection, you will always get new cards. This system would limit the number of “copycat” decks by encouraging players to make most of the cards they have got, while not hindering those players who just like collecting cards.
Also, copper orbs may be used to craft not only a random card of selected rarity, but a specific Daily Card which is renewed every day. You may also spend copper orbs to immediately replace the Daily Card with a new one. Each player is suggested their own Daily Card.
Silver orbs may be spent not only to craft Epic or Legendary cards, but also to transform copper cards into silver ones. This can be done when inspecting your collection, by clicking on a specific card.
And golden orbs are required to craft Legendary cards or to transform silver cards into golden ones.
Reward for victories and other updates
Hello! Today an update will be installed on the game server. In addition to daily quests we now have a reward for victories: in a casual / ranked modes you will receive credits for every 3 victories. With each next step the reward grows! It is possible to get credits by up to 30 victories per day. The series of victories is updated simultaneously with the daily quests (22:00 UTC). In addition, you can now see the rank of your opponent in ranked mode! Also small but useful improvements:
End of turn button now glows when performed all valid actions.
Various bug fixes.
Matchmaking and interface updates
Today an update will be installed on the game server:
Matchmaking changes - now there are more chances to find a live opponent in battle.
Daily quests changes - new daily quest will be available every day at 22:00 (UTC)
Added graphic effects for spells.
Finally, the names of custom decks are saved properly.
Now you can delete default decks.
Changes in the interface - graphics settings are now in the game settings, you can turn off the sounds for minimized game's window.
Roadmap
Hello! There are lots of requests for new features and questions about the future of the game on the forum, so we decided to share the roadmap with you. It would be cool to give you specific dates, but we are a small indie studio, and besides working on new mechanics, we fix bugs and struggle with game servers, which is why it is very difficult for us to meet the deadlines. The development can slow down for weeks just because of a serious bug. Given all this, we will just list what we are working on at the moment and what will be released when it's done.
Tutorial
Echo of Combats obviously needs one. Even experienced players do not always understand some of the game mechanics. Right from the start, we have been getting a lot of negative feedback due to the fact that there were no tips at all.
The first version of the tutorial will concern the basic principles of the game, which will make it easier for new players to start playing. This will not take much time to implement.
Crafting
This is an important game element, which we will try to introduce after the Tutorial. Do not worry about the excess of cards in your collection - you will have a use for them soon!
Additional game modes
We really want to implement new PvP and PvE modes: tournaments, campaigns, dungeons and much more. While it is difficult to say which will be added first, but our goal is to add more activities to the game.
Mobile version
Echo of Combats was originally conceived as a multiplatform project, so now, parallel to the desktop version, a mobile client is also being developed. From a technical point of view, it's almost ready, but there is still a lot of work to be done concerning the interface.
New mechanics
The current version of Echo of Combats includes about 40% of all that we initially wanted to implement and that is already listed in the tables and incorporated into the game engine. Additional factions, types of cards, abilities - all this is the stuff for future major updates. We also try to listen to your suggestions.
VFX
We are pleased to read your praises of the EoC visuals, but there is still a lot of work to be done concerning graphics. We will try to spare no effort to make the gamemore pleasing to look at, while not overcluttering it both from a technical and visual point of view.
Bug fixes
Our main effort this week was to investigate the causes of the game server crash and to fix them. In addition, the following updates were made:
Interface - windows can be closed by clicking outside the window, changed the look and position of the buttons in the settings menu so that users do not accidentally surrender instead of closing the menu.
Gold cards now look even more golden.
Fixed a bug with canceling the "Battlecry"
During the mulligan, the name of the hero is written above the players' nickname.
Fixed many bugs related to the end of the battle
Game server issues
Today the database failed and we had to restore it from backup copies (from 19.03.2019 02:00 UTC). Due to some issues all the nicknames and deck names in non-english have not been properly restored. To compensate for the loss in game progress and nicknames\deck names we added 35 Ecrs coins to each player. We apologize and we currently investigating this issue.