Version 1.3.0 -----------------------------------------
- Fixed perk menu icons being transparent after you have unlocked said perk
- NPC in the Barracks and Dungeoon Great Hall level now uses his inside voice instead of yelling
- Skill tree has been cleaned up more
- Level up perk prompt now stays on the screen slightly longer
- Fixed order of fast travel menu
- The beginning of Dungeon Great Hall has been altered slightly
EchoBlade Patch 1.2.0
Patch Notes:
Localized in 7 additional languages! Spanish, French, German, Portuguese, Chinese, Korean, and Japanese
Fixed glitches occurring with the Main Menu and Fast Travel menu using a controller
Fixed glitches with the Load Game Menu
Barrels are now breakable and more of them have been added to various levels
Enemy sightlines have been reduced to encourage more stealth opportunities
Enemies holding a key have a larger collision box to prevent the key from not being able to be picked up after their demise
Player's "Quick Noise" distance has been improved but will fade quicker. There are additional sound effects as well.
"The Lost Chamber" level has been slightly modified to prevent confusing backtracking
Modified Fast Travel map to show where Main Gate Keys are located
Fast Travel Menu will now show current location highlighted in red
Hitting enemies now produces some slight screen shake
Adjusted some tutorial prompts
Skill tree menu has been cleaned up a little bit
Health Regen will only activate if the character stops moving for a few seconds
Echo effects from torches have been modified
Walking echo distance has been slightly decreased
Added a slight delay to enemies attacks after they make a grunting noise
Increased amount of rats and the noises they make........so please stop asking for more rats.
EchoBlade Summer Sale Stream
EchoBlade Summer Sale Stream
New Update is here!
Version 1.1.0 -----------------------------------------
- Fixed trapdoor leading to infinite abyss in West Dungeon
- Basic enemy damage animations have been altered. Enemies now step backwards and have less "stunned" time
- Giant spike ball will only do damage if it is rolling
- The "Trickster"'s voice lines have been fixed after killing or not killing him
- Fixed subtitles clearing too early
- Fading on default HUD health and stamina bars are now an exponential function instead of a linear function
- Fixed bug where Claborn was able to get out of his cell
- Perk menu now disables items you have already unlocked
- Fixed navigation issue in Perk menu for keyboard and controllers
- New voice actor for NPC that talks about poison
- New voice actor for NPC that talks about lava and stairs
- Slightly increased enemy opacity
- "Keys" in settings has been renamed to "Key Bindings"
- Page Up and Page Down have been added to list of bindable keys
- Spike trap will produce an echo effect before launching spikes
- Echoes have a slighter harder edge to their texture
- Rocks produce less and smaller echoes
- A few rooms in Level 1 have been made smaller
- The first gate in Level 2 has been moved up to prevent players from getting lost
- Toggle Sprint option has been added in Settings -> Controls
- Added HUD message that displays when the player is entering the next area
- Running and walking echo distance has been slight decreased
- Click noise echo fades a lot quicker
- A new exit appears in Level 5 to gain access to 5 new levels!
- Added a new NPC by the main gate!
- Piles of Bones have been added throughout the levels
Update 1.1.0 is here!
Been adding lots of new stuff to the game after getting some feedback from other players and just some other things I wanted to add but didn't get time to before releasing the game.
Enjoy the new update!
Version 1.1.0 -----------------------------------------
- Fixed trapdoor leading to infinite abyss in West Dungeon
- Basic enemy damage animations have been altered. Enemies now step backwards and have less "stunned" time
- Giant spike ball will only do damage if it is rolling
- The "Trickster"'s voice lines have been fixed after killing or not killing him
- Fixed subtitles clearing too early
- Fading on default HUD health and stamina bars are now an exponential function instead of a linear function
- Fixed bug where Claborn was able to get out of his cell
- Perk menu now disables items you have already unlocked
- Fixed navigation issue in Perk menu for keyboard and controllers
- New voice actor for NPC that talks about poison
- New voice actor for NPC that talks about lava and stairs
- Slightly increased enemy opacity
- "Keys" in settings has been renamed to "Key Bindings"
- Page Up and Page Down have been added to list of bindable keys
- Spike trap will produce an echo effect before launching spikes
- Echoes have a slighter harder edge to their texture
- Rocks produce less and smaller echoes
- A few rooms in Level 1 have been made smaller
- The first gate in Level 2 has been moved up to prevent players from getting lost
- Toggle Sprint option has been added in Settings -> Controls
- Added HUD message that displays when the player is entering the next area
- Running and walking echo distance has been slight decreased
- Click noise echo fades a lot quicker
- A new exit appears in Level 5 to gain access to 5 new levels!
- Added a new NPC by the main gate!
- Piles of Bones have been added throughout the levels