Happy Saturday! We have a larger patch this time around.
Item descriptions
Many of the forge materials and augments were giving, generic, unhelpful information. Not anymore!
Steam Achievements
Finally 100% confirmed working! With the addition of the 10k gold one in this patch.
Over the horizon...
We want to implement a custom menu option, where you can change the color and possibly the style of the menu elements.
Official patch notes:
1.2.0
-Item descriptions are a lot more relevant and helpful
-Physical exits have been added to all repeatable missions
-Lucian’s “Intercept” skill lasts significantly longer
-”Junk Pile” less likely to be unnecessarily targeted by enemies
-”(Passive)” added to skill descriptions on level up
-“Well to do” is now achievable
-Added assurances that destroying all enemy groups during the Siege of Ezrum will turn off their spawns
-Silk Cloth added to Varna Market District forge vendor
-Coral weapon augment and Nerve Powder forge effect now working properly
-Various minor graphical and grammatical fixes
-Controller support is now disabled on boot if the file “NOCONTROLLER.txt” is found in the game’s folder (for use if the game is reading errant inputs from external devices)
-Eskandar’s “Fleet foot” passive fixed
-Failure condition for Ezrum moved up one tile
-Soha’s magic show now utilizes WASD in addition to arrow keys
-Fixed Fort Nikeda world map bug
-Accursed Amulet changed to a flat INT bonus rather than +50%
-Soha’s “Dark Sorceress” Specialization changed to +150 INT rather than +50% INT
Patch 1.1.3 is out - faster battles and more fixes.
1.1.3
-Steam achievements universally fixed
-Minor bugfix with world map quick list
-mouse console is disabled if mouse is disabled
-Crash at final boss fixed
1.1.2 In addition to several small issues, we've sped up battles some more. It is a slight difference but it feels much better.
Patch notes:
-Slightly faster resolution from player attacks in battles
-Fixed the blue teleporter in Aetherial Manifold repeated
-Integrated assurances that switching parties in the Battle of Enkidu Hill does not result in a black screen bug
-Minor fixes to Battle of Enkidu Hill collision and pathing
-Some enemies in Aetheria Manifold reduced in physical DEF
-Tycoon achievement required gold lowered to 250,000
-Gold Achievements acquisition trigger fixed
-Take a cat nap! achievement acquisition trigger fixed
-Version display added to title screen
-Additional Mouse button mappings added for battle targeting (middle button advances targets, browser buttons cycle targets)
-An alternate save folder will now be created if the original one fails due to non-English locales
Patch 1.1.1 is out!
In addition to some minor typo and bug fixes, major changes include a significant adjustment to the amount of encounters seen in the regular, non-boss side of things. Don't worry, we've upped the XP gain from those encounters so you shouldn't ever fall behind!
Change notes:
1.1.1
-Number of dungeon encounters reduced significantly. We felt that the game pace could be sped up and that the amount of encounters felt like an unnecessary roadblock to progression.
-XP gain from dungeon encounters over party level increased slightly
-Reduced screen flashes from frequently seen events in battles
-Repeatable battles clear properly if you beat them after a retry
-Repeatable Whamalash encounters no longer call empty battles
-Item pop up window moved down, duration increased slightly
-Various typos/spelling fixes
-Aetherial Manifold “walk on walls” fixed
-Giovany specific crash fixed