Eclipse cover
Eclipse screenshot
Genre: Role-playing (RPG), Adventure, Indie

Eclipse

Patch Note 0.2.2

Fix:

- Changed minimap style
- Fixed a bug where character names were displayed incorrectly in the dialog box
- Fixed a bug where the health of the bosses did not disappear from the player's screen
- A few other small changes

Patch Note 0.2.1

Fix:

- Fixed a bug when the mini-map did not appear on the location "Bunker"
- Fixed a bug when the key to the village head's house did not disappear
- Fixed a bug when after completing the quest "Ancient Treasures" the quest icon did not disappear from the NPC
- Fixed a bug where the keycard did not disappear after completing the quest "Somnus V2"
- Fixed a bug where the merchant Miya did not change the dialogue about apples after completing the quest.
- Fixed some icons above quest items.
- Added sounds to some weapons that didn't have them by mistake.
- Added sound for the sword of the future.
- Closed a place on the location "Mine" where you could get stuck.
- Fixed a bug when the final quest remained in the active list after completion.
- Fixed a bug where icons did not disappear on the map when collecting items needed for side quests
- The quest crypt now has an "action" icon
- Quest electrical installations now have an "action" icon
- Added sound for secret weapons
- Now, when moving between locations, the setting for displaying objects on the floor is saved (ON / OFF)
- Now, when moving between locations, the current weapon in the hands is saved
- Changed the pop-up window for selecting items and skills for the quickaccess bar
- Fixed a bug where the background music on the location "deep caves" turned off after the first cycle
- Fixed a bug when the buttons under the map were disabled when the item visualization mode was on at the level
- Fixed some attributes of wearable armor
- Map interface added to all locations where it was missing
- When you enable dialogs, the ability to execute a dash is disabled
- Added sounds to some elements of the player's interface

Content Update + Patch Note 0.2.0



Content update:
- Added new location - Metro/Bunker
- Added 5 types of new enemies
- Added a new type of notes - audio diary
- Added new quest
- Added 3 new achievements

Added new weapons and items:
- Handmade hammer
- Electric guitar
- Ring of Irvine

(The transition to a new location is located at the top of the church, activated after completing the quest "Long Way").



Fix:
- For improvement, the dynamic shadow from objects has been removed: torch, energy shield, sword of the future.
- Added secret location
- Improved the interior of some houses in the village
- Fixed some wall collisions in the church
- Added opening of two buttons in the player interface for the pause menu and the inventory menu.
- Fixed when the firearm was behind the back or it was removed to put away.
- Now when you go to the location will be its name
- Fixed a bug where the text in the player feedback in the dialogue went beyond the button
- In the final scene, the character's movement speed has been changed
- Added screen resolutions: 1920x1200, 2560x1080 (Tests needed)
- Fixed appearance bug when the numbering on the quick access panel disappeared behind the item or skill icon
- Now you can rotate the character in the inventory window

Patch Note 0.1.9



- Adjusted minimap scale
- Missing phrases and words added in localization
- Now the player does not move during dialogues
- Now the quest with an electric lock and a door in the second dungeon is issued without the need to interact with the door
- Added a button to automatically pick up items. When you press "Q" the character will pick up the nearest object.
- Fixed a bug when it was possible to open a random note on the level with the "E" button
- The villager who reports illness to the Warden is now directly at the Warden's house.
A marker about this quest will now be displayed on the player's map.
- A good room with a non-working elevator in the Darkness Church. In the future, there will be a descent to the location from the DLC

Patch Note 0.1.9



- Adjusted minimap scale
- Missing phrases and words added in localization
- Now the player does not move during dialogues
- Now the quest with an electric lock and a door in the second dungeon is issued without the need to interact with the door
- Added a button to automatically pick up items. When you press "Q" the character will pick up the nearest object.
- Fixed a bug when it was possible to open a random note on the level with the "E" button
- The villager who reports illness to the Warden is now directly at the Warden's house.
A marker about this quest will now be displayed on the player's map.
- A good room with a non-working elevator in the Darkness Church. In the future, there will be a descent to the location from the DLC

Big Update | Patch Note 0.1.8

[previewyoutube="G93HB3F-Ezk;full"]

- Added aiming mode (holding RMB), allows you to rotate the character towards the mouse while running and attack
without hovering the mouse over the enemy.
- Dash is now performed by double clicking on the right mouse button.
- Added animations for running sideways, backwards, diagonally, etc. for each type of weapon animation in aiming mode.
- Added tooltip for inventory management
- Added background transparency to the character menu
- Now the "ESC" button pauses the game.
- Increased arrow flight speed
- Arrows no longer get stuck in doorways
- Small redesign of the dialog box
- Added animations for two-handed weapons
- Adjusted the size of two-handed weapons
- Added a new craft item "Booster" (Restores all the player's parmaters by 150 units, health, mana, dash)
- Removed Dash's recovery banks.
- Added a new item "Antidote" (removes negative effects)
- Added a new item "Energy Shield".
- Revorking the damage resistance system. Added an UI element to display negative and positive effects on the player.
- Enemies' health and effects are now displayed above their heads, except for mini-bosses. Their health is displayed separately on the player's screen.
- New types of enemies:
- Poisonous scorpion. Inflicts a negative poisoning effect on the player. Has immunity from poisoning.
- Skeleton with a shield. Physical damage taken slightly less.
- Fiery skeleton with a shield. Deals fire damage and a fire effect on the player. Resistant to fire.
- Ice beetle. Inflicts a cold effect on the player. Has resistance to cold.
- Fiery skeleton mage. Deals fire damage and applies a fire effect to the player. Resistant to all effects.

- Added new weapons:
- Crossbow
- Flame Simple Bow
- Icy Simple Bow
- Poisonous Simple Bow

Patch Note 0.1.8

- Added aiming mode (holding RMB), allows you to rotate the character towards the mouse while running and attack
without hovering the mouse over the enemy.
- Dash is now performed by double clicking on the right mouse button.
- Added animations for running sideways, backwards, diagonally, etc. for each type of weapon animation in aiming mode.
- Added tooltip for inventory management
- Added background transparency to the character menu
- Now the "ESC" button pauses the game.
- Increased arrow flight speed
- Arrows no longer get stuck in doorways
- Small redesign of the dialog box
- Added animations for two-handed weapons
- Adjusted the size of two-handed weapons
- Added a new craft item "Booster" (Restores all the player's parmaters by 150 units, health, mana, dash)
- Removed Dash's recovery banks.
- Added a new item "Antidote" (removes negative effects)
- Added a new item "Energy Shield".
- Revorking the damage resistance system. Added an UI element to display negative and positive effects on the player.
- Enemies' health and effects are now displayed above their heads, except for mini-bosses. Their health is displayed separately on the player's screen.
- New types of enemies:
- Poisonous scorpion. Inflicts a negative poisoning effect on the player. Has immunity from poisoning.
- Skeleton with a shield. Physical damage taken slightly less.
- Fiery skeleton with a shield. Deals fire damage and a fire effect on the player. Resistant to fire.
- Ice beetle. Inflicts a cold effect on the player. Has resistance to cold.
- Fiery skeleton mage. Deals fire damage and applies a fire effect to the player. Resistant to all effects.

- Added new weapons:
- Crossbow
- Flame Simple Bow
- Icy Simple Bow
- Poisonous Simple Bow

Patch Note 0.1.7



- Rework the settings menu and pause menu
- Added control settings
- Added sound settings
- Now all settings can be done in the main menu and during the game
- In the inventory, the numbers of weapon sets have been changed to left-right arrows
- Some fixes in the village
- The quest tracking widget is no longer overlaid on inventory