- Changed minimap style - Fixed a bug where character names were displayed incorrectly in the dialog box - Fixed a bug where the health of the bosses did not disappear from the player's screen - A few other small changes
Patch Note 0.2.1
Fix:
- Fixed a bug when the mini-map did not appear on the location "Bunker" - Fixed a bug when the key to the village head's house did not disappear - Fixed a bug when after completing the quest "Ancient Treasures" the quest icon did not disappear from the NPC - Fixed a bug where the keycard did not disappear after completing the quest "Somnus V2" - Fixed a bug where the merchant Miya did not change the dialogue about apples after completing the quest. - Fixed some icons above quest items. - Added sounds to some weapons that didn't have them by mistake. - Added sound for the sword of the future. - Closed a place on the location "Mine" where you could get stuck. - Fixed a bug when the final quest remained in the active list after completion. - Fixed a bug where icons did not disappear on the map when collecting items needed for side quests - The quest crypt now has an "action" icon - Quest electrical installations now have an "action" icon - Added sound for secret weapons - Now, when moving between locations, the setting for displaying objects on the floor is saved (ON / OFF) - Now, when moving between locations, the current weapon in the hands is saved - Changed the pop-up window for selecting items and skills for the quickaccess bar - Fixed a bug where the background music on the location "deep caves" turned off after the first cycle - Fixed a bug when the buttons under the map were disabled when the item visualization mode was on at the level - Fixed some attributes of wearable armor - Map interface added to all locations where it was missing - When you enable dialogs, the ability to execute a dash is disabled - Added sounds to some elements of the player's interface
Content Update + Patch Note 0.2.0
Content update: - Added new location - Metro/Bunker - Added 5 types of new enemies - Added a new type of notes - audio diary - Added new quest - Added 3 new achievements
Added new weapons and items: - Handmade hammer - Electric guitar - Ring of Irvine
(The transition to a new location is located at the top of the church, activated after completing the quest "Long Way").
Fix: - For improvement, the dynamic shadow from objects has been removed: torch, energy shield, sword of the future. - Added secret location - Improved the interior of some houses in the village - Fixed some wall collisions in the church - Added opening of two buttons in the player interface for the pause menu and the inventory menu. - Fixed when the firearm was behind the back or it was removed to put away. - Now when you go to the location will be its name - Fixed a bug where the text in the player feedback in the dialogue went beyond the button - In the final scene, the character's movement speed has been changed - Added screen resolutions: 1920x1200, 2560x1080 (Tests needed) - Fixed appearance bug when the numbering on the quick access panel disappeared behind the item or skill icon - Now you can rotate the character in the inventory window
Patch Note 0.1.9
- Adjusted minimap scale - Missing phrases and words added in localization - Now the player does not move during dialogues - Now the quest with an electric lock and a door in the second dungeon is issued without the need to interact with the door - Added a button to automatically pick up items. When you press "Q" the character will pick up the nearest object. - Fixed a bug when it was possible to open a random note on the level with the "E" button - The villager who reports illness to the Warden is now directly at the Warden's house. A marker about this quest will now be displayed on the player's map. - A good room with a non-working elevator in the Darkness Church. In the future, there will be a descent to the location from the DLC
Patch Note 0.1.9
- Adjusted minimap scale - Missing phrases and words added in localization - Now the player does not move during dialogues - Now the quest with an electric lock and a door in the second dungeon is issued without the need to interact with the door - Added a button to automatically pick up items. When you press "Q" the character will pick up the nearest object. - Fixed a bug when it was possible to open a random note on the level with the "E" button - The villager who reports illness to the Warden is now directly at the Warden's house. A marker about this quest will now be displayed on the player's map. - A good room with a non-working elevator in the Darkness Church. In the future, there will be a descent to the location from the DLC
Big Update | Patch Note 0.1.8
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- Added aiming mode (holding RMB), allows you to rotate the character towards the mouse while running and attack without hovering the mouse over the enemy. - Dash is now performed by double clicking on the right mouse button. - Added animations for running sideways, backwards, diagonally, etc. for each type of weapon animation in aiming mode. - Added tooltip for inventory management - Added background transparency to the character menu - Now the "ESC" button pauses the game. - Increased arrow flight speed - Arrows no longer get stuck in doorways - Small redesign of the dialog box - Added animations for two-handed weapons - Adjusted the size of two-handed weapons - Added a new craft item "Booster" (Restores all the player's parmaters by 150 units, health, mana, dash) - Removed Dash's recovery banks. - Added a new item "Antidote" (removes negative effects) - Added a new item "Energy Shield". - Revorking the damage resistance system. Added an UI element to display negative and positive effects on the player. - Enemies' health and effects are now displayed above their heads, except for mini-bosses. Their health is displayed separately on the player's screen. - New types of enemies: - Poisonous scorpion. Inflicts a negative poisoning effect on the player. Has immunity from poisoning. - Skeleton with a shield. Physical damage taken slightly less. - Fiery skeleton with a shield. Deals fire damage and a fire effect on the player. Resistant to fire. - Ice beetle. Inflicts a cold effect on the player. Has resistance to cold. - Fiery skeleton mage. Deals fire damage and applies a fire effect to the player. Resistant to all effects.
- Added aiming mode (holding RMB), allows you to rotate the character towards the mouse while running and attack without hovering the mouse over the enemy. - Dash is now performed by double clicking on the right mouse button. - Added animations for running sideways, backwards, diagonally, etc. for each type of weapon animation in aiming mode. - Added tooltip for inventory management - Added background transparency to the character menu - Now the "ESC" button pauses the game. - Increased arrow flight speed - Arrows no longer get stuck in doorways - Small redesign of the dialog box - Added animations for two-handed weapons - Adjusted the size of two-handed weapons - Added a new craft item "Booster" (Restores all the player's parmaters by 150 units, health, mana, dash) - Removed Dash's recovery banks. - Added a new item "Antidote" (removes negative effects) - Added a new item "Energy Shield". - Revorking the damage resistance system. Added an UI element to display negative and positive effects on the player. - Enemies' health and effects are now displayed above their heads, except for mini-bosses. Their health is displayed separately on the player's screen. - New types of enemies: - Poisonous scorpion. Inflicts a negative poisoning effect on the player. Has immunity from poisoning. - Skeleton with a shield. Physical damage taken slightly less. - Fiery skeleton with a shield. Deals fire damage and a fire effect on the player. Resistant to fire. - Ice beetle. Inflicts a cold effect on the player. Has resistance to cold. - Fiery skeleton mage. Deals fire damage and applies a fire effect to the player. Resistant to all effects.
- Rework the settings menu and pause menu - Added control settings - Added sound settings - Now all settings can be done in the main menu and during the game - In the inventory, the numbers of weapon sets have been changed to left-right arrows - Some fixes in the village - The quest tracking widget is no longer overlaid on inventory