I strongly apologize for the lack of update with the game. There has been no time in progressing the game. Yes, it has been a long time, but due to my schedule, Work/class/assignments/relax(smallest). It is hard, just hard.
I am in hiatus without mentioning it which I do apologize for. From the game developing classes I AM getting, The game will be better when I get back to it. There are so many things I have not thought about in developing the game. I will be reducing some visual effects and changing some details. All for a better gameplay and better story development.
I would let you know that I am now more than able to make games with unity. Which is awesome. However, if I have a solid team to work with, I WILL be prioritizing the new game which will put Eclipsed on hold.
There are a lot of things that I have considered, a lot of things I have thought through (now), and I am set to prioritize the activities I have to.
Hoping for a better one
( ^_^).b
In the process
Alright, I am glad to know you bother to read the news. And I am glad to say there is a lot of change coming to the game. Changes that I meant to do and changes that I should have done.
I have been busy these days with work, studies and life. Barely, BARELY have time to progress the game. I apologize for that, but the changes will be great, hopefully... I'm still testing out some things and adding more things. I will see to get as much done as possible by the time of the next sale comes up. Which I am more than sure that I could produce one rough changed game.
Wish me luck on some things, by chance I could finish this an update soon with a lot workin.
Till then, Good luck, Good gaming
( ^_^).b
Switch Mode, Level Editor, and Summer sale
Good day dreamers,
I got a heavy update for Eclipsed, First off, after careful consideration, I have added a mode where you can switch with the girl. Me and a few that I know are able to call the girl easily and direct her, which was one of the main feature of the game. Since its actually hard for most. I added a feature where the player can control her on certain levels. It makes it easier for them and it pokes a hole to my AI system but, its worth it for a greater cause.
The second thing, Level editing. Lucid dreaming is active for level editor. It is more of a teaser, but you can make and play some levels. Yeah, seems weird to have it available and just show pieces of it, but that's how Early Access is. On another note, there are a LOT of variables that are needed to be thought about when making a level, I am insuring that nothing goes wrong when updates happen. And I am planning to give incentive to play more. Which you have to continue in the story line to get access to some items that you can use in the level editor. The level editor has more features that it would currently show.
Summer sale is coming, so I am giving a huge discount for the game for people who haven't tried it yet. I have no matter to the amount I am getting but I got rent to pay too. Either way, I just want more people to try my game.
I am hoping to see more players have the game.
I am looking forward to adding more achievements and more level editor features for you guys. So please, Bare with me O3O
Workshop being worked on
Good day and good news.
first thing, I apologize for the brief hiatus. I have been developing a different game, that is 64x64 size RPG game. A minimum at least. And took a long break after.
To better news, I am looking to make level designing available. I am looking to have the steam workshop available for the game, having the community be able to make levels of their own. The level editor is ready but still needs more content to add. I am looking on to how to publish your own levels to steam and having other people like you try random/listed levels. I have not a clue how workshop works, but nothing stops me from learning new things.
So, Bare with me on making this game even livelier, of which, I am thinking out designs and decoration that is randomly set every time the levels are loaded.
Game Jam, so postponed
I apologize for delaying in the progress of the game. BUT, I am trying to enter a game jam that is taking a while, I am both behind on the progress of both eclipsed and the game jam game. I just hope that people are patient for progress. both games are made on my free time, so after work and the game jam, I will put eclipsed on higher speed of development. I already know that as time pass, even a day of no progress is a big waste.
Achievement Achieved
Small update after getting the achievements to work. It may seem easy to get the achievements but its not. But a challenge makes the rewards more valuable. You can achieve the current and available achievements IF you play in YOLO mode. Its one life, one chance, one run. The farther you go into the world, the better your title of reward
Tighter Update 0.47.5
An update has been uploaded after reviewing gameplays and getting feedbacks from some of the players of eclipsed.
New update:
* 2 lover levels
* Added friction
an answer to people who are not used to the movement.
* Added info and details
too much button mashing as it seems that some may not have read the info about calling the girl
* Added a new creature
something fun and new that people don't usually see in games. And no, it will not teleport like those other ones you know.
* Fixed a few details
I have to say, from the things that had happened there might be errors that might occur due to an error saving on my part.
I have been checking and trying to get the game to run with steam to start having achievements too but there seems to be a problem with just starting.
I thank those who have played the game and especially those who had videos of them. There are still things that I am fixing but I'd rather update and upload step by step. I am going to fix up the menu when I can and find out a way to get the achievements to work.
I am hoping to see more people trying out my game. Thanks guys, have fun gaming
Tighter Update 0.47.5
An update has been uploaded after reviewing gameplays and getting feedbacks from some of the players of eclipsed.
New update:
* 2 lover levels
* Added friction
an answer to people who are not used to the movement.
* Added info and details
too much button mashing as it seems that some may not have read the info about calling the girl
* Added a new creature
something fun and new that people don't usually see in games. And no, it will not teleport like those other ones you know.
* Fixed a few details
I have to say, from the things that had happened there might be errors that might occur due to an error saving on my part.
I have been checking and trying to get the game to run with steam to start having achievements too but there seems to be a problem with just starting.
I thank those who have played the game and especially those who had videos of them. There are still things that I am fixing but I'd rather update and upload step by step. I am going to fix up the menu when I can and find out a way to get the achievements to work.
I am hoping to see more people trying out my game. Thanks guys, have fun gaming
Update Coming from feedbacks
I have seen and heard of the feedback about the game.
Prob:
* "floaty" "loose" "sliding" movement
Solution:
Added more friction, may need testing and some work around it.
Prob:
* AI
Things players don't notice:
1. The girl follows the player after calling 3 times. and I seen players just bashing away.
2. The girl avoids dangers but will get hurt when lead on to hazards
Solution:
Let players understand how the girl works
Considerations:
Narrator, More decoration, More gamepad friendly
I Apologize for the delays of updating but, I will do what I can to fix the higher priority problems.
Different Menu
Update
*Menu
As I have noticed many do not understand what the menu is since they are not used to it so I added some notes for the menu.