Update 9.1.6 has been released and fixes the following issues:
Optimized stockpile calculations to improve performance in crowded areas
Fixed possible server crash when modifying titles
Fixed collision with Flat Steel wall corner that could prevent movement in areas it shouldn't
Fixed ability to jump between ladders
Increased default movement speed on ladders and added option to sprint on ladders
Modders can now use apostrophes in item names
Version 9.1.5 released!
Update 9.1.5 has been released and fixes the following issues:
Fixed bug with skid steer and excavator creating rubble that couldn't be picked up
Updated User.eco.template to have new format (existing server configs will be unaffected)
Version 9.1.4 released!
Update 9.1.4 has been released and fixes the following issue: Fixed bug with inability to remove fuel from vehicles
Version 9.1.3 released!
Update 9.1.3 has been released and fixes the following issues:
Can no longer change owners of a property when you have access, unless you are an owner
Fixed bug with destroying trees by placing a block on them
Fixed bug with getting stuck on avatar creation if rolling back to a previous update version
Fixed bug where it was not possible to remove debris or blocks near tree roots
Tall Boots now start discovered
Updated description for lumber furniture
Fixed typo in Plant Fibers description
Various Ecopedia typo fixes
Version 9.1.2 released!
Update 9.1.2 has been released and fixes the following issues:
Fixed crash that could occur when updating a server into different localization
Fixed bug with server configs where it was possible to have 0 experience requirement for specialties
Fixed bug with placing ramps inside trees
Fixed bug with strange tooltips appearing in linked storages
Fixed issue with reference assembles not being included in modkit
Typo fixes for Henley and Building section in Ecopedia
Version 9.1.1 released!
Update 9.1.1 has been released and fixes the following issues:
Fixed Sweeping Hands not working
Fixed Work Party UI to allow customization
Fixed inability to pick up Ballot Box and Executive Office
Fixed Crushed Gneiss to have Crushed Rock tag
Fixed ability to vote on drafts before they have been put to election
Eco Update 9.1 is now released!
We're happy to announce the release of Update 9.1 containing lots of improvements and bugfixes. We've been monitoring your feedback on Update 9.0 closely since release and have already begun work on Update 9.2, introducing a few cool new additions to the game and expected to be released in December. Stay tuned for hints in the coming weeks.
You can find all changes in this version in the following changelog. We wish you lots of fun with this release, stay safe!
Features:
Elections can now contain multiple provisions. IE: add a law, remove a demographic, and update an election, process, etc in a single election.
A special privilege is granted during a new constitution election, allowing any civic object addition to be attached to that election. Allows the founding constitution to configure multiple aspects of government at once.
Added new properties to Election Processes to instant-finish with success/fail if the percent of total voters reaches a given value of yes/no.
When a world object with attached civic objects is removed, those objects become orphaned, and can be reclaimed by anyone who puts down a matching type. IE, if someone picks up the court to kill the laws, someone else can put down another court and reclaim them.
Pollute Air laws can now reference the location of the pollution source
Added new building forms for Ashlar Stone, Framed Glass, Reinforced Concrete, Corrugated Steel
Art improvements for Flat Steel and Reinforced Concrete
Added new roof forms for Hewn Logs, Mortared Stone, Lumber, Corrugated Steel, Flat Steel, and Reinforced Concrete
New art for Wooden Elevator Call Post
Added new variants for Mortared Stone Doors
Stores owned by titles can now sell items
Ladders now have an option to climb over the top with a new animation
Fishing animations now viewable for other players in third person
The Steam Tractor Harvester now has a down/up animation when activating
Added "lock" mode for tooltips when "Ctrl" is pressed
New icon for Deep Crust when using Rock drill at bedrock
Admins can now globally /mute players in chat
Admins can now add and remove global map markers
Optimization
Optimized texture memory usage, which will help with some GPU crashes when running out of memory
Optimized trade tracker to reduce performance degradation over time
Optimized stats querying in laws
Optimized calculations for accessing storage when multiple containers are in the same area
Optimized calculations when entering and leaving a large room
Optimized calculations for adjusting text width in UI
Optimization for memory use in Linux servers
Synced physics with freshly created rubble
Quality of Life:
Revising civic objects (laws and such) will keep the old name, unless you change it
Election voting doesn't start until 'Start Election' is clicked in the side panel
Laws will now execute all sections even if it's the same trigger, unless 'prevent' is reached
Anyone can now claim abandoned projects from unowned tables
“Collect” button for work orders now updates correctly when changing owners. New owners can see it, but old owners cannot
Added option to select payment account for transactions on a public crafting table
Pressing escape no longer closes backpack
The fishing lure will now be cast towards where the camera is pointing
Added additional visual feedback for animal attacks
Special accounts rewards (alpha, beta bakers etc) now added to Void Storage on login and don't occupy backpack space
Improved global illumination
Added drop down menu to select input device for voice chat
Voice chat radius is now displayed in settings
Creating a world through the client now automatically adjusts crafting cost and time modifiers based on collaboration settings
Tool break sound now happens as soon as tool breaks
Footstep sounds in first-person are now more precise and volume was tweaked
Added more power to Dev Tool to bypass authority
Voting through the election website no longer refreshes the page
Starting a server is prohibited if Web Server Url is invalid
Clarified chat notification for taxes
Clarifies description of work clothes to indicate only using tools benefits from calorie reduction
Added “Reset to Defaults” button for audio settings
Added confirmation popup for reset to defaults button for Audio, Graphics, and Controls
Added error notification when trying to place a block in a doorway
Added error message to Mint if it can not be used to explain why
Balance
Steam Engine now pollutes and requires water
Solar Generator now requires water
Road Tools now give Basic Engineering experience
Bonus hunting experience is now granted for headshots
Stove is now crafted by Mechanics
Rock Drills now benefit from Mining specialty
Huckleberry Extract is now crafted by Milling
Flour cost decreased
Yeast cost decreased
Bear Claw skill requirement decreased
Elk Wellington nutrients increased and cost increased
Fruit Tart nutrients increased and skill requirement decreased
Macaroons cost changed and nutrients increased
Pirozhok skill requirement decreased
Stuffed Turkey nutrients increased and weight decreased
Baked Vegetables calories increased
Baked Meat calories increased
Flatbread nutrients increased
Fruit Muffin nutrients increased and cost decreased
Huckleberry Pie nutrients increased
Meat Pie nutrients increased
Excavator movement speed now fully benefits from roads
Decreased experience for Machete & Sickle
Adjusted recipe for Hewn Log Chair to match variations
Reduced default Hewn Log recipe labor cost
Adjusted Coyote Carcass weight to match similar carcasses
User Interface
Law notification popups can now be disabled
Removed chat notification when adding ingredients to a work order (still appears for work parties)
Changed Constitution font to more appropriate style
Work Party list is now sorted alphabetically
Sorting by price in the economy viewer now always puts blank prices last
Minted currencies are now displayed above player credits when viewing account balances
Changing the item filter now saves settings when closing the window
Stores no longer highlight red in Economy Viewer when they should not
Changed highlight colors in title screen to improve readability
Minimap colors for property and districts are not as opaque
Resources from different work orders are no longer combined into a single work party marker
Improvements to election website so it is more clear who won an election
Improvements to difficulty settings UI when creating world through the client
Improvements to server password UI for ease of use
Improvements to control settings UI
New status bars in crafting UI
Polished the escape menu UI
Visual improvements to Work Party UI
Improvements to UI for selecting block forms
Fixed alignment for nested clauses in contract UI
Improved position of election speech textbox when entering election
Visual improvements to show/hide animation for dialog boxes
Added scroll bar to in-game bug reporting tool
Shortcut for Push to Talk is now displayed in voice settings
Continue button for rejoining a server from main menu now expands with long server names
Text on Ratify button for constitution now fits correctly in button
Fixed text overlap in edit property window with very long property names
Fixed text overlap in election website when using collapse/expand function
Many UI fixes for Mac
Modkit:
Added reference assemblies to the modkit for compiling mods. No more extracting them!
Fixed issue with chat icon sprites for mods
Bug Fixes
Fixed a number of cases of civics objects not having references auto-update when they change.
Fixed bug with disappearing civic objects
Fixed crash when deleting a civic object that had a draft referenced in another civic
Fixed ignore-auth not working for property actions in laws. Now you can ignore-auth on claiming and unclaiming.
Fixed property owner not being selectable as context in laws.
Fixed exception when quickly changing law triggers
Fixed how values update with custom statistics in laws
Using a direct tax from the Treasury object now works again
Fixed bug with animals getting stuck and teleporting
Fixed bug with teleporting animal corpses
Fixed crash and exceptions related to animal pathing
Fixed animals not knowing how to move on ramps
Fixed strange animation with Alligator dying
Fixed crash when a store owned by a title had no one assigned to the title
Fixed server crash with “Stack Overflow” in specific situations with large mines
Fixed exception when leaving and rejoining the same work party
Fixed issue with room calculation where an object touching a wall at a 90 degree angle was treated as an open space
Fixed ability to pay loans without enough currency
Fixed title holders not able to unclaim property owned by the title
Tool efficiency talents now work correctly
Icons on signs now respect borders
Fixed exception when rubble or logs were removed after being shot with an arrow
Fixed world object UI not closing when the player moves away, allowing them to be accessed from unlimited distance
Fixed salmon being unable to be hit with arrows
Fixed strange behavior with picking up a bed while someone is sleeping
Fixed bug with property name displaying incorrect color
Fixed crash when setting Skill Gain Multiplier to 0
Fixed chat message when receiving 0 payment from a work party
Ecko Statue is now hidden from Housing Tag
Fixed server Discord link in tutorial not linking correctly
Reaped and potted plants will no longer have ghost-highlights after removal of the plant.
Fixed some laws being able to prevent play despite server disabling this option
Fixed footsteps sound occasionally getting stuck
Fixed glass plates not merging together when building
Fixed craft button for sub-recipes
Fixed admin command for assigning titles.
Fixed Fast-forward command not allowing fastwording to stop
Fixed /AToB admin command to not fail when player A isn't online.
Fixed /TargetTo admin command to not fail when the player isn't online.
Fixed issues with vehicles duplicating when there is extreme server lag
Fixed occupancy for Mortared Stone Signs
Fixed Cancel button in server password UI being inactive when “Remember Me” is checked
Fixed issue with work party UI not updating immediately
Fixed law names not being escaped from code in election website
Fixed text wrapping problems with long tooltip titles
Fixed issue with resizing objectives window
Fixed exception when editing visible layers in minimap
Fixed duplicate notifications when using Pick Up law trigger
Fixed plow action not working with laws
Fied bug when making law with missing strings
Fixed transparency issues with potted plants
Fixed unowned world objects missing info about who placed it
Disallowed players to only have a space as a name
Fixed meteor timer showing in welcome text despite being disabled
Fixed wrong icon item displaying in tooltip title
Forage for Food tutorial now always shows 3 different types of food
Fixed stockpile tutorial to accept Saguaro Rib
Crafting Tutorial now correctly points to default Hewn Log recipe
Fixed bug with being unable to skip the tutorial when tasks are already completed
Fixed description for Charred Fireweed and Advanced Smelting Upgrade
Server setting Specialty Experience Divisor has been removed from server configs
Fixed plural names for Rugs & Mortared Stone variant
Various localization & typo fixes
Eco Update 9.1 releases on November 3rd!
We’ve got a launch date for Eco 9.1, coming November 3rd!
With Eco 9 a year in development, it came with a long list of new features. With 9.1, we’re iterating on that giant update and moving to a monthly-ish release cycle. Here’s what’s new:
Elections Packages
One main point of feedback we got with the new government system is that citizens wanted to package multiple provisions together in an election, so we’ve added that! In 9.1, drafts for constitutions, laws, districts, titles, and election processes can be proposed in the same election. Constitutions will have the option to reference custom election processes and titles without an amendment. Districts can have special policies attached when they are first created. We are excited to see other ways this can be used to make interesting citizen-run governments in the game.
New Building Forms and Updated Block Art
Update 9.0 introduced our new building system with selectable forms and fill types. Our art team has been hard at work preparing a variety of new building forms that may be used during construction. In addition, we will be introducing visual improvements to existing blocks, for example Reinforced Concrete and Flat Steel
Chef Balance
The addition of labor has made chefs an even more essential part of society. Unfortunately, bakers have not experienced the same level of benefit as other chef specialties. We have upcoming improvements to Baking, Advanced Baking, and Milling specialties so they will be more useful and in demand. Our goal is baking will be a viable alternative to the traditional chef path.
Optimization and Bug Fixes
One of the primary focuses of 9.1 was fixing bugs and finding other ways to improve the user experience. We have been hard at work clearing out our backlog, and the full list of fixes is too large to fit into this announcement. This includes multiple optimizations to help improve performance.
We will include all changes in detail in our upcoming patch notes, but we wanted to provide a brief insight into our next update.
We’re already in the works for 9.2, and 10.0 after that. We’ve recently grown the dev team as well, so our velocity will start to be much faster, so expect more frequent updates. You can follow development and future plans on the Eco Tree on our website, check it out here.
Thanks all and look forward to your feedback!
Version 9.0.5 released!
Update 9.0.5 has been released and fixes the following issues:
MacOS Client is now available with functioning connection.
The minimap should now display correctly on Linux and MacOS. (There may be issues with maps > 1 km² on MacOS due to limit of tesselation level to 16)
Some issues with migration from 8.3.3 have been fixed.
Version 9.0.4 released!
Update 9.0.4 has been released and fixes the following issues:
Adjusted initial plant distribution and plant capacity calculations.
Overcrowding no longer causes plants to die and instead prevents plants from growing.
Several improvements to plant simulation. Mass extinction in deserts and jungles should no longer happen.
Nutrients in soil were added back. (On a existing world it can take up to five real days for layers to regenerate)
Increased initial population of Fireweed and made it growable in Tundra.
Updated pipes logic. Loops are no longer allowed and the status tab will now give more useful information about possible issues with pipes.
Fixed an issue that caused plants to spawn too close together.
Fixed an issue that caused sounds to disappear.
Fixed a duplication exploit with the lumber stockpile.
Fixed an issue that caused work orders to occasionally halt their progress.
Fixed an issue that caused icons to not appear when taking items.
Fixed an issue with the modkit that caused sprites to not work.
Fixed an issue with the in-game bug reporting system.