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Genre: Simulator, Adventure, Indie

Eco

Patch 7.8.7 released

We have released patch 7.8.7 with the following changelog:

Minor improvements:

- It is now possible to connect to the server directly using server id instead of IP address

Server Optimizations:

- World Layer Tick optimization (~33% faster)
- Reduced server lags during backups

Server Admins:

- WebServerUrl and RemoteAddress on Network tab which allow to have a better control how your server will be available externally
- New option EnablePendingWritesOnBackup for StatDatabase which allows to make stat database backup without stat read/write locks

Patch 7.8.6 released!

We have released patch 7.8.6 with the following changelog:

Server Features:

  • We added the possibility to pause the game. (Look at the "Pause" tab in the server ui)
  • We added support for importing zipped backups. (Place them into the backup directory and it will automatically be unzipped if necessary)


Minor Improvements:

  • The language lock option in the settings has been removed. The language filter by default is only enabled if you play the game in english.
  • The "Your Worlds" menu is now available from the beginning, without the need to start a new game first. This enables players to use direct connection and lan servers right from the start.


Bug fixes:

  • The CO² feature works correctly again.
  • Servers with long descriptions now appear correctly on the "Recommended" tab and in the server search results.
  • A timeout has been added to direct connections and the error message "Invalid IP Address" for valid connections was removed.
  • The stability of world saves has been improved, it is now less likely that they get corruped during writing to disk.
  • World saves should no longer become corrupted because of too long paths inside them.

Also, some optimisations for legislation checking and the user login were implemented.

Patch 7.8 is Live

Patch 7.8 live




Ladders - We have added ladders to Eco. They will be handy for construction and and for getting up tall towers and down deep mines.

Sleeping - Primarily a tool for servers you can now sleep using beds. This will greatly speed up skill gain, crop growth, and crafting. This will also speed up the meteor by an equal amount so use it with care.

Item Filters - You can now filter by item name, type, and tier in the economy viewer.

Expanded Chat Commands - We have made chat commands easier to use and added a few new ones. Most notably /unclaimabandoned which will unclaim all claims belonging to players that haven’t logged on for a variable number of days.

And many more improvements and fixes.

If you want to see everything we have done you can read the full changelog

Eco 7.7 is live with a big focus on collaboration and building communities!

We have pushed 7.7 to live and with it come a host of changes.

Some of the highlights include:

Loans & Bonds,
Recommended Servers,
New Intro Story Sequence
Revamped Mini Map UI
New Economy and Law features
Graphics Improvements, and much more!

Check it all out here:
https://www.strangeloopgames.com/eco-7-7-is-live-loans-bonds-recommended-servers-story-sequence-and-more/

The full patch notes are availaible here.
https://ecoauth.strangeloopgames.com/changelog

7.6.3 Released - July 24th, 2018

Changelog


  • Modified the colliders on the starter camp and stockpiles to prevent new players from getting stuck
  • Fixed /unclaim crash if a property was already public
  • Fixed bug where currency exchange wasn't checking balances properly
  • Other bug fixes

Version 7.6.3 veröffentlicht – 25. Juli 2018

Changelog:

  • Kollisionsabfragen des Starter-Camps und des Lagers modifiziert, um neue Spieler davon abzuhalten, stecken zu bleiben.
  • Einen Crash des /unclaim-Kommandos bereinigt, der beim Zurückholen öffentlichen Eigentums auftrat.
  • Einen Bug beseitigt der dafür sorgte, dass Salden der Wechselkonten nicht korrekt überprüft wurden.
  • Weitere Fixes.

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Beta 7.6.0 Released!

Beta 7.6.0 Changelog



NEW CONTENT

Distribution Station

  • Added a new Distribution Station object. This is a stockpile where the owner can set a ration of items that every new player can take, which they will be notified of with a World Marker when they enter the game. With this object, citizens and governments can set up items to provide to new players to help them get started/catch up. You'll also be able to see the items provided from the Server Browser.
  • You can set the max 'age' of a player for them to be eligible for items.


Added Chainsaw

Starter Camp

  • The camp comes with a small stockpile and contains starting supplies.
  • The camp also serves as a crafting table that can craft a limited selection of things.


https://youtu.be/mOByF-ZeRoc

Real Estate Desk

  • At the desk, you can examine your deeds, edit their settings, move land and vehicles between deeds, create and delete deeds, and unclaim land and vehicles. You can also buy and sell deeds.
  • Deeds are no longer items that you can carry in your inventory.
  • Replaced "Property Claim Flags" with a "Land Claim Stake" tool and "Land Claim Papers". The Land Claim Stake works similarly to how claim flags used to work - hold it and right click to claim some land. It also has some new features. You can hold it and left click on claimed land to unclaim it. You can also target claimed land with it and press 'E' to open the deed window for that land. The Land Claim Stake uses Land Claim Papers. Each paper represents your right to claim 1 plot of land. Unlocking skills will grant you Land Claim Papers, in the same way it used to grant you Property Claim Flags previously.
  • When you claim land with the Land Claim Stake, the deed that the land is attached to is no longer determined by the deed in your inventory (since you can't have deeds in your inventory). Rather, it is determined by the deeds of nearby plots belonging to you, and . If there are none within range, a new deed is created.
  • The treatment of vehicles versus stationary objects with regards to deeds and authorization has been unified, and the 'Auth' tab of the object window - which has been renamed to the 'Authorization' tab and given an overhaul to improve both clarity and appearance - will appear for both. No more 'Lock' toggle for vehicles - they now have full authorization settings support just like stationary objects (that is, the ability to set them to public, whitelist, or inherit from deed mode).
  • Added an "Unclaim Property" action to stats, which can be referenced in laws.


Robotic Assembly Line

https://youtu.be/vAKJaJZCaq8

  • The Robotic Assembly Line is used to craft all internal combustion engine vehicles and other advanced machinery.


IMPROVEMENTS

  • Added calculated exchange rates. Eco will now compare trades of the same item in different currencies to make a rough exchange rate, which can be used by citizens to help understand prices (how to shop and how to set prices). The inner details of how they're calculated is displayed as well, so players can make informed decisions. You can view this in a currency’s ‘Currency Report’. Will be doing more with this exchange rate later.
  • Added intro sequences for food and housing, explaining the concepts with icons and animations.
  • Made it easier to exit water in a few situations like 1 block thick docks.
    Third person mode in vehicles now zooms out further and behaves more consistently.
  • Vehicles with tools now attempt to dump into multiple inventories for objects that have multiple inventories.


OPTIMIZATION

  • Made the server browser ping filter go to ‘unlimited’ (previously went to 500ms)
  • Improved client script performance.
  • Eliminated performance impact of using world markers.


MISCELLANEOUS CHANGES

  • Added a key binding to toggle 3rd person (defaults to F5).
  • Changed the nutrient values of almost everything, generally a ~20% increase.
  • Nutrient values now scale more aggressively with higher tier food.
  • Recipe costs changed due to recent farming/collection changes.
  • Removed Campfire Cooking skill - the recipes are now available to everyone.
  • Old Campfire Cooking recipes ingredients have been modified due to no efficiency/speed skills.
  • Removed Basic Crafting skill - the recipes are now available to everyone.
  • Basic Crafting recipes ingredients have been modified due to no efficiency/speed skills.
  • Players now start with reduced land claims and a camp item.
  • Most plants now give less resources.
  • Added seed recipe for mushrooms.
  • Gathered seeds no longer increase with gathering skill.
  • Blast furnaces once again produce tailings.
  • Blast furnaces are now harder to make.
  • Lots of miscellaneous changes to late game recipes.
  • Ingots (all kinds) are more expensive, other recipe costs reduced where appropriate.
  • Ingots now weigh less.
  • Steel now requires coal or charcoal to smelt.


BUG FIXES

  • Fixed an issue where a vehicle with both a fuel supply and storage would behave inconsistently in the linked inventory UI. (The UI displayed the fuel supply and the storage as separate inventories with separate settings, but the server treated both inventories as sharing the same settings. Now the server also treats them as separate inventories).
  • Fixed the fishing line not meeting with the lure correctly.
  • When attempting to join a server by ip address, if you enter an invalid ip, it will now show an error message instead of attempting to connect forever.
  • Single-player server will now close itself if the client crashes.

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