Hey Eco Citizens, today we release Update 9.5.3 addressing the following issues reported by players:
Fixed: Contract escrow could end up not having the expected amount of currency to pay out contracts due to work parties having refunded their payments. Fixed: Tooltips didn't show the information line under the item name on where it can be crafted anymore. Fixed: The jump tutorial did not progress in worlds where the meteor was disabled. Fixed: Tooltips could show an exception instead of the expected information after being moved through categories in the store. Fixed: It was not possible to remove the content of a filter in civics once any entry was chosen due to the submit button disappearing when all items were unselected. Fixed: Scrolling in a list menu could lead to a different item than the actually selected one being chosen. Fixed: Glass was displaying 'milky' at night. Fixed: Trying to place a starter camp in an area where that is not possible could lead to empty deeds being created that got linked in chat. Fixed: Clicking the highlighted term "Currency Created" in the description of a law would crash the client. Fixed: The law trigger for completed work parties would trigger for every slot of the work party, no matter if that slot was actually filled by a player. Fixed: The ui for displaying server details in the server list didn't display correctly in all cases. Fixed: On some maps, specific areas could lead to the client crashing when entering. Fixed: Entering invalid values as custom stat for wages at registrar titles could lead to the server crashing and not booting anymore. Fixed: Hidden chat would become visible again when opening the construction menu. Fixed: Changing the resolution caused some border lines in the "Set Play Times UI" to disappear.
Changed: Unowned objects are no longer automatically linked as storage.
Added: User Marked Up names are now moddable. Added: The law trigger for completed work parties does now offer the amount of work added to the work party in calories.
Update 9.5.2 released!
Hey Eco Citizens, we're releasing Update 9.5.2 to address some more of the problems you have been reporting:
Fixed: The client would sometimes crash with error message related to concurrent updates Fixed: Setting the Weight Multiplier could cause incorrect weight calculations in inventories Fixed: Increasing the Stack Size multiplier allowed more than one upgrade to be placed in a work station Fixed: For some workstations, like the Machinist Table, placing a module in the same room would not be recognized until after the next room update. Fixed: Laws that used a Citizen Timer trigger were not allowing Citizen to be used as a variable in a Condition check. Fixed: Deleting a vehicle deed could cause empty deeds to be linked in chat. Fixed: Civics would get invalidated after revising and passing them, reverting them to the prior version
Update 9.5.1 released!
Hey Eco Citizens, today we're releasing Update 9.5.1, adding some polish for and fixing some of the notable bugs with some of the new additions in Update 9.5. This update should bring improved stability and includes several fixes for crashes and failed migrations. We also have included some changes to the chat channel system and animal hit notifications based on your feedback. Thanks so much for that, we really appreciate it.
Audio
Fixed: Ambient sounds during initial game launch were not respecting in-game volume settings
Fixed: Alt-tabbing while running underwater caused a large sound when returning to Eco
Fixed: The audio for chopping trees would sometimes stop playing
Chat:
Changed: Moved civic notifications to chat
Changed: Added Government notification category in the chat
Fixed: When responding to a DM from someone with spaces in their name, it could send the message to someone who had the first word of the name as their own name
Fixed: Chat was not hiding correctly when the Eco Log tab was open
Fixed: When relogging, unread messages in hidden tabs didn't show their notification badges correctly
Fixed: In some cases, hidden tabs didn't show their unread message badges even after receiving new messages
Fixed: Hidden tabs sometimes still showed their notification badges despite all message being read
Fixed: Italicized text was getting clipped in new lines of the news feed
Fixed: The chat command for listing admins was showing all players
Civics:
Changed: Added more info for money transactions related to laws
Fixed: Debt was not always being removed after repaying a cleared contract
Fixed: The Withdraw from Election button was not displaying an error when no election was selected
Graphics:
Fixed: Glass could have strange lighting tints, especially at sunrise and sunset
Storage:
Fixed: The server config for storage link range settings was not being respected after server restart
Fixed: The consolidate inventory button was not working for objects with built in storage, like vehicles
Fixed: Consolidating inventories on migrated worlds where items were stored in objects with new restrictions that would otherwise prevent the item from being stored here would cause a crash. Such items on consolidating will now be moved to Void Storage.
Stores:
Fixed: Authorized users of a store were unable to rename categories or delete items from sale
Fixed: When a modded item was added for sale in a store and later removed from the server, it would cause the save to be unloadable. Removed items will now be removed from stores
Fixed: Barter trades were failing without an error message
Fixed: When the store was set to barter mode, there was incorrect padding in "Checkout" area
Fixed: When having over 20,000 items of inventory in a store, the quantity text would exceed the limitations of the frame
Tooltips:
Added: New hint tooltips for various buttons in the HUD UI
Fixed: Tooltips were missing from items in the Item Selector
Fixed: Tooltips tended to refresh when it was not necessary
Fixed: Complex laws and civics could result in an unwieldy tooltip that took up a large portion of the screen
Fixed: Recipe tooltips were not displaying text for tags with non-unique plural names
Fixed: Currency text was missing from the Transactions UI when checking the tooltip for truncated text
Fixed: Nylon Carpet was showing the tooltip for Wool Curtains
UI:
Changed: Adjusted up pop-up notifications when damaging an animal with a bow (number only, text doesn't follow animal, different colors for headshots vs bodyshots).
Changed: Updated Localization for a variety of phrases and languages
Fixed: Hovering effect not getting updated when scrolling in a dropdown menu
Fixed: Void Storage Icon was missing its animation
Fixed: Profession Overview wasn't showing the specialty levels of the players who had learned a specialty
Fixed: Preferred Playtimes menu was not showing hours above the time grid
Fixed: The minimap would glitch for one frame when being opened for the first time
Update 9.5 released! Improved Chat, UIs and more!
Dear Eco Citizens, it's been a while but after two months of extensive playtesting with our community - thank you so much, everyone - Update 9.5 is ready to be released. Next to countless bugfixes and balance changes we have several content additions to the game for builders and decorators and lots of improvements for the focus of this update, the user experience. Let's get into the major changes right away.
New Store UI
In Update 9.5 we gave the store a completely redesigned UI that splits the items for sale and the items wanted on two sides with a detail panel for the currently selected item in the middle. The appearance of items has been changed into a much nicer card form that displays the most relevant information about it at a glance. On the bottom of the store, you will find the shopping cart that shows an overview of the items you have chosen to sell or buy and the button to make the trade.
In the view for the shop owner you are able to easily add and remove your items, create and name categories and sort items into those via simple drag and drop:
Improved Chat
Another important milestone we achieved with Update 9.5 is adressing a lot of the feedback we have received about our chat in the past, fixing many of the issues it had and giving it a completely new appearance:
As you can see, the new chat is now tabulator based, that means you are able to create your own tabs and specify exactly which sources of chat you want to be shown in that tab. When creating a tab, you can choose from notification sources that Eco provides or any channels created by players that you have access to.
Yes, you heard right, you can create your own channels and define managers and users for it, just as you are used to from many other parts of the game. This allows you to flexibily build your own chat views and have your own chat channels with only those people participating that you want to do. We also put a focus on accessibility, so you can flexibly change transparency and font size of the chat in the game's settings menu or activate zen mode for these times when you simply need a bit of silence.
Newsfeed
While reworking the chat we also thought about how we can show the activity of other players and government on the server to you while not filling the chat with information that not everyone wants to see. For that we came up with our new Newsfeed that by default is positioned in the center top of the screen, but can be resized and moved to your desire. And when there is no new news coming in - it goes fully transparent until you manually hover over it.
Storage Management
Another long awaited improvement has found it's way to Eco - you can now set Input and Output for machines separately in the Storage tab, take a look:
That is not all though, we also added a way for you to search in basically every storage UI and allow you to sort items with a single click of a button:
Lockable Tooltips
Addressing some common feedback we have reworked the behavior of the tooltips in Eco. In order to make a tooltip 'stick' you now need to hover over the tooltip and stay focused on it with your mouse for at least one second - the time being configu in the settings menu. The tooltip will display an animation around its borders to show that the lock time is running and will signal when the tooltip is locked. Alternatively, you can also press the CTRL button to instantly lock in a tooltip.
In addition, tooltips are now cached on both client and server and use less resources to load.
Tech Tree Visualizer
Inspired by some of the community creations we've seen we have added a Tech Tree Visualizer to the game that sorts the specialties into our Tier system and displays dependencies in a easily understandable way:
Three new building forms for Framed Glass: Window Corners, Window Grilles & Double Window
Fourteen new building forms for Brick: Window Grilles, Window Grilles (Edge), Window (Edge), Brace, Brace (Corner), Brace (Turn), Side Brace, Small Corner Brace, Thin Floor (Bottom), Thin Floor (Top), Thin Wall, Under Brace, Under Brace (Corner), Under Brace (Turn)
New Crab Pot object that functions like a Fish Trap but for crabs
Balance Changes
Excavator, Skid Steer, and Steam Tractor now require calories to operate
Motor vehicles can no longer be used underwater
Increased default player experience required to gain a new star by 25%
Calorie reduction for leveling up skilled labor reduced to 20-50% from 50%-80%
Labor costs for most recipes requiring skilled labor reduced by 30%
Increased Labor costs for most food recipes
Food Tastiness feature is now enabled by default
Major rebalance of food nutrients and calories to make it harder to get a perfectly balance diet and to encourage more variety
The Icebox and the Refrigerator can now only store food, but can store a significantly larger amount
Added new recipe for Bean Sprout. They are now crafted in a Farmers Table instead of a random drop from Beans
Removed Greens tag from Bean Sprouts
Reduced cost of Heart of Palm in all food recipes they appear to 2 from 8
Change Heart of Palm cost to Camas Bulbs in "Fantastic Forest Pizza"
Changed all recipes using Beet Green item to use Greens tag instead to reduce RNG fortunes dictating what to craft food wise
Added recipes for crushing Mortared Stone and Stone Roads for recycling back into Crushed Mixed Rock
Hunting: Deadeye talent bonus head shot damage reduced to 50% from 100%
Hunting: Deadeye talent moved to level 6 and Arrow Recovery talent moved to level 3
Health of all animals increased
Recurve Bow moved to Smelting and now costs Iron Bars instead of Steel
Biodiesel now requires a new ingredient Ethanol which is crafted by Cutting Edge Cooking
Significantly reduced amount of Tallow obtained as a byproduct
Render Fat recipe now costs Scrap Meat instead of Raw Meat
Modern Agriculture Research Paper now has an additional Berry Extract Fertilizer cost
Added new tag Fertilizer Filler which contains Plant Filler, Pulp Filler, and Composite Filler
Adjusted several Fertilizer recipe costs to include a Fertilizer Filler cost
Added new recipe to produce Tallow at the Bakery Oven
Tallow Candle, Tallow Lamp, Tallow Wall Lamp, now have an additional Cotton Thread cost
Candle Stand, Ceiling Candle, and Wall Candle now costs Tallow Candle instead of Tallow
Carved Pumpkin and Tallow Candle is now produced by Farming specialty
Lights that use Tallow as fuel now consume fuel at a slower rate
Smith clothing Nylon Fabric cost changed to Cotton Fabric
Significantly reduced the amount of items that are eligible to be used to back a currency
Mining Basic Upgrade is now made on a Rocker Box
Paper Milling Upgrade is now made on a Carpentry Table
Crabs now drop a Crab Carcass instead of Raw Meat
Added new recipe for Clean Crab at the Fishery
Added new Small Fish tag to consolidate recipes on the Campfire
Masonry Mortar recipe labor cost increased to 25 from 15
Modkit
Added support for assigning server permissions via mods (Example mod for adding whitelist via Discord: https://github.com/StrangeLoopGames/EcoModKit/tree/testgame/whitelist-authorizer-example/Examples/DiscordAccessMod)
Added a post construction hook for modifying the properties of plant species without an override
Added Modkit support for Eco animal components and animation
Added support for multiple clients to connect to RCON
Adds support for executing chat commands via the Eco REST API
Added some commonly modified values to the server configs so they can more easily be edited: Stack size modifier, Weight modifier, Fuel modifier, Stockpile range modifier, and Plant maturity rate modifier
Fixed: Accessing the Mod Browser via the Server UI was not refreshing the available mods upon on the first load
Optimization
Many optimizations to block building and chunk rendering to use less memory
Mesh builders would not always clean up due to frequent updates, causing performance degradation over time
Reduce FPS impact of having large amounts of unread notifications
Reduce performance impact of opening storage containers when many other linkable storages are nearby
Tooltips now cache on both the server and client, leading to much reduced demands on populated servers and instant-tooltips on the client that don't require a call to the server.
Optimized thread safety checks
Optimized burst
New Visual Effects
New decorative insect Firefly that comes out at night
Added harvest effects when harvesting with a shovel
Added harvest effects when harvesting with a steam tractor
Added harvest effects for underwater plants, urchins and clams
Updated harvest effects animations for a large variety of plants
New splash effect when jumping into water
Bug Fixes & Improvements
Audio
Added a variety of new musical tracks and remixes of existing ones
Added sound effects for the shooting down the meteor sequence
Added sound effect for completing a transaction in a store
Avatar
A larger variety of tools will now be displayed as carried on the avatar when they are added to the toolbar
New animation for climbing over the top of a ladder
Zooming in while in third person could sometimes have the avatar blocking the frame
Trees and another plants will now temporarily hide if they would be blocking the avatar while in third person mode
Improvements to responsiveness while moving with third person camera
Fixed: When editing the avatar, occasionally foliage would be blocking the screen
Fixed: It was possible to get stuck in a roof if placing objects when placing objects below where you were standing
Fixed: During avatar creation, the avatar would often spawn facing blocks
Fixed: It was possible to get stuck in a wall when opening a door that pushed you backwards
Fixed: The avatar would have jerky movement when aiming a bow in third person
Fixed: It was possible to zoom out in third person view past the intended maximum amount when setting different values for first person and third person field of view
Fixed: Avatar nameplate could disappear when above water texture
Civics
Added additional information to tooltips for law conditions
Added collapsable menus for viewing civics in the Legislation tab of the Government UI
Election Processes can now specify what happens in the case of tied result: No Winner, Random, or Incumbent Priority
Fixed: It was possible to start an election for a deleted law draft if two people were editing a law at the same time
Added expandable lists for advanced fields when drafting civics to make large laws easier to work with
Added link to relevant Ecopedia page when creating/edit a civic
Adjusted font colors for civics titles to be easier to read while editing
Fixed: Elections Processes that had Mininum Percent of Voters Required of 0 would result in win for an election in which no one voted, instead of no declared winner
Fixed: When starting a multi-provision election, provision names would not update in the pending election UI if their drafts were edited after being added
Fixed: When a title that was reference in a law was deleted, it was not possible to remove the reference to this title by revising the law
Fixed: It was not possible to reference items with a parent item in a law (Example: Softwood/Hardwood Boards)
Fixed: Hovering over "math operation result" on a sidebar message did not work if the message was very long
Fixed: Laws with a text formula did not allow editing
Fixed: Blocking inventory access on a deed also blocked access to trucks with position on that deed
Fixed: "Construct or Deconstruct" with "Ramps" did not work with a law that ignored authorization
Fixed: Some text found in Constitution UI are overlapping each other while some are outside the border
Fixed: It was not possible to edit deleted titles on linked articles such as laws, amendments, etc
Crafting
Fixed: Focused Workflow talent was activating while having two of the same crafting tables in the same room
Fixed: Crafting time required for a project was not displaying correctly when it was reduced by talents
Fixed: When opening the crafting UI, sometimes the window would start partially scrolled down
Fixed: Control hints would not follow the mouse when highlighting a crafting table
Fixed: The Advanced Crafting button was missing a unique icon
Fixed: Work party tooltips were not being updated when labor and resources were added to projects
Graphics
Added new graphics setting that enables high quality water rendering
Improvements to underwater post-processing effects
Glass blocks now refract light
Added sunrise and sunset colors to volumetric lights
Improvements in lighting saturation
Increased bloom strength range
Fixed: Vsync and Volumetric Lighting would not always initialize correctly
Fixed: Angling the camera by a block in the water caused water fog to disappear
Fixed: Driving vehicles with the lights on at night caused graphical bug on water surface
Fixed: Crossing 0,0 point would cause lights and insects to momentarily disappear
Main Menu
Improved Voice Chat settings to be more clear and provide additional options
Added confirmation box after pressing Exit to Main Menu while connected to a server
Fixed: Text was getting truncated in the settings menus after lowering resolution
Fixed: Pressing enter while a window was open in the main menu would proceed to connect to the most recent server instead of reacting to the window that was open
Fixed: Main Menu was not displaying correctly on wide screen monitors
Meteor
Meteors will now destroy objects inside buildings when destroying buildings instead of leaving them floating
Rooms destroyed by meteors will no longer count as valid rooms
Meteor craters will no longer create dirt floating in the water when hitting small bridges
Ramps hit by meteors will be always destroyed entirely
Items in stockpile's inventory that are destroyed by meteor impact will be removed from stockpile's inventory or turned into dirt
Crate blocks spawned by stockpiles will no longer be immune to meteors
Changed size of crater created by main meteor impact from 30 to 50
Effects of '/meteor addhours' command will now be visible in server's configuration
Fixed: Using /meteor addhours command was not updating display for hours remaining until after a server restart
Minimap
The 2D Map can now be zoomed out far enough so it is possible to see the entire map at once
Different view styles of the map/minimap now retain their own zoom settings
Fixed: Map marker text would overlap with other elements of the UI
Fixed: Minimap icons could trigger tooltip popups when hovering outside of the minimap when the minimap was in docked mode
Fixed: The map would close when editing a deed by selecting the deed on the map
Fixed: "Follow Player" setting in the minimap would not work in vehicles or after using the /fly command.
Fixed: Player arrows in the minimap would face the wrong direction while operating a vehicle if they entered the vehicle while in 3rd person
Fixed: Black deeds were appearing invisible on the map
Tools
Hitting an animal with a bow now displays damage taken in a popup above the animal
The Fishing Pole line can now break if it takes too long to reel in a fish, which is indicated by the fishing line turning red if it is about to break
Fixed: Attempting to use the shovel with a non-diggable block in hand would cause the shovel to not work without an error to explain why
Fixed: Rapidly clicking while the hammer was selected would result in placements errors
Fixed: Fishing pole line was offset in first person when turning down render scale below 100%
Fixed: Reeling in a fishing pole when cast a very short distance was taking too long
Fixed: It was not possible to reel in a fishing pole after interacting with another object while fishing
Fixed: Fishing pole line could be dragged on land by walking away after casting
Fixed: Switching off and on the fishing pole while a fish was on the line would freeze the fish
Fixed: Modern Pickaxe tooltip was displaying the incorrect amount of hits required on Basalt
Fixed: Papaya was giving the incorrect interaction hint when a hammer was selected
Tutorial
Updated style of tutorial to be more goal oriented and with additional informative videos
Shrunk UI for tutorial and notifications.
Added tutorial for opening the Ecopedia
Added tutorial for using a Machete to clear paths
Centered experience multiplier during the Forage for Food tutorial
Added triggers to active the food tutorial when either at 20% calories remaining or after eating food for the first time
Tutorials now show their subtasks one at a time when they should be done in a specific order.
Fixed: The camera would get stuck with strange behavior when pressing escape during the meteor tutorial at the moment the meteor was spotted in the key
Fixed: If skipping all tutorial steps after first skipping the Nutrition tutorial, the nutrition meter would not load, requiring a reconnect to appear.
Fixed: The "Reset Ecopedia viewed pages" button was not functioning
Fixed: Client could crash when using the /tutorials task discord command
Vehicles
New and improved model for the Wood Cart
Fixed: After renting out a vehicle, the tenant was unable to drive the vehicle or access the storage
Fixed: Exiting a vehicle in a narrow space would teleport you to the surface
Fixed: Wood carts could teleport to the surface if they were confined in too small of a space underground
Fixed: Crane could have a phantom shadow placement after leaving and reentering when the storage was empty
Fixed: Avatar would stretch when crossing the world border while operating a wood cart
Fixed: It was not possible to rotate blocks with the Crane
Fixed: When using a crane to interact with a stockpile, the control hint would list all items to pick up when it should only have been blocks
Fixed: It was possible to reduce the calorie consumption of the Hand Plow by eating after running out of calories while operating it
Fixed: When backing up into a wall with the Hand Plow, it was possible to get stuck when dismounting
Fixed: When using an Excavator or Skid Steer to pick up large pieces of rubble, it was only providing one stone/ore instead of two
Fixed: The toolbar was missing while riding in a Steam Tractor
Fixed: Steam Tractor attachments were not visually synced with other players after turning them on
Fixed: There was an exploit where you could take finished items from other's work table by giving them authorization on your vehicle
UI
Added pin button to backpack so that it remains open when pressing Escape
It is now possible to search the economy viewer by text
Updated style for many of the UI, including the Escape Menu, Currency Exchange, Bank, Deeds, Status Indicator, and more
Unified size and settings of various fonts to add more consistency
Updated style for control hint popups when hovering over an object
Added additional information for the notification when being invited to join a residence, like deed location
World Objects that used a paper background for their UI now use a wood background, with the exception of the Bank which uses a metal background
Notifications from the Currency Exchange are now condensed into one message
Added tooltip to Currency Exchange amount restrictions to explain its meaning
Changed colors for object and block highlights to be more color-blind friendly
Clarified error message on Mint UI when trying to mint a currency with a duplicate name
Bank UI now displays Personal Accounts and Government Accounts separately
Fixed: Blur effect was not disabled when hiding the UI while a menu was opened
Fixed: Changes made on the Authorization UI were not updating for others when multiple people were accessing this UI
Fixed: Tags did not have spaces when they were multiple words
Fixed: Research papers and camo clothing did not display their color tints in the Ecopedia and tooltips
Fixed: The highlight for carried blocks would overlap the current quantity carried when moving more of a block into the carried slot
Fixed: Icons on the notification banner could exceed the boundary of the background in cases with small amount of text
Fixed: Icons for the Small Standing Wood Signs would display as salads in the Ecopedia
Fixed: Background blur was missing when opening a Contract or Workparty from outside of a Contract Board
Fixed: The notification for claiming the first plot of a deed showed total land 0 square metres claimed
Fixed: When mousing over the notification for gaining specialty experience to see the tooltip, it would suddenly vanish after moving the mouse away
Fixed: Asphalt Concrete Ramp was included in the Road Tag when this is already covered by Asphalt Concrete
Fixed: Some of the marked up text in the Ecopedia did not have a working tooltip when hovering it
Fixed: Escrow transfer messages for contracts were not displaying the name of the contract associated with the transfer
Fixed: Rent for Property UI did not have a scroll bar, creating issues when having a large formula for determining eligble renter
Fixed: In the Economy Viewer UI, the Work Party tab was not scaling when the UI size was adjusted
Fixed: Changes made to the Set Play Times UI were saving changes regardless of the method used to close the UI
World Objects
Fixed: Not all plants species would fit correctly in a planter pot
Fixed: It was possible to place very large world objects in a way that would encroach on a neighbor's property claims
Fixed: Using /spawn court command was causing the Court to spawn partially inside the wall
Fixed: Some objects had duplicate Power and Pipe Components included in their tooltip
Fixed: Using the /build stockpile command with some blocks, like clay, would cause a crash
Fixed: The Computer Lab would sometimes report there was not enough power to power the lasers when there was adequate power
Misc
Added option for server admins to disable proximity voice chat
Expanded the exhaustion feature to allow saving up stamina over multiple days when not becoming fully exausted. The maximum amount of time preserved can be set in the server configuration.
Added option to the escape menu to view and copy the Server ID of the server connected to for sending to others so they can join
Greatly expanded the text strings that are localized
Fixed: There was no error notification when trying to plant a seed on a tilled soil block that had been covered by other blocks
Fixed: The drop down to select a bank account to pay repair fees was not appearing in the Tool Bench
Fixed: Smiting an Industrial world object with a Dev Tool would not update the room calculation to no longer be considered an Industrial room
Fixed: Using the Land Claim Stake near the border of the plot would not display the claim highlight
Fixed: Server could crash with LiteDB Exception: Databse lock timeout
Fixed: A crash could occur when quitting Eco while connected to a server under certain conditions related to pollution
Fixed: Occasionally the client would crash with an null reference exception related to "InventoryChangeSet"
Fixed: Occasionally the client would crash with an error "Failed to handle RPCResponse"
Fixed: Base food score was not being added to experience multiplier with zero calories
Fixed: Claiming an individual plot displayed a notification of the plot have a total land of 0 square meters
Fixed: The contract clause Add/Remove Blocks was not counting blocks that were stacked on top of each other
Fixed: Placing a waterwheel underwater could create holes through the water
Fixed: The camera would get displaced if being attacked by animals while sleeping
Fixed: "Features" server config tab would not update until after saving the settings
Fixed: Various typos and text corrections
Fixed: Animal carcasses would sometimes teleport to the surface
Update 9.4.6 released!
Update 9.4.6 has been released and includes the following changes:
Fixed: Players and other objects would sometimes appear invisible to others
Fixed: The audio for chopping trees and other tools would sometimes stop playing until switching tools
Fixed: Members of a demographic were not given edit permissions when that demographic was assigned as a manager of a registrar title or a bank account
Fixed: 32-bit build would crash on startup
Fixed: Casting a fishing pole was creating errors in the server log
Fixed: Issue with banlist on servers
Fixed: Using RCON with a non supported command was causing an exception
Added: /kick, /listusers and /listadmins commands now all have RCON support
Update 9.4.5 Released!
Update 9.4.5 has been released and next to removing the holiday skins includes the following changes:
Added: New emotes: /wave, /sit, /bow, and /salute
Added: Modkit support for custom images for signs and Ecopedia banners (More Info: Example Mod & Wiki Documentation)
Fixed: Laws using a progressive percent were unable to accept 0 as the minimum threshold
Fixed: Firing a bow was creating errors in server logs
We were also made aware that we didn't attach the full changelog for the prior Update 9.4.4. We're very sorry for this and here are the full patch notes:
Added: New admin commands to help manage the skill points and levels of other players
Fixed: It was possible to exploit furniture score calculations by placing furniture in the gaps of the wall between rooms
Fixed: Plants would not render on the edges of the screen when rotating the camera in third person
Fixed: Eco client would freeze when failing to get a response from Steam while in the middle of connecting to a server. This now causes a timeout with an error message explaining the problem.
Fixed: Eco client would freeze when failing to connect to a Cloud Worlds when the relay server was unreachable
Fixed: Using "Global Timer" as the value for a law effect would cause an exception
Fixed: There was a situation that could result in some plants dying on a fresh world even when they were in a habitable environment
Fixed: Exiting a UI with the left mouse button would also trigger the tool being held
Fixed: Economy Viewer would show negative values for crafting time remaining on public crafting stations with finished orders
Fixed: Mods downloaded from mods.io were being placed in the incorrect folder
Fixed: There were still cases of rounding errors for currency transactions with fractions of a cent
Other: Various Localization updates and fixes
Update 9.4.4 - Happy Holidays!
The Holidays are approaching and we want to take this moment to thank our wonderful community for the incredible support this year, we appreciate it so much! In the past months we've been working hard on upcoming Update 9.5 and are excited to share more about it in the coming year.
Until then, we've covered Eco in festive decorations again, for you to enjoy the holidays in your games. Elk got back their sweet reindeer appearance, spruce trees light up as christmas trees and the distribution station has been decorated and is ready for you gifting storage crates wrapped as presents to your fellow players in your communities.
We wish you and your families happy holidays and a healthy new year. May your wishes come true!
With love, The Eco Team
Update 9.4.3 Released!
Update 9.4.3 has been released and includes the following bug fixes:
Fixed: Harvesting grass and wheat was causing a client crash
Fixed: The camera was set to a fixed position when driving a vehicle as opposed to adjusting to face the direction the vehicle was moving
Fixed: Players were often appearing invisible to others
Fixed: Tool animations would not always display when viewing others use a tool
Update 9.4.2 released!
With this update comes a variety of bug fixes, improvements, and balance changes.
Please note: Large servers may experience a longer than normal loading period when initializing properties due to a bug fix that clears out empty deeds from the database.
Civics & Contracts
Fixed: Custom stats for civics were still recording even when the action that triggered the stat increase was prevented
Fixed: Text formulas in laws could sometimes cause the server to crash and the save to become corrupted
Fixed: The Distribution Station was incorrectly using time played to determine if eligible to receive items, rather than using days since joining the server
Fixed: Contracts were unable to be marked as failed
Fixed: Admin command /titles unassign was not working when targeting someone besides self
Fixed: It was not possible to repay loans when using a personal account
Fixed: Amount owed for a loan contract would not always update to reflect the amount remaining after making a partial payment
Food & Nutrition
Added modable variables for minimum calories and minimum nutrients provided for food items to be eligible for cravings (default is 200 calories and 12 nutrients)
Increased default amount of calories provided for food items to be eligible to a favorite/least favorite food to 500 from 50
Added modable variable for minimum nutrients provided to be a favorite/least favorite (default is 50)
Increased default minimum calories needed to be considered for Food Variety to 100 from 50
Increased default number of foods needed for Food Variety bonus to be hard capped from 40 to 60
Fixed: Food variety bonus would instantly jump up to the hard cap of 50% bonus when reaching the soft cap of 25%
Fixed: Sound effect for eating was not playing
Modkit
Added mod support for UI prefabs for a collection of variable types: Boolean, IEnumerable, Int32, and String
Fixed: Servers with large mods could experience slowdown when multiple people were connecting to the server for the first time and needed to download mods
Fixed: Quick Join & URL links would not did not properly launch with Steam version of Eco
UI
Updated Localization to cover many new strings
Updated tooltips for Lavish Workspace and Frugal Workspace talents to indicate the crafting tables must be placed on claimed land for these talents to work
Property overlay is now displayed on the map by default (It can still be disabled)
Fixed: Punctuation marks in chat were displaying an empty deed
Fixed: Pollution & sea level rise were missing statistics on the web UI
Fixed: Local worlds saves were unable to be sorted by date last played
Fixed: When scrolling in the server browser, the background shade for servers was appearing above the server list
Fixed: Opening the citizen object UI was showing the World Progress tab by default rather than the citizen objectives
Fixed: Exhaustion preference UI now displays units to indicate the number selection is based on hours
Fixed: There were typos in the Ecopedia "Trade" and "Property" entries
Fixed: After playing for a long amount of time, new chat messages and notifications would sometimes stop displaying
Fixed: "Setting Up Shop" achievement was not displaying an icon when unlocked
Fixed: When level 0 in a specialty, the experience tooltip for this specialty would display symbols rather than a number for the amount of experience needed to level up this specialty
Vehicles & Tools
Further polished legacy cart controls to fully restore old cart behavior
Fixed: Skid steer did not have its normal smooth movement when picking up rubble
Fixed: Vehicles could slide on ramps even when movement keys were not being pressed
Fixed: Vehicles would sometimes disappear when crossing zero point on the map
Fixed: In some situations, tools would no longer work after switching from third person view to first person
Fixed: When using tools in third-person view, they could have faster animations than when using them in first-person view
General Fixes:
Fixed: It was possible to place objects on the edge of property that overlapped into other's property
Fixed: Doors incorrectly required solid ground both in front of and behind the door in order to be placed in a location
Fixed: On rare occasions, a server would be unable to start after a restart due to being unable to load the chat
Fixed: Missing inventory stacks caused by removing modded items caused a NullReferenceException crash
Fixed: Incompatibilities in the latest Unity version were causing hard to identify client crashes
Fixed: Avatar could sometimes clip through the ground when moving through zero point
Fixed: Using command "/skills all" followed by command "point" caused Eco to freeze
Update 9.4.1 released! Legacy Cart Controls added
With our first follow up patch to Update 9.4, we have added an option to enable the legacy cart control scheme, improved mod compatibility for popular mods from 9.3, and implemented multiple bug fixes to address some of the key issues that have been impacting gameplay.
Legacy Cart Control Option
With Update 9.4, we introduced a new control scheme for carts that enabled the camera to rotate while in third person. As part of this, the control scheme for carts was changed so turning was moved to the keyboard. We have been listening closely to feedback, and found some prefer the old control scheme that allowed turning with the mouse. With this update, everyone will have the option to pick which control style they prefer. This setting can be found in the controls menu, and enabling this toggle will make carts use the old style of control.
Balance
Wind generators now calculate height bonus from the center of the blades instead of the top occupancy point
Brick Fireplace recipe moved to Kiln from Masonry Table so it can benefit from Pottery upgrades
Slight nutrient buff to Sunflower
Fixed: Seed recipes on the Farmers Table were not benefiting from increased crafting speed from upgrades
Fixed: Sunflower did not have increased stack size on Steam Tractor
Modkit
Fixed: Some popular mods from 9.3 were not compatible with 9.4 due to changes in how chat handled custom commands
Vehicles
Added option to the control settings to enable legacy cart controls which uses mouse look to turn instead of the keyboard
Turned down camera sway when turning with a cart in first person
Fixed: Carts were having trouble getting enough momentum to climb ramps
Fixed: Carts were not able to easily transition off ramps unless the connected block was tamped with a road tool
UI
Fixed: Desired purchase quantities for stores would reset to 0 when scrolling with the mouse wheel
Fixed: Economy Viewer was not displaying all text when using Chinese language
Other Fixes
Disabled option for servers to enable the experimental Education & Settlements feature
Decreased match score benefit when a server has the Needs Immigrants status from losing active players
Fixed: Setting the Specialty Cost Multiplier to 0 would cause the server to crash
Fixed: A desync in the client would occasionally cause a crash related to the RPCManager