Edge Guardian cover
Edge Guardian screenshot
Genre: Indie

Edge Guardian

Still Working, Guardians

Hello Guardians, It’s Marco and I wanted do share with a list of the new feature of the updated version of Edge Guardian we are working on.


  • Oculus and oculus touch support
  • Automatic switch between different HMDs (vive and oculus at the moment)
  • New Interactions/animations of the hands
  • Updated “energy wall” animations
  • Updated Enemy animations
  • Rewrited audio source management system to improve performance
  • Updated enemy movement system to avoid some annoying bugs and streamline management.
  • Enemies that hook up to “the core” are more hit-responsive (new spring system)
  • Fixed some problems with the "shot" and collision of enemies.
  • Updated the particle smoke system in the desert to improve performance
  • Implemented FXAA Filter and Replaced Bloom Effect by - Postprocessing Counterparty (Low Impact on Performance/Improved Graphic Performance)
  • Optimized desert scene for better performance
  • VR rendering is now set to "single pass" with updated effects and full support (it translates into better performance).


Keep in mind that Vincenzo, the new programmer, have rewritten the game from ground up so we need more time to finish the product and be out of the Early Access.

I hope I can share some video of the new version in the next update and some to have good news in the next month. Thanks everyone for the support.



Clarifications

I need to clarify to everybody that we are still working on Edge Guardian and Unlimitris. The team changed and we are working on the games from the ground up again.

The truth is that the previous version of Edge Guardian was a giant, huge mess and we cannot update or rely on that code and part of design anymore. I was searching for someone to help me in the development since november and now we are working steady to bring back the game on the track.

In the meantime, I wrote the design document again for make it more consistent and the result is that the new version of the game has already a reworked control system, Oculus Rift compatibility and we are working on some options for other VR systems.
There will be a free Demo of the game as soon as it’s ready and we will update to the new version for free for everyone that already bought the game on steam and viveport.

I’m so sorry for being quiet all this time but the last 3 months were very difficult for Hypothermic Games but I don’t want to give up on projects anymore.

Not this time.

Thanks for supporting us and have a nice day, we will give you more news next week. In the meantime, see you later, Guardians.

-Marco

New enemy Showcase next week at Casual Connect



Do you have some spare time next week? Come in Berlin to fight a new enemy before the public release of Edge Guardian 0.3!

More info on the 0.3 update coming soon.

Commercial Licence Available!

if you have a cybercafe, an arcade or want to use our game in other public settings give it a shot!

Road to update 0.4



Hi Guardians, we are here to take all of you on the road trip to the updates 0.3 and 0.4

We are working on the first "boss" enemy of the game, of which you can spot a glimpse in the very end of the latest trailer

https://www.youtube.com/watch?v=3RmeTB1dRJA
this will take a little longer to be made: he changes some game mechanics, we need you to understand this or the fun on this experience is screwed!

So here is the catch: the enemy/boss will be implemented in a new tutorial that will take place in this arena



this is the naked model of the bonus stage from the version 0.4 of the game, so we think that with a little more effort we can bring the bonus stage and the new powers earlier in the roadmap.

Next step is the new environment



this level gifts you with a new enemy that you must deal with. It's a flying level so you have (almost) no possibility of gaining corpses to shot back at the foes!

Again, we need time to make the cloud layers work, the new enemy work and make some random things spawn to create an experience that is appealing, fun and somehow unconmfortable!

So support us if you can, and wait for these updates.
Thanks and see you later!

P.S.

Bugfix




  • no more invisible enemies
  • fixed enemies behavior on energy sucking
  • no more combo breaks on Crowd enemies
  • fixed an HEX line

Fix only Update 0.0.2.1



A little bugfix update is live now! In this update we've got rid of these three nasty guys:


  • Emitter enemy was not spawning correctly sometimes
  • Sometimes taking down the Emitter was incorrectly resetting the multiplier
  • And finally... NO MORE CUBES OUT OF PUNCH REACH! (we guess... let us know if it still happens)


Meanwhile, as you can see from the image above, we are working on some bigger updates. Please bear with us, as this will require a bit more time than usual.

Thank you all for your support!

Edge Guardian V.0.2 out now!



Hi fellow Guardians! Here is the new threat!
This enemy cannot be shot down by the energy shields, so punch them fast before they drain all the pillar!

https://youtu.be/3RmeTB1dRJA

Updates




  • Added Crowd enemy*
  • Added new Punches sounds as requested
  • Added 40 new quotes and lines for Hex


Fixes




  • Wave fix: doesn't get stuck on Emitter wave anymore
  • Fixed a bad glitch that made you run out of Edges
  • Fixed some enemy wave bugs


Warning


*Leaderboards will be reset, blame the new enemy again!

Next update will take a little bit longer in preparation of the new levels, weapon and bonus stage.

As usual, please let us know if you like the update and tell us if something doesn't work properly or needs improvement!
Thanks for your support.

Edge Guardian V.0.1 available!



Updates


  • Added new Emitter enemy*
  • Added preliminary mixed reality support
  • Added wave counter on Hex


https://youtu.be/iK6Z1-o76Z8

Fixes


  • Fixed leaderboard display flicker
  • Fixed enemies hitting player head and breaking combo
  • Fixed some minor enemy wave behaviour bugs


Warning
*Leaderboards will be reset @12am EDT because of the new entry!

Please let us know if you like the update and tell us if something doesn't works properly or needs improvement!

V.0.0.6 Fixes and Updates



First update ever on our game thanks to the awesome community feedbacks.

Fixes


  • No more UI blocking bug on game over, yay!
  • You can now kill enemies with multiple energy by punching them faster.


Updates


  • Added text on UI
  • Graphical changes on UI
  • Hex now moves in the tutorial showing you things better
  • More crispy image on Bill the Board (so you can finally read the
  • Leaderboards!)
  • New sounds for the ground selection
  • New sounds for grabbing
  • Changed the behavior of the Edges when the enemies suck the energy pillar (;V)


We are working steady on the first major update! As you can see from the image above we are going to release a new enemy in the mix.

Can you guess what this foe does?
Let us know if you like this update.

See you later!

Edge Guardian is now LIVE in early access!



Edge Guardian, the first arcade beat-em-up on the HTC Vive is now live for you to try in early access!

Help us grow our game by trying it out, throwing feedback at us, and showing your love.

After a first round of internal tests, we already changed the following:


  • Simplified the control system: now almost every action, except shooting, is handled with the trigger
  • Extended tutorial, more reactive and with more runtime info
  • Changed some sounds, including the cheesy punch one (thanks to everyone that pointed that out)


https://www.youtube.com/watch?v=02Ha_mM16Vw

Please, be aware that during all the early access period, leaderboards and achievements could be erased anytime without warning. We will try to do this as less as possible but at some point it could become inevitable. Thank you for your patience.