Edge of Atlantis cover
Edge of Atlantis screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Edge of Atlantis

Alpha Build 0.0.25 Updates

Happy Friday, everyone!

We have uploaded Alpha Build 0.0.25 today. So far, the highest level achieved among our testers is level 10, usually after spending more than four hours playtime. We are really thankful for all the great feedback we've received.

We are still balancing the classes and monsters to create a better sense of character progression and make combat more fun but challenging as you level up.



Here are more updated details for the latest build:

<*>Monsters now better collaborate with each other to fight against the player.
<*>Added different visible player body models to each class for improved immersion.
<*>Players are able to enter the portal either by touch, click or walking into it.
<*>New more immersive hand model updated
<*>Made arrows visible on the bow body to avoid arrow and bow use confusion.
<*>Fixed a bowstring bug so it can be more easily pulled by touch.

Bugs and fixes:

<*>Fixed belt following and position snapping when players turn around
<*>Fixed a save game bug that occasionally caused monsters to not load in dungeons
<*>Reduced lagging to certain areas of the game

Hope you are enjoying your weekend!

Cheers,

Creality Team

Alpha Build 0.0.16 Updates:

Hi Everyone,

We have uploaded Build 0.0.16 Alpha with the following updates:

New dungeon updates, and tweaks
New drop rates
Improved world building algorithm
Rebalanced bow and two hand weapon damage
Improved combat experience

Bugs and fixes
Fixed some collision issues
Fixed a bug that froze game

Tweaks
Updated drop tables, and improved monster loots
Tweaked movement speeds
Improved monster drop rates to further reduce grinding

We are super grateful for the feedback and suggestions from our Kickstarter backers and alpha testers to help us make the game better!

Hope you all have a great weekend!

Creality Team

Alpha Build Release

Hi everyone,

We are so excited to tell you we have finished the alpha build of Edge of Atlantis. We are super thankful for all your support and patience. It has been a longer than anticipated journey, but we believe it will be worth it.


Here’s a summary of what’s included in our alpha:

Dungeons:


Procedurally generated dungeons were added and linked together with the open world now. There are 3 dungeon locations added at the moment: a beginning dungeon with 2 levels, an intermediate dungeon with 4 levels, and a longer dungeon with 8 levels. The dungeons are randomly generated on each new character playthrough.

Classes:


Five classes have been implemented to the alpha: Druid, Mage, Hunter, Paladin, and VAMPIRE.

The vampire class is a new pure melee class, that excels in prolonged fights and two hand weapon combat.

We have added character progression with new powers to unlock when the player levels up.

Weapons:


Weapons are procedurally generated now. They can sometimes cast magic (that also synergize with your talents), and have varying stat bonuses and combat utilities.

Weapon Skills:


We have added skills to some weapons, and are still working on adding more. Weapon magic effects should stack with character talents, and we will add more.

Survival Mechanics:


We’ve added stamina to the game, which drains periodically over time. When it reaches zero, the player’s health will begin to drain. So it’ll be a good idea to stock up on food and potions to prepare for a long trip.

Crafting:


Some crafting recipes were added, but we don’t have a recipe Wikipedia available now. You could experiment with it at this stage. Items won’t be lost if the crafting doesn’t succeed for now.

We also introduced campfires which regenerate mana. The recipe is 1 red crystal and 3 branches.

Secret Surprise:


You might find some of the monsters are very smart and tricky. We’ll leave the secret to you to discover in the alpha...

Things we are working on….


Fully Customized Characters:

The more your character grows, the more abilities your character unlocks with different weapons. All classes will not only be able to use all weapons but also excel at those fitting to the profession’s theme and play style. The mage class can cast spells without weapons

You can forge a fully customized character by freely combo any of the class talents & skills, magic spells, and weapon skills. We’ll write another blog post to tell you more about it later.

Kickstarter Rewards:

We’ve created the Kickstarter reward art assets and will be implementing them into the game soon.

Quests:

We have finished designing the quests and questing system, but haven’t implemented them with the rest of the game into the alpha yet.

Music:

We have implemented our original soundtrack, but two small pieces haven’t been implemented yet.

In the next few days



Over the weekend, we’ve uploaded our build on Steam and sent our key request out, and are super excited to send them out to our Kickstarter backers (Contributors' Gold Pack Tiers and up) for the Alpha testing and move forward with the game. We can’t wait to continue making more fun stuff for the game together!

Thank you all again for the support you’ve given us on this exciting journey!

Sincerely

Creality Team

Update: Player Classes & New Characters

Hello Everyone!

Happy Holiday Season! We know you must have been wondering what we've been up to and when you can test the alpha.

Right now we need to finish the UI work, quest progress saving and music implemented to make the alpha playable.

We've been working on character progression with new powers to unlock when the player levels up. Super excited to tell you that four player classes have been implemented to the alpha. Now we have Mage, Druid, Hunter and one surprise class you will know what it is soon. It has been a huge task and it took us longer than initially planned. But we're very happy with the result, and can't wait to deliver it to your hands and get your feedback.

Lastly, we'd like to tell you a little bit about one of our new characters --the Shadow Blades. These handsome ninja insects are getting very wicked after losing their psionic links. You'll know more of their story in the alpha.



Hope you all have a great holiday season! We'll be working hard towards getting the Alpha done and delivered to our backers as soon as possible.

Thank you for all of your support!

Creality Team

What we've been working on recently

Hi everyone

Hope you had a great summer and eagerly waiting for the launch of Edge of Atlantis.

We had an extremely busy summer with working. It took us a bit longer to put together the alpha because we keep adding more content than we initially planned. We've decided to postpone our alpha and early access release

We have added lots of new content. Some are already fully implemented in the game and some still need more tweaks. You will experience all the new challenges in a completely newly-designed fantasy world.



What we've been working on recently:
- Added new dungeon layout
- Added new quests
- Added crafting recipes
- new items
- Improved animations

We will update you soon with more progress. Stay tuned!

Cheers,

Creality Team

Alpha Build - June progress update




Void Snatcher - ability preview

Hi Everyone!

Here’s a bit of lore to go with our update:

“All beings seek to transcend their current state of existence. They seek knowledge, they also seek power. They seek the power to rise above and claim a place in the vast unknown universe.

Magic’s mystical forces sing a melody that ripples through the fabric of space and time. Everything is connected, from the tallest mountain, to the tiniest insect.

All magic is connected…it’s in the fire, living and burning… in the air we breath in... ever changing like water…. filled with light and wisdom…

Take heed adventurer, few have been able to harness its greatest secrets …….and overcome its gravest dangers….” - traveling bard

We’d like to give a quick update on our current progress:

Combat is super interesting - the combat experience has been reworked to add variety, depth and made challenging.

We’re working on continuing to add more survival elements such as drinks, and more varieties of food types, resources and crafting recipes

We’re also working on a new boss, and we will add several new original monsters to the game.

New weapons that fit our game lore are also being created

Everyone on our team has been working non-stop to get the alpha together, and we can’t wait to show you our hard work!

Best,

Creality Team

Dev Update: procedural weapon system, new creature design and more

Hey everyone,

Just a quick update on our development progress for the last 10 days:

Get ready to find an endless supply of loots because we wrapped up our infinite procedural weapon system, giving our players an endless amount of random items to play with similar to those found in Diablo and Torchlight, both games with which we have great respect and love for. So, please stay tuned for more updates on this as we polish the system to fit our game lore and class design.

During this time, We also created our own custom bow and arrow weapon system and dropped the native bow stuff, which is pretty exciting for us and we look forward to bringing you an interesting and deep hunter class experience.

Furthermore, we also took a few moments to finish some art and creature design for 10+ new monsters unique to our game world and more will be added as we flesh out our ideas.

Bug fixes wise, we're super thankful for all the great feedback we received and have taken the steps to fix major issues with the belt such as item switching bugs from the toolbar as well as the loss of belt tracking from time to time. Stuff we'll update for the demo but only after we've wrapped up work on the Alpha.

Right now, we are working on two-handed weapon mechanics, dungeon design, general gameplay stuff to flesh out the alpha build and designing the game world focusing on lore, class and story development for our players

We are very grateful for all the support we've received and look forward to bringing you an amazing and fun indie VR RPG game. Thanks again everyone and we'll keep you updated.

Creality Team

Kickstarter Funded

We’re pleased to announce we have successfully reached our funding goal on Kickstarter.

We are super thankful for the overwhelming support we got from the VR community for our humble game. Surprisingly, the demo helped us gain exposure over the last couple of days reaching players around the world.

We can’t say enough good things about the VR community and the support we’ve gotten for our Kickstarter. We are super grateful for the help we’ve been receiving and look forward to bringing you a great VR experience :)

Over the next little while, we will be focusing on putting together a working Alpha build. We already have random generated outdoor maps and are going to put in random dungeons. We’ll also be working on procedural weapon enchants for the alpha.

Our Kickstarter campaign still has one day left. if you’d like to get access to the closed alpha and beta to help us make a better experience, or grab our game on early discount, please support us on Kickstarter!

We can't wait to work with you on our next stage!

Sincerely,

Creality Team

Try Our Demo & Support us on Kickstarter

Hi Everyone,

We've put together a demo build to show how our featured physics-based combat system works, the visual effect and setting.

Our Kickstart campaign has only 3 days left! Through Kickstarter, we hope to bring you more artwork/lore and multiplayer for the game. We have just 3 days left to reach our humble Kickstarter goal and we need your help.

Please try our demo and support us on Kickstarter! https://www.kickstarter.com/projects/1403817907/edge-of-atlantis-vr-fantasy-roguelike-action-rpg-g

Many thanks,
Creality Team

Dev Update: UI, Movement, Skill Menu and more

We were exhibiting Edge of Atlantis at Consumer Virtual Reality (CVR 2017) Conference from May 5 - 7 and we were so glad to see hundreds of people having so much fun playing our demo build for Edge of Atlantis.

Our demo time spots were overbooked since Day 1 of the EXPO. We got overwhelmingly positive feedback about the combat system, the design of magical spells and weapons, visual effect and setting.

Many industry veterans also came by to support us and contributed ideas about how we can further improve our movement system and UI.

Also many thanks to our Kickstarter backers for your great input and feedback.

Here are the dev updates we have done so far this week:

(1) Movement:

We updated our movement system to support touchpad motion control and made teleportation available all the time to give users smoother controls. We’re still limiting the teleportation distance to keep character movement an engaging process. We still keep the “step by step movement” (grip buttons) as an additional option as well.

(2) Inventory Interaction Design:

One of our backers’ daughter came to us with a great inventory interaction design making switching weapons, picking up items, and saving it to your inventory better streamlined. Now, you can simply point and click on the item you’d like to switch to/pick up, and the item you were carrying will be automatically dropped off to the four quick switch slots in front of you. When the quick slots are full, the dropped items will be added to your package.

(3) We developed a better skill menu.

(4) Main UI:

We also moved the main UI to a lower position, so it wouldn’t get in the way while you are fighting with enemies.

(5) Haptic feedback:

We also added haptic feedback of the controllers in combat. For example, when you hit/block something with your weapon or shield, you will feel a slight vibration in your hand.

Things we're working on:

(1) Design new icons for the skills.

(2) Adding more monster variety with different strength and weaknesses. For example, the lizard is now immune to the poison condition, and Slimes no longer bleed or get stunned.

Our Kickstarter Campaign only has one week left. https://www.kickstarter.com/projects/1403817907/edge-of-atlantis-vr-fantasy-roguelike-action-rpg-g
We need your support to make the game better!

For those of our backers who'd like to test the demo but haven't got a steam key, please shoot us a message on Kickstarter. If you're a member of the press, a blogger, a Youtuber, or a Twitch Steamer, and would like to receive a demo for review, please email us at infobox@creality.io.

Thanks again for everyone’s feedback, contribution, and support!

Sincerely,

Creality Team