UPDATE 9/24/15: Thanks to the reporting since last night's patch, 1.03, we figured out that a problem in the build process had actually prevented some of the changes from going through. We have rebuilt tonight, and pushed the patch again, with the following additional changes as well:
<*>Fixed the materials required for Architect armor, Engineer armor, and the Bulldozer pet.
<*>Fixed another issue that could cause UI lag.
<*>Increased the drop chances for the Master Brain.
<*>Fixed an issue that prevented the "Fun Dungeon" achievement from being set when taking the Skiff from the dungeon exit.
Patch v1.03: We Love Our Community!
Hey ArkCoNauts!
After reading your feedback and listening to all the requests coming in, here is another round of changes, fixes, and balances that you guys helped us find. We are lucky to have such an engaged community, and we hope you’ll keep the feedback and reports coming!
Corrected an issue that could cause UI lag
Corrected an issue that caused the UI eventually to build up so much memory it would crash
Corrected an issue that would cause Lovebird to spawn outside of his room
Adjusted some schem requirements that involved achomium
Corrected an issue that could cause players to get stuck in tiles that sit above a slope
Melee weapons are better at hitting breakable objects
Left clicking at item in the knowledge window will open the crafting window to that item
Chests can be renamed
Fixed several issues with boomerang weapons. Some fixes will require re-crafting the weapon
Greatly reduced the number of creatures that spawn in mid-air
Fixed an issue that could cause the Headhunter Dungeon to loop back on itself or change the entry room
The door in the Headhunter Dungeon boss room should now open after killing the Master Brain
The Master Brain once again has loot
Removed a few spawners in the Headhunter Dungeon to avoid gaining aggro as soon as the player entered the room
Adjusted sound attenuation ranges. Fewer sounds should be audible off-screen
The “Smarty Pants” and “Building Better Worlds” achievements should track properly now
Nest events now give a choice of either leaving the area (and blowing up) or disarming the bombs. When a Nest explodes, a small portion of the resources are dropped
Rebalanced hazard anomalies. Green plasma trees and volcanic vents should be easier to handle
Plasma tree projectiles have a light source
Fixed an issue where NPC’s could get the “kill shot” preventing the player from getting credit
Laser Picks no longer have a long light beam for a split second after being equipped
Tools are no longer semi-equippable while mounted
Fixed an issue with the center point of Pulse Grenade and ArkLife area damage
Pulse Grenades ignore damage from creatures after they hit the ground
Several features in the top areas of planetoids now have background tiles
Spread out burst text (damage numbers, etc)
Adjusted window positions for low resolutions
Added a light source to the Earthworm pet
Breakable objects now leave loot if they are destroyed by mining the tile they are attached to
PIOS mode closes when pressing Esc
Players piloting Mechs will now get Science XP from kills
Fixed an issue that caused Command Centers to continue playing their sound after they were picked up
Added a light source to Command Centers
Tall Power Generators can now be placed in the world
Fixed an issue that could cause the Penguin Dungeon to fail to generate
Fixed the Strange Plant’s activation size
Fixed an issue where renaming Command Centers or Chests would not be immediately visible to other players
Automation tiles no longer disappear when mined
Several minor fixes for Nests and other events. These will only be visible in new worlds
Fixed an issue where the bomb timer sound in Nests would continue playing
Added Raptor Nests. These will only appear in new worlds
Vehicles no longer decay when no players or vehicle bays are nearby
Added a new pet to Companions 1: Where Bot. This pet tells you where you are
Hotfix Patch v1.02
More fixes today! We’re tackling issues as fast as we get them reported, so thanks to those sending tickets, and letting us know where the problems are!
<*>Players can no longer become stuck in sloped tiles in tight spaces
<*>You can no longer place items near the top of the world.
<*>Boson Blasters work better at close range.
<*>The Skiff Pad should no longer fail to create Headhunter Dungeons.
<*>Cubbs has been informed that Headhunter Dolls are no longer available and asks for a Headhunter Fluid instead.
"Day 1 but not Day 1, because Jake is slow, Patch" (AKA: Post Launch Patch-Hot Fix)
Hey ArkCoNauts!
Welcome to our first post-launch hotfix! Expect many more in the days and weeks to come as we continue to polish the 1.0 patch and work out the kinks from dropping that many changes at once.
Fixes
Corrected upgrade description spelling and numbering
Corrected a misspelling in primal zone event
Increased swarm crab xp grant
Corrected a typo in tier 4 of melee knowledge
Adjusted the default chest UI position to the right
Corrected an issue that could cause projectiles to hit terrain before creatures adjacent to the terrain
Reduced spawning of Headhunters in the Headhunter Fortresses in the lower half of protolife biome
Added loot to Headhunter jars in the Headhunter Fortress
Corrected alignment of upgrade icons on upgrade UI screen
Corrected Projectile Weapons knowledge names
Corrected an issue that prevented First Responder Armor from showing on preview screens
Particles are no longer generated server side
All laser picks now mine radium and rarer materials
Adjusted stats of First Responder armor
Adjusted Melee XP requirements
Corrected Headhunter dungeon boss so he is visible and takes damage properly
27% OFF for 27 Months in Early Acces!
Thank you so much for making today a reality! We've been in Early Access for some time and have been listening to and implementing a ton of the community feedback. You can now pick up the game for 27% off in celebration of the 27 amazing, crazy, intense months we've had developing the game. This is only the beginning!
For the first week you can also pick up the Greenlight helmet as a thank you for greenlighting way back when as well as the limited time Hallowed Armor set. Redeem them through Steam Inventory here: http://handymanstudios.com/steamapi/
Thank you!
-Handyman
Edge of Space 1.0!!!
Hey ArkCoNauts! Can’t believe we’re really saying it, but here it is! 1.0!! Before you settle in for a 5 page read on the notes for this patch, we want to extend a heartfelt thank you from the team. This journey has been challenging, and at many times exhausting, and we wouldn’t be here today if not for the community and all the years of bug reports, play testing, and support from all of you. Today represents a huge milestone for the game, and for us as a studio, as we step out of Early Access and into the realm of post-release development. We can’t make it clear enough, we plan to stand by Edge of Space, and continue to actively develop new content and features for the game, as well as continue our track record of nuking bugs and issues from orbit. As long as the game sees support from our players, we’ll be here working as hard as ever to keep delivering. We hope to see players who haven’t picked up the game in a long while, return to give it another go, and that those who have been playing actively will still be surprised by what we’ve done since the last public patch at the end of June. We’d also like to give a special thank you to the testers who opted in to the pre-launch testing, and who have been incredibly helpful in getting the game ready for today! Given the sheer size of this patch, we fully expect that things will break, so please be sure to file in game tickets, or join us on Discord live chat for real time tech support help (or just to hang out!). You can find our Discord server here:
https://discord.gg/0RV4AFwI8nd80Rw3
Without further ado, we bring to you Edge of Space, 1.0!
These are the abridged notes, please see the Discussion area for the full notes!
New Events: Find nests, fortresses, and more! Complete the objectives, dominate the area, and make off with shiny new tiles and items to build with!****
New Lasers and Beams****
Terraforming: Dominate primal zones, upgrade your tech, make off with loot and special tiles, and take control of the entire world!
Melee weapons! Yes, we’ve done it! Who’s ready to hack n’ slash those crabs?! (angry nautilus, long sword, segmented sabers, blazing swords, axes)
Beam Weapons
Energy weapons
New vehicles
13 New pets
New decoration items
Shiny new lighting!
Tutorial Replaced! Fineous will now be your guide to the dangers of Edge of Space, and he is brimming with new help topics to share!
Fineous the Laser Shark mount! You asked, we listened!
Craftable Battle Mech is here!
Dungeon map system! The game will now track your location in the dungeons, no more getting lost!
Rifts Return! Random events can happen anytime, anywhere! Find the epic battle mech and cause destruction before it runs out of fuel; defend a platform under attack by hordes of jellies; stumble into deadly hazards and nests full of bad guys!
Steam Achievements!
5 Days Till Launch!
Hey ArkCoNauts!
5 Days remaining till the big day, and we are working like crazy to get ready. As the launch week events start to line up, we don't want to drive you guys nuts with a ton of Steam alerts going off, so I've scheduled them all out on the Community Calendar instead. Any changes to the schedule will be reflected there as they happen. You can keep an eye on the calendar here:
I know the question on everyone's mind: How's it all coming together? Our answer is we're very happy with where the game is now! Nearly 5 pages of patch notes are already written up for 1.0 on Thursday, and we can't wait to see everyone exploring all the new changes, content, and features. We want to give a special shoutout and a heartfelt thanks to more than 50 people who opted in to help test the game and get us ready to rock on launch day. I'm very proud of this community, and can't wait to welcome all of our new players as we exit Early Access. Stay awesome!
Edge of Space Launches September 17th!
Rejoice, ArkcoNauts!
There is finally a launch date for Edge of Space! After sharing this journey through Early Access with all of you, we are preparing to cross the finish line, and deliver the 1.0 version of the game. It's terrifying, and it's thrilling all at once!
Can't wait for the 17th to see what the launch version has in store? We're keeping the closed beta test open right up till launch day. For the small price of your souls (an NDA), you can opt in and check out all the work that's gone into the game since we last patched the main branch. For those who want to see it for the first time when we launch, you can mark your calendars for September 17th!
Either way, we have our new Coming Soon trailer available for everyone to check out:
https://www.youtube.com/watch?v=w0qNSSltVIs
Pre-Launch Testing: Week 1 Update
Hey ArkCoNauts!
Wow, one week into the pre-launch testing already! So far, we're really happy with the testing, and highly encourage everyone who owns the game to come sign up and take part. We're cramming in some very special surprises for launch, and our internal testers will be the first to see what's up our sleeves!
For those not in the test, and who don't want spoilers, look away, because these test updates may contain spoilers! Everyone else, read on!
Last night on the stream, we showed off one of the new content additions to the game, updated outposts and nests, as well as an early look at terraforming. These new events are now replacing the empty ruins and outposts that littered the game world up till now. They will have tasks to be completed, and doing so allows you to dominate the area. Once dominated, you're free to mine out special tiles left behind from the generous explosions. This is the core foundation for the Terraforming system as well. Terraforming surrounds "Primal Zones." which need to be dominated in the same way. Eventually you will be tasked with dominating the entire map to reach the end game condition for Edge of Space. Both events and primal zones present the player with new tiles to collect and use, as well as bringing more variety to the terrain. Our testers are definitely enjoying their new-found dominance over their surroundings.
Again, we want to encourage everyone that owns the game to get in and take part, the only qualifications are signing an NDA, and owning a copy of Edge of Space. With the help of the community we'll make the launch of Edge of Space something to remember!
Special Announcement! Pre-Launch Testing and Upcoming Patches
Hey ArkCoNauts!
Today is a very momentous day in the history of Edge of Space. Today, for the very first time, we will mention the “L” word.
Yes, I went there. Launch. It’s coming.
As the internal goal we’ve set for ourselves (no spoilers just yet, sorry! :P ) looms closer, we have decided that the next patch to the main branch, will be 1.0. Does this mean that a buggy version will be launched? No. We want to weed out every possible bug, and make every possible improvement to the game before the time comes to set it free. The pre-launch build already has a significant amount of content and features which have been added, and are waiting to be tested. To that end, we are opening up a large scale internal test of the pre-launch build, and we want anyone and everyone interested in seeing it to please sign up for access to the pre-release test build. Please note, we do require the signing of a simple NDA to participate. We want to leave some surprises in store for launch day, and for those who don’t want to see it till it crosses the line to 1.0.
Due to the above large scale testing, the patches between right now and launch will be showing up on the tester branch, where they will be beaten on, cleaned up, and polished to a lovely shine. We do realize that some will get impatient waiting for the 1.0 update to Edge of Space to go live on the main branch, but we feel that we need to focus on testing to do this right. We need feedback now more than ever to address any significant concerns and issues before launch. Our plans to continue to add content and patches after launch haven’t changed. As long as we get the support at launch, Edge of Space will be updated for a long time to come.
To join the internal test, please contact me; I will get your NDA to you, and add you to the Skype group. Anyone interested in previewing the NDA before signing, I am providing it here in a view only format. The PDF version will be sent to you upon request.
This is both the most exciting, and also the most terrifying time for the game - it’s the culmination of 3+ years of blood, sweat, Red Bull, and tears. Over the coming weeks, things will definitely get crazy around here, and we want to thank the community for all of the support over the course of the game’s development. We know it hasn’t been an easy road, and at times things haven’t looked the greatest, but we feel proud of the game Edge of Space has become, and we wouldn’t have made it this far without the help of over 100,000 people who took a chance on us. Thanks for being awesome!!