EEvol cover
EEvol screenshot
Genre: Simulator

EEvol

EvoLife v0.8.15

Added cell upkeep cost. Default 0, cost the cell upkeep_energy_cost * cell_mass every game tick to stay alive. Settable as a world constant.

EvoLife v0.8.14

Bugfixes:
- Size organelle delta mass and radius now correctly clamps to min-max values that can be handled by physics engine
- Biomaterial breakdown organelle now generates with (cooldown * E_using) > (biomaterial_E / 2) true
- Fission now resets internal timers in heal, produce biomaterial, break down and siphon organelles

Thank you Eva and Thk for finding these issues!

EvoLife v0.8.13

Bugfixes:
- Setting constants directly on the new world interface working again
- Biomaterials making too many connections with gas bubbles fixed
- Better Ctrl key tracking for the GUI, hopefully more difficult to trip up
- Hopefully fixed the DNA tree appearing in wrong colors, were not able to reproduce, fix based on googled nvidia driver bug workaround
- Setting biomaterial properties after world creation works again
- DNA opcode "wait" now correctly waits for one or two events

Feature add:
- DNA opcode "RC input" now has cheat-like properties, optionally giving cells infinite youth, hitpoints and energy. This organelle does not occur naturally, only if the user adds it to one of its creations. It helped me to debug and left it in.

EvoLife v0.8.12

Fixing a crash when filtering organelles

EvoLife v0.8.11

Fixing a bug in World Constants: Smell: Color reporting an ImGui error

EvoLife v0.8.10

Fixing bug mentioned in https://steamcommunity.com/app/2102770/discussions/0/591771273907980592/

EvoLife v0.8.9

Accidentally disabled Steam Workshop in v0.8.8, re-enabing

EvoLife v0.8.8


  • Fix built-in species not mutating in 1 out of 64 cases
  • New tool: Add circle tool -> Add rock wall. This serves as a quick fix for easier to add rock formations until I develop a proper rock adding tool. This is a line tool that adds both a fluid wall and a static rock wall

r/Simulated 500 upvotes!

Recently I created a YouTube video about one of the Steam Workshop items, Abyssal Genesis

https://steamcommunity.com/sharedfiles/filedetails/?id=3464540698&searchtext=


I posted on r/Simulated and got 500 upvotes!

https://www.reddit.com/r/Simulated/comments/1khphnf/realtime_evolution_sim_reaches_250_fps_with_500k/


I've never thought this niche simulation project of mine would capture the imagination of so many people! I am humbled and honored, I will work hard to make this simulation the best version of itself! Thank you everyone!

EvoLife v0.8.7

- Better stat bars on cells (now displaying cell age, hp, E, def)
- Siphon organelles now visualized
- Slightly reworked atk-def-siphon system
- Steam Workshop upload now checks if the selected folder contains valid save files
- Option to do not draw smells
- Fixed bug of some settings sometimes not loading properly