Login Campaign underway! Log in during the following campaign period, and earn 100,000 GP! Don't miss this opportunity to top up your coffers and sign some top talent to your Dream Team!
Period 03/16/2023 02:00 - 04/27/2023 01:59 (UTC)
Notes *The present will be kept in your Inbox from the day you received it until 05/27/2023 01:59 (UTC). Don't forget to claim it. *You can only obtain the reward once during the period. *The schedule and details are subject to change without prior notice.
600M Downloads Campaign
Thanks for playing eFootball™ 2023! The eFootball™ Mobile series has reached the 600 million downloads milestone. We would like to sincerely thank you for your generous support over the years. To celebrate this outstanding feat, we will be holding a commemorative campaign!
New "Show Time" Player Present Celebrating players' exceptional performances in the current season, "Show Time" players will be introduced as the newest addition under the "Highlight" Player Type. Show Time players have higher stats than their Highlight counterparts, and some may even possess special Player Skills that reflect their significant impact in the current season. As a token of our appreciation for helping us hit the 600 million downloads milestone, all users who log in to the game during the indicated period will receive a free "Show Time" Neymar Jr.
Present Distribution Period 03/02/2023 02:00 - 05/11/2023 01:59 (UTC)
Present "Show Time" Neymar Jr *Player Type is Highlight. *The present will be kept in your Inbox from the day you received it until 05/11/2023 01:59 (UTC). Don't forget to claim it.
Special Login Bonus We're running a login campaign where you can get a maximum of 280 eFootball™ Coins by logging into the game 7 times during each campaign period.
Period 03/02/2023 02:00 - 03/09/2023 01:59 (UTC) 03/09/2023 02:00 - 03/16/2023 01:59 (UTC) 03/16/2023 02:00 - 03/23/2023 01:59 (UTC) 03/23/2023 02:00 - 03/30/2023 01:59 (UTC) Login Bonus Details Login 1: 10 eFootball™ Coins Login 2: 10 eFootball™ Coins Login 3: 10 eFootball™ Coins Login 4: 10 eFootball™ Coins Login 5: 10 eFootball™ Coins Login 6: 10 eFootball™ Coins Login 7: 10 eFootball™ Coins *Login bonuses refresh every day at 02:00 (UTC). *You can only obtain each login bonus once per day. *Be sure to claim items from your Inbox before they expire.
Campaign Objectives Time-limited Objectives "600M Downloads" Underway! Take on the special Objectives with Neymar Jr and L. Messi! Complete the Objectives to earn a maximum of 40,000 Exp., 160,000 GP, and 120 eFootball™ Coins! Take part in the "National Teams" Tour Event, the golden goal-ruled "Worldwide Clubs" Challenge Event, the masterful vs AI "Legend" Challenge Event and get your hands on a wide variety of Objective Rewards!
Period 03/02/2023 02:00 - 03/16/2023 01:59 (UTC) 03/16/2023 02:00 - 03/30/2023 01:59 (UTC) Please check each individual Objective for more information on the rewards and the completion conditions. *The content of Objectives will differ for each period. *Select [Missions] > [Objectives] from the Top Menu to check each Objective.
Masterful Challenge Event Go up against the toughest AI opponents with your Dream Team in this Event!
Only "Superstar" and "Legend" Match Levels are available in this Event. Clear the Event and earn 20,000 Exp. for each Match Level conquered! Take on the "Legend" Challenge Event and overcome the highest Match Levels!
Special Challenge Event By completing the challenges, you can earn 40,000 Exp. in each period. Test your skills, and take part in the Worldwide Clubs Challenge Event! The match will end as soon as one side has scored a goal, with the goal-scoring side deemed as the winner.
Special Tour Event The rewards will be boosted during the campaign period, so be sure to take advantage of this opportunity! Accumulate 10,000 points and earn up to 210,000 GP and 60,000 Exp. during each period! Enter the "National Teams" Tour Event and earn awesome rewards!
Notes *The schedule and details are subject to change without prior notice.
Epic: Japan
Epic players reflect a standout performance they put out during a specific season during their career. They also feature unique card designs stylized after photos taken during the season they are based on. Design their evolution through player progression, and they will prove to be an indispensable piece of your Dream Team. These players will have a Team Playstyle Proficiency of "90" across the board! Sign these footballing greats and make your team that much stronger!
In addition to the 3 Epic players listed below, 147 other currently active players with Player Value ★★★ or higher will make an appearance in the Special Player List.
Available Players: K. Miura, H. Nakata and S. Ono.
Epic: Madrid Chamartin B
Epic players reflect a standout performance they put out during a specific season during their career. They also feature unique card designs stylized after photos taken during the season they are based on. Design their evolution through player progression, and they will prove to be an indispensable piece of your Dream Team. These players will have a Team Playstyle Proficiency of "90" across the board! Also, you will find a "Big Time" player in this Special Player List.
Big Time features exclusive card designs inspired by the player's memorable performance in the selected match. Big Time players may be able to perform a "Monumental Celebration", which is the exact goal celebration that they performed in the highlighted match. Also, the commentators may make special remarks for certain Big Time players which helps create an immersive experience. *Player Type is Epic. Sign these footballing greats and make your team that much stronger!
In addition to the 3 Epic players listed below, 147 other currently active players with Player Value ★★★ or higher will make an appearance in the Special Player List.
Available Players: C. Seedorf, Luís Figo and Raúl.
Epic: Japan
Epic players reflect a standout performance they put out during a specific season during their career. They also feature unique card designs stylized after photos taken during the season they are based on. Design their evolution through player progression, and they will prove to be an indispensable piece of your Dream Team. These players will have a Team Playstyle Proficiency of "90" across the board! Sign these soccer greats and make your team that much stronger!
In addition to the 3 Epic players listed below, 147 other currently active players with Player Value ★★★ or higher will make an appearance in the Special Player List.
Available Players: J. Inamoto, J. Ito, and S. Nakamura.
Epic: Manchester United FC
Epic players reflect a standout performance they put out during a specific season during their career. They also feature unique card designs stylized after photos taken during the season they are based on. Design their evolution through player progression, and they will prove to be an indispensable piece of your Dream Team. These players will have a Team Playstyle Proficiency of "90" across the board! Also, you will find a "Big Time" player in this Special Player List.
Big Time features exclusive card designs inspired by the player's memorable performance in the selected match. Big Time players may be able to perform a "Monumental Celebration", which is the exact goal celebration that they performed in the highlighted match. Also, the commentators may make special remarks for certain Big Time players, which helps create an immersive experience. *Player Type is Epic. Sign these soccer greats and make your team that much stronger!
In addition to the 3 Epic players listed below, 147 other currently active players with Player Value ★★★ or higher will make an appearance in the Special Player List.
Available Players: D. Forlán, D. Law, and S. Kagawa.
New Update File (v2.4.0) Available
A new update file (v2.4.0) is now available. More information is provided below.
■ Additional Features ・ Added "Friend Match" mode in Authentic Team where users can play online matches with a friend using real-world teams. ・ Updated selectable teams under "Trial Match" in Authentic Team. ・ Added a new feature where you can select the order of penalty takers based on their Stats and Condition before a penalty shootout. ・ Added Filter function for Reserves in Game Plan. ・ Added a new feature in "Special Player List" under "Contract" where users can sign multiple players at once. ・ Added new Filter options in "My Team".
■ Updates and Additions ・ Added a new stadium (Estadio AKRON). ・ Updated the player roster for some clubs playing in Campeonato Brasileiro (Brazil).
The following data has also been updated: ・ Team data ・ Player photos, graphics, and data ・ Manager photos and data ・ Uniforms ・ Stadium graphics ・ Cleats ・ Commentary ・ Photos
■ New Season Data Updates The team structures of the following leagues have been updated with data from the new season.
・ Campeonato Brasileiro Série A (Brazil) ・ Campeonato Brasileiro Série B (Brazil) ・ Campeonato PlanVital (Chile) ・ MEIJI YASUDA J1 LEAGUE (Japan) ・ MEIJI YASUDA J2 LEAGUE (Japan) ・ USL Championship (USA) ・ Argentine League ・ Colombian League
■ Discontinued Licenses The following licenses will no longer be available.
National Teams ・ Chile *Players' license data will still be available.
■ Gameplay Fixes and Adjustments 〇 Dribbling ・ Significantly improved dribbling response, especially in slow-moving situations such as immediately after controlling a pass or after a big turn. ・ Implemented adjustments to mid-dribble Shield command inputs so that a Shield can only be performed when the player has the ball under control, as previously, a Shield could be performed even if the ball is not fully under control, which could ultimately lead to losses of possession.
〇 Passing ・ Implemented adjustments so that mid-dribble kicking inputs are more responsively reflected. ・ Implemented adjustments so that when a kick input is performed just before the ball is controlled, the subsequent kick will be more responsive. ・ Implemented adjustments so that through passes will now be played towards a more appropriate position, as previously, they would sometimes be played too close towards the receiving player. ・ Implemented adjustments so that through passes will now be played at a more appropriate speed, as previously, through passes would sometimes be played at an excessively slow speed. ・ Implemented adjustments to alleviate the issue of players not being able to receive passes adequately. ・ Fixed the issue regarding Manual Pass Level 1 and 2 where performing a Lofted Pass with the Power Gauge at maximum towards a direction with no teammates may result in a Manual Pass being performed instead.
〇 Shooting ・ Implemented adjustments so that players with the Player Skill "Acrobatic Finishing" will now perform acrobatic shots more frequently in adequate scenarios. Enhancements were also implemented on the speed and accuracy of "Acrobatic Finishing" attempts. ・ Implemented adjustments so that when inputting a "Shoot" or "Clear" command within close proximity to an opponent, players will make contact with the ball in a more hasty manner, as previously, more time-consuming animations would sometimes be selected, which could ultimately lead to losses of possession. ・ Implemented adjustments so that the appropriate shooting motions will be selected with regard to distance and other in-match circumstances, as previously, headers would sometimes be triggered in areas that are too far away from the goal. ・ Fixed the issue where performing a Controlled Shot right after a Kick Feint may result in an excessively high-speed shot.
〇 Traps ・ Implemented adjustments to some ball control motions, as previously, players would sometimes move in a slow manner after taking a touch. ・ Implemented adjustments to alleviate the issue of when controlling a sudden oncoming ball, players may take an excessively heavy touch even if a Dash command is not performed. ・ Fixed the issue where teammates who come forward to receive a Short Corner may not be able to control the ball properly.
〇 Defense ・ Implemented adjustments to the player movement speed in defense to ensure a proper game balance in response to other attacking-related adjustments. ・ Fixed the issue regarding Match-up where players may move towards the ball even if the directional input is performed in a different direction. ・ Fixed the issue where possession cannot be retrieved adequately despite the player having their body in line between the ball and the opponent. ・ Fixed the issue regarding the dropping area of oncoming high balls where players may attempt to head the ball on the spot instead of jostling for position with the opponent. ・ Fixed the issue where a normal tackle may be triggered in rare instances, even if a Shoulder Charge input was performed. ・ Implemented adjustments so that it is now easier to block an oncoming ball, as previously, players sometimes would not be able to block oncoming crosses despite being in an adequate position to do so. ・ Implemented adjustments to the triggering conditions of Blocks, as previously, players would sometimes perform Blocks in unnatural body positions.
〇 Goalkeeper ・ Implemented adjustments to ensure that goalkeepers will make the appropriate decision to catch an oncoming ball in the air in appropriate scenarios, as previously, they would sometimes elect to punch the ball away. ・ Fixed the issue where goalkeepers could not dash backwards quickly enough against a high-trajectory shot, resulting in a late save. ・ Implemented adjustments to alleviate the issue where the goalkeeper may fall over after making contact with another player at the time of his saving attempt and cannot make the intended save.
〇 Fouls ・ Implemented adjustments for fairer foul decisions with regard to the circumstances.
〇 AI ・ Implemented adjustments to the positioning of players in defensive situations so that when increasing the Attack/Defense Level, players will start applying pressure to the opponent higher up the field. ・ Implemented adjustments to Team Playstyle "Possession Game" and "Out Wide" so that there are more supporting players in position to receive passes from the ball holder, which contributes to smoother passing plays in attack. ・ Implemented adjustments so that players who look to jump out behind the defensive line will run into spaces that are more effective to the circumstances. ・ Implemented adjustments so that lone strikers who look to run behind the defense will search for open spaces in a wider area before making the run. ・ Implemented adjustments so that players making runs behind the defenders in potential goal-scoring scenarios will smoothly run towards the intended spaces without decelerating unnaturally. ・ Implemented adjustments so that players who make a run behind the defenders will move into spaces where opponents are less likely to be able to intercept passes towards them. ・ Implemented adjustments so that in scenarios where multiple players are on the attack, the suitable players will make a run behind the defenders. ・ Implemented adjustments so that fullbacks (with the exception of Defensive Fullbacks) will make overlapping runs in appropriate scenarios. ・ Implemented adjustments to ensure that there are defending players positioned in front of the penalty area during opponents' corner kicks and free kicks in deep positions, as clearances and second balls were often picked up by the opposing team. ・ Implemented adjustments so that when possession is lost near the team's own penalty area, the whole team will switch back to defending in a quicker manner. ・ Implemented adjustments to the positioning of players in defensive situations so that man-marking will be performed in a more adequate manner. Adjustments were also implemented to the triggering conditions, distance, and the speed of defensive line dropping, as previously, the defensive line would sometimes drop too far back or become uneven. ・ Implemented adjustments so that when performing a Call for Pressure and the opposition ball holder comes under pressure, the whole team will take up positions that make further pressing even easier.
〇 Other Gameplay Enhancements ・ Implemented adjustments so that the cursor will switch to a more appropriate player in scenarios where the ball bounces off the woodwork and comes back into play. ・ Implemented adjustments so that players will avoid the oncoming shots and passes from teammates in a more appropriate manner. ・ Implemented adjustments so that when defenders put their bodies in and successfully regain possession, the player who lost the ball will not stumble in an unnatural direction. ・ Fixed the issue where players chasing after a ball that is going to go out of bounds may give up earlier than expected. ・ Implemented adjustments to the calculation algorithm of added time, in particular, the allotment of the number of set pieces in the algorithm, as previously, added time would sometimes be too short.
■ Global Improvements ・ Implemented adjustments in [Contract] > [Special Player List] so that the signing alert message will now be displayed only once instead of twice. ・ Implemented adjustments in [Contract] > [Special Player List] regarding the positioning of the "Reset" option. ・ Implemented adjustments regarding [Auto-pick players] in Game Plan under Dream Team so that if there are multiple players with the exact Overall Rating, the one with the highest Team Playstyle Proficiency will be prioritized. ・ Implemented enhancements to online matchmaking. ・ A variety of minor adjustments have been made to each mode and to matches with the aim of improving the overall gaming experience.
■ General Fixes Applied to Mitigate or Eliminate the Bugs Shown Below ・ The application may crash due to an error. ・ When certain players perform a goal celebration near the goal, teammates may move through the goal net. ・ When performing a Monumental Celebration, the player may go through the body of other players. ・ In the cutscene where players join shoulders during a penalty shootout, the players' arms are at an unnatural angle, and their hands are unnaturally far from their shoulders. ・ When a penalty shoot-out lasts until the sixth player or later, the graphic that indicates a goal is no longer displayed correctly. ・ In some goal scenes during highlights, a different player name may be displayed instead of the player who actually registered the assist. ・ On the pre-match Uniform selection screen, inputting certain commands can cause the displayed Uniform to appear as a combination between the 1st and 2nd Uniforms. ・ After taking a free kick, the command guide for Position Shift may become inactive (grayed out). ・ When multiple player substitutions are made just before the end of a match, the substitution announcements will continue even after the match has ended. ・ In certain stadiums, spectators of the home team may hold up choreographies of the away team before the match. ・ In Friend Match, when the time limit reaches 0 and a team is randomly selected on the team selection screen, a different team than the actual team the opponent selected is shown. ・ In the Game Plan List of Friend Match, the command guides on the bottom of the screen may not be displayed correctly. ・ Possessing a large number of Featured or Trending Players will result in the response time of Player List in My Team and Reserves List in Game Plan becoming slow. ・ In vs AI Challenge Event matches, performing commands in a certain order will result in users being able to edit the AI team's Game Plan. ・ In Events where "Event Conditions Apply", selecting the "By Event" options under [Auto-pick players] in Game Plan may sometimes result in a squad that does not fulfill the Event Conditions being built. ・ In My Team, the Foil effects on the smaller-sized Player Cards are not displayed correctly. ・ When transitioning to the Match Pass screen, the screen may become inoperable for a period of time.
Epic: Arsenal FC
Epic players reflect a standout performance they put out during a specific season during their career. They also feature unique card designs stylized after photos taken during the season they are based on. Design their evolution through player progression, and they will prove to be an indispensable piece of your Dream Team. These players will have a Team Playstyle Proficiency of "90" across the board!
Also, you will find a "Big Time" player in this Special Player List. Big Time features exclusive card designs inspired by the player's memorable performance in the selected match. Big Time players may be able to perform a "Monumental Celebration", which is the exact goal celebration that they performed in the highlighted match. Also, the commentators may make special remarks for certain Big Time players which helps create an immersive experience. *Player Type is Epic. Sign these footballing greats and make your team that much stronger!
In addition to the 3 Epic players listed below, 147 other currently active players with Player Value ★★★ or higher will make an appearance in the Special Player List.
Available Players: D. Bergkamp, P. Vieira and T. Rosický.
Epic: AC Milan
Epic players reflect a standout performance they put out during a specific season during their career. They also feature unique card designs stylized after photos taken during the season they are based on. Design their evolution through player progression, and they will prove to be an indispensable piece of your Dream Team. These players will have a Team Playstyle Proficiency of "90" across the board!
Also, you will find a "Big Time" player in this Special Player List. Big Time features exclusive card designs inspired by the player's memorable performance in the selected match. Big Time players may be able to perform a "Monumental Celebration", which is the exact goal celebration that they performed in the highlighted match. Also, the commentators may make special remarks for certain Big Time players which helps create an immersive experience. *Player Type is Epic. Sign these footballing greats and make your team that much stronger!
In addition to the 3 Epic players listed below, 147 other currently active players with Player Value ★★★ or higher will make an appearance in the Special Player List.
Available Players: F. Rijkaard, M. van Basten and R. Gullit.
eFootball™ Championship Open kick-off campaign
eFootball™ Championship Open, the largest official eSports tournament in the eFootball™ series, is underway! To celebrate the opening of the tournament, we are holding an eFootball™ Championship Open kick-off campaign. Get your hands on all sorts of rewards through Login Bonuses as well as Campaign Objectives, and aim for ultimate glory! For more information, see the Official Site. Take the crown with your one-and-only Dream Team!
Special Login Bonus We're running a login campaign where you can get a maximum of 80,000 Exp. by logging into the game 7 times during each campaign period. Period 30/01/2023 02:00 - 06/02/2023 01:59 (UTC) 06/02/2023 02:00 - 13/02/2023 01:59 (UTC) Login Bonus Details Login 1: Exp. 10,000 Training Program x1 Login 2: Exp. 4,000 Training Program x1 Login 3: Exp. 10,000 Training Program x1 Login 4: Exp. 4,000 Training Program x1 Login 5: Exp. 10,000 Training Program x1 Login 6: Exp. 1,000 Training Program x1 Login 7: Exp. 1,000 Training Program x1 *Login bonuses refresh every day at 02:00 (UTC). *You can only obtain each login bonus once per day. *Be sure to claim items from your Inbox before they expire.
Special Campaign Objectives Introducing special Objectives where you can earn efootball™ Points and Level Training Programs by scoring the indicated number of goals. Take on the eFootball™ Championship Open Round 1 Challenge Event, and get your hands on a wide variety of rewards! Period 30/01/2023 02:00 - 06/02/2023 01:59 (UTC)
eFootball™ Point Shop In conjunction with Round 1 and Round 2, Training Programs will be available at a discount during the following periods. Period 30/01/2023 02:00 - 13/02/2023 01:59 (UTC) Content Exp. 100 Training Program: 125 Points → 25 Points Exp. 1,000 Training Program: 1,250 Points → 250 Points Exp. 4,000 Training Program: 5,000 Points → 1,000 Points *These items have a limited supply.
Notes *The schedule and details are subject to change without prior notice. *The eFootball™ Championship Open will be operated in accordance with the eFootball™ 2023 Terms of Use.