Egg Ascent cover
Egg Ascent screenshot
Genre: Adventure, Indie

Egg Ascent

0.5.2 - Time Medals Update


  • Time medals

    • You can now earn medals based on your level times
    • You can view the medals in the level select

      • Medals in order from worst time to best: Green > Silver > Gold > Diamond > Dev
      • Only visible if timer is enabled
    • Can also see if a level was completed, and what medal you got for a level, through the pause menu

  • Death counter

    • Finally added a death counter!!
    • Count goes up every death and level reset
    • Can be toggled in “settings > game > show death count”
    • Can see level, world, and game deaths

      • To see level death counts, pause the game during the level
      • To see world deaths, look in the bottom right of the level select
      • To see total deaths, open the settings menu
    • Will figure out where else I can put it but threw it in the pause menu really quickly because I know people have wanted it

  • Level changes
    • Egg hard 18: Remade entire level
    • Key hard 16: Remade entire level
    • Key 19: Changed position of key
    • Egg insane: Added cannons

      • Probably going to remake this entire level at some point but probably not
    • Key insane: Remade start of level
    • Egg 13: Removed the crazy ass skip, there’s still a skip in the level I just didn’t like being able to finish the level with a single spring it felt kinda lame
    • Portal 6: Made easier to complete without early teleporting
    • Sticky 7: Made easier to complete without early teleporting
    • Egg hard 13: Added second spring
    • Egg hard 14: Changed position of golden egg to be closer

  • Smaller changes

    • VSYNC SETTING!!

      • Didn’t even realize this game was just stuck with vsync on for 2 years but it was
      • Now there’s a toggle in the game settings, right under fullscreen, feels a lot snappier on my dookie butt 60hz monitor crazy I never realized this lmaoo
    • Cannon shoot & cannonball break sounds now don’t play if they are too far away
    • Button juice :3c

      • In the level select the buttons clip out of the box, looking into a way to fix this
    • Remade tutorial text boxes

      • Now show key/mouse prompts instead of just saying “w key” or “right click”!! Currently this doesn’t change depending on your custom binds but the groundwork is set up
      • Text boxes no longer show in hard mode levels
      • Changed these to set up for localization
    • Added graphics page to settings

      • Contains screen shake, fullscreen, and vsync setting
    • Spring directional influence is stronger

      • Not sure if this was a well known feature or not but if you’re holding a direction while bouncing on a spring you will be sent more in that direction, made it influence the direction a little more to make it a bit more impactful
    • Sticky eggs now have a longer reach while going at high speeds
    • Console now pauses the game when opened
    • Can now toggle fullscreen even when the game is paused
    • Timer is now on by default
    • Settings description box was remade, size should be more consistent
    • Added spacing to settings tabs

  • Bug fixes

    • Fixed restarting level while it’s already restarting, caused screen flickering
    • Stopped spring from playing the bounce sound multiple times at once, used to play it super loud
    • Fixed bug where dying and teleporting at the same frame would fling you

0.5.1


  • Hovering over settings now shows information on what that setting does

    • Does the same with key binds
    • Is a bit buggy but thought it’d be nice to have
  • Levels now also complete when walking over golden eggs
  • Fixed “level auto reset” resetting level without a pb set
  • Controllers no longer vibrate when playing with mouse and keyboard
  • “metal door flash” setting no longer shows in demo

0.5.1 - Bug Fixes


  • Hovering over settings now shows information on what that setting does

    • Does the same with key binds
    • Is a bit buggy but thought it’d be nice to have
  • Levels now also complete when walking over golden eggs
  • Fixed “level auto reset” resetting level without a pb set
  • Controllers no longer vibrate when playing with mouse and keyboard
  • “metal door flash” setting no longer shows in demo

0.5.0

- Custom key binds!!
- Located in Settings > Input
- New mechanics
- Metal doors!!
- Like normal doors but the opening is delayed
- Added a “metal door flash” settings which flashes the metal doors lock every time it ticks; thought it was a bit jarring but also that it could be useful for understanding the timing so I made it a setting :)
- Fragile keys
- Same as keys but break on impact
- Is used in some hard mode levels, replacing normal keys
- General changes/additions
- Can now access the settings while in a level through the pause menu
- Debug mode
- Toggled in Settings > Game > Debug Mode
- I’ve been using debug tools during development and wanted to give the option for players to use them too to practice some of the harder levels, or to just mess around with
- They’re very basic and aren’t very polished at all nor are they very intuitive; might expand upon these later if they are actually used
- If debug mode is enabled, your times don’t save
- Here are some of the debug features that are useful, leaving out some stuff that doesn’t have a use outside of bug testing
- Debug console: open with ~ key, some cmds below
- “help”: without arguments lists all the commands, with the name of a command tells you the use of that command
- “level {WORLD_NUM} {LEVEL_NUM/i (for insane)}”: brings you to a specified level
- “wipesave”: wipes your save, restart required
- “ttw”: toggles targetting eggs through walls
- “debug”: toggles debug mode
- “free”: starts the game in demo mode
- if you wanna run demo%
- only allowed to submit demo% if debug mode is disabled, disable by using “debug” command, only way to get debug mode back is by restarting game since there is no option in demo mode (might change this in the future)
- Flying: F key
- Makes the player fly toward the cursor
- Teleport: T key
- Teleports the player to the cursor
- Stop: G key
- Stops the player from moving, press again to cancel
- Fixed cam: Mouse5
- Stops the camera from following the player
- Allows you to move the camera around
- Scrollwheel to zoom in/out
- Hold middle mouse and drag to pan
- Setting spawn: V key
- Sets the respawn point of the player
- Other smaller changes
- Remade “level auto reset”
- Now resets the level if you are over your PB, even if you haven’t completed the level
- Settings menu options made more aligned
- Not sure if I like the way it looks at the moment, but it feels clearer than before
- Holding jump while opening a door in the air will make you jump higher than normal
- Not sure if this was noticed but if you open a door in the air you do a little air jump :)
- Level changes
- Made this part really detailed so it’s easy to change times on [speedrun.com](http://speedrun.com) :)
- Repositioned keys in various levels
- Attempting to make key levels more playable on controller, doesn’t entirely fix the problem but I will be working on this more
- New level positions
- key1 → key4
- key2 → key5
- key3 → key6
- key4 → key7
- key5 → key9
- key6 → key15
- key7 → key16
- Added cannons to some levels
- egg4 hard
- egg8 hard
- egg15 hard
- egg18 hard
- portal2 hard
- Replaced key with fragile keys in hard mode for
- key6 (was key3)
- key9 (was key5)
- portal5
- Made egg9 slightly longer
- Changed end of egg13 (might change again at some point idk if i like it)
- Portal19 hard added more spikes
- Remade key0 hard
- Remade end of egg9 hard
- Changed area surrounding golden egg of egg13 hard
- Made last section of sticky6 bigger
- Bug fixes
- Fixed sticky egg not jumping off of the wall
- Fixed bug with speedrun timers giving you a 10ms lead when starting from the level select
- Fixed key getting you stuck into the wall (again)
- Fixed bug where eggs would collide with each other (i think??)
- Fixed bug where when keys would break and unlock a door in the same frame and the key would still respawn