Egg Is Broken. Heart Is Too. cover
Egg Is Broken. Heart Is Too. screenshot
Genre: Indie

Egg Is Broken. Heart Is Too.

v1.0.2c - I am not a clever man.


  • ...so last patch I accidentally removed the first obstacle in the game. It's back now. There's a lesson to be learned here.

Hotfix - v1.0.2b

Couple of quick touch-ups again:


  • Adjusted background in Stage 1. Made an obvious looping point a little less obvious.
  • Adjusted last obstacle set in Stage 1. The jump up to the first tall stack of plates was too strict, requiring players to be practically off the short stack of plates to make the jump. This jump is now easier, so players can now focus more on the rest of the obstacle.


See you next patch!

Hotfix! v1.0.2 and Roadmap

Thank you to everyone who's played my game so far! I've been keeping an eye on YouTube and Twitch these past few days and I found some things that needed a quick fix. I'd also like to take the time to address some outstanding bugs I've found, as well as my plans for the game down the road.

v1.0.2 Changes:

  • Adjusted foot collider for chicken. This should make it a little easier to climb over certain obstacles.
  • Slightly increased burger bounciness in Stage 2. Some obstacles will be harder, yes, but I felt the final obstacle was too hard otherwise.
  • "X" opacity decreased from 50% to 25%. Some players break so many eggs that they can't see the obstacles anymore. Expect a setting for this in the next major patch.
  • Added a checkpoint after the triple plates in Stage 1. There's too much of a difficulty spike at the end of the level otherwise, and I want more players to make it to Stage 2.
  • The credits now appear in the Level Select menu after finishing the game.



Outstanding Issues:

  • The chicken can get stuck walking across the manholes near the end of Stage 3. Yes, that's a bug, not a feature. Whoops!
  • The last grating in Stage 3 doesn't drop all the way down on occasion. This one's a mystery to me and will take some time to investigate.
  • Landing on a manhole in Stage 3 can sometimes causes an unexpected vertical launch. I suspect this happens when you land on a manhole that has just reached resting position.


Roadmap:

  • Add some settings that are missing (volume, quality)
  • Add controller support and keybinding
  • Add Steam Achievements!
  • Revamp Stage Select screen to include stats
  • Introduce more playable characters and eggs
  • (maybe) New set of stages? Like a New Game +?
  • (maybe maybe) Custom stage builder?


Hey you, thanks for reading to the end! Fun fact: using the Konami code in the main menu unlocks all the stages.