Egypt: Old Kingdom cover
Egypt: Old Kingdom screenshot
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Genre: Simulator, Strategy, Turn-based strategy (TBS), Indie

Egypt: Old Kingdom

Version 2.0.1. DLC Hotfixes


Bug fix



  • The mistake where the resources could grow infinitely on the easy and the middle level is fixed.
  • Fixed the bug which happened with the combination of the "Big construction" mode and "Economic success" event.
  • Fixed the tooltip's location above the last saves slots.

Version 2.0.0 The Master of History DLC Patch Note

Have you guys tried our new DLC? If not, hurry up and try, and let us know what you think! Here is the full list of changes we made for this big update:

New possibilities


We added:

  • A new menu of Alternative History settings (opens at the beginning of every new game).
  • Unlimited events for the Alternative History mode.
  • An endless game mode (you can continue to play the game after the main part of it is over).
  • A new endless event Sea Peoples Invasion.
  • New special actions for the endless mode (located near the panel of actions of your patron god).
  • Unlimited technologies (you can learn is multiple times, increasing the final bonus).
  • New random dynasties.
  • Brief historical facts in the loading window of every new game.
  • New button "Gallery" in the main menu (submenu "New Game").
  • New button "Additional" in the main menu where you can check and acquire Artbook or Soundtrack DLC.
  • A new origin of sources: Tombs Maintenance.
  • The new order of save slots and new scroll position in the Save/Load menu.
  • New music for the Main Menu.
  • An explanation for saving slot tooltip's icons.


Balance improvements


  • For many events, awards and fines are now calculated as a % of the current cost of workers/cult worshipping.
  • Seker's cult now has a bonus for tombs maintenance.
  • The updated balance of Ancestral Duty for the endless mode.
  • Some dialogs will appear in a different order.
  • Improved interaction with the workers' cards via the panel of special actions.
  • Some pyramids models updated.
  • The bonus of cemetery updated.
  • The transition of the camera to the scene sped up.


Bug fixes


  • Wadi is no longer available for raids.
  • The warning about saving files incompatibility is updated.
  • Fixed the animation of the workers at the seaside areas.
  • Fixed the calculation of the raid effect for strategic sources.
  • Various text mistakes fix.

Free DLC Master of History already available!

Egypt: Old Kingdom - Master of History might be the most unusual DLC you have ever discovered. We heed the community’s critique and reinvented the game anew, presenting the opportunity to forego every possible constraint. Play away and develop your state and technologies endlessly. Turn off the trials and events. Add more enemies - Sea peoples, mummies, and even aliens! Create the history, as you wish, according to your own tastes. It’s your history and you are the Master!

Endless Game


No more restraints! With the endless mode you can continue the game after the 300 turns and to test your talents battling new enemies. Will you be able to get to turn 400?

Customizable micromanagement


Do you like to build and develop a city? Or would you rather focus on the global events? It’s all in your hands - adjust the amount of micromanagement and play the game as you like it!

Crazy Egypt


No, it’s not a Halloween yet - we simply added a few absolutely crazy modes. Will you be able to defeat zombie-mummies or free Egypt from the alien yoke? You’ll never know until you try!

Egypt: Old Kingdom now available in Brazilian Portuguese and Malay languages!


Guess what? Our dream came true!

Thanks to our amazing volunteers Egypt: Old Kingdom is now available in Brazilian Portuguese and Malay languages!

We're happy more people from Brazil, Malaysia, Brunei, Indonesia, Singapour and other countries can now join our community and discover the world of Ancient Egypt!


If you wish to make your input and translate Egypt: Old Kingdom in your language, welcome to join our Crowdin project: Click here to go to Crowdin

Version 1.1.1 Achievements fixes and balance improvements.

The week has begun, and for us, it is a busy start because we've prepared an update!

Bug fixes



  • Updated localization of the Steam achievements.
  • Fixed the bug where workers kept healing epidemic even after the end of the "Epidemic" event.
  • Fixed the terms of achievement "Resources of Memphis".
  • Fixed the terms of achievement "Saviour of the people".
  • Fixed a few bugs when we load the saved game:
    - "New cereal crop" icon inactive;
    - When the fire was not visible, but it killed workers and it was impossible to distinguish it;
  • Fixed the flickering of the exam dialog window after pressing the "Reply" button.
  • Fixed the automatic receiving of tribute from the subjugated tribe on the map of Egypt.
  • Fixed the terms of achievement "Writing Bull".
  • Fixed the terms of achievement "Beast tamer".
  • Fixed antelope's ability to migrate to a river.
  • Fixed the description of the turn which is necessary to get the Bronze or Gold victory for the "Civil War" trial.
  • Fixed the mistake regarding the save/load of the game and the prolongation of Worshipping Cult effect.
  • Fixed the disappearance of the bonus "decrease construction time" after the "Architects" event.
  • Fixed the bug when the enemy's army could fully restore to the maximum after loading the game.


Balance fixes and other improvements



  • The Great Buildings: the maintenance of the buildings is decreased by 20% for all resources.
  • Prologue bonus was increased: on the easiest level from 13% to 20%, on the middle level from 6.5% to 10%.
  • The cost of "Consolidate the Horus" cult is changed: before the map of Egypt is open the price is 15 points of luxury, after the map of Egypt is open - 30 points of luxury.
  • If during the "Separatism growth" the resistance will be suppressed, the player will get the Bronze victory for it and will not skip the trial.
  • The size of enemies' armies are decreased by two.
  • "Supply problems" penalty is increased, now it's 10%.
  • The size of Upper Egypt's army during the "Unification of Egypt" and the "Civil War" is twice bigger than before.

Update 1.1.0. Achievements already on Steam!

Dear friends, the long-awaited day has come - Steam achievements are now available for Egypt: Old Kingdom!


Besides, we added new tasks and features on the city map and the map of Egypt, we made some balance improvements and fixed some bugs.

New features:


  • Steam achievements are now available;
  • the cult of Osiris now reinforces other cults, and pyramids reinforce the cult of Osiris;
  • the map of Egypt: more tasks are added (sands, cursed place, fish, pearls, Nile Cataracts, etc.);
  • the map of Egypt: a remake of simple tasks, resources and improvements generation;
  • the map of Egypt: Regional development is turned off;
  • the map of Egypt: it is now possible to send expedition even to those are which is not under the player's control (but the relationship with a local tribe must be friendly);
  • the map of Egypt: added new action applicable to tribes - Colonize;
  • the map of Memphis: new tasks added (sands, Flat area, the spirit of Thoth);
  • the map of Egypt: the generation and the mechanic of strategical resources is remade (it's not necessary to search for strategical resources);
  • the map of Egypt: the construction of fortresses is turned off;
  • the Sand Storm event can now place "Sand" debuff on an area;
  • "Gifts of Hapi" can now happen on the map of Egypt;
  • Dwellings of Senefru now give +30% to the resources od the area;
  • the tutorial was updated with the step teaching to place workers' cards on the map.


Balance fixes and other improvements:


  • original force of the cult of Ra is decreased by 50% (before it was 80%);
  • the effect of purging the evil from the cursed place now doesn't disappear when the worker dies;
  • changed the bonuses of some techs;
  • changed the bonuses and consumption for some of the tombs;
  • doubled the number of separatists who participate in the battles of the Civil War;
  • Increased the bonus of raids on the map of Egypt by 5 times.


Bugs fix:


  • fixed the fail of the 5th trial in case of the victory in the final battle;
  • fixed the bug when workers returned to the player after Nubia's Rejection event;
  • now it is possible to attack another tribe on the same turn after defeating Narmer;
  • fixed the looting of the area by Narmer's army;
  • fixed the bug when the player was attacked by another tribe after asking them for peace;
  • fixed the constant growth of price for the construction of the main city temple;
  • fixed the display of maat in the area with domesticated animals;
  • fixed the boost of tombs construction by the architect 1 turn before the end of construction;
  • fixed the overlap of the running away window during several battles in one turn;
  • fixed the overlap of several attacks on Memphis during the Civil War;
  • fixed the sudden appearance of pyramids on the map of Egypt;
  • fixed the growth of resources coming from taxes during the construction when there are not enough resources;


Attention, please! Old saves will not be compatible with the new version! We added the tutorial of how to restore the previous version in order to continue to play with the old save.

That's it for now! Thank you for playing Egypt: Old Kingdom and helping us to improve it! We're always open to your comments, suggestions, and messages. Don't hesitate to report problems or praise us if you like the game ;) Or just press like to our posts, it's also a great motivation!

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Build 1.0.15 Huge list of updates and balance fixes.


Bug fixes

  • Fixed the fail of the 5th trial in case of the victory in the final battle;
  • Fixed the mistake when Seth's sandstorm had no impact on Narmer's army;
  • Fixed the bug when the reforms rejection chance could be increased over 100% during the 7th trial;
  • Fixed the mixed up good effects during the simultaneous construction of a pyramid and King Khasekhemwy's constructions;
  • Fixed the sound of construction completed during the loading of the game;
  • Fixed the 8th trial, when another tribe attacked the player before the rebellion, which led to the cancellation of the attack;
  • Fixed the rounding of reparation fees after the area was raided;
  • The icon alerting about Hapi's blessing replaced with the icon used in the area;
  • Fixed the possibility of raids near the river;
  • The pop-up window alerting the player about the attack now can be closed by clicking on the top right corner button;
  • Fixed the 1st trial bug, when two tribes could attack the player at the same time;
  • Fixed the bug when AI raids already raided area;
  • Fixed the bug when the player was attacked by the tribe he himself was trying to conquer during the same turn;
  • Fixed the repetitive bonus for opening the map of Egypt completely;
  • Fixed the bug, when the fire has already disappeared but the worker kept extinguishing it.
  • Fixed the bug when the camera couldn't find the worker killed by fire;
  • Fixed the display of food -0 during the locust invasion;
  • Fixed the display of the number of troops in the tooltip of the 2nd trial;
  • Fixed the bug when the unfinished pyramids of the previous dynasty kept constructing after the dynasty has changed;
  • Fixed the display of selected worker's card frame;
  • Fixed the bug when the worker was killed by lions before the Lions moved to the area with this worker;
  • Fixed the bug when the menu of the area's tasks was accidentally closed when the cursor accidentally hit the icons of the next area;
  • Fixed the display of separatists army in the Upper Egypt area during the 5th trial;
  • Fixed the cancellation of the player's attack during the final of the 1st trial;
  • Fixed the tutorial texts display bugs after said texts were canceled in the dialog;
  • Fixed the spreading of the epidemy to the sea area;
  • Fixed the size of tooltips in various areas
  • Fixed the display of terrain when you zoom out the map.


Balance fixes and other improvements

  • Trial No.8:
    - If you choose to play with Ptah as your patron god, pyramids will be 5% more effective;
    - When you cancel the upkeeping of your buildings, the power of Chaos increasing by 3%;
    - Ceasing the maintenance of buildings will decrease the price of maintenance by 1%;

  • Trial No.7:
    - The progress of reforms begins with 0% regardless of the difficulty;
    - The price of titles creation changed from 40 points of food to 30 points of luxury;
    - The price of legal system rationalization decreased from 5% to 4%, the chance of reforms rejection increased from 5% to 10%;
    - When the chance of reforms rejection reach 100%, the buttons of title creation and reforms are blocked;

  • When you flee from the battlefield for the 2nd time, "attack" and "defense" buttons become inactive;
  • During the battle attack increases damage to 90% (before it was 80%);
  • With Seth as the patron god the force of sandstorm sent by him decreased from 20% to 15%;
  • During the "Separatism increasing" trial the army of separatists increases by 350 +10-12% out of those 350;
  • "Hurry up the construction" button is not available when the construction takes 1 turn to finish;
  • 6th dynasty: the reward for finishing the pyramid is increased from 10 to 20 maat per pyramid;
  • Construction of the pyramid of Ibi gives a bonus of decreasing the force of chaos by 10% in the 8th trial;
  • When playing for Seth the sandstorm effect will impact every community, not just the enemies;
  • The terms of getting the reward for the 5th trial are updated. The silver victory is now given in 10 turns after the main trial, the golden victory - after 6 turns.
  • If you conquer the tribe which is battling with another tribe, this another tribe will lose the war;
  • When you scroll the list of authors, you can now stop and resume the scrolling.

Holy Pyramids, look at these discounts!


Discover all secrets of Ancient Egypt during this Summer Sale with our games:

✔Newest Clarus Victoria game, Egypt: Old Kingdom - 35% discount!
✔Egypt: Old Kingdom Deluxe version - 50% discount!
✔Artbook and soundtrack DLCs, 40% discount for each one!

And of course, don't forget about our bundle:
✔Clarus Victoria Bundle - 49%

Get them all, live like a king!

Summer Sale Discounts!


The weekend is right around the corner, and we must remind you of two important things:

  • It's finally the Summer Sale time on Steam!
  • Almost every game made by us is participating in the Summer Sale with a good discount.

If you like Egypt: Old Kingdom, don't miss the chance to purchase the rest of our games!

Predynastic Egypt - 50%
Loved by many, this game is about the prehistoric period of Ancient Egypt. Lead your tribe of proto-Egyptians from the 5000 BC to the prosperity and unification of Upper and Lower Egypt.


Marble Age - 50%
Moving on to Ancient Greece! You can choose and develop one of two city-states: Athens or Sparta. Explore the map, communicate with the nearby city-states in order to conquer the whole known world!

Bronze Age - 51%
A small interesting game about the formation of human civilization from Australopithecus to Homo Sapiens. Intuitive controls, simple but addictive gameplay, tons of historical facts and technological discoveries.

And if you would like to purchase all of our games, we have a special offer:

Clarus Victoria Bundle, which contains all of the games listed above! Available on Steam with 36% discount!