In today's devlog we will present you three buildings: Kings Palace, Senate, Obseravtory. Each of these buildings will have a different, unique role in the game.
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In the last devlog we showed you on the example of Apiary how the leveling of buildings in the game will look like, this time we will show you something completely opposite, which is how a destroyed building looks like. ποΈ
The destruction of a building can be influenced by many factors, for example natural disasters - storm, lack of water, and fires caused by drought. Do you remember how beautiful Apiary LVL III was? Below, what it looks like is completely destroyed. π
During each season the tribe has to confront natural disasters. The likelihood of each natural disaster depends on the Act, Godβs will and normal chances of disaster. The normal chances are different for each disaster.
Bathhouses will be available in the game for our residents. On the example of a bathhouse, he can see what their destruction looks like.
That's it for today, soon more information from the game's production. Stay tuned! π
In today's devlog, we would like to present to you APIARY building that will appear in the game. As we mentioned in the previous devlog, the game will feature many interesting city-builder mechanics, so each of the buildings in the game will fulfill specific roles.
Using the example of Apiary, we want to show you what the leveling of buildings in the game will look like. Most of the buildings can be developed, which will bring us greater benefits, for example in the extraction or production of resources.
If you want to unlock honey, you must first unlock the Apiary. Honey is a resource that can be combined with other raw materials to produce more valuable resources. It's important to satisfy the God of flora and fauna. We'll describe the gods that will appear in the game soon.
That's it for today, in the next devlog we will talk a little more about destroying buildings. Stay tuned! π
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