Together with our fellow developers and publishers we cooked up a special event for you! Here’s what you can look forward to, on top of our Discount AND The Directors Cut Update 😉
Hour long direct stream
Over 30+ news beats from all 7 publishers
Fresh new game announcements
Never-before-seen content
New trailers and DLC reveals
Updates from each studio
A week-long Steam event with over 40 game demos, 100+ games on sale & bundles, developer livestreams, Q&A sessions and more
You can watch out segment right here: [previewyoutube="bi25oCVIE7M;full"]
Elden: Path of the Forgotten Director's Cut Update
CHANGE LOG
Updated to Unity 2019.4 - Better performance
New story beats in each region
Expanding Hub region with new zone
More variation to zones
Increased player speed
New tentacle spell sound effects
Reworked camera shake (disabled camera shake when the player deals damage to enemies, replaced with a time slow effect. Camera shake only happens when the player takes damage or for large world events. Camera shake motion was also completely reworked.)
Reworked melee hit collisions
Added new enemy - The lurker
Added direction change animation for wide enemies
Improved lighting
Improved enemy navigation
Added Interaction log
Added Item trading
Reworked HUD
Reworked dragon enemy
Reworked zone naming
Reworked roll iframes
Reworked footstep sound effect system
Weapons now have their own individual stamina costs
Weapons now have their own individual sound effects
Hello Onerat Dylan here, developer of Elden of the Forgotten.
Creating a game is a hard thing to do, let alone making one solo. I personally burnt out during the development cycle and didn't deliver the product I was hoping to create.
I’ve seen the Lets Plays and read the reviews and I understand your misgivings with the current game.
To that end, I've been working on what at this point can only be described as an overhaul. Every element of the game is getting the attention it deserves.
Here I've listed some of the major changes I've implemented so far. Note that this is in no way a complete change log for the Elden Path of the Forgotten overhaul.
Iv been slack with posting development updates to Steam, but with this announcement that is something I plan on changing. Keep an eye out for future announcements and forum posts detailing the coming overhauled version of Elden: Path of the Forgotten.
If you have any suggestions or feedback with this overhaul in mind, I'm always happy to listen. You easily reach me at discord.gg/oneratgames.
Current major change log:
Updated to Unity 2019.4 - Better performance
New story beats in each region
Expanding Hub region with new zone
More variation to zones
Increased player speed
New tentacle spell sound effects
Reworked camera shake (disabled camera shake when the player deals damage to enemies, replaced with a time slow effect. Camera shake only happens when the player takes damage or for large world events. Camera shake motion was also completely reworked.)
Reworked melee hit collisions
Added new enemy - The lurker
Added direction change animation for wide enemies
Improved lighting
Improved enemy navigation
Added Interaction log
Added Item trading
Reworked HUD
Reworked dragon enemy
Reworked zone naming
Reworked roll iframes
Reworked footstep sound effect system
Weapons now have their own individual stamina costs
Weapons now have their own individual sound effects
We’re pleased you found us in these blasted lands and broken times. I have come to offer you a gift. A parcel of data so small it is almost imperceptible, but more powerful than you can imagine. Join us once more and test your blade against the fast, smarter horrors that stand between you and your goal. Face new foes and threats beyond your imagining.
Good luck, Wanderer.
Announcement Content:
New boss (The Forsaken Twins).
New enemy (Rubble Caster).
Level improvements.
Adjusted final region.
FPS improvements.
Layering issues with 3rd boss.
The 1st boss uses more of its attacks and movement.
🐙The Darkness of Elden: Path of the Forgotten invades Steam TODAY!
Succumb to a world of Ancient Horror!
Elden: Path of the Forgotten is part of a new wave of classic 16 and 8 bit style games, such as Hyper Light Drifter and Children of Morta, and was described as "darker and more unsettling that Salt & Sanctuary or Titan Souls" by PC Gamer’s Fraser Brown.
Elden is a somber, intriguing, and exquisite journey that invites the players to discover a narrative by themselves.
[previewyoutube="XSavq28Kf7U;full"]
KEY FEATURES
• Explore a cryptic and disturbing world that combines challenge with a unique visual narrative. • Master a range of weapons in impressive battles against Eldritch creatures. • Harness unearthly powers with dreadful, unearthly spells. • Corrupt your sanity with a gorgeous haunting, minimalist soundtrack.