I have just released a new update which should fix some small bugs. Please see change log below:
Fixed:
Colliders/ in Belfast Town area, fixed stairs and objects that could be walked through.
Added:
Manual Save Option
Quest Menu (early stages)
Crafting (Synthesis) Menu (early stages)
Some more tutorial text at the start of the game.
Explore hut - school class progression quest.
Introduced hovering icons over items that you can interact with (not all items though)
For the new menu options, you should see these after game you update Elderine. However if you start a new game you will see what the quest system will be like. Quest 1 introduced which is to eventually explore the hut. The quest provides guidance on what rooms to go to etc in school.
Game Live
Thanks to everyone for support so far! It has all been greatly appreciated.
As I continue developing Elderine, I wanted to share the game in it's current early access state. This way I can continue to develop Elderine but also have the advantage for hearing from the pleyer, who may find bugs, that I might have missed, and it would be great to hear thoughts on what players would like to see.
I will continue to update the game, and provide updates on what I am working on. (Currently the final two dungeon areas, and end game) after that I will focus on the other game features, more items, crafting, people to rescue and the game economy. Plus additional side quests and places to visit.
I hope you enjoy Elderine as we enter Early Access, but please do let me know if you see anything that's not right, or have ideas to make it more fun.