Electrician Simulator: First Shock cover
Electrician Simulator: First Shock screenshot
Genre: Simulator, Adventure, Indie

Electrician Simulator: First Shock

Gamescom Gameplay Trailer

Dear Electricians,





Yesterday, one of the largest and most recognizable events of the year started - Gamescom!
On this occasion, we have prepared a new gameplay preview of the upcoming Electrician Simulator, which will be released this fall. We can't wait to show you the result of our work.



We want to take this opportunity and encourage you to ask us questions about the game.
Why? Because we want to dispel all your doubts and satisfy your curiosity. No matter how complicated the question is, no matter what its subject matter, we will answer! Of course, it should be connected to the Electrician Simulator.

Are you interested in any mechanics? Or maybe you want to see something in the game?
Do not hesitate and ask. So if you are nuts about our game, don't waste your time and hit us with your question!


We hope you will flood us with lots of interesting and non-obvious questions.


You can meet us at Gamescom, we are at the Silesia booth (Hall 4, Stand A010). Be sure to visit us!



Remember to save the date 22nd of September!


It's less than a month to an Electrician Simulator release!




See you!
Take IT Studio!

The most electrifying premiere this autumn!

Dear Electricans!



Release of the Electrician Simulator is September 22nd!



By creating Electrician Simulator, we wanted to redefine the simulator genre. Prove that these games do not have to be boring and repetitive, and can attract with interesting tasks and a crazy world. We listened hard to the players' comments,corrected the inconsistencies found in the prologue version and added a whole bunch of new items and locations.



We collected your feedback from the First Shock which we very much appreciated, thank you! By the way we wanted to answer the most popular questions in our community:



1. Will this game be genderless? Can you pick who you would like to play?
We are writing the story elements right now and we’ve heard the players’ feedback. As much as we respect the LGBTQ+ Community, we are unable to incorporate all non-binary options due to limited time before the premiere. This is why we’ve made a decision to use gender-neutral dialogue options.

2. Will there be more electric systems in the game, not only in Europe? US/Asia standards? A menu where the player can select what region, and then use that to show different color schemes, wires types and electric panel?
We have decided to place the whole game in a fictional town in order to be able to explain the differences from the real world. We’ve heard all your feedback and we are currently planning post-release support for the game. Depending on its success, we might be able to introduce DLCs with extra standards.

3. Would it be possible to implement panel wiring such as motor starter panels (Star/Delta, cap-start/cap-run, DOL starters and sequence starters) this platform could be used for more than just fun, it could be used to educate electrician apprentices or people wanting to get into the electrical field?
As much as we would love to expand features and introduce as many appliances and panels as possible, we are not experts in electricity, education nor providing educational software. It is something to look at in the future, depending on the game’s success.

4. Will there be VR?
Not at the moment, however it depends on the game’s commercial success.

5. Is this game gonna be accurate in terms of appliances?
We are trying to introduce as many original appliances in the game as possible, including workbench items and job-related materials. Please keep in mind that this is a game and it’s supposed to be fun - some appliances may differ for gamification reasons (if an appliance is very interesting but complicated, we reduce it a bit so it doesn’t become an issue to complete a task in-game).

6. Will the game support ultrawide monitors?
We are testing available solutions at the moment but are unable to confirm this feature at the moment.

7. Will ES have steam cards and achievements?
Yes.

8. Why does the garage look similar to Phasmophobia?
Because the same asset pack was used for the Prologue. A new garage was created for the full version of the game. The Prologue was a technological demo allowing us to check our ideas against our audience and make decisions that will benefit players. We were focused on mechanics and the joys of gameplay, as well as introducing story elements in a simulator. The garage was effectively a placeholder. And we like Phasmophobia.

9. Will there be multiplayer?
No.

10. Why is it called a simulator if it is not realistic?
The game is as realistic as it is possible from our perspective. Unfortunately, it is not easy to move all the real-world mechanics into games. Many games with the word “simulator” in their title are not realistic at all. The majority of principles are based on how things work in the real world, many have been changed slightly to simply make the game a game, and to provide joyful gameplay along with a pleasant experience.

11. What sort of missions will we have that we haven't seen in a demo?
That’s a secret - you need to purchase the game to find out or await official media communications around the release date. We are almost certain that our original approach to this topic shall make everyone happy with the solution to this problem.

12. Will there be proper wire colors in the full game as in real life every color has its meaning?
Cable color-coding is specific for different countries and regions, so it is very difficult to provide players from all around the globe with gameplay representative for their region. This is why we’ve made a decision to place the whole story in a fictional country in a fictional town with its own standards and coding.

13. Can you delete the timer in the final game or give the option in the menu to turn it off?
The timer has been introduced for the players that enjoy a time-related challenge or speed runs. It does not introduce any bonuses or penalties, it is there so that players can check themselves against the timer.


See you!
Take IT Studio!

Devlog #9 - We have a connection

Hello there!



After the warmly received "Electrician Simulator - First Shock", we are back to work on the full version of the game! Many things are happening in the project, and we are ready to show you the first new feature.

As you may remember from the prologue version, you could connect some electrical devices to outlets, and... they just worked! Some of you didn't like our stiff cables. We hear you, so we've added physics.



Now you can grab pretty every cable you see and play with it! Then plug it into the outlet and get that electricity flowing! But what if you can find only one outlet and you need to have more devices connected? That sounds like a problem.



Well, not for us! You can use our newly created extension cord! Just plug those little fellas into their big brother and see how it works. But if you like to connect one extension cord to another? Well, you will have to test it on your own after the game releases (but it will not disappoint you).

We don't just pretend that our electricity system works. It really works. So if you connect a few devices to our extension cord and you want to turn them off, you can just press the magic button on the cord. It's really that simple!




We also work on new workbench items, we add a placement system for light switches, lamps, and electrical devices, but we also let you change some bulbs, which you always really wanted!

Let us know what else you would like to see in our devlogs. We will try to update you a little bit more often.

Finally, we would like to share a piece of information about the upcoming game from our friends - Bakery Simulator! If you are into baking pastries check it out! The premiere will be on the 3rd of May, 18:00 CEST / 9:00 AM PDT, let's show our friends some support!

https://store.steampowered.com/app/1031120/Bakery_Simulator

See you next month!
Take IT Studio!



https://store.steampowered.com/app/1080020/Electrician_Simulator/

Best present for Valentine's Day

What sort of present is ideal for Valentine's Day?

Flowers? 🌹 Clothes? 👕

For a gamer? - GAMES!! 🎮

As a token of our love for gamers on the occasion of the Valentine's Day celebration, we have prepared special discounts for nearly all Gaming Factory games with a bundle cheaper than a bouquet of flowers.

Check it out:

https://store.steampowered.com/bundle/24600/Valentine_Indie_Games_Bundle/

Let's celebrate together. Keep smiling and have fun playing.

Yours Gaming Factory Team

Language Patch

Hello Electricians

In today's patch, we introduce new languages for the game. There are some minor issues we are aware of that would be patched soon. There is a Portuguese (pt-BR) language still in the works.

Patch Content



Additions:


  • Added hints on levels in the form of outlines

Fixes:



  • Optimization fixes
  • Fixes for bugs that could have made someone stuck


Language:



  • Polish language added.
  • Spanish (es-ES) language added.
  • French language added.
  • Italian language added.
  • German language added.
  • Russian language added.
  • Chinese (zh-CN) language added.

One can change the preferred language in options


If you happen to find some issues while playing in your language please tell us about this on Steam Forum or Discord Channel

Contest Results!

Hello, Electricians!
We are very glad to announce the winners of the Electrician Simulator - First Shock art contest!
The choices were hard, the artworks incredible and the voting process required a referee… but here we are with the results and no harm done to anybody on the team.

The first prize goes to Traktorek




We just loved the 1:1 recreation of the Main Menu we have all stared at for hours!

The second prize goes to Klagold



Gaming is our passion and we were ecstatic to see the retro controller being fixed! The buttery is not deaded anymoar!

The third prize goes to spycris



We love to see the insides of electrical installations and engineering mind at work!

All winners shall be contacted by the Community Manager and have their winnings confirmed.

You will receive a full version of the game and your artwork will become a part of the interior design for in-game missions.
Your name and surname, or your nickname, shall be added to artists' credits.

Congratulations, thank you all for participation and please - stay as you are: shockingly awesome!
Love and respect,
Take IT Studio and Gaming Factory

The Contest Ends


Appliances for the contest are now over. Thank you to all participants!

The council of devs and pubs will now gather to choose the winning works ;)
Results will be announced on January 21st 2022.

We are receiving a lot of feedback, questions and suggestions we are currently processing and answering. Soon, a technical support F.A.Q thread will appear that will answer most of the often accruing queries and statements.
If you happen to encounter any troubles while playing our game, please tell us about it on the steam technical subforum or our Discord channel

Currently, we are investigating on "black screen" issue that struck part of the community and processing translations. On the side, we would thank you for all the language quality tests and translating propositions we have received! We will contact all of you via Discord :)

Aside from this, we are pretty positively surprised by a relatively small amount of bugs and major issues.
And relatively word is important here for the fact that:

OVER 100 000 PEOPLE HAVE DOWNLOADED THE FIRST SHOCK!

And have left us an astonishing amount of suggestions, comments and VERY welcome technical nitpicking. We are taking notes! The separate F.A.Q about the future content and answers to some of the crucial questions of Electrician Simulator full release will appear sometime soon as well.

Now we hope everybody had a great weekend and now can face the Monday if not smiling then at least ready :)