We hired a couple of performance consultants for our other game, Axon TD: Uprising. Thankfully some of the findings there can be applied to Element TD 2! Of particular note is an algorithm change for the unit search function. For those who get low FPS late game, especially in co-op, you will see huge FPS gains.
That algorithm change slightly alters the balance of the game. So we will take the opportunity to do a few tower balance changes (leaning towards buffs). As a result the leaderboards will be reset. We'll also start a new season of Ranked play.
One quality of life change is very noteworthy. This is a long overdue feature that we're lifting from Axon TD. Singleplayer will be able to submit to leaderboards without having to be online. That means no latency when going for leaderboard runs. And also no disconnects.
The update is a few months out so please join the balance discussion on Discord to contribute your feedback in the meantime!
Small Hotfix
The Challenger achievement has been expanded to top 30 on any leaderboard.
This version was built with a new build of Unity (our game engine) hence the download size.
Language Update, Performance Update, Network Update
A small update for the holidays!
Turkish now fully localized
Setting change to shift some CPU workload to GPU
New and improved servers for South America, South East Asia, and East Asia regions
Also, we hired a performance consultant to analyze Axon TD: Uprising and a major recommendation coming out of that in theory should be applicable to Element TD 2. If all goes well, there will be a major performance improvement patch Q1 of next year that should, as a result of improving CPU performance, also reduce desyncs.
Element TD 2 at WePlay
We are on exhibit! Element TD 2 will go to WePlay Expo 2023!
WePlay 2023 will happen 18th-19th November at Hall H4 of Shanghai World Expo Exhibition & Convention Center, China!
We are glad that Element TD 2 can participate in the Expo along with other excellent games. And we will bring the best of Element TD 2 to you!
Our booth will be at C04, and we are looking forward to seeing you!
Last Element TD 2 Feature Update
It's been a long time but there were a few things that we still wanted to add!
Fixes
Path Hover has been added to the game! Simply hover over any spawn portal to see where the creeps are going.
Massive localization improvements. Almost complete coverage. Only Chinese, Spanish, and Swedish at the moment but more languages coming soon.
Texture resolution of most creeps and a few builders upscaled.
Caption.
If you're fluent in German, Italian, French, Japanese, Turkish, Korean, Russian, Romanian, Portuguese, or Czech and willing to help translate please let us know on Discord or DM me.
This will be the last feature update but there are still hotfixes to come that will add more language support. We hope that you continue to enjoy Element TD 2!
Our next game, Axon TD, is in Early Access!
We've just released our next game, Axon TD: Uprising, into Steam Early Access! This time, it's a sci-fi Tower Defense game focused on mazing and map manipulation. Owners of Element TD 2 will receive 10% off! Check it out here:
Choose from an arsenal of 32 Towers & Traps and extend the path by adding Tiles directly to the map itself. Expand to islands and create an impenetrable defense as hoards of Axons try to break through your maze!
Conquer the 15 Mission Campaign, top the Leaderboards across 12 Quickplay Levels, take on the Roguelite Survival Mode, and coordinate with other players across 9 Co-op Levels! On top of that, we've got 34 Achievements out the gate.
Check out our trailer below!
2nd Tournament - June 17th to 18th
Our second tournament, this time based on Ranked Pick rules, is running today and tomorrow! We'll be running it through our Discord (check #tournament-discussion and General Voice), so hop on there to check it out!
We'll be starting at the following time:
10am PDT (US)
1pm EST (US)
7pm CET (EU)
1am CST (Asia)
2nd Non-Mazing Tournament
We've got another Element TD 2 Tournament coming up, this time for Non-Mazing Pick! Sign-ups start now. Though before we move on to the rules, let's address a little something...
Why isn't it Mazing?
For those of you on our Discord, you may recall us doing a poll sometime back asking if you'd prefer this tournament to be Mazing or Non-Mazing, and the response was majority Mazing by a long shot. We want it to be Mazing as well, but unfortunately, there's a bug that we have no explanation for that only happens in multiplayer.
Numerous folks have reported this issue where, in Mazing, creeps will spontaneously just ignore the grid. Sometimes it involves walking through your towers, and sometimes it involves walking over the terrain itself. The weirdest part about this bug is that it doesn't happen in Replays, meaning that on the client, it's working perfectly fine.
Because of that, we've decided we cannot, in good conscience, run this tournament as Mazing. Should we ever find a fix for this bug, then we may consider running a Mazing tourney in the future, but for now, this one in particular will be Non-Mazing. We apologize for the false promise.
Now without further ado, let's move on to sign-ups and rules!
How to Sign Up
Sign-ups for the 2nd Element TD 2 Tournament are now live! We'll be organizing the tournament through the Discord. That said, here's how to enter:
Next, there's a channel on there called #tournament-signup. Go there and comment with your name in that channel.
Please note that the name you enter here should be the name you use on both Discord and Steam during the event.
Signups will close on June 3rd or when a maximum of 128 participants have entered.
When and Where?
The tournament will be played online, and it'll run June 17th-18th. Each day of the event, we'll start at the following time:
10am PDT (US)
7pm CET (EU)
1am CST (Asia)
On the first day of the event, players are expected to check in half an hour before the first match starts.
Depending on the number of participants, the number of matches per set may vary. Each day is expected to run upwards of 4-6 hours.
Rules
All matches shall be played in accordance with the established rules of a Ranked Pick game:
Map: Random, Non-variant
Difficulty: Very Hard
Element: Pick
Length: Short
Paths: Standard
Game Speed: Turbo Lite (x1.5)
Interest: Enabled
Tower Ban Phase: Enabled
Conditions:
Anything possible within the bounds of the game mechanics is allowed.
The winner is determined by which player lives the longest before the boss waves, or scores the highest if the game reaches boss waves.
At the end of a match all players must submit a screenshot of the results, along with a replay of the match in the dedicated channel or thread on the discord to confirm the results.
In the event of a Desync, the following applies:
The one with the Most Lives before the Desync wins that match.
If lives are identical, we go by number of First Wave Clears.
Using the in-game chat for any kind of harassment over the course of a game is warrant for immediate disqualification.
Discord Info
The Discord will have three channels dedicated to the tournament that will later be closed when the tournament is over:
#tournament-info - Used for tournament information updates. Participants will be tagged in important posts.
#tournament-signup - Sign up here! You have until June 3rd to do so.
#tournament-discussion - Feel free to ask questions, hype up the tournament, talk about past matches, etc. As long as it's relevant to the Tournament.
#tournament-matches - Here, threads will be created for each match. These threads are then used to organize the games, communicate with the other players, and post the results at the end of each game.
Prizes
The Top 3 will receive an Element TD T-Shirt as well as cash prizes:
1st Place: $250
2nd Place: $100
3rd Place: $50
Casting
Lastly, if you are interested in casting/streaming these matches, please reach out and let us know on the Discord. We'd love to have as many games casted as possible!
Once again, we apologize that it's not Mazing. Regardless, we hope you'll enter the tournament and ultimately have fun!
Version 1.9.1 - Ranked Reset
Ranked has been reset, moving us on to Season 6. This will likely be the last reset for a long time. Enjoy climbing the ranks again!
Fixes & Improvements
Slingshot Bosses no longer yeet each other indefinitely.
Fixed Mazing Campaign M11 not giving you the achievement properly even if you had an Level 4 Single/Periodic.
FYI, we'll be posting up details of our next Tournament next week. Lastly, we'll be hosting an AMA on Reddit on Saturday, April 29th, at 12pm CST. We'll be posting the link on our Discord. Bring on all your questions!
Version 1.9 - New Co-op Mazing Maps, Balance, Fixes
It's been a little while in here, but we're back, and we've brought Version 1.9 with us! Contained within are a couple new Mazing Co-op Maps, fixes, and the last balance update for a while. Read on for more info!
2 New Mazing Co-op Maps
For those of you that have the Mazing DLC, we've added a pair of new Co-op Maps!
Gemini
A map composed of 4 large islands, each containing two spawns. For those of you that love the abusable nature of checkpoints in the Space map, in Gemini, creeps head for a checkpoint before proceeding to the end. Enjoy breaking this map!
Mega Spiral
A massive spiral connects each area. Each player's spawn goes through their area + the next player's area before they reach the end. Except the last player, theirs teleports to the middle area. While not quite as abusable as Gemini, it has a lot of flexibility for building your maze how you please.
Fixes & Improvements
Unity Version upgraded from 2020.3.21 to 2020.3.42.
You now start the Campaign with 1 extra point.
Fixed "pink portals" on Mission 25 of the Campaign.
Fixed Jinx effect not applying to creeps that have been split by Shredder Tower.
Fixed Polar effect not working on creeps once they reach a high enough HP.
Balance
General
Tower Build Times have been increased by 0.5 seconds per tier.
This should make building/upgrading towers a bit riskier and easier to push. And in Random, this will also make Buy/Sell spam much easier to punish.
Interest Upgrade increased from 0.6% to 0.65%.
You are now granted two freebie Essences: one after clearing Wave 50, and another after clearing Wave 55.
Essence Upgrade can now only be picked once, and grants 2 Essences.
Tower Balance
Light Level 4 damage increment for consecutive hits increased from 1296 to 1404.
Darkness on-kill HP removal increased from 9% to 12%
Water Level 4 damage reduced from 38880 to 35640
Fire Level 4 damage increased from 12960 to 14040
Damage gain per second increased from 432 to 468
Nature Level 4 damage reduced from 41040 to 37620
Earth Level 4 shockwave damage increased from 15120 to 17640
Lightning Level 3 bounces reduced from 6 to 5
Bloom attack speed recharge rate reduced from 1 to 0.9 per second
Mushroom damage reduced from 490 to 450
Poison damage-over-time reduced from 65 to 60
Solar debuff duration from 5 to 6
Flooding damage increased from 470 to 500
Root damage per second reduced from 100 to 90
Muck damage reduced from 1000 to 900
Obelisk AoE increment gain reduced from 50 to 25
Archdruid attack speed increased from 0.33 to 0.4
As usual, Score Leaderboards have been reset. We'll be doing a follow-up patch next weekend to properly reset Ranked Leaderboards. This may be the last time that Leaderboards are reset for a long, long time.
A few weeks ago, we announced Axon TD: Uprising, and at this point, just about all of our efforts have shifted over there. As thus, this is our last big update for Element TD 2. There will be future hotfixes for bugs, quality of life changes, and additional localization.
We do still have a Mazing Tournament coming up though. This will require you to have the Mazing DLC, so if you don't have that and you're interested in joining, hop onto the bandwagon! For now, just know that once again, it'll be free to enter, and we'll be announcing sign-ups sometime in May. We'll fill you in with all the information then.
In the meantime, we hope you enjoy the new maps and balance, and to all of you who are still around, thanks for sticking with us and playing Element TD 2 for so long!
Finally, Karawasa will be doing an AMA on Reddit next Saturday starting at 12 PM CST. It will be in the gamedev subreddit. Questions about any of the mod versions are welcome too as he has been there for all of them.