Elemental War cover
Elemental War screenshot
Linux PC Mac PS4 XONE Steam
Genre: Strategy, Indie

Elemental War

Progress Report October 2020



September has ended and we’re closer to the console launches of Elemental War and Tri6: Infinite than ever before! And we have a first release date as well!

This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.

Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-october-2020/

We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.

https://store.steampowered.com/app/917850/Elemental_War/?snr=1_5_1100__1100
https://store.steampowered.com/app/1120390/Tri6_Infinite/?snr=1_5_1100__1100

Elemental War 1.7.6

Elemental War 1.7.6 is a small hotfix release mostly affecting the Steam version.

As a small addition to yesterday’s update to Elemental War 1.7.5 we have a small hotfix. That’s necessary, as we found out the Steam version doesn’t properly restore some stored data like the tutorial progress which is very inconvenient. We also fixed two more small bugs.

Full changelog


Fixes:

  • fixed some data not being loaded properly playing on Steam
  • increased brightness of skip button for dialogs
  • fixed Code of Conduct text not being visible


If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

Elemental War 1.7.5

Elemental War 1.7.5 provides a few more bugfixes and improvements.

As we received a few bug reports since the last update we decided to release another patch to fix those. It mostly affects the render issue after completing a game, but we also fixed everything else we found in the meantime or got reported.

Full changelog


Enhancements:

  • author of mods now is tracked
  • added feature to report inappropriate content

Fixes:

  • fixed password reset not working when trying to enter e-mail address
  • fixed back to menu after game leading to render issues
  • fixed overlapping screens
  • exchanged platform icons in leaderboards
  • fixed potential bug when Vampire transforms to Vampire Bat in Hero Mode
  • hopefully fixed appearing empty message box


If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

Elemental War 1.7.3

Due to a bug report and our progress on the console versions we have a new Elemental War update with some fixes.

The last update was quite a while ago and in the meantime we worked a lot on the console versions to finish them. As we got some critical bug report a few hours ago we decided to release another update before the official 1.8.0 release that contains already all fixes we did in the meantime. The critical fix is for an issue in all multiplayer modes when starting a second game in an existing session.

Full changelog


Enhancements:

  • added hint how to scroll and show tooltips in menus with controller
  • added hint how to open element and tower menu with controller

Fixes:

  • fixed memory leaks for Healer and Sacrificer ability
  • Balrog doesn’t burn itself anymore
  • fixed savegames for certain environments in Hero Mode
  • fixed Death tower being too bright
  • fixed Stun tower being just white under certain circumstances
  • improved look for Black Hole teleport effect
  • fixed Black Hole projectile being invisible
  • improved Fire tower sound a little
  • fixed missing walk animation of some monsters after they have been stunned
  • fixed controller navigation in game settings, audio settings, leaderboards, alliance challenge menu and alliance help menu
  • fixed wait spinner never being removed when showing alliances to join
  • improved highlighting of currently selected leaderboard entry
  • fixed rank not being properly displayed when player is not on page 1
  • fixed wrong buttons being mentioned in camera tutorial when playing with PlayStation controller
  • fixed second coop/multiplayer session in a row not working properly anymore


If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

Progress Report September 2020



August was a very busy month with the final spurt on the console versions of Elemental War and Tri6: Infinite, four content updates for Tri6: Infinite, a big Spine update and our new animated logo. And September won’t be less busy!

[previewyoutube="F8Ws11UG-Do;full"]

This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.

Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-september-2020/

We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.

https://store.steampowered.com/app/917850/Elemental_War/?snr=1_5_1100__1100
https://store.steampowered.com/app/1120390/Tri6_Infinite/?snr=1_5_1100__1100

Progress Report August 2020



Tri6: Infinite release and future plans, Elemental War entering console certification soon, Red Skies: Ascension progress update and a big Spine update coming in August – read about it now!

This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.

Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-august-2020/

We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.

https://store.steampowered.com/app/917850/Elemental_War/?snr=1_5_1100__1100
https://store.steampowered.com/app/1120390/Tri6_Infinite/?snr=1_5_1100__1100

Tri6: Infinite Release



Finally our second game, Tri6: Infinite, has been released for PC (Windows, Linux, Mac) on Steam, itch.io and Kartridge.

Tri6: Infinite is an endless racer in a Tron like cyberspace setting. Randomly distributed obstacles with increasing difficulty level, virus opponents and 11 powerups provide plenty of variations. The longer you survive the higher your score gets and you can try to climb to the top of the global leaderboards. For even more fun, Tri6: Infinite even contains a four player splitscreen mode to play against your friends.

For additional challenges we’re partnering with 4Players and SCILL Play. SCILL Play is free to use and provides you with challenges you can solve in Tri6: Infinite to increase your SCILL level and unlock exclusive skins.

If you’re a streamer/let’s player and want to cover Tri6: Infinite, feel free to check out our woovit campaign. On Twitch we also enabled some drops. Just keep in mind you have to link your accounts with our own account system for it to work.

Check out some gameplay with developer commentary we captured in June:

https://youtu.be/ngNsbwgrNHU

If you want to try out the game first, you can download our free demo via Steam.

https://store.steampowered.com/app/1120390/Tri6_Infinite

Progress Report July 2020



The first half of the year is over and we have released an Elemental War performance update, made progress on the Red Skies: Ascension dialog tool, had a big Spine update and the Tri6: Infinite demo has been released as well – what a month!

This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.

Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-july-2020/

We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.

Elemental War 1.7.0

After a long time we finally finished Elemental War 1.7.0 with huge performance improvements!

More than two months after the last update and a lot of work we finally finished our next update. We upgraded to the latest Unity version and a new render pipeline. Additionally we also improved some CPU bottlenecks in the code. The end result is performance gain of around 100% in most cases which is pretty awesome!

Additionally we fixed some bugs we discovered that already were present in previous versions and we improved multiplayer, especially for the Steam version of the game.

We will continue our support and now focus mostly on the console versions again to release them later this year.

Full changelog


Enhancements:

  • upgrade to Unity 2019.3 and URP for better performance

Fixes:

  • reduced volume of Pentagram attack
  • fixed main menu in 4K resolution
  • fixed tooltip showing when dragging item from one tower to another
  • fixed navigation via minimap clicking for resolutions > 1080p
  • fixed sometimes the same item spawning twice
  • improved multiplayer connection when playing via Steam
  • improve multiplayer performance
  • adjusted balancing a little


If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

Progress Report June 2020



Elemental War performance optimizations, Red Skies: Ascension demo progress, Spine getting support for games besides Gothic and Tri6: Infinite demo close to release!

This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.

Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-june-2020/

We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.