Elemental War cover
Elemental War screenshot
Linux PC Mac PS4 XONE Steam
Genre: Strategy, Indie

Elemental War

Elemental War 1.3.0

This month's maintenance update Elemental War 1.3.0 has been released with some new bugfixes and quality of life features.

On the feature side we added a new feature that allows to join lobbies of friends/invite friends to a lobby when playing via Steam. This will make it a little easier to play together with friends now.

Then there have been as usual some small performance fixes. So we slightly improved general performance of all distance based checks (e.g. if a monster is in the range of a tower). This will especially help with a lot of towers and monsters, but won't be a big breakthrough. The other performance optimization only affects the multiplayer. There it will help to keep the game lag-free even with a lot of towers and monsters on the map which could lead to big lags sometimes before this fix.

There are more changes you can find in the changelog below.

There is also our christmas event running which gives you a special item for Hero Mode you can only unlocked during christmas time! So play Elemental War in the next days to unlock it and keep it forever. And if you don't own Elemental War yet, we also participate in the sale.

Furthermore we now changed the versioning of our releases. To explain it: Each of our releases is a combination of ... The major version will be changed if something really, really big changes, mostly something like a remaster/remake. But that would probably a new game and isn't planned at all. Usually we only use 0 for the time before release (alpha, beta, early access) and 1 afterwards. The minor version will change with every regular update. These are the planned updates that at the moment are released every month. In case we need a hotfix, like 1.2.1 and 1.2.3, we will now use the patch version for. This won't change much for you, but it helps us a little with planning as we don't need to rename milestones anymore due to an unforeseen hotfix.

Full changelog


Enhancements:

  • leaderboards now show the platform of the player
  • changing later to a Clockwork account now applies scores and experience
  • it should be possible now to join lobbies of friends/invite friends via Steam

Fixes:

  • fixed missing own scores (marker) when only being logged in via account linking
  • improved keyboard/controller navigation in login screen
  • fixed missing name of local player in multiplayer when not logged in and host
  • fixed cut off text in player dropdown in lobby
  • slightly improved CPU performance
  • unregistered users can't create challenges anymore
  • improved multiplayer performance in late game (client)
  • speed up of online features for Steam users
  • maps created or requested by non-Steam users can be downloaded now


If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

Progress Report December 2019



The new progress report is now live and contains many updates for all our projects and future plans!

This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.

Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-december-2019

We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.

Elemental War 1.2.3

Small hotfix incoming! We accidentally broke the game as soon as the Blade Machine tower is built. This hotfixes fixes the tower again and contains some other small fixes we noticed or got reported since the 1.2.2 update on Friday.

Full changelog


Enhancements:

  • added hint when there is no internet connection available during game start
  • mods now show the platform they've been created on

Fixes:

  • fixed missing scores in challenge tooltip in singleplayer menu
  • Blade Machine doesn't cause game hanging anymore
  • fixed rare bug when Freeze tower wants to add status


If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

Elemental War 1.2.2

The new Elemental War update 1.2.2 adds again some new Quality of Life improvemens, small performance improvements and bugfixes.

I always was a little annoyed that I had to open the minimap and inventory again for every game even though I keep them open for the whole time anyway. Now we finally added a persistence layer there to automatically open them again if they were open in the last run.

It's also possible now to link your Steam account with your Clockwork Origins account. That means when you switch PCs and use the same Steam account, you will automatically log into the game on your second machine. This also works for our other games in the future.

Regarding the performance improvements we could slightly reduce the CPU usage for most moveable stuff. That affect e.g. movable parts of towers (like gears and pumps), the gold earned hints and even the monster healthbars above their heads. It's not a huge boost, but a nice small improvement.

Full changelog


Enhancements:

  • quest button now is hidden when no more quests are available
  • inventory state (opened/closed) now is carried into next game
  • minimap state (opened/closed) now is carried into next game
  • added platform to players in lobby
  • Steam account now can be linked to Clockwork account

Fixes:

  • slightly improved CPU performance
  • fixed players not being able to join multiplayer challenge lobbies
  • fixed bug that caused achievements to be unlocked again for every game start when playing non Steam version
  • fixed Shrine tower affecting the limit of Acid tower status
  • fixed potential bug in multiplayer regarding status changes
  • selling multiple towers at once now properly deselects all of them
  • sold towers can't be upgraded anymore


If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

Progress Report November 2019



The new progress report is now live and contains many updates for all our projects and future plans!

This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.

Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-november-2019

We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.

Elemental War 1.2.1

This Elemental War is meant to fix a bug that caused registering an account didn't work.

There are also a few other fixes that were done since the last update.

Full changelog


Fixes:

  • if a multi-selected tower can't be upgraded it is deselected properly now
  • fixed error that could happen when updating monsters
  • fixed potential error in Life Stealer ability
  • fixed too much memory being used for some effects
  • fixed projectiles not always being removed properly
  • fixed bug that caused register button to be hidden


If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

Elemental War 1.2.0

The new Elemental War update is now available and adds several new maps! The half has been submitted by our community during our map contest, the other half are maps from the team.

Besides that there were the usual improvements and fixes. We discovered a huge bug that caused the wrong lighting settings being used. It doesn't make a difference on the visual side, but might affect performance on some systems (so it's probably better now). Couldn't measure a big difference on my machine in the benchmark though, but my fps are weird for a while now, I guess it's some driver issue.

Full changelog


Enhancements:

  • added 10 maps from the community into the official map pool
  • added 10 maps from the developers into the official map pool
  • improved performance when changing global volume
  • privacy policy now can be opened from profile
  • cloned towers being selected via multi-select can't be sold and upgraded anymore
  • Charisma monsters aren't switched with every attack now as long as they stay in range

Fixes:

  • fixed error when monster has exactly 1000000 HP
  • fixed missing text during upload of a map in the editor
  • fixed bug in editor that caused way to be used twice for some crossings
  • fixed error in English translation of "Fully charged" achievement
  • fixed wrong lighting settings being used (might improve performance under certain circumstances)

What's next?


The next weeks/months we're mainly working on the Xbox port of Elemental War. We will keep up the updates for the PC version as long as bugs occur or there is something to improve. Some of the stuff we need to implement for Xbox will also be interesting for the PC version, so you can expect it to be available there too and even earlier.

If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

Progress Report October 2019



Our new progress report is now live and contains not just only the usual updates, but this time also the official announcement of our new big project, the post-apocalyptic RPG with turn-based combats Red Skies: Ascension!

This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.

Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-october-2019

We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord.

Elemental War 1.1.2 & Start of the map contest

Today's update is rather small with some imrpovements and fixes. The most important fix is the one that fixes the thumbnails for Steam Workshop. Why? Because today we want to start our first map contest!

The Map Contest



How is this going to work? Well, as you might now Elemental War comes with a map editor to create custom paths. Some of you already created really nice maps and now we want to honor the best of them.

So the procedure is the following: In the next two weeks, that means until October 18th, you can submit maps to us that shall participate in the contest. You can submit new maps or those you already created before the event started.
Then we'll sit together in the team and choose the 10 best submissions. These then will be added to the official map pool with you being mentioned in the credits. The advantage of being an official map is that it counts into the score rank, the game mode score and of course every player will see your map without the need to download it first form the Workshop or (in case of a none Steam version) from our server.
Of course that means by submitting your map to the contest you accept that the map will be added to the game if it wins.

You can submit your maps in the Steam discussions or altenatively on our Discord by providing the link to the Workshop entry (if in there) or the name of the map when submitted from a none Steam version.

Together with the winners of the contest we will also add some maps we created, so we have a nice map update in the end. That will be released around Halloween.

Full changelog


Enhancements:

  • shift + tab now allows to jump to the previous UI element
  • HP now are displayed now shortened when too long

Fixes:

  • hosting private game works again
  • fixed rare bug that could lead to restart/back to menu not to work anymore and requiring a shutdown of the game
  • fixed thumbnail generation for Steam Workshop

If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

Elemental War 1.1.1

Update 1.1.1 is an out of order update for Elemental War due to two bugs that were discovered that lead to exploits giving a huge advantage ingame.

Besides the fixes there is also a bigger change regarding the map editor. Starting with this update the editor is integrated directly into the main game and no standalone application anymore. This slightly reduces the size of the game in total and is necessary to release on some other platforms that just allow one executable per game.

Full changelog


Enhancements:

  • added cooldown to time updates in co-op so players don't disable pause mode for each other
  • level editor now is directly integrated into the main game

Fixes:

  • dragging item from one tower to another one doesn't duplicate it anymore
  • keep mouse in screen toggle now is properly restored when game is restarted
  • fixed limitation of Gulp
  • dragging none equipment item on a tower resets its slot correctly again now

If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.