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Genre: Strategy, Indie

Elemental War

Elemental War 0.9.17



Four weeks left until we release Elemental War and we're perfectly in time.

Highlights



With update 0.9.17 we added some improvements to help with understanding what certain UI elements mean. We also added full controller support for the map editor and a lot of achievements.

Achievements



We now have a total of 58 achievements in the game with 7 more to come as we add the remaining quests. We have different types of achievements as you can see in the achievement list. The green ones are those that are hard to unlock. Blue ones are for the score ranks. The red ones are the achievements you get when you complete a quest and the purple ones for "tutorial" achievements that are easy to unlock just by playing/trying out basic stuff.

We hope you have fun with all of them and happy achievement hunting.

Editor



The editor got some improvements and now also has full controller support. That means Elemental War in total now has full controller support. If you still find some issues or something isn't easy enough to use, please contact us.

Full changelog



Enhancements:

  • added label to drawing board for quest 'Knowledge acquired at school, refreshed'
  • added tooltip for hidden achievements so it's clear they are hidden
  • added notification sound when player joins lobby
  • added controller support to Editor
  • none Steam users now can also download maps
  • added path preview to challenge
  • total score used for score rank now is displayed in tooltip as well
  • added a lot of new achievements


Fixes:

  • playing singleplayer challenges works again properly
  • tried a fix for black minimap on Linux
  • reduced amount of network messages in Clash Mode
  • fixed error happening sometimes when starting a second game during a session that could cause game start to break
  • changing target/status type with multi selection now shows the correct icon
  • opening the settings from the ingame menu is faster now
  • fixed tooltip of target change button changing back to previous one when selecting it
  • field marker for Net and Moral Boost skill are removed now when effect is applied
  • fixed controller cursor being below multiplayer info screen in-game


What's next?



In the next four weeks we will focus on testing, bug fixing, optimization and marketing.
Besides that we want to add the remaining 7 quests. They are basically written down, but need to be reviewed and implemented.
We're also going to add more monster sounds and also add and improve some of the existing sounds.

In the meantime you can watch our "Dev Play" of the Classic Mode of Elemental War:
https://www.youtube.com/watch?v=tRgHWAvRuDU

If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

Elemental War 0.9.16



Full release is coming closer and closer and we're still in the process of improving Elemental War!

Highlights



With update 0.9.16 everything in-game can be used with controller now. Besides that we added menu music and the possibility to play multiplayer even without a Clockwork account.

Controller Support



With 0.9.16 it is possible now to play every game mode also with controller. This works pretty good. There is just one problem in combination with Steam that we'll have to figure out.

Multiplayer



The multiplayer got two improvements. First we added some tutorial infos there. This should help to understand what to do when playing the Clash Mode.
The other thing is that we added the possibility to play Clash Mode now also without a Clockwork account. That way we remove a barrier for newcomers, even though players without an account won't get experience points and can't buy skills and so will run into problems in the long term.

Full changelog



Enhancements:

  • added menu music
  • added tutorial infos for multiplayer
  • improved highlighting of disabled skills when selecting them via controller
  • improved portal tutorial part
  • improved ingame controller support
  • it's possible to speed up to 10 times
  • added rich presence for Steam
  • added more monster sounds
  • slightly improved performance
  • multiplayer now can also be played without a Clockwork account


Fixes:

  • Ok button for camera tooltip now is always properly displayed after fullfilling all conditions
  • disabled tutorials for multiplayer
  • Transform tower now can transform monsters again
  • leaderboard overlay now can be shown with controller using LB
  • leaderboard now can be opened with controller
  • disconnect message now isn't displayed anymore when game was already finished
  • fixed controller navigation in level select menu
  • fixed small bug that could happen while building Root Nexus
  • Root Nexus now gets weaker again when building many of them
  • fixed some rare script errors
  • fixed conflict of quest for "Arcane Shield Generator" and tutorials
  • fixed error when finishing a game while monsters with Hydra ability are on the map
  • Volcano projectile collision now has a sound
  • fixed info boxes in main menu that could overwrite each other
  • fixed another problem loading a save from Class Mode
  • smoke of Smoke tower isn't highlighted anymore
  • fixed bug in multiplayer that could cause the level to be loaded twice
  • fixed bug that caused item to disappear when dragging it to the wrong position
  • fixed bug that caused game to hang up when trying to play an alliance challenge
  • tooltips now are always properly removed when using controller
  • tower utilization is displayed again in info screen
  • fixed alliance invitations label being empty


What's next?



The next version is going to also provide controller support for the map editor so we have full controller support then.

There are also more graphical improvements planned and ways to make certain things clearer by adding better tooltips or other labels.

We're also going to add some more achievements soon, but we don't know yet if this will happen in 0.9.17 or 0.9.18.

If you have any other ideas, whishes, balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

Elemental War 0.9.15



Just 8 weeks left until our full release on July 19th! And we're still busy polishing the game.

Highlights



In update 0.9.15 controller support got big improvements and there have been some more quality of life additions, bugfixes and performance improvements.

Controller Support



If you're using a controller, you're now able again to use everything in the main menu again. Well, everything except the leaderboards which will come in 0.9.16. All other menus worked in our tests. We didn't test ingame stuff again yet, this will be part of 0.9.16 and maybe 0.9.17 if it's as much work as the main menu.

If you have a controller, feel free to test around a little either in the menus or ingame and share your results with us.

Quality of Life



On the QoL side we added different things. There were feature requests to add the tower kills to the info screen and damage indicators above the monsters. Both features are now part of Elemental War. The damage indicators though have to be enabled in the Game settings as they're optional.

Besides that it's now possible to start the editor from the game and vice versa. In the game there's an entry in the main menu. In the editor you now have the "Test map" option which will start the game.

Tutorials



We removed the tutorials back in 0.9.13 as we weren't really happy with them. Now we integrated parts of the old tutorial into your first game(s). This also affects players that already played the old tutorials or inbetween. You'll get some basic informations how some of the stuff works. We'll check what else might be worth to be explained and add more infos in the next updates.

If you have ideas what shall be explained or you don't know how to do something, feel free to share your experiences.

Full changelog



Enhancements:

  • added an easteregg
  • tower kills now are shown in tower info screen
  • when a player leaves a multiplayer game, all other players now get a notification
  • when getting kicked from a multiplayer game due to a timeout player now gets notified
  • added optional damage indicators
  • added some statistics for Kartridge
  • on Discord you can see now some infos when playing Elemental War
  • game now can be started from editor to test a map
  • editor now can be started from the game main menu
  • added Credits page
  • added some more monster sounds
  • it's possible to see some first tooltips easily now using controller
  • integrated some tutorial infos in the normal game flow


Fixes:

  • performance improvements
  • during restart of a map loading screen is shown again
  • fixed some rare errors in different code locations
  • alliance names with tag in the name now are visible in the flag tooltip in the leaderboards
  • fixed bug with Shadow Golem when corresponding Ritual Site was sold/upgraded
  • rotation of spheres in multiplayer for team 2 should be correct now
  • Stun attack effect looks better now
  • fixed several issues when shutting down the game
  • fixed several controller bugs in main menu
  • closing and re-opening on screen keyboard properly deselects last used button
  • fixed bug that caused all UI elements on Mac to be invisible when using an own shader
  • weird random bug when starting a game should be fixed now
  • rank tooltips won't be shown anymore fore empty slots
  • joining alliance works again
  • rank for Classic Mode in alliance overview now is displayed correctly
  • join alliance button now visible in help menu


What's next?



0.9.16 will further improve controller usage and add the missing leaderboards in the main menu and start to improve the ingame controls. Besides that we'll further improve the performance and of course fix all bugs you report or we find in the meantime.

And in case you have other QoL features you're missing or anything else, share it with us and we'll see if it's feasible for us.

If you have any other ideas, whishes, balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

Elemental War 0.9.14



Good news: We now have a final release date! On July 19th we'll leave Early Access.

Highlights



With update 0.9.14 the multiplayer leaves beta stage, we introduced an alliance challenge for Clash mode and improved performance.

Multiplayer



The multiplayer is officially out of beta now. If you still find bugs we'll of course fix them and also improve things when we find things to improve. We also added our new multiplayer trailer to the Steam page. You can also check a full multiplayer match on YouTube: https://www.youtube.com/watch?v=9dO6ojzfPqk

For this update the multiplayer also got an alliance challenge. This means you can create challenges for the multiplayer and fight against other alliances to increase your alliance rank. With the modifiers you can also affect the multiplayer matches and make it pretty hard for your opponents.

Also the remaining icons for the multiplayer skills are in now and they're really awesome!

Performance



On the performance side we could improve some things.

In the main menu VSync now is always enabled. That's good to reduce CPU and GPU usage and on Laptops to increase battery service life.

Ingame, especially in the endgame (higher waves reached) performance is way better now. There was a bug that caused the gold drop notificators to be updated even though not visible. Also the healthbars above the monsters got updated too often, so that's also no problem anymore.

For players using low and medium shader quality I also fixed some materials that still made use of higher quality shaders, so this will slightly improve performance when you're GPU bound and certain monsters are on the map.

Another optimization in this update are the reduced loading times. In general the first 20% of the loading bar already are loaded in the main menu now. Additionally, for multiplayer games the second 20% of the loading bar are preloaded in the lobby. Those are for the level you're going to play in the multiplayer match, so that's already known in the lobby.

Full changelog



Enhancements:

  • in the main menu now always VSync is enabled to save GPU and CPU power
  • improved layout of monster element tooltip
  • added alliance challenge for multiplayer
  • added remaining icons for the multiplayer skills


Balancing:

  • the high ranks in leaderboard (medals) now are easier or at all reachable
  • elemental level 4 in Clash mode is stronger now


Fixes:

  • fixed error teleporting monster when no teleport effect is available
  • fixed game hanging when too many Tornados have been built
  • own towers can't be blocked anymore by Block skill in multiplayer
  • Cheat 1 skill now respawns elements properly at the beginning of the path after they reached the end portal
  • Cheat 1 skill now decreases lives by 3 as normal elementals would do
  • Transformer limitation now counts per player in multiplayer
  • it's possible now to build more than 5 Transformers without it loosing its ability
  • fixed tower highlighting after upgrade
  • fixed bug that caused Forest Spirit to produce too many lives in multiplayer
  • fixed bug in multiplayer that caused effect not to appear at clients when Forest Spirit produces a bonus life
  • added missing label in inventory
  • improved hover color of inventory button
  • removed condition of a quest that required the tutorial to be finished
  • version number in main menu now is always on top of everything else
  • improved presentation of learned and learnable skills
  • grass at tower position now is removed properly in multiplayer
  • Level tower now also gets its bonus in multiplayer
  • fixed bug when pressing shortcut for Spawner in singleplayer
  • added some missing click sounds
  • alliance button now is only enabled when in main menu
  • grass and trees now aren't part of minimap anymore because it was kinda ugly
  • exiting game with FPS display being active now shouldn't cause display bug anymore
  • slightly reduced network traffic
  • increased loading speed when starting first game
  • reduced CPU usage
  • fixed bug when using controller
  • fixed bug that caused player to get way too many XP in multiplayer
  • connection being closed too early so result isn't synced to everybody
  • fixed compatibility issue between Windows and Mac (maybe also Linux) lobby
  • lobby list now is properly updated when amount is reduced
  • Mud tower now works with bonus speed
  • when alliance is closed score now is removed from Leaderboard
  • reduced loading time in multiplayer
  • fixed bug that could cause the game to hang up for certain tooltips (especially in alliance menu)
  • leaving multiplayer doesn't create a savegame anymore
  • removed "Restart" button in multiplayer
  • fixed display errors in main menu using UHD resolution
  • fixed wrong text in score statistics in leaderboard for Hero Mode
  • sound of Gulp and Spike aren't played directly when built anymore
  • fixed several small errors
  • alliance flags now are hidden when switching page in leaderboard
  • fixed bug when cancelling spawn in multiplayer
  • fixed some monster materials to improve GPU performance on low and medium shader quality
  • increased timeout in multiplayer
  • Transform tower can't transform monsters with 0 HP anymore


What's next?



We got some new feedback during this milestone and will add some of it with the 0.9.15 release. This contains a damage indicator above monsters. So when a tower hits a monsters you'll see the dealt damage like you see the dropped gold. This feature will be disableable if you don't want to use it. Furthermore the kill count of the towers will be visible in the tower info screen.

Besides these feature requests we'll focus on more performance improvements, both for CPU and GPU, and also start testing and fixing controller support.

If you have any other ideas, whishes, balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

Elemental War 0.9.13 Hotfix 1



After testing a little more yesterday and capturing ingame footage for the new multiplayer trailer we found some bugs that we thought might be worth a patch out of the usual order as we found two freezes ingame and some balancing problems caused by the not properly working Cheat 1 skill.
Here is the changelog:

Fixes:

  • fixed error teleporting monster when no teleport effect is available
  • fixed game hanging when too many Tornados have been built
  • own towers can't be blocked anymore by Block skill in multiplayer
  • Cheat 1 skill now respawns elements properly at the beginning of the path after they reached the end portal
  • Cheat 1 skill now decreases lives by 3 as normal elementals would do
  • Transformer limitation now counts per player in multiplayer
  • it's possible now to build more than 5 Transformers without it loosing its ability
  • fixed tower highlighting after upgrade
  • fixed bug that caused Forest Spirit to produce too many lives in multiplayer
  • fixed bug in multiplayer that caused effect not to appear at clients when Forest Spirit produces a bonus life
  • added missing label in inventory
  • improved hover color of inventory button
  • removed condition of a quest that required the tutorial to be finished
  • version number in main menu now is always on top of everything else
  • improved presentation of learned and learnable skills
  • grass at tower position now is removed properly in multiplayer
  • Level tower now also gets its bonus in multiplayer
  • fixed bug when pressing shortcut for Spawner in singleplayer

Elemental War 0.9.13



We're already six months in Early Access and now we have the biggest update for you so far that brings you multiplayer!

Hightlights



It's finally time for us to release the multiplayer. Besides that we reset the leaderboards due to the balancing changes in the past six months and added some other stuff.

Multiplayer



We did it and finally released our multiplayer. You can now play against other players. Every team can send monsters to defeat the enemy and has to build towers at the same time to defend the own teams portal(s). The multiplayer works with all official maps including random maps and also every mod. There are also three new maps that were created directly for the multiplayer but are also available in singleplayer.

By playing the multiplayer you will gain experience points to raise your level which then allows you to buy skills to personalize your tactics.

If you don't find an opponent, join our Discord to find active players. And if nobody can join your server, make sure Elemental War has a rule to pass through your firewall.

Important note: the multiplayer is considered a beta feature with this release, so it still might contain a few bug even though we had no problems testing with up to four players.

Map Editor



In the map editor a bug was fixed that prevented T crossings to work properly. Furthermore the user feedback was improved by adding some sounds and highlights.

Leaderboards



The leaderboards have been reset for version 0.9.13, so you get a new chance to raise to the top. This also removes the previous top scores that only were possible by using some exploits that have been fixed in the meantime.

Additionally the score calculation was slightly changed. The time bonus isn't part of the score anymore as its influence was too low before and there is almost no chance to get some significant boost of it in higher difficulties. The influence of gold was also changes to reduce the impact of gold exploits if still possible. Therefore lower gold values now give more points. A change that happened in one of the previous updates was that the value of towers now also affects the gold score.

Full changelog



Enhancements:

  • multiplayer is now available
  • added highlighting and sounds in editor
  • added statistic for multiplayer victories
  • removed tutorials
  • unlocked three new maps for singleplayer
  • added help page for alliances and challenges
  • reset leaderboards


Balancing:

  • cooldown of Gulp tower increases way slower than before
  • cooldown of Money tower increases way slower than before
  • reduced impact of gold on highscore
  • removed time bonus from highscore as impact was almost 0
  • elementals aren't healed anymore by Healer ability


Fixes:

  • UI of editor now is blocked while publishing a map isn't finished
  • transformed monsters now can't have more HP than monster before transformation anymore
  • fixed wrong path detection in editor when there were two tiles directly next to start portal
  • monsters don't move sidewards anymore until the first curve when start portal isn't at the edge
  • fixed T crossings for single paths in editor
  • fixed rare bug loading savegame of Hero Mode
  • alliance flag now is displayed again when returning from sub menu
  • correct emblem and pattern now is selected in edit alliance menu


What's next?



At this point we added almost everything we wanted to add. So we're moving towards the end of our Early Access period. That means that we'll now focus mainly on optimization.

For optimization we'll try to reduce memory usage, used CPU and GPU and also the network traffic in multiplayer.

As we want to try to also release on consoles we'll further improve the controller support.

There will also be some features that will come in the next weeks like an alliance challenge for the multiplayer and some more quests for Hero Mode.

If you have any other ideas, whishes, balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord. You can also reach out there when you are looking for an opponent in multiplayer.

Elemental War 0.9.12



Here we go with another update. This is the last update before we finally release our multiplayer mode, so stay tuned!

Highlights



The mutliplayer seems stable so far and the editor and maps got some new features to allow even more creativity. And there are already 5 maps in the Workshop! Here are the details:

Maps and Editor



Besides the two changes we made for the Editor update between the usual updates we also have some new stuff for 0.9.12.
The first thing is that the editor now also supports T and X crossings for single paths. So now you can create all kind of maps that are supported by Elemental War.
Then we also removed the limitation that portals have to be at the edges of the map. So now you can place portals wherever you want. This allows even more creativity. Together with the update I'll release two maps already using this feature, so you can have a look on them.
And last but not least the new Island setting introduced for the multiplayer and which could already be used in the editor now can be played when playing random maps. We also added the setting attribute and event for Hero Mode.

Multiplayer



As mentioned above the multiplayer seems to be stable. The last fixes all have been just small fixes here and there, the critical main part is done. We'll invest two more weeks into testing and fine tuning before we make some soft launch as I like to call it. That's kind of an open beta. In four weeks there'll be the final release. Of course we'll still add bugfixes afterwards in case bugs are occuring.

Full changelog:



Enhancements:

  • Important keys for editor usage are now directly displayed in the editor
  • maps now can contain portals that aren't located at the edges
  • added hint that publishing map was successful
  • added event and attribute for Island setting in Hero Mode
  • random maps now can have Island setting
  • editor now supports T and X crossings for single paths


Balancing:

  • cooldown of teleporters increases way slower than before


Fixes:

  • highscores for Mods now are always displayed correctly
  • disabled chat for singleplayer
  • preview image for Workshop works properly now with multiple paths
  • fixed error when removing mods again
  • inventory button now is greyed out when disabled
  • removed mouse slices on shutdown
  • fixed bug when loading savegame of Classic Mode
  • while input field or dropdown is active, tile rotation/switching in editor now is disabled
  • fixed condition for "Invulnerable" achievement


What's next?



Yeah, what can I tell you here what I haven't sad before. We'll test and fine tune the multiplayer in the upcoming two weeks, so you'll get the best experience possible.

Together with the multiplayer update we'll also reset the highscores. As the singleplayer balancing seems fine besides smaller adjustments here and there we think it's the perfect time to make the reset. This will finally remove some scores that used former exploits to reach really, really high scores that aren't reachable anymore.

If you have any other ideas, whishes, balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

Elemental War Editor Update



With the last update we introduced our map editor to create own maps. We already received feedback and have a small update today to fix a bug and make usage easier to understand. So happy map making with this update, let the Workshop grow!

Changelog:

  • usage hints (keys for tile control) are displayed in the editor now, so it's not necessary anymore to read the manual before
  • preview for Steamworks now can also display multiple paths, not just the first one

Elemental War 0.9.11



Already end of March and we have a big release for you even though the changelog looks different!

Highlights



The multiplayer made good progress as well as the map editor. Here are more details.

Map Editor



This week we have a first release of the map editor for you. It can do almost everything Elemental War supports. The only limitation is that you can't use T and X crossings yet for single paths. It's no problem when different paths cross each other.

The maps can be uploaded to our server and Steamworks and then are available for everybody. You can see a first quick map I created already in the Workshop. Here is the Manual for the editor.

Multiplayer



Again big progress on the multiplayer. All skills are implemented now even though some haven't been tested yet. There are also three new maps now that can played in multiplayer and have been created with the new map editor. And of course a lot of bug have been fixed and other stuff has been optimized.

Full changelog:



Enhancements:

  • Map editor is now available


Fixes:

  • fixed unhandled exceptions
  • fixed neutral cultures being presented in UI, but not being possible to use
  • fixed several bugs that caused player to not get gold in Hero Mode when monsters die through abilities and items
  • probably fixed highscore display error in slot machine


What's next?



The next update will again focus on multiplayer functionality. We need to add some functionality to highlight some events, e.g. players that already clicked "Ready" in the lobby or which tower belongs which player.

The map editor will get support for T and X crossings and some minor improvements like button highlighting. We hope to also get feedback for the editor and of course some maps.

If you have any other ideas, whishes, balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

Elemental War 0.9.10



Another two weeks have passed with a lot of progress on the multiplayer. Here are this version's highlights.

Highlights:



Multiplayer is still on ongoing thing that will take some more weeks to be ready for release and also the editor didn't make it into this update, but we have at least an update on their state.

Balancing



This update contains some changes for two of the towers I personally tried to avoid most of the time because they were useless/too risky.
One is the Windrunner. It's ability wasn't really helpful as the rest of the tower was just very average. Now the tower has way more damage, but a shorter range. So now it makes more sense to move it to another place to help there if some monsters cause trouble.
The other one is the Hourglass tower. There was a bug that caused the negative effect being positive. That's fixed now. Also the chance to get the negative effect (for the player) is slightly reduced now. It's still a little tricky on Level 1, but feels better now.

Map Editor



The map editor and Workshop didn't make it into 0.9.10, but we think it won't be a problem to get them into 0.9.11. The editor is almost done, it's basically saving of maps that's missing and without even a previous version doesn't make sense.

Multiplayer



Again a lot of time was spent for the multiplayer and we have really great progress there. The basic synchronisation is finished and seems to be stable. Also on gameplay and balancing side a lot has already been fixed and improved. As the multiplayer will contain some progression system so you're able to specialize your style a little we're in the progress of adding skills to the game. While none of them are working yet, we decided to already give you the chance to have a look on them (text-wise, graphics aren't done yet). So in the Profile there is a new sub menu called "Progress" and in there you can see all skills you'll be able to unlock.

Full changelog:



Enhancements:

  • achievements now can be seen in the profile
  • progression system now is visible in profile
  • it's possible now to also add multiple towers on the same shortcut


Balancing:

  • improved chances of Hourglass tower, so the chances for negative effects are smaller
  • increased damage of Hourglass tower
  • significantly increased damage of Windrunner, but reduced range a little instead


Fixes:

  • coming back from highscore menu to level select menu now shows the correct score
  • fixed a compatibility error with savegames
  • fixed another bug when loading a savegame from Classic Mode
  • fixed bug after loading savegame that caused player to not being able to upgrade/sell towers anymore
  • fixed bug where alliance flags have been overriden so always the same has been displayed
  • fixed bug when sending feedback from the main menu
  • making older ability of Hourglass tower now really reduces the HP
  • it's not possible anymore to try to equip a fourth item to towers
  • mods are displayed correctly again


What's next?



Of course in the next week we'll make more progress in the multiplayer. It's basically finished, but we need error handling, optimizations and even the map for the new mode isn't done yet. Also all the skills you'll be able to unlock have to be implemented, synchronized and tested.

Besides the multiplayer we'll also finish the editor. As mentioned in the Highlights only a few things are missing. The biggest part is the saving of the map or better the translation from the UI presentation to the map format. Afterwards we want to add some validation steps. But that's basically it.

If you have any other ideas, whishes, balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.